





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hi again! To celebrate the addition of Trading Cards and the (still in beta) mid-mission saving feature, Orion Trail is 20% off for the next 7 days! Grab it while you can! That’s all for now. Or is it? No, it is. - Dave
Hi again! To celebrate the addition of Trading Cards and the (still in beta) mid-mission saving feature, Orion Trail is 20% off for the next 7 days! Grab it while you can! Thats all for now. Or is it? No, it is. - Dave
Well, hello there space fans. Dave here with an update for y’all. First off, we’ve (finally) added Steam Trading Cards! You can now collect all six cards, featuring Warp Weasels and the famed captain Ego Blondsmann. Also Tad. Collect them all, and you’ll earn backgrounds that feature gorgeous Away Mission art, and some nifty little emoticons to use your chatting heart’s desire. Next up, we’ve reduced the base price of Orion Trail to $7.99! Sweet space savings! Finally, we’ve also updated the game to Unity 5.4 to make it easier to support the game in the future. In addition to the engine upgrade, we’ve staged a new update that fixes a lot of bugs and grammar bads. This update also adds a pretty neat (and long time coming) feature: mid-mission saving! Halfway through the Long Haul and need to take a break? Quit and save! Warp Weasels warped into your fridge? Save and quit! Unexpected software update restart your machine? Your game is probably saved! The future has truly arrived. We still need to spend some more time QAing both the content fixes and the mid-mission saving (which has a host of weird edge cases), but we’re confident enough that we wanted to release a public beta of it. To opt in to the beta, do the following: [olist]
Well, hello there space fans. Dave here with an update for yall. First off, weve (finally) added Steam Trading Cards! You can now collect all six cards, featuring Warp Weasels and the famed captain Ego Blondsmann. Also Tad. Collect them all, and youll earn backgrounds that feature gorgeous Away Mission art, and some nifty little emoticons to use your chatting hearts desire. Next up, weve reduced the base price of Orion Trail to $7.99! Sweet space savings! Finally, weve also updated the game to Unity 5.4 to make it easier to support the game in the future. In addition to the engine upgrade, weve staged a new update that fixes a lot of bugs and grammar bads. This update also adds a pretty neat (and long time coming) feature: mid-mission saving! Halfway through the Long Haul and need to take a break? Quit and save! Warp Weasels warped into your fridge? Save and quit! Unexpected software update restart your machine? Your game is probably saved! The future has truly arrived. We still need to spend some more time QAing both the content fixes and the mid-mission saving (which has a host of weird edge cases), but were confident enough that we wanted to release a public beta of it. To opt in to the beta, do the following: [olist]
Captain on the bridge! …forever! We’ve just finished QAing the new update and have deployed it to the live branch! We’ve added some new content (Encounters, Crises, Officers, Captains), options to change the Probability Drive animation speed, and a super-sweet crossover with Captain Forever! Happy holidays, and remember to always be excellent to one another. - Dave
Captain on the bridge! forever! Weve just finished QAing the new update and have deployed it to the live branch! Weve added some new content (Encounters, Crises, Officers, Captains), options to change the Probability Drive animation speed, and a super-sweet crossover with Captain Forever! Happy holidays, and remember to always be excellent to one another. - Dave
It’s here! We’ve been hard at work ironing out any last minute bugs that cropped up with this new feature, but we’re very excited about the result. I’ll let the patch notes speak for themselves, but this update introduces the oft-requested feature to choose your starting loadout at the beginning of a mission. This new screen has also been added to the Trade Post structure (which have also received some cool additions). We’ve also added a sizeable chunk of content to boot! Be sure to let us know what you think! Your feedback has been instrumental for us to identify where to focus our efforts. - Dave
Its here! Weve been hard at work ironing out any last minute bugs that cropped up with this new feature, but were very excited about the result. Ill let the patch notes speak for themselves, but this update introduces the oft-requested feature to choose your starting loadout at the beginning of a mission. This new screen has also been added to the Trade Post structure (which have also received some cool additions). Weve also added a sizeable chunk of content to boot! Be sure to let us know what you think! Your feedback has been instrumental for us to identify where to focus our efforts. - Dave
10/19/15 - Balance Patch Howdy! As promised, we’ve deployed our new balance patch to the live branch of the game. You can get the nitty gritty of the changes below, but we believe these changes make successes always feel good to get, and make failures something that can actually be recovered from. We’ve also reverted the addition of the checkmarks to the probability drive, since these changes do a better job of toning down the difficulty overall, and having both changes in place was kind of overkill. Give the game a try and let us know what you think! We’ll be turning our focus to adding more content / features for the next update. I know I keep saying it, but thank you again for taking the time to give us feedback about the game - it really helps us know where to focus our efforts to keep making Orion Trail better and better. - Dave
10/19/15 - Balance Patch Howdy! As promised, weve deployed our new balance patch to the live branch of the game. You can get the nitty gritty of the changes below, but we believe these changes make successes always feel good to get, and make failures something that can actually be recovered from. Weve also reverted the addition of the checkmarks to the probability drive, since these changes do a better job of toning down the difficulty overall, and having both changes in place was kind of overkill. Give the game a try and let us know what you think! Well be turning our focus to adding more content / features for the next update. I know I keep saying it, but thank you again for taking the time to give us feedback about the game - it really helps us know where to focus our efforts to keep making Orion Trail better and better. - Dave
Dave here with a quick update for y'all. We're in the process of testing the new balance of the game, but it needs a little more time in the oven. We wanted to make sure this new balance is actually making the game better, and we think it needs a few more tweaks. If we're happy with it sooner, we'll push it over the weekend, but expect to see it on Monday afternoon at the latest. Thanks again to everyone for their feedback! I look forward to getting this new build in front of everyone ASAP.
