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Patch Notes v0.8.06b6

Hi everyone! In the past few weeks weve had a lovely increase in the number of players and, therefore, of bug reports and feedbacks. We also took some time to reevaluate our experience at PAX West and set some goals for this weeks patch! So here is what weve done and what will be available at Brazil Game Show next week! As usual, items tagged as [COM] were changed based on community feedback.
Screeshot from COMBAT EVOLVED (PART 1) Time and again we see ourselves thinking of ways to make the interaction with Aliens during a game better, because right now we feel like opening a room with two or 10 bug plays out pretty much the same. With that in mind, all of the following changes were made to make the act of dealing with aliens more impactful, interesting and challenging, although we still got some way to go on that front.

  • Now the Mop can only hit one enemy per swing;
  • [COM] Hitting Aliens now knocks them back a considerable distance in a somewhat variable direction;
  • Added a new visual effect for hitting aliens with the mop;
  • The Dog only stuns one enemy per bark, but only spends half of the energy he used to before this patch (it is still OP, though);
  • The Dog has a small delay between barks so it doesn't become a stun machine gun.
ABRA CADABRA Weve redesigned how the players interact with the doors in the game so they have more control over them and get less frustrated in general.
  • [COM] Doors can now be closed even in a powered room. They will remain closed or opened until the players interact with them again;
  • [COM] Opening a door automatically frees the players from the grip from now on;
  • Interacting with a powerless door while it is open will cause it to close, just like a powered one (just to be a bit more consistent);
  • [COM] Players can now interact with doors while holding items, causing the items to be dropped on the floor automatically.
FROM DIRT WE COME The players can now save others from the Cocoon state by dropping them in the recycler. It is way less gory than you might imagine, though. The Cocooned player will come back to its original form dirty and the process will get both the Recycler and the player using it dirty as well. It is definitely not a clean process, but it will get the job done. This mainly avoids early deaths that result in a lot of waiting for the cocooned players and a lot of working to the ones trying to revive them. And also satisfies the sadistic ones among our player base a little bit haha. CHANGES AND ENHANCEMENTS
  • [COM] The Unusual Ways Achievements are now all unlocked at the same time instead of following a progression that prevented people from trying to beat more than one in a same match, making it easier for us to add more achievements in the future;
  • Shower now heals 10% of both Hunger and Fatigue to avoid falling for any of these during or right after using the Shower;
  • [COM] Time to get cleaned in the Shower reduced by half, since it was clearly the most time consuming appliance in the game;
  • [COM] When players fall from Hunger or Fatigue, the interface will now only show the main cause for the fall, to avoid confusing messages;
  • After falling, the stat balloon will now animate to reinforce the sense of urgency;
  • [COM] Eating food after falling from hunger now recovers two times more for a short period of time, to avoid getting stuck in the almost dying state for too long;
  • [COM] Cocooned players now have a shower balloon on them to better communicate how to save that player;
  • Trash bags dont come back after being lost in space (we didnt want to encourage this behaviour, but it was not fun finding trash bags on the porch all the time D: )
  • [COM] A small area of the floor is cleaned if a player passes over it (to avoid multiple players dying from the same hidden dirt spot in a given room);
  • [COM] Added a double check before making a player become dirty, so ridiculously small cells of dirt wont hit players running through them;
  • [COM] From now on, only Aliens can destroy plugged-in batteries by attacking the sockets. Other types of dirt sources like the Shaft and Exploding Eggs will only make the battery drop to the floor intact;
  • TV sales will now be always visible, regardless of where the players are in the ship;
  • [COM] Controller vibrations got reworked to better represent danger and send different signals to different situations;
  • TV sales will now be smarter, and have an increased chance of giving discounts on things that will help the players at any given moment;
  • [COM] Some appliances were slightly reduced in size to facilitate traversal in rooms full of them;
  • The end game screen now shows the amount of credits spent instead of the the former credits left counter.
BUG FIXES Appliances
  • TEST: The Sink needs power to work now (we need to know what you think of that change, so please tell us after playing);
  • [COM] Fixed issues where aliens would, sometimes, become invisible after leaving a refrigerator;
  • Refrigerator now only shows the first item when it becomes powerless and opens its door;
  • [COM] Recyclers animation should no longer continue playing long after the interaction with it is finished;
  • [COM] Enemies no longer get a furniture dirty if its unreachable, which should prevent some phantom attacks that caused furniture to get dirt for no apparent reason;
  • [COM] Fixed issue that caused the Recycler to stop working when a player passed out while using it;
  • [COM] Network delay should no longer cause players to be able to use and deconstruct appliances at the same time (this should solve most of the Shower problems).
General
  • [COM] FIXED rooms that were not connected to the rest of the ship (thanks for the patience with this, we know it was pretty bad);
  • [COM] Items no longer clip through the refrigerator when its door is closed;
  • [COM] Fixed issues that prevented online players to grab buckets as soon as they were bought (and just might have fixed the similar issue happening at the start of the match);
  • Fixed issue that opened the settings menu with no options selected;
  • [COM] We granted the Cleaning Robot the ability to clean under furnitures, so it wont get stuck trying to clan an unreachable spot anymore;
  • [COM] Fixed issue where the bucket would clean things for the player using it, but not for the other online players;
  • Fixed issue that caused some rooms not to get dirty after a long time inactive;
  • [COM] Fixed issue where trying to clean a door with the bucket would not work reliably;
  • [COM] Doors now have less space for simultaneous egg spawns;
  • Aliens are no longer deleted when they go to the porch and get close to the edges;
  • [COM] Fixed issue that prevented some appliances from being deconstructed unless the battery was removed from the room;
  • [COM] Eggs exploding animation no longer continues after throwing water at them.
Kinda fixed
  • Doors shouldnt have to be cleaned twice due to desync on online matches anymore;
  • Cleaning players in the porch should now work properly right from the start of a match;
  • Items should no longer get stuck inside players on online matches due to desync;
  • The game should no longer freeze sometimes when getting back to the menu after a match;
  • It is way harder to break the recycler by deconstructing it and trying to use is simultaneously;
  • [strike]Several changes were made to the navigation mesh to drastically reduce the frequency of invisible walls[/strike] (none of them worked :/ ).
If you want to know more or participate testing features before release, please join us on our official Discord Server .


