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Hey all! We're happy to annouce that this next Dec 14th we'll be launching our game Cosplay Club on Early Access, here on Steam. A couple of weeks ago, our Kickstarter backers received access to the first chapter of the game and have been enjoying it so far. Because of that immediate good response, we decided to let you all be envolved with its development through the Early Access program. https://store.steampowered.com/app/1172180/Cosplay_Club/
Come be part of the last hours of the Kickstarter campaign. You'll be able to get exclusive perks, t-shirts, enamel pins, posters and a lot more.
A lot of people were asking for a Kickstarter relaunch since we didn't get the 100% goal on the first try. And we hear you. We did some changes to the campaign and we're trying it again!
But we want to break the algorithm and fund it on the first 24 hours so the platform promotes our campaign even more, creating an amazing snow ball effect. And we might get all the stretch goals! Why not?
To achieve this, we need you to pledge on the first 24 hours of the campaign, starting tomorrow morning, 9am EST.
https://www.kickstarter.com/projects/saulocamarotti/mahou-senshi-cosplay-club-behold-studios
Last 48 hours of the Kickstarter!
Mahou Senshi Cosplay Club is a turn-based RPG about a magical girl that gets her powers from cosplaying. You'll get to design and craft your cosplays and live the life of a cosplayer! Suuuuuper fun!
Heavily inspired by Chroma Squad, that we all know that you loved! <3
Come help us fund this game so you can play in 2023!
WE HAVE A FREE DEMO! Try it out now!
https://store.steampowered.com/app/2198080/
And we're running a contest!
Our studio is back to the Kickstarter! We just revealed our new crowdfunding project and we're hoping to have the same success that we had in 2013 with Chroma Squad. Do you remember the manager RPG about Power Rangers and TV Show?
Getting back to the Kickstarter once again is not for the faint-hearted. Chroma Squad in 2013 was a huge undertaken, but it was a very successful one. said Saulo Camarotti, the lead creator of the studio. Today were getting back to crowdfunding, but we want to bring more experience and maturity to the project he completes.
The new project is called Mahou Senshi Cosplay Club, where the studio is focusing in creating a story driven RPG with their very well-known twist of mixing realities of imagination and meta reference. This time a Magical Girl gets her power from starting a journey in becoming a Cosplayer, and the game will allow you to create costumes and fight in turn-based battles using the costumes you create.
The game features a complete RPG set in a cosplaying world. Youll have the opportunity to explore events and exhibitions to participate in cosplaying contests. Through exploration, you will expand your inventory with new materials and design parts so you can be more creative on crafting new costumes.
We're looking for support to complete the game on Kickstarter and we've put some interesting options in the pledge list, such as buying access to an early playable build of the game, or even becoming an NPC cosplayer inside the game that looks just like you and would be wearing a nice cosplay of your choice.
Mahou Senshi Cosplay Club will be heading first to PC and Major Consoles, and it is expected to release in 2023 upon the success of the Kickstarter. If you want to check out their crowdfunding page, please go to http://www.playcosplayclub.com.
Behold Studios was founded in 2009 and is known for games like Knights of Pen & Paper, Chroma Squad and Out of Space. With more than 70 international awards and nominations the studio has gathered a big loyal community with their quirky pixel art RPGs along the years.
https://store.steampowered.com/app/1172180/Mahou_Senshi_Cosplay_Club/
Our studio is back to the Kickstarter! We just revealed our new crowdfunding project and we're hoping to have the same success that we had in 2013 with Chroma Squad. Do you remember the manager RPG about Power Rangers and TV Show?
Getting back to the Kickstarter once again is not for the faint-hearted. Chroma Squad in 2013 was a huge undertaken, but it was a very successful one. said Saulo Camarotti, the lead creator of the studio. Today were getting back to crowdfunding, but we want to bring more experience and maturity to the project he completes.
The new project is called Mahou Senshi Cosplay Club, where the studio is focusing in creating a story driven RPG with their very well-known twist of mixing realities of imagination and meta reference. This time a Magical Girl gets her power from starting a journey in becoming a Cosplayer, and the game will allow you to create costumes and fight in turn-based battles using the costumes you create.
The game features a complete RPG set in a cosplaying world. Youll have the opportunity to explore events and exhibitions to participate in cosplaying contests. Through exploration, you will expand your inventory with new materials and design parts so you can be more creative on crafting new costumes.
