Name | Out of Space | ||
Developer | Behold Studios | ||
Publisher | Behold Studios | ||
Tags | |||
Release | 2019-04-24 | ||
GameBillet | 11.04 / € | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  n/a  | ||
Steam Rating | Very Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Out of Space Linux [728.56 M] |
Hey all! |
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If you want to discuss your design ideas with other community members, join our discord server meanwhile: discord.gg/beholdstudios Stream the demo and Share We still have a week to go in our Kickstarter campaign! Let's make some noise. If you want to stream the demo, feel free to do so, but please, make sure you're mentioning our page and our Kickstarter: https://www.kickstarter.com/projects/saulocamarotti/mahou-senshi-cosplay-club |
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Welcome to our 1.2.4 patch! We are very happy to see how many of you are constantly coming back to test your skills on the weekly challenges and weve definitely heard you ask for ways to play more than one challenge a week. This update is meant to address that and improve your overall control and late game replayability.
MATCHMAKING CHANGES Weve released a warning a little more than a month ago saying that wed remove the matchmaking feature from the game. If you didnt have a chance to read the original post, you can find it here. During the past weeks weve had the opportunity to talk to some of you about this feature and it changed our perception of how many of you managed to find matches through it. We decided to, instead of removing the feature, only change the way we present it to you and to give more information regarding its popularity and waiting times. Here is what weve done:
We hope these changes will help players manage their expectations better and have a clearer idea of how to use it and whether they want to wait for other players or not. OTHER CHANGES
Thank you all for the continued support <3 |
Hope you are all having fun with the game and thanks for all the support and patience during these past weeks. All of these fixes were possible thanks to the help of many community members and players that took their time to give us detailed information about them. You all rock :D |
ACCESSIBILITY MODE CHANGES
Weve learned a lot today and we figured it would be interesting to share the reasons behind every change with you all. That way we can all keep working to have more accessible games in the future. WORKAROUND FOR CHINESE PLAYERS We added a warning to instruct players on how to deal with the stuck at the menu issue that is currently affecting players from China. This is sadly not a fix, because the issue is caused by corrupt data sent by Windows itself and the game needs that data in multiple moments to properly work. Well keep on searching for a more definitive fix, but in the meantime, we thought it would be better to instruct everyone facing this issue on how to work around it. If you missed the solution, you can find it at 's post: https://steamcommunity.com/app/400080/discussions/0/3118147979136942861/ CN Windows https://steamcommunity.com/app/400080/discussions/0/3118147979136942861/ |
Fixed issue causes by the achievements file; |
Here is a surprise to you all! While fixing a few issues we found out there was a whole pack of fixes that never made it to our live branch, so we compiled them all in this patch just so everyone can play the best version of Out of Space as soon as possible! Hope you all enjoy this unplanned patch and keep on cleaning houses haha.
BALANCE
BUG FIXES
If you want to know more or participate in testing our next project, please join us on our official Discord Server . *As usual, items tagged with [COM] were changes based on community reports and feedbacks! |
Hi everyone! Hope you have been enjoying Out of Space so far, because we are here to bring some exciting news :D |
Hi everyone! Here are the patch notes for this update along with a very important message to all of you:
BALANCE
BUG FIXES
If you want to know more or participate testing features before release, please join us on our official Discord Server . *As usual, items tagged with [COM] were changes based on community reports and feedbacks! |
Hi everyone! A reworked difficulty system, a new pizza delivery service and numerous improvements are here to make your time with the game even more enjoyable! Here is what the v1.1.1 patch brings:
BALANCE
BUG FIXES
If you want to know more or participate testing features before release, please join us on our official Discord Server . *As usual, items tagged with [COM] were changes based on community reports and feedbacks! |
Hi everyone! We are back with a recovered and happy team! And this update is our way to thank you for all the support and priceless feedback we got since the release :D Here is what the v1.1.0 patch brings:
Cooking Bot D2
Each new bot will be locked behind new achievements that will become available to anyone who already won a medium-sized or larger ship. IMPROVEMENTS
BALANCE
BUG FIXES
If you want to know more or participate testing features before release, please join us on our official Discord Server . *As usual, items tagged with [COM] were changes based on community reports and feedbacks! |
Hi everyone! The situation has not been exactly ideal since our last update, but we are slowly getting back to where we used to be (in terms of development, because physically we are all still at home lol). Marcos is now being able to work again and an old Beholder, Alexandre(programmer), came back to help us in this time of need :D Thank you all for the support and patience! Here is what the v1.0.2 patch brings:
We hope this change will help you finding players online, but we still suggest joining our Discord and getting the OoS-LFG role (info about this here) as the best way to find roommates. Improvements
Balance
Bug Fixes
If you want to know more or participate testing features before release, please join us on our official Discord Server . *As usual, items tagged with [COM] were changes based on community reports and feedbacks! |
EDIT: Seems like this patch caused an issue with inviting friends. We rolled back to the previous version and, as soon as the issue is fixed, version 1.0.1 will be back on the live branch. Thanks for the patience <3
Thanks for all the support and see you on the next update :D Stay safe, everyone! If you want to know more or participate testing features before release, please join us on our official Discord Server . |
Hello everyone! |
Hello everyone! |
Out of Space 1.0 patch is here!
