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Out of Space UPDATE: Multiplayer Online in Beta v0.7.01
We did plan on having online multiplayer since the start of the project, but it is fair to say that the community was what prevented us from giving up on this feature. The amount of work and headache that implementing this has been enormous, but we knew many of you needed this to play with your friends and here it is. Unfortunately, we will only release the online multiplayer build in the BETA branch because we've not reached the state we wanted with it yet and we don't want people inadvertently facing heavy bugs on the main branch. Please, if you want to play it on beta nonetheless, expect there to be bugs! We are working hard to make the online experience as fluid as possible, but we are not too close from that point as we thought we were. So have that beta mindset when playing an online match and please report any bugs or problems you encounter along the way! On how to put the game in the BETA Branch and play the online mode, please, check the video below: https://www.youtube.com/watch?v=8JjrzZfqYgM
Four new faces were added to the game to be used as playable characters: Shark, Fox, Sloth [COM] and the Disguised Alien. You can choose them in the lobby just like the others.
- [COM] We now have Chinese as an official/community-checked language! Official translations for Russian and Japanese were added to the game as well. - New sound effects and music tracks for the game. This basically covers most of the elements on screen added in the last updates. - The game now has a simple ping system. Press R1 in game to call the attention of everyone to where you are at any given moment. This feature still has a lot to improve, but we felt like we needed it done for the online multiplayer. - General performance optimization, usually related to reducing the number of outputs into the games log, causing a disk overload. - New portal animation to contextualize the item's arrival at the porch.
Shop - Refrigerator price decreased from 30 to 25 We felt like the dog, as many other thing in the game, should also be less of a burden for solo players, so we made it more efficient for them. Dog - Maximum energy (1 to 4 players) increased from 100/100/100/100 to 150/100/100/100; - Energy recovered per second while eating (1 to 4 players) increased from 20/20/20/20 to 30/20/20/20; - Cooldown between bark sessions (1 to 4 players) decreased from 5/5/5/5 to 3/5/5/5; - Energy spent while barking (1 to 4 players) decreased from 3/3/3/3 to 2/3/3/3;
- Fixed animations for the broom use and its idle. - Sale image on TV fixed to show the discount tag alongside it. - Heater and mixer's colliders adjusted. - Tables now protect items from getting rotten without a time limit. The bug fixes list looks small because 99% of the bugs fixed in this sprint were multiplayer things that were never publicly released and (hopefully) never will be :) If you want to be part of our community, please join our official Discord Server.
[ 2019-06-24 20:47:04 CET ] [ Original post ]
Hi everyone! The patch notes for the version v0.7.01 are here! And we are finally releasing the online multiplayer for Out of Space, kind of. Items tagged as [COM] were changed based on community feedback, by the way.
ONLINE MULTIPLAYER (BETA)
We did plan on having online multiplayer since the start of the project, but it is fair to say that the community was what prevented us from giving up on this feature. The amount of work and headache that implementing this has been enormous, but we knew many of you needed this to play with your friends and here it is. Unfortunately, we will only release the online multiplayer build in the BETA branch because we've not reached the state we wanted with it yet and we don't want people inadvertently facing heavy bugs on the main branch. Please, if you want to play it on beta nonetheless, expect there to be bugs! We are working hard to make the online experience as fluid as possible, but we are not too close from that point as we thought we were. So have that beta mindset when playing an online match and please report any bugs or problems you encounter along the way! On how to put the game in the BETA Branch and play the online mode, please, check the video below: https://www.youtube.com/watch?v=8JjrzZfqYgM
NEW CHARACTERS
Four new faces were added to the game to be used as playable characters: Shark, Fox, Sloth [COM] and the Disguised Alien. You can choose them in the lobby just like the others.
CHANGES AND ENHANCEMENTS
- [COM] We now have Chinese as an official/community-checked language! Official translations for Russian and Japanese were added to the game as well. - New sound effects and music tracks for the game. This basically covers most of the elements on screen added in the last updates. - The game now has a simple ping system. Press R1 in game to call the attention of everyone to where you are at any given moment. This feature still has a lot to improve, but we felt like we needed it done for the online multiplayer. - General performance optimization, usually related to reducing the number of outputs into the games log, causing a disk overload. - New portal animation to contextualize the item's arrival at the porch.
BALANCE
Shop - Refrigerator price decreased from 30 to 25 We felt like the dog, as many other thing in the game, should also be less of a burden for solo players, so we made it more efficient for them. Dog - Maximum energy (1 to 4 players) increased from 100/100/100/100 to 150/100/100/100; - Energy recovered per second while eating (1 to 4 players) increased from 20/20/20/20 to 30/20/20/20; - Cooldown between bark sessions (1 to 4 players) decreased from 5/5/5/5 to 3/5/5/5; - Energy spent while barking (1 to 4 players) decreased from 3/3/3/3 to 2/3/3/3;
BUG FIXES
- Fixed animations for the broom use and its idle. - Sale image on TV fixed to show the discount tag alongside it. - Heater and mixer's colliders adjusted. - Tables now protect items from getting rotten without a time limit. The bug fixes list looks small because 99% of the bugs fixed in this sprint were multiplayer things that were never publicly released and (hopefully) never will be :) If you want to be part of our community, please join our official Discord Server.
[ 2019-06-24 20:47:04 CET ] [ Original post ]
Out of Space
Behold Studios
Developer
Behold Studios
Publisher
2019-04-24
Release
Game News Posts:
59
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(1804 reviews)
Public Linux Depots:
- Out of Space Linux [728.56 M]
Out of Space is a cooperative multiplayer game about trying to live together in space.
To live with your folks, or your boyfriend or your best friends is not an easy task. Who is going to take the trash out, do the dishes, or even walk with the dog? Oh... our mundanes things that makes us humans!
-- But in outer space, it is not just a matter of making your home feel cozy, but actually, avoid getting killed in the process. :o
MORE INFO THROUGHOUT 2019!
To live with your folks, or your boyfriend or your best friends is not an easy task. Who is going to take the trash out, do the dishes, or even walk with the dog? Oh... our mundanes things that makes us humans!
-- But in outer space, it is not just a matter of making your home feel cozy, but actually, avoid getting killed in the process. :o
MORE INFO THROUGHOUT 2019!
MINIMAL SETUP
- OS: Windows 7 SP1+. macOS 10.11+. Ubuntu 12.04+. SteamOS+
- Processor: CPU: SSE2 instruction set support.Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
- Storage: 800 MB available space
- OS: Windows 7 SP1+. macOS 10.11+. Ubuntu 12.04+. SteamOS+
- Processor: CPU: SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities.Network: Broadband Internet connection
- Storage: 800 MB available spaceAdditional Notes: Joystick or Gamepad requirement
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