We're looking for support to complete the game on Kickstarter and we've put some interesting options in the pledge list, such as buying access to an early playable build of the game, or even becoming an NPC cosplayer inside the game that looks just like you and would be wearing a nice cosplay of your choice.
Mahou Senshi Cosplay Club will be heading first to PC and Major Consoles, and it is expected to release in 2023 upon the success of the Kickstarter. If you want to check out their crowdfunding page, please go to http://www.playcosplayclub.com.
Behold Studios was founded in 2009 and is known for games like Knights of Pen & Paper, Chroma Squad and Out of Space. With more than 70 international awards and nominations the studio has gathered a big loyal community with their quirky pixel art RPGs along the years.
https://store.steampowered.com/app/1172180/Mahou_Senshi_Cosplay_Club/
- Fixed the issue that caused aliens to "stack mutations", like a flying swimmer that was invulnerable to pretty much everything haha.
- Fixed the bug causing the game to keep the challenge rules on regular matches if you've had just played a challenge.
Thank you all for the continued support and we hope you keep having fun with the game!
Welcome to our 1.2.4 patch! We are very happy to see how many of you are constantly coming back to test your skills on the weekly challenges and weve definitely heard you ask for ways to play more than one challenge a week. This update is meant to address that and improve your overall control and late game replayability.
CHALLENGES AND SEEDS
The weekly challenge is no longer only a checkbox. Now it is one of three ways of playing challenge matches. Choosing the weekly option will send you to the same once-a-week challenge that you are used to. You know, the same rules for everyone and all that. It is good to mention that this is still the only challenge that will unlock the golden appliances achievements.
The first new option we added is random. That will allow you to randomize the modifiers and get a new set of rules each time you click the button that pops beneath it. You can randomize once to just have a new challenge to play or do it multiple times to choose the set of rules that seems more interesting for you.
The second one is the seed mode. In it, you can write down a seed of a specific challenge and play it. That may come in hand, if a friend of yours or a streamer played a random match that you want to try or if you want to store a fun weekly challenge seed to play it again later. You can find a matchs seed in the pause and the end screen, may it be after a victory or defeat.
NEW MODIFIERS
Since we are giving you all more chances to play challenges, it would be great to increase the amount and variety of modifiers available in the game, so that is what we did! With the help of our discord community members and digging up our old challenge ideas files, weve added 32 new challenge modifiers that can now be used on challenges. Here is the complete list:
ACCESSIBILITY MODE CHANGES Thanks to Steven Spohn (Spawn), we got a lot of constructive criticism regarding the way we described the former accessibility mode. We wanted to address those issues right away and apologise to anyone who felt offended by it. Here is what we did:
- Fixed issue causes by the achievements file; - Updated Rewired plugin and Steamworks to the last release (we thought this would fix the Steam controller issue but it didn't);
Here is a surprise to you all! While fixing a few issues we found out there was a whole pack of fixes that never made it to our live branch, so we compiled them all in this patch just so everyone can play the best version of Out of Space as soon as possible! Hope you all enjoy this unplanned patch and keep on cleaning houses haha. IMPROVEMENTS
Hi everyone! Hope you have been enjoying Out of Space so far, because we are here to bring some exciting news :D
OUT OF SPACE ON CONSOLES!
Youve been asking us quite frequently when Out of Space would be released on consoles, and now the answer for that question is TODAY! Out of Space: Couch Edition is now available for Nintendo Switch, Playstation 4 and Xbox One, so prepare to take your housecleaning team to the living room.
The Couch Edition is an offline only version of the game and it has every local content ever released for PC, including the new aliens from todars update. We really hope those of you that have been waiting to mop aliens around a lot of fun with the console version as well! And now, to the Mutations update content :)
FIVE NEW ALIEN TYPES!
These aliens have been extensively tested in the beta branch and we can safely assure you they will spice your matches up. From now on, every time a regular alien starts mutating, it will hatch out as one out of six total mutated aliens, including the already known Flying Alien. The combination of the aliens that can be found inside rooms will certainly make each match feel more unique and challenging than ever!
Here is the full list of the alien types currently available:
Regular Alien
This is how every alien in the game is born and most of you are well acquainted with them. Cockroach-like creatures that walk around the house, gooing the floor and powering off your rooms. They are not violent towards players but that does not mean they are not dangerous.
Spitter
Used to be the only type of mutation in the game. They will attack players on sight, flying in their direction and spitting goo until you are nothing but a jumping cocoon. They are also very vulnerable to buckets of water, but mop attacks wont reach them.