[ 2019-10-03 22:05:56 CET ] [ Original post ]

Out of Space
Behold Studios Developer
Behold Studios Publisher
2019-04-24 Release
Game News Posts: 59
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (1804 reviews)
Public Linux Depots:
  • Out of Space Linux [728.56 M]
Out of Space is a cooperative multiplayer game about trying to live together in space.

To live with your folks, or your boyfriend or your best friends is not an easy task. Who is going to take the trash out, do the dishes, or even walk with the dog? Oh... our mundanes things that makes us humans!

-- But in outer space, it is not just a matter of making your home feel cozy, but actually, avoid getting killed in the process. :o

MORE INFO THROUGHOUT 2019!

MINIMAL SETUP
  • OS: Windows 7 SP1+. macOS 10.11+. Ubuntu 12.04+. SteamOS+
  • Processor: CPU: SSE2 instruction set support.Memory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
  • Storage: 800 MB available space
RECOMMENDED SETUP
  • OS: Windows 7 SP1+. macOS 10.11+. Ubuntu 12.04+. SteamOS+
  • Processor: CPU: SSE2 instruction set support.Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Graphics card with DX10 (shader model 4.0) capabilities.Network: Broadband Internet connection
  • Storage: 800 MB available spaceAdditional Notes: Joystick or Gamepad requirement
GAMEBILLET

[ 6132 ]

8.24$ (18%)
41.95$ (16%)
21.95$ (56%)
16.97$ (15%)
1.00$ (50%)
3.59$ (76%)
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1.47$ (87%)
2.53$ (83%)
16.99$ (15%)
12.74$ (15%)
2.84$ (72%)
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17.39$ (57%)
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6.75$ (83%)
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12.74$ (-28%)
17.39$ (13%)
4.25$ (57%)
8.75$ (56%)
12.38$ (17%)
5.77$ (17%)
16.59$ (17%)
26.09$ (13%)
12.74$ (15%)
1.80$ (91%)
GAMERSGATE

[ 2625 ]

0.85$ (79%)
0.51$ (74%)
8.28$ (45%)
1.0$ (80%)
6.38$ (57%)
13.27$ (56%)
1.28$ (91%)
5.52$ (82%)
0.85$ (91%)
1.73$ (75%)
5.0$ (75%)
4.95$ (67%)
0.84$ (58%)
12.0$ (60%)
9.89$ (34%)
6.25$ (75%)
0.45$ (85%)
7.5$ (75%)
5.0$ (90%)
25.0$ (50%)
2.55$ (83%)
2.5$ (90%)
16.24$ (35%)
2.98$ (57%)
15.0$ (75%)
1.0$ (80%)
1.5$ (70%)
27.99$ (30%)
2.21$ (83%)
6.8$ (66%)

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