Balance
Bug Fixes
If you want to know more or participate testing features before release, please join us on our official Discord Server . *As usual, items tagged with [COM] were changes based on community reports and feedbacks! https://store.steampowered.com/app/400080/Out_of_Space/ |
Are you ready to move to your new space house!? From the same creators of Chroma Squad, Knights and Galaxy of Pen & Paper, here comes a new challenge! |
Hey All! [h2]SFX[/h2] [h2]Bug fixes [/h2] Join our community: Official Discord Server http://discord.gg/beholdstudios |
Hello spacial roommates! This is it, the big day is almost here. Out of Space will come out of it's Early Access phase in February 26, while we show the game on PAX East!
THANK YOU so much! This has been a hell of a ride and we just can't wait to see how the release goes and to see more people having fun with this game that has a small piece of every one of you in it :D Join our official Discord Server http://discord.gg/beholdstudios |
Hi everyone! A huge thanks to everyone sending us bug reports and helping us improve the game even further! This is what was added to the game in patch v.0.9.4. As usual, items tagged with [COM] were changes based on community reports and feedbacks!
Bug Fixes
If you want to know more or participate testing features before release, please join us on our official Discord Server . |
Bug Fixes
And for those of you that did not read the updates the game got since the start of the year, including the addition of multiple sound effects that were missing, the new priority rule added to the action of grabbing objects and several other fixes and enhancements, you can check them out on the following links: https://steamcommunity.com/games/400080/announcements/detail/3333161273932589807 https://steamcommunity.com/games/400080/announcements/detail/1706236518832488938 And the Hotfixes in between too: https://steamcommunity.com/gid/103582791463380870/announcements/detail/3333161273913996686 https://steamcommunity.com/gid/103582791463380870/announcements/detail/1706236518842998286 If you want to know more or participate testing features before release, please join us on our official Discord Server . |
Thanks for all the help reporting those problems! We will continue to work for fixes and polishment along the week, so if you find any problem during play-time, please report it to us!
If you want to know more or participate testing features before release, please join us on our official Discord Server . |
So this is the last time we are having an offline-focused update since the game is finally going to the porting team. Most of what well do from now on will be affecting the online multiplayer aspect of Out of Space and we are glad to have some time to polish that up too! As you might already know, we are getting closer to a full release and now, more than ever, we could really use your feedbacks and bug reports to make sure the game is rock solid when it comes out of Early Access!
Rebalance
Sound
Bug Fixes
If you want to know more or participate testing features before release, please join us on our official Discord Server . Crazy update cover by from our Discord. |
Happy new year, everyone (even for those who did not celebrate that yet)! This year brings many exciting things for us at Behold, but lets not get ahead of ourselves here. Since we came back from our break, we are fully focused on fixing what we didnt have time to fix before the holidays. We are now attacking mostly the offline bugs, since those affect everyone playing the game, but we should go back to the online multiplayer issues soon.
Rebalance
Interface
Bug Fixes
If you want to know more or participate testing features before release, please join us on our official Discord Server . PS: Cover screenshot from Steam player "yellow". |
Hey everyone! Sorry for taking that long to fix those, but we went on holidays break right after releasing the latest patch. Here are the fixes many of you wanted so badly and a big thanks for the patience!