Swimmer
These aliens evolved to not only be resistant to, but to thrive on contact with water. Hitting them with water will increase their movement speed, make them fearless and even wake them up from previous stuns.
Bulky
These resistant creatures are invulnerable to mop hits until their shells are temporarily softened with a bucket of water. One needs to act fast, though, because the shell will harden back to its invulnerable state in no time.
Spiky
Mutated aliens with spikes on their shells. They are just as vulnerable to attack as regular aliens, but touching them - which includes grabbing and bumping into them - will get players dirty. Oh, and remember to carry them with caution, otherwise your friends might get hurt.
Leader
Do not let its fancy looks fool you, these aliens are not playing around. They give movement speed to nearby aliens and encourage them, granting them invulnerability to dog barks. You do not want to face an army of aliens led by these royal fellas, believe me.
Snoozer
With snoozing spores being released from their back, these mutated aliens will constantly drain your energy until you cant help but fall asleep. Countless cases of house owners having their house destroyed while they are unconscious have been reported and blamed on Snoozers, so avoid getting too close while the spores are still active.
If you want to know more or to test our games before release, please join us on our official Discord Server .
Hi everyone! Here are the patch notes for this update along with a very important message to all of you:
SLOWING THINGS DOWN
When we released this game in early access, we werent really sure for how long we would be able to maintain it there. We just knew it had a lot of potential in it and that getting community feedback would definitely guide us to the right direction. Thanks to your support, we had exactly 10 months of early access before finally releasing the game and, even after the release, we still managed to keep updating the game and improving it based on all the insights the community sent.
It was a total of 27 patches so far, 12 of them bringing major additions and changes to the game. From online multiplayer to house decorations, weekly challenges to robot companions, all this time made Out of Space way bigger and better than what was originally planned. Not to mention the numerous hotfixes released whenever something serious came up lol. Anyway, my point is that it has been a hell of a ride! Thank you for that.
Now we are aiming for another huge goal that requires our attention: taking the game to consoles. This is no easy task, especially with everything that is happening in the world this year, so it is very hard to have any level of certainty regarding this process. Regardless of that, to reduce the chances of delaying the porting any longer than necessary, we will need to slow down our work on the PC/Mac/Linux versions of Out of Space.
From now on, we will keep up bug reports and suggestions, but updates will be more spaced out than before and will become more focused on fixes too. We are very grateful for the support youve given us and we hope to bring you some exciting news soon! Until then, here are all the fixes and improvements from patch v1.1.2.
BETA WITH EXCLUSIVE CONTENT
While we work and wait for the porting process to end, everyone is welcome to play the game with new types of aliens! All you have to do is to go to Out of Spaces properties on Steam, then click on Betas and opt into the beta (no password required). This will grant you access to new alien mutations that will take part on a future update beforehand. Hope you all enjoy them :D
IMPROVEMENTS
Hi everyone! A reworked difficulty system, a new pizza delivery service and numerous improvements are here to make your time with the game even more enjoyable! Here is what the v1.1.1 patch brings:
REWORKED DIFFICULTY
[COM] This game was always meant to be intense and, having many systems to learn, difficult for new players. Weve said that it is totally ok to fail the first matches until you get the grip of the game and it is not our idea to change that. What we aimed with this rework was to make sure the game responded better to how well the players are doing at any given point of a match while also preventing an infinite cycle of getting a room and losing it again.
Without getting into too much detail in here, it is safe to say that now new players will experience a more fair and well paced match while the hardcore players may find it more challenging and intense. We are also using this system to further reduce the perceived difference in difficulty while playing alone compared to playing with a full party. We really hope you all have a great time with it :D
PIZZA PLANET DELIVERY
How can you have the complete experience of sharing a space apartment with your friends without being able to order a pizza? The short answer is you cant. That is why weve added a delicious pizza at the shop so you and up to three other friends can share in moments of need. Just like in real life, it is not as efficient as cooking, but we all know sometimes you just dont have the time to cook and having a delivery option is always handy!
