Hello again, fearless space travelers. We’ve recently announced on Kickstarter that we’ll be leaving early access on October 12th, which is pretty exciting! But we’ve got a long and windy space-road ahead of us, so let’s get to it. This update adds some more polish features (shiny stars, smokin’ ship when you’re low on Hull), as well as new encounters. We’ve also revamped the Wilky May and Ursa Major to both be longer and have include Trading Posts. Exciting! Check out the full notes below. See y’all next time!
Patch Notes
- New Feature: Trading Posts
- These guys will appear during your travels, and you’ll have a way to trade resources. So long, redshirts, hello fuel!
- The structure is very similar to Away Missions.
- Currently, the only Trading Post in the game is The Space Alamo, so expect to see that one a lot.
- Let us know what you think!
- Starmap Updates
- Wilky May (Starmap #1) has been revamped to include Trade Posts and Crises. It’s now twice as long!
- Ursa Major (Starmap #2) has been revamped to include Trade Posts and Crises. It’s about three times as long as its predecessor!
- Note: Space Montezuma’s Revenge and The Telchines Tangle currently have no Trading Posts, so you won’t see them there.
- Balance Updates
- Food consumption has been lowered from 5 per tick to 3. This puts it in line with Fuel’s consumption rate, so hopefully Food will be less of a necessity ALL THE TIME.
- Various reward outcomes were tweaked / updated.
- UI Updates
- New notifiers for when you are low on Hull have been added: a cracked viewscreen, smoking ship and alarms!
- New Content
- 9 new Crises have been added.
- Crises have different variations of art now, based on the stat associated with them.
- Bugfixes and Typos
- The bughunt continues.
[ 2015-09-25 21:16:16 CET ] [ Original post ]
Hello again, fearless space travelers. Weve recently announced on Kickstarter that well be leaving early access on October 12th, which is pretty exciting! But weve got a long and windy space-road ahead of us, so lets get to it. This update adds some more polish features (shiny stars, smokin ship when youre low on Hull), as well as new encounters. Weve also revamped the Wilky May and Ursa Major to both be longer and have include Trading Posts. Exciting! Check out the full notes below. See yall next time!
Patch Notes
- New Feature: Trading Posts
- These guys will appear during your travels, and youll have a way to trade resources. So long, redshirts, hello fuel!
- The structure is very similar to Away Missions.
- Currently, the only Trading Post in the game is The Space Alamo, so expect to see that one a lot.
- Let us know what you think!
- Starmap Updates
- Wilky May (Starmap #1) has been revamped to include Trade Posts and Crises. Its now twice as long!
- Ursa Major (Starmap #2) has been revamped to include Trade Posts and Crises. Its about three times as long as its predecessor!
- Note: Space Montezumas Revenge and The Telchines Tangle currently have no Trading Posts, so you wont see them there.
- Balance Updates
- Food consumption has been lowered from 5 per tick to 3. This puts it in line with Fuels consumption rate, so hopefully Food will be less of a necessity ALL THE TIME.
- Various reward outcomes were tweaked / updated.
- UI Updates
- New notifiers for when you are low on Hull have been added: a cracked viewscreen, smoking ship and alarms!
- New Content
- 9 new Crises have been added.
- Crises have different variations of art now, based on the stat associated with them.
- Bugfixes and Typos
- The bughunt continues.
[ 2015-09-25 21:16:16 CET ] [ Original post ]
- Orion Trail LINUX [181.32 M]
Dare to travel the absurd and dangerous Orion Trail, where only the luckiest, bravest, and most stubborn captains will make it all the way to the end. Come face the terrible and weird Synapsion Brain Beast. Cower before the pedantic might of Baxxtor the Instructor. Submit to the overwhelming cuteness of the three eyed Warp Weasel. Become famously incredible or incredibly dead!
Ultra Cool Space Features
- A high-stakes and hilarious journey through the strange, stupid and terrifying locales of the Orion Trail!
- Choose your crew, name them after your friends, and watch them die! Heroically! Or, you know, maybe they’ll survive. Anything can happen!
- Tons of random encounters, each with a variety of options and outcomes. You’ll probably never encounter the same thing twice! You might, though.
- Away Missions! Send an Officer (with a few of your invaluably expendable Redshirts) into the fray. The rewards are great, but so is the risk…
- Carefully manage your Resources: Food, Fuel, Hull, and Redshirts. Curse loudly as they’re whittled away.
- Play to your strengths! Each captain, and officer provide different bonuses to increase your chances of success.
- Succumb to the chaos of the Probability Drive. You can rely on your Crew’s abilities, but there are no certainties in space.
- Chiptune soundtrack by Rainbow Kitten.
- Gorgeous retro pixel art.
- OS: Ubuntu 10.04 (and newer)
- Processor: Dual Core ProcessorMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: 256 MB Graphics Memory
- Storage: 300 MB available space
[ 6102 ]
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