If you want to know more or participate testing features before release, please join us on our official Discord Server . |
A happy Christmas/Hanukkah/Rohatsu/Mawlid el-Nabi/Solstice or whatever it is you celebrate during the end of the year! This is the last update of the year and, since weve had three consecutive updates on Out of Space in the last weeks, we are also linking the patch notes for those changes at the end of this post. We are taking a break from development until next year, so we hope you all have fun with the game until then! Oh, please dont hate us if any wild bug appears while we are out. We got families and personal things to attend to, but well be back soon enough :)
Interface
Bug Fixes
And if you did not read the parts 1 and 2 of this fragmented update, please check them out down below: 1/3 https://steamcommunity.com/games/400080/announcements/detail/1723120578718550937 2/3 https://steamcommunity.com/games/400080/announcements/detail/3180035790699217769 If you want to know more or participate testing features before release, please join us on our official Discord Server . |
Hi everyone! Here are the (late) patch notes for last weeks update! Weve gone through many things along that week, so please forgive for taking so long to post this. As usual, items tagged as [COM] were changed based on community feedback.
Improvements
Rebalance
Interface
Bug Fixes
If you want to know more or participate testing features before release, please join us on our official Discord Server . |
Hi everyone! Those of you that follow what we post on Discord might already know this, we are working differently in these weeks before we leave for the holidays. The plan is to have three weeks focused on bug fixing, polishment and general improvements with a new version of the game being released every Friday (instead of Thursday). As usual, items tagged as [COM] were changed based on community feedback.
Tutorial
Interface
Bug Fixes
If you want to know more or participate testing features before release, please join us on our official Discord Server . |
If you want to know more or participate testing features before release, please join us on our official Discord Server . |
Hi everyone! How about some new challenges to bring more variety to the game? The weekly challenges are here and we are eager to see how many of you will manage to beat them. As usual, items tagged as [COM] were changed based on community feedback.
Other types of challenges and those requests I mentioned above may still come in the future, but with the weekly challenges here, we now have a better structure to support them as they come. CHANGES AND ENHANCEMENTS Interface
Bug Fixes
We didn't have much time to bug-fix this week, to be honest. We'll get back If you want to know more or participate testing features before release, please join us on our official Discord Server . |
Hi everyone! This is a very important update for us and one that took a bit too long to arrive, but we are really glad it is here! This is the Accessibility update, part 1. As usual, items tagged as [COM] were changed based on community feedback.
Accessibility
If you want to know more or participate testing features before release, please join us on our official Discord Server . |
You change things, things explode and you try to put out the fire haha. I admit this fix didnt come exactly hot, but it is here nonetheless!
If you want to know more or participate testing features before release, please join us on our official Discord Server . |
WHO YOU GONNA CALL? The bug busters? I guess.. Anyway, now the game has an awesome new way to deal with the alien goo and the spawns: the Quarantine Spray! It can be used to protect appliances from aliens, block doors to avoid spawns, make players temporarily immune to dirt or cause Aliens to flee from you while you spray it around like crazy! It is also the first consumable item in the game, meaning every time you apply it somewhere (by holding down use the button, much like disassembling something), it will be gone forever! I mean, you can still buy another one at the shop, if you want to. And in case you want to make them interactable again, you can just wash the quarantine effect off with a water bucket and get on with your life. Oh, and appliances on quarantine will become non-interactive but will keep working as they should. Passive buffs, for instance, will keep their effects on sprayed decorations. We hope you all enjoy this new defensive tool and make the best out of it! WE SHOULD CALL THIS DOG THE GAME And here are even more enhancements to the Dog that come with this update:
CHANGES AND ENHANCEMENTS Interface
Balance
General
BUG FIXES General
If you want to know more or participate testing features before release, please join us on our official Discord Server . |
Hi everyone! These past couple of weeks were mostly focused on both getting the game back to a more stable state (if youve experienced freezes and crashes, you know what I mean haha) and on acting upon ideas and discussions that came while showing the game at BGS 2019. As usual, items tagged as [COM] were changed based on community feedback.
Please, remember to tell us if these issues persist. UNLIMITED POWER! [COM] Weve added a new item to the shop: an Outlet Extension! The idea is to allow players to expand a rooms range of possibilities and test out new setups for appliances. Now, theoretically, any room can become a 4-bikes-money-making-powerhouse or have several Pumpkin Gardens to be sure no one will ever die from hunger in that game. It is a pretty simple and easy to understand feature that increases the possible strategies for players. MORE DOG FEATURES BECAUSE YES I think we are pretty happy with where the Dog is right now, so we might start designing other pets instead from now on. Regardless of that, here are a couple of things we did to the good boy in this patch:
CHANGES AND ENHANCEMENTS Interface
Balance
General
BUG FIXES General
If you want to know more or participate testing features before release, please join us on our official Discord Server . |
If you haven't already, please check yesterday's patch notes to see everything that changed recently in Out of Space: As always, if you want to know more or participate testing features before release, please join us on our official Discord Server . |
Hi everyone! In the past few weeks weve had a lovely increase in the number of players and, therefore, of bug reports and feedbacks. We also took some time to reevaluate our experience at PAX West and set some goals for this weeks patch! So here is what weve done and what will be available at Brazil Game Show next week! As usual, items tagged as [COM] were changed based on community feedback.