IMPROVEMENTS
Hi everyone! We are back with a recovered and happy team! And this update is our way to thank you for all the support and priceless feedback we got since the release :D Here is what the v1.1.0 patch brings: CYBER ROOMIES [COM] You can now buy two new robots to help you on your daily tasks! Each will automize part of processes that can lead you to be overwhelmed during a match at the cost of building a proper setup for them to work. Watering Bot R2
Hi everyone! The situation has not been exactly ideal since our last update, but we are slowly getting back to where we used to be (in terms of development, because physically we are all still at home lol). Marcos is now being able to work again and an old Beholder, Alexandre(programmer), came back to help us in this time of need :D Thank you all for the support and patience! Here is what the v1.0.2 patch brings: Matchmaking Changes [COM] Since launch, weve discussed a lot about how to make the online matchmaking experience better for you. The odds of finding someone to play with were not high and that caused frustration for many players. So, with the help of our Discord community, we came up with an attempt to improve that:
EDIT: Seems like this patch caused an issue with inviting friends. We rolled back to the previous version and, as soon as the issue is fixed, version 1.0.1 will be back on the live branch. Thanks for the patience <3 How is everyone doing? Things are a bit crazy around here with all this COVID-19 thing and with our programmer Marcos, AKA BugSlayer, having a medical leave. Those two things are not related, by the way! Marcos is safe, only dealing with an unrelated medical issue. Please send good vibes to him, anyway :) Now talking about the good stuff, weve got some improvements to Out of Space that we thought you would appreciate! The feedback and bug reports from the community have been awesome and we still have plenty to work on, so expect more fixes in the next weeks.
Hello everyone!
This launch was a diffcult one. But now everything is running smooth as intented. You can now play singleplayer, local multiplayer, invite your friends for a private match and/or start matchmaking for a public game.
This last 24 hours we had a big issue with a infinite loop running in our game due to a specific feature using Steam API servers. We had never had this problem before during the whole Early Access program, but in the launch day of the game we had this issue. Day 1, could you believe it?
Thanks for understanding. We worked hard to fix it right away.
Please enjoy the game!
If you wish to join our community and be part of the development process, join http://discord.gg/beholdstudios
Hello everyone!
We've just updated the game with the version 1.0b5. Since yesterday, something happened to Steamworks server API, a service provided by Steam, that made a lot of games crash when trying to connect to Steam services, like friend invite and getting players name, for example.
We needed to remove Player Invite for this fix, so you can all play the game without the blue screen.
We're trying to fix this problem right now, please, bear with us.
Sorry about that. It was an unexpected unfortunate launch.
Best regards,
Out of Space 1.0 patch is here!
It is just crazy to see how far we've gotten with your help and the team is just eager to see more people playing Out of Space for the first time. Thank you all so much for all the help and here are all the improvements from this last week of Early Access!
Are you ready to move to your new space house!? From the same creators of Chroma Squad, Knights and Galaxy of Pen & Paper, here comes a new challenge!
Out of Space will be out of Early Access on this February 26th, and we want to have you on board!
Out of Space is a LOCAL and ONLINE co-op multiplayer game about living together in a house in space. You and your friends are about to move into a house in space, where you will have to deal with a deadly alien infestation and face the challenges of building a sustainable spaceship, all to make your new place feel as cozy as home! A game where COUCH FUN meets STRATEGY.
Check out the trailer and buy the game now!
https://www.youtube.com/watch?v=q23FGokrxYk
https://store.steampowered.com/app/400080/Out_of_Space/
Come join our community, get access to games before everyone and give us feedback on what we should focus on! http://discord.gg/beholdstudios
If you like Friendly Multiplayer Co-op Games, check this 20% discount bundle out! https://store.steampowered.com/bundle/13532/Friendly_Coop_Multiplayer_Bundle/
Hey All!
We're very pleased to get so far in this Early Access program with Out of Space. The game has improved a lot since the beginning, and we're proud to have fixed and improved so much things. We hope that you like this update and the upcoming fixes prior to the full release on February 26th! \o/
Patch Notes v0.9.5
Hello spacial roommates! This is it, the big day is almost here. Out of Space will come out of it's Early Access phase in February 26, while we show the game on PAX East!
We are VERY proud of what we all manage to achieve with Out of Space during the Early Access time and it is hard to really stress how important the feedback from all of you was for us! We honestly could not have gotten the game this far without the help of all of you. When we thank our community of playing in the game's credits, we mean it.
But, you might wonder, what exactly is going to happen and how will it affect you all? Well, here is a short list with a few answers:
Hi everyone! A huge thanks to everyone sending us bug reports and helping us improve the game even further! This is what was added to the game in patch v.0.9.4. As usual, items tagged with [COM] were changes based on community reports and feedbacks! Improvements
Hi everyone! Welcome to our second round of Cleaning the House! As we move closer and closer to an actual release date, we wish to make all the features we have in the game as bug-free and polished as possible grows stronger. This update is a compilation of every change, enhancement and fix we implemented and sent throughout the month, so if you have not played the game for a while, it might be a great moment to jump back in and tell us your thoughts on the current state of Out of Space :D
Improvements
Thanks for all the help reporting those problems! We will continue to work for fixes and polishment along the week, so if you find any problem during play-time, please report it to us!
