I have been working hard on the the new Vehicle PAINT BOOTH and Customizing Area and thought I would make a video showing some of the new features that are coming in the next update.
Painting lexan bodies has been one of my favorite parts about this hobby for a long time. I have always wanted to build a ingame livery painting system that was simple to use and would allow people to fully customize their body to their taste. Complete with adding decals of their favorite "sponsors and teams". I also wanted to make it simple for the "Photoshop" painters to just be able to save a png file to a vehicles "Paint" folder and have the ability to pick it in game from a list. You will see in the video below how you will be able to do that when the next update is out. :)
The video is about 9:00 minutes long and shows the new ingame paint booth and car customizing area.
https://youtu.be/VA-MXDhv3N8
The new ingame paint booth will feature a list of brushes, masks, stickers and more to create an infinite amounts of paint schemes and save them to your computer. No longer do you have to use photo editing software to make your own custom paint schemes. You can now create them in the easy to use paint booth. It is still in a beta phase and missing a couple features but is a blast to use and paint with.
--- IF YOU ARE A PHOTOSHOP PAINTER ---
After the update is out...you will be able to download all 26 different PSD wireframe files to open in a photo editor of your choice and just save them as a 2048x2048 png file in the appropriate folder. (Each vehicle will have a folder that will be in your Documents/devotid/RCSIM2/Paints/Car_Paints/VEHICLENAMEHERE/ folder.)
The game will then display each photoshop created png file in the list of available paints in the Scheme area for you to chose from just like the ingame created paints.. You can even share them with your friends and as long as they put them in the correct folder they can use them in their game. In the future I will be building some kind of sharing system. But thats after the AI and new racing systems.... ;)
Things That I am still working on for the Vehicle Editor:
- Ability to CNTR-Z and CNTRL-Y to UNDO and REDO in the painter.
- Short keys for quicker adjustments of Rotations and Brush sizes.
- Ability to add your own custom brushes and decals to the ingame tools (PNG Format)
I should be done with phase 1 of this vehicle painter in about 2-3 weeks. That will get it out in more hands which will allow me to get some more feedback from all of you. It is still ever changing like all things here in RCSIM2 but I want to let you all know what is coming.
Thank you for your support!
devotid :)
I have been working hard on the the new Vehicle PAINT BOOTH and Customizing Area and thought I would make a video showing some of the new features that are coming in the next update.
Painting lexan bodies has been one of my favorite parts about this hobby for a long time. I have always wanted to build a ingame livery painting system that was simple to use and would allow people to fully customize their body to their taste. Complete with adding decals of their favorite "sponsors and teams". I also wanted to make it simple for the "Photoshop" painters to just be able to save a png file to a vehicles "Paint" folder and have the ability to pick it in game from a list. You will see in the video below how you will be able to do that when the next update is out. :)
The video is about 9:00 minutes long and shows the new ingame paint booth and car customizing area.
https://youtu.be/VA-MXDhv3N8
The new ingame paint booth will feature a list of brushes, masks, stickers and more to create an infinite amounts of paint schemes and save them to your computer. No longer do you have to use photo editing software to make your own custom paint schemes. You can now create them in the easy to use paint booth. It is still in a beta phase and missing a couple features but is a blast to use and paint with.
--- IF YOU ARE A PHOTOSHOP PAINTER ---
After the update is out...you will be able to download all 26 different PSD wireframe files to open in a photo editor of your choice and just save them as a 2048x2048 png file in the appropriate folder. (Each vehicle will have a folder that will be in your Documents/devotid/RCSIM2/Paints/Car_Paints/VEHICLENAMEHERE/ folder.)
The game will then display each photoshop created png file in the list of available paints in the Scheme area for you to chose from just like the ingame created paints.. You can even share them with your friends and as long as they put them in the correct folder they can use them in their game. In the future I will be building some kind of sharing system. But thats after the AI and new racing systems.... ;)
Things That I am still working on for the Vehicle Editor:
- Ability to CNTR-Z and CNTRL-Y to UNDO and REDO in the painter.
- Short keys for quicker adjustments of Rotations and Brush sizes.
- Ability to add your own custom brushes and decals to the ingame tools (PNG Format)
I should be done with phase 1 of this vehicle painter in about 2-3 weeks. That will get it out in more hands which will allow me to get some more feedback from all of you. It is still ever changing like all things here in RCSIM2 but I want to let you all know what is coming.
Thank you for your support!
devotid :)
RC Simulation 2.0
devotid
devotid Media
2018-07-16
Action Indie Casual Simulation Racing Singleplayer Multiplayer
Game News Posts 43
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(213 reviews)
http://www.rcsimulation.com
https://store.steampowered.com/app/381750 
The Game includes VR Support
RC Simulation 2.0 Content LINUX [1.33 G]
Current Features:
- - 22 + default RC Vehicles (Cars, Trucks, Crawlers, Boats, Quadcopters and Planes etc)
- - Simple in game Track/Map editor with one click upload to Steam Workshop to share your creation with the world.
- - Single player or up to 10 vehicle Multiplayer
- - 8 Camera Views Per Track/ Facility including FPV animated mode, Driverstand, Onboard, Follow, Rotate and Blimp Cams
- - Live animated Track marshals and Camera men with Ragdoll Physics
- - Drive from anywhere you want.
- - Walk the track in FPV Mode and explore anywhere in the game. You can even go for a swim.
Controllers:
Any controller can be used with RCSIM. Keyboard, XBOX360 for PC, PS3, Steam Controllers etc. Though most prefer using a real rc radio via USB-PC (Not available for Linux or Mac as of 7-18-15) adapter. These are readily available for todays real rc transmitters. This is the best way to drive RC SIM 2.0. You will not only have the most control on these super fast machines but will gain the most from practicing with the same remote as you use in real life. Adapters for almost all of today's RC transmitters can be found with a simple google search. Just google “transmitter to USB” or "USB RC Transmitter adapter”.
Current Surface Vehicles:
- – 1/10th Scale Buggy 2WD
- – 1/10th Scale Buggy 4WD
- – 1/8th Scale Buggy 4WD
- – 1/10th Scale Stadium Truck 2WD
- – 1/10th Scale Short Course 2WD
- – 1/10th Scale Short Course 4WD
- – 1/10th Scale Rock Crawler 4WD with Moveable camera and Paintball Marker
- – 1/10th Scale Squatch Rock Crawler
- – 1/10th Scale 4-Link Monster Truck
- – 1/10th Scale Touring Car AWD
- – 1/10th Scale Drift Car
- – 1/10th Scale Semi Truck with Trailer
- – Mini Quad 250 mm
- – Mini Quad 265 mm
- – Med Quad 310 mm
- – Med Quad 385 mm with Movable Camera and Paintball marker
- – PiperKub 40 Trainer Plane
- – JumboJet 110 Brushless Ducted Fan Plane
- – 28″ Wakeboat with Movable Camera and Paintball Marker
- – 36″ Outrigger Race Boat
- – 42″ Catamaran Race Boat
- – 46″ Deep Vee Race Boat
Track/Map Creator:
- - Simple yet Powerful in game Track/Map editor with one click upload to Steam Workshop to share your creation with the world.
- OS: SteamOS
- Processor: Intel core i5 1.6GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GTX 960M / Radeon HD 7xxx. 1024+ MB video card memoryNetwork: Broadband Internet connection
- Storage: 2 GB available space
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