ABRA CADABRA Weve redesigned how the players interact with the doors in the game so they have more control over them and get less frustrated in general.
FROM DIRT WE COME The players can now save others from the Cocoon state by dropping them in the recycler. It is way less gory than you might imagine, though. The Cocooned player will come back to its original form dirty and the process will get both the Recycler and the player using it dirty as well. It is definitely not a clean process, but it will get the job done. This mainly avoids early deaths that result in a lot of waiting for the cocooned players and a lot of working to the ones trying to revive them. And also satisfies the sadistic ones among our player base a little bit haha. CHANGES AND ENHANCEMENTS
BUG FIXES Appliances
General
Kinda fixed
If you want to know more or participate testing features before release, please join us on our official Discord Server . |
Hi everyone! As previously posted at our Discord Community, the team is going to take a small break from work starting tomorrow. We should all be back at September 16 (Monday), and to reduce the chances of having serious issues affecting players while we are gone, we decided to focus solely on game stability, optimization and bug fixes. Hence the Cleaning the House update was developed. As usual, items tagged as [COM] were changed based on community feedback.
BUG FIXES General
And in case you missed last patch notes released that included new official languages and other bug-fixes and enhancements, here are the links for them: Hotfix: https://steamcommunity.com/games/400080/announcements/detail/1609395170572771653 Patch Notes v0.8.04b2: https://steamcommunity.com/games/400080/announcements/detail/1609395170561052104 If you want to know more or participate testing features before release, please join us on our official Discord Server . |
General |
The hotfix released last Friday was pretty big, but that doesnt mean we dont have new things for this 0.8.04b2 version! So many bug fixes in the past weeks took us to a point where most of the major bugs left are pretty hard to replicate and, therefore, complicated to solve. That does not prevent us from keep trying, though! As usual, items tagged as [COM] were changed based on community feedback.
HOTFIX v0.8.04b3
If you want to know more or participate testing features before release, please join us on our official Discord Server . |
This week we are having a hotfix that is not that hot and definitely not as short as others. We felt like it was better to release all the improvements altogether, resulting in way more information than usual. Anyway, here are the changes:
Interface
Balancing
If you want to know more or participate testing features before release, please join us on our official Discord Server . |
Hi everyone! We are back with yet another patch notes! We continue the effort to reduce the number of bugs and improve the replayability of the game. Here is what the version 0.8.03b14 has for us. As usual, items tagged as [COM] were changed based on community feedback.
UDIO
UI
BALANCE
BUG FIXES General
Refrigerator
Interface
If you want to know more or participate testing features before release, please join us on our official Discord Server . |
`zh-CN` |
UI
BALANCE Alien Spawns: consider every egg spawn on a door a result of a wave happening.
Players:
Food:
BUG FIXES Refrigerator:
Bucket
Ventilation Shaft
Aliens
Other
If you want to know more or participate testing features before release, please join us on our official Discord Server . |
Hey Everyone! |
Hi everyone! Here are the patch notes for the version v0.8.01b4! The online multiplayer mode is now available for everyone who owns the game! As usual, items tagged as [COM] were changed based on community feedback. |
Hi everyone! The patch notes for the version v0.7.01 are here! And we are finally releasing the online multiplayer for Out of Space, kind of. Items tagged as [COM] were changed based on community feedback, by the way. |
People, we've just released a hot fix! Here is what changed for v0.6.04b9: |
Hi everyone! The patch notes for the version v0.6.04b6 are here! The major focus of this sprint was the Difficulty Director and the features that surround it! Items tagged as [COM] were changed based on community feedback. |
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Hi everyone! Here are the patch notes for the version v0.6.02b11. For this update, we prioritized getting what we already have in the game to a better state, in general. That means that we prioritized bug fixes and enhancements over new features. Those tagged as [COM] were issues reported by the community, and we thank you all for that. |
Hey everyone,
Thanks, for all the feedback so far. You're all amazing! |
Out of Space is now available in Early Access! |
Hey everyone! |