So this is the last time we are having an offline-focused update since the game is finally going to the porting team. Most of what well do from now on will be affecting the online multiplayer aspect of Out of Space and we are glad to have some time to polish that up too! As you might already know, we are getting closer to a full release and now, more than ever, we could really use your feedbacks and bug reports to make sure the game is rock solid when it comes out of Early Access! In case you are interested, you can watch us talking about our plans in our latest stream: https://www.youtube.com/watch?v=3KLrxiuLz9Q Improvements
Happy new year, everyone (even for those who did not celebrate that yet)! This year brings many exciting things for us at Behold, but lets not get ahead of ourselves here. Since we came back from our break, we are fully focused on fixing what we didnt have time to fix before the holidays. We are now attacking mostly the offline bugs, since those affect everyone playing the game, but we should go back to the online multiplayer issues soon. Improvements
Hey everyone! Sorry for taking that long to fix those, but we went on holidays break right after releasing the latest patch. Here are the fixes many of you wanted so badly and a big thanks for the patience!
A happy Christmas/Hanukkah/Rohatsu/Mawlid el-Nabi/Solstice or whatever it is you celebrate during the end of the year! This is the last update of the year and, since weve had three consecutive updates on Out of Space in the last weeks, we are also linking the patch notes for those changes at the end of this post. We are taking a break from development until next year, so we hope you all have fun with the game until then! Oh, please dont hate us if any wild bug appears while we are out. We got families and personal things to attend to, but well be back soon enough :) Improvements
Hi everyone! Here are the (late) patch notes for last weeks update! Weve gone through many things along that week, so please forgive for taking so long to post this. As usual, items tagged as [COM] were changed based on community feedback. Holidays update
Hi everyone! Those of you that follow what we post on Discord might already know this, we are working differently in these weeks before we leave for the holidays. The plan is to have three weeks focused on bug fixing, polishment and general improvements with a new version of the game being released every Friday (instead of Thursday). As usual, items tagged as [COM] were changed based on community feedback. Improvements
Hi everyone! How about some new challenges to bring more variety to the game? The weekly challenges are here and we are eager to see how many of you will manage to beat them. As usual, items tagged as [COM] were changed based on community feedback.
WEEKLY CHALLENGES
[COM] Many of you have been asking for additional challenges in the game. Some asked for new achievements, some for hardcore modes, some for infinite matches, but of all those great requests, the one weve been looking forward the most were the weekly challenges!
This is a special type of match that will bring a new combination of modifiers to the game each week, always in a large ship that will be the same for everyone who plays them. Every challenge will randomize 3 out of a pool of game modifiers that can make the game both easier and harder, depending on how well the players can adapt their strategies. Here are some examples of the modifiers:
Hi everyone! This is a very important update for us and one that took a bit too long to arrive, but we are really glad it is here! This is the Accessibility update, part 1. As usual, items tagged as [COM] were changed based on community feedback.
KEY BINDING!
[COM] We lost count of how many times we though damn, we need key bindings in the game asap and how many people missed this feature during their playthroughs. Well, there is not need to wait anymore, because it is finally here! Im going to briefly explain how it works, but most of it is just like what you find in many games out there.
The default controls are exactly the same as the ones we had in the game so far;
Players will be able to set keys for both keyboard/mouse and controllers;
Upon selecting the action you want to remap, controllers will ask you to release the analogs before actually pressing the desired key;
The step above will not occur while remapping keyboard and mouse;
The game will auto convert the new key binding to any other controller type you plug in;
Mouse can only be set as a button input source. There is no way to use it to set direction or to use in game interface yet;
Every interface and tutorial dialog will show the rebound key, according to the controller you are currently using (or at least the one used by the player 1);
We are very curious to see what other layouts you people come up with, specially for the keyboard!
CHANGES AND ENHANCEMENTS
Interface
You change things, things explode and you try to put out the fire haha. I admit this fix didnt come exactly hot, but it is here nonetheless!
Hi everyone! Weve got some exciting new content coming up in this patch! A brand new Alien type and a new spray to prevent dirt and spawns are the highlights of what we worked on in the past days. As usual, items tagged as [COM] were changed based on community feedback.
IS THIS A HALLOWEEN UPDATE?
The simple answer is.. kind of. We are releasing this update the day after Halloween, but we only actually realised it was that close when it was too late to fully commit to a Halloween event or something like that haha. But, not to tell you all we didnt add anything related to the date, we have a carved pumpkin for you! Useful to.. uh.. scare anyone that wants to eat it? Go figure.
OH GOD IT FLIES
[COM] From now on, every alien can potentially transform into a more evolved and aggressive form. The Flying Aliens (we might give it a better name in the future haha) will fly around the room, spitting goo at players and eventually hitting appliances in the process. We wanted an Alien that would make encounters more diverse and thrilling, even for more experienced players.
So here are a few informations about this new enemy:
Hi everyone! These past couple of weeks were mostly focused on both getting the game back to a more stable state (if youve experienced freezes and crashes, you know what I mean haha) and on acting upon ideas and discussions that came while showing the game at BGS 2019. As usual, items tagged as [COM] were changed based on community feedback.
THE WHALE IN THE ROOM
We know that this game could sometimes be pretty heavy on your computer. Many have experienced frame rates dropping while playing for a long period of time and, most recently, some freezes and/or crashes. Firstly, we are really sorry if this happened to you! As soon as we saw the bug reports on this we started investigating the issue.
The community helped a lot and we managed to at least notice a correlation between audio issues and the crash itself. The team, then, started working like crazy on optimizing Out of Space, something that would be good for the game, even if it didn't totally fix those problems. We still dont know for sure what caused the crashes and the performance drops, but here are a few things we did as an educated guess-kind of bug fix:
If you haven't already, please check yesterday's patch notes to see everything that changed recently in Out of Space: https://steamcommunity.com/gid/103582791463380870/announcements/detail/1601517590016072564 Fortunately, not many new game breaking bugs have come up since yesterday, so we could work on a few extra changes for the hotfix that will come up later today: [olist]
Hi everyone! In the past few weeks weve had a lovely increase in the number of players and, therefore, of bug reports and feedbacks. We also took some time to reevaluate our experience at PAX West and set some goals for this weeks patch! So here is what weve done and what will be available at Brazil Game Show next week! As usual, items tagged as [COM] were changed based on community feedback.
Screeshot from
COMBAT EVOLVED (PART 1)
Time and again we see ourselves thinking of ways to make the interaction with Aliens during a game better, because right now we feel like opening a room with two or 10 bug plays out pretty much the same. With that in mind, all of the following changes were made to make the act of dealing with aliens more impactful, interesting and challenging, although we still got some way to go on that front.
Hi everyone! As previously posted at our Discord Community, the team is going to take a small break from work starting tomorrow. We should all be back at September 16 (Monday), and to reduce the chances of having serious issues affecting players while we are gone, we decided to focus solely on game stability, optimization and bug fixes. Hence the Cleaning the House update was developed. As usual, items tagged as [COM] were changed based on community feedback.
INFORMATION AND MORE INFORMATION!
We already had tooltips explaining items when the player grabbed them for the first time in a match, the shop information and the compendium for items. To cover those situations in which the players would find a brand new item in a room, but couldnt find information about it once the tooltip disappeared, now that tooltip never leaves if the item is unavailable in the matches shop.
Pressing D-pad UP or TAB/F also prints information about the item you are holding as well as the players status regarding hunger and fatigue. Those changes should facilitate the act of learning what any given item or appliance does.
CHANGES AND ENHANCEMENTS
General - Aliens should no longer push the players away if they grab them while not fully stunned. In fact, they should never be only partially stunned again; - Now both the language and the resolution options in the settings screen should save and print the chosen value properly; - Canceling the match start countdown after the jumping animation happens is not possible anymore; - Aliens should no longer become invisible depending on where they run to or where they are taken while stunned. - Objects clipping through walls should happen way less frequently now; - Aliens now reset their state if they stay running towards an obstacle for too long; - Exercising Bicycle now gets buffed by the bookshelf properly; - TV sales no longer stay in the shop after the TV got destroyed or deactivated; Thanks for all the reports that helped us fix those issues =) If any of these problems persist or if you find new bugs, please reach us in our Discord Server !
The hotfix released last Friday was pretty big, but that doesnt mean we dont have new things for this 0.8.04b2 version! So many bug fixes in the past weeks took us to a point where most of the major bugs left are pretty hard to replicate and, therefore, complicated to solve. That does not prevent us from keep trying, though! As usual, items tagged as [COM] were changed based on community feedback.
Screenshot by
NEW OFFICIAL LOCALIZATION
This patch brings two new official languages to the game, Italian and Spanish! Other languages like English, Chinese, German, Japanese and Russian have been officially revised and should be better than ever now!
This took a while due to the amount of text added in the last updates and how frequently we have new things to localize, and we thank everyone in the community that helped us with the localization during that time! You are all awesome!
CHANGES AND ENHANCEMENTS
Debug long is no longer accessible through pressing 0 (zero) on builds;
[COM] Cocooned players can now ping to call their friends;
Improvements in online position syncing, especially regarding other players.
BUG FIXES
This week we are having a hotfix that is not that hot and definitely not as short as others. We felt like it was better to release all the improvements altogether, resulting in way more information than usual. Anyway, here are the changes:
DOOR REWORK
Doors now can host more than one egg at any given time. To be more precise, single doors can have 3 eggs growing at once while double doors might hold up to 7 eggs. This change is due to a difficulty we had in controlling how threatening the alien waves would be if we had no control over how many doors are facing the player at the moment the wave arrives.
Important to say that, to make that work, we had to change how doors get cleaned as well. Now the players need to hit and destroy every egg growing in a door to make it clean. If only some of the eggs are hit, they will disappear but the door and the missed eggs will remain as they were.
This should make waves less frustrating and more exciting at the same time, becoming easier for those that actively try to deal with them and more dangerous for those that ignore it while it happens. We are eager to get feedbacks from the community about this change =)
General
Hi everyone! We are back with yet another patch notes! We continue the effort to reduce the number of bugs and improve the replayability of the game. Here is what the version 0.8.03b14 has for us. As usual, items tagged as [COM] were changed based on community feedback.
TUTORIAL
We didnt mention the tutorial last sprint because it was still in test phase, although we made it available for you. You know, a test version of a tutorial is still better than no tutorial at all haha. Well, now it is more polished, less susceptible to soft-blocks and with a working flow, in general.
That sets it in a place where we are comfortable making it obligatory for new players. It only covers the basic you need to know so you can start learning the rest by playing and having a good time. Its a 1-8 minutes tiny ship with a little bit of storytelling behind it and it should be no trouble for experienced players to rush through, if so they wish.
FRIEND INVITE
Now the friend invite is fully functional and playing with your friends is way easier than before! After removing that option from the matchmaking menu, weve added it back again! And somehow that makes complete sense..
You can now invite anyone you have in your Steam friends list, regardless of the region they are at, and the invite will go straight to the steam chat. The only restrictions are that you both need to be online and visible on Steam and have the exact same version of the game.
COMPEDIUM
We added a screen to show everything youve unlocked or can unlock through the achievements in the game. It has descriptions for previously unlocked items and available achievements, but some hidden achievements will only become accessible once the player meets its requirements.
This is meant to help everyone understand better the game mechanics and have a quick way to read more about any given item, as long as it is available in the shop.
EXERCISE BIKE
A new appliance was added to the game! Getting some exercise done on that bicycle grants the players money over time, beyond the obvious health benefits youd expect from it. Just to be clear, that last one was a joke and you should not buy that item if you want to see a THIC and muscular Beaver.
BUT in case you do want to see that, our community member CrimsBacons got you covered:
CHANGES AND ENHANCEMENTS
`zh-CN` Out Of Space BUG EA () - Discord (v0.8.03b12) - BUG (v0.8.03b14) Photon Behold Team <3 PS: Thanks to RD_Jaw and moko for helping us with the translation of this post as well! EN Hi everyone! This post is especially, although not exclusively, for our players from China. We are very happy and surprised to see so many of you playing Out of Space and helping us with so many bug reports and feedbacks! As most of you know, we are still in Early Access and your help is extremely important in improving the game for everyone, specially for other Chinese players. Based on your feedbacks, weve already sent the following Hot Fixes: - An improved version of the Chinese translation checked by the lovely members of our Discord Community (v0.8.03b12); - We removed the invite friends button from the matchmaking screen, so people wont feel like the feature is bugged or not working instead of just not released (v0.8.03b14). We also need to tell you that weve implemented a sort of Region Lock for those who play the game in the Chinese language. That prevents those players to find games in regions that are not China itself and the reason behind that is solely to avoid connection issues with our network system. Photon, that is our multiplayer plug in, says that connections between China and other regions are unreliable and might not work. Wed rather you to have a consistent connection in this particular case. Changing the game to English would allow you to connect in any server, but we do not recommend you to do so. Thanks once again for all the help! Behold Team <3
Hi everyone! Thanks for all the support during this early access phase of development! Here are the patch notes for the version 0.8.02b11, that had bug-fixing and game stability as its absolute focus. As usual, items tagged as [COM] were changed based on community feedback.
CHANGES AND ENHANCEMENTS
Hey Everyone! We've just uploaded a patch to fix the most pressing bugs. We hope that you all have a great week! Cheers v0.8.01b10
Hi everyone! Here are the patch notes for the version v0.8.01b4! The online multiplayer mode is now available for everyone who owns the game! As usual, items tagged as [COM] were changed based on community feedback.
Hi everyone! The patch notes for the version v0.7.01 are here! And we are finally releasing the online multiplayer for Out of Space, kind of. Items tagged as [COM] were changed based on community feedback, by the way.
People, we've just released a hot fix! Here is what changed for v0.6.04b9: BUG FIX - Some rooms occasionally didn't respond as intended to player's interaction, especially regarding powering them up and therefore turning it's doors automatically. Those were fixed so they won't be a thing anymore. BALANCE Weve noticed that the players were spending too much time eating and sleeping, and this hotfix is taking a step towards fixing that. - Maximum hunger a player can have (1 to 4 players) increased from 300/280/280/280 to 600/300/300/300; - Maximum fatigue a player can have (1 to 4 players) increased from 800/600/600/600 to 900/600/600/600; - Hunger recovered by the Pumpkin (1 to 4 players) increased from 50/50/50/50 to 100/50/50/50; - Hunger recovered by the Salad (1 to 4 players) increased from 120/100/100/100 to 200/100/100/100; - Hunger recovered by the Chicken (1 to 4 players) increased from 180/150/150/150 to 300/150/150/150; - Door's closing time (1 to 4 players) increased from 8/5/4/3 to 15/5/4/3; - Cleaning Robot's energy cost per second (1 to 4 players) increased from 3/3/3/3 to 2/3/3/3; - Fatigue recovered by the Armchair (1 to 4 players) increased from 50/50/50/50 to 100/50/50/50; - Fatigue recovered by the Sofa (1 to 4 players) increased from 80/80/80/80 to 160/80/80/80; - Fatigue recovered by the Bed (1 to 4 players) increased from 110/110/110/110 to 220/110/110/110;
Hi everyone! The patch notes for the version v0.6.04b6 are here! The major focus of this sprint was the Difficulty Director and the features that surround it! Items tagged as [COM] were changed based on community feedback.
Hi everyone! The patch notes for the version v0.6.03b8 are here! This update brings an important feature to the game: decorations with passive buffs!
Hi everyone! Here are the patch notes for the version v0.6.02b11. For this update, we prioritized getting what we already have in the game to a better state, in general. That means that we prioritized bug fixes and enhancements over new features. Those tagged as [COM] were issues reported by the community, and we thank you all for that.
Hey everyone, We had to fix the current version of the game, so users can properly report bugs using the in-game tool. So, currently, our newest available version v0.6.01b5 has mainly two diferences:
Out of Space is now available in Early Access!
Our game is currently purchasable through Steam! Important to state that the game is fully playable, but still in development. This means that those who choose to get the game now will be joining us while we learn what the community likes and expects from the game and use that to make it better for everyone.
It's going to be great to have the game accessible for players outside our Discord Community as well! Open development has been our thing for a while and we can't wait to open it even more. Talking about the community, big thanks to all of the members who helped us so far! You rock, honestly.
If you are interested in joining us along this Early Access journey, you can get the game with 15% OFF on the link below:
https://store.steampowered.com/app/400080/Out_of_Space/
Hey everyone!
PAX East is over, and we're so happy with the results! Hundreds of you come by our booth to check the game, and the feedback was amazing.
We've being taking this path of open development, where we develop the game openly with the community, and so far it's amazing. We are constantly updating the game and our community from our Discord Server is playing and testing all the way.
And last week, we showed the game at PAX, in the INDIE MEGABOOTH area, and it was amazing to see what we need to improve and what you already liked in the game. We have tons of things to do after the show, and we're very excited to see all those things being implemented.
Right now we're rewriting this whole Steam Store description, and we're adding new screenshots and the teaser video.
We'll soon get back to you with more news about Out of Space!
Wanna play the game now? Join our Discord Server!
Cheers! \o/
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