Dave here with a quick update for y'all. We're in the process of testing the new balance of the game, but it needs a little more time in the oven. We wanted to make sure this new balance is actually making the game better, and we think it needs a few more tweaks. If we're happy with it sooner, we'll push it over the weekend, but expect to see it on Monday afternoon at the latest. Thanks again to everyone for their feedback! I look forward to getting this new build in front of everyone ASAP.
Hello again! We're deploying another patch that addresses some more itty bitty bugs, as well as some of the balance tweaks we've discussed in the Game Balance Feedback Thread. Give the thread a look over to see what else we have planned and chime in with your two cents.
Hello again! We're deploying another patch that addresses some more itty bitty bugs, as well as some of the balance tweaks we've discussed in the Game Balance Feedback Thread. Give the thread a look over to see what else we have planned and chime in with your two cents.
Hello again, space friends. We're about to deploy a bugfix patch that addresses some small bugs we've seen crop up now that more people are playing the game. Patch notes are below. Also, I'd like to say that we appreciate everyone's honest feedback about the game. Early Access was helpful in ironing out some early issues with the game, but now that we have a larger group of players... well, playing it, we're able to get a much better picture of how the game feels overall. We’ve posted a proposed change list over on the forums, so we’d really appreciate it if you’d hop in and give us your two cents! We want this game to be the best it can be, and we need your help to do that.
Hello again, space friends. We're about to deploy a bugfix patch that addresses some small bugs we've seen crop up now that more people are playing the game. Patch notes are below. Also, I'd like to say that we appreciate everyone's honest feedback about the game. Early Access was helpful in ironing out some early issues with the game, but now that we have a larger group of players... well, playing it, we're able to get a much better picture of how the game feels overall. Weve posted a proposed change list over on the forums, so wed really appreciate it if youd hop in and give us your two cents! We want this game to be the best it can be, and we need your help to do that.
Hello friends. This build is a doozy. We’re getting ready here to put some of the finishing touches on the game before we graduate it from Early Access on October 12th. We’ve squashed bugs, beefed up Trade Posts, added a sizeable chunk of new content, added the second to last Star Map, and introduced scaling encounter difficulty. Also, achievements are in! Yeah, achievements! Give it a play. As always, we want to hear what you guys think. Just because we’re hurtling towards our official launch doesn’t mean we won’t be listening. We are. Keep it space real.
Hello friends. This build is a doozy. Were getting ready here to put some of the finishing touches on the game before we graduate it from Early Access on October 12th. Weve squashed bugs, beefed up Trade Posts, added a sizeable chunk of new content, added the second to last Star Map, and introduced scaling encounter difficulty. Also, achievements are in! Yeah, achievements! Give it a play. As always, we want to hear what you guys think. Just because were hurtling towards our official launch doesnt mean we wont be listening. We are. Keep it space real.
Hello again, fearless space travelers. We’ve recently announced on Kickstarter that we’ll be leaving early access on October 12th, which is pretty exciting! But we’ve got a long and windy space-road ahead of us, so let’s get to it. This update adds some more polish features (shiny stars, smokin’ ship when you’re low on Hull), as well as new encounters. We’ve also revamped the Wilky May and Ursa Major to both be longer and have include Trading Posts. Exciting! Check out the full notes below. See y’all next time!
Hello again, fearless space travelers. Weve recently announced on Kickstarter that well be leaving early access on October 12th, which is pretty exciting! But weve got a long and windy space-road ahead of us, so lets get to it. This update adds some more polish features (shiny stars, smokin ship when youre low on Hull), as well as new encounters. Weve also revamped the Wilky May and Ursa Major to both be longer and have include Trading Posts. Exciting! Check out the full notes below. See yall next time!
Greetings, trailblazers. This update does some work to polish the overall experience of the game. Stars are now animated, and the Draft Screen now has a little more… pizazz... to it. There’s also a new type of encounter: Crises! They’ll force you to use one stat to resolve a situation. Be ready for anything. You can check out the full notes below. We’re always looking for feedback, so let us know on the forums, twitter, or join us for our weekly streams! Enjoy the new update, and have a great weekend!
Hello again brave Orioneers! This update should help you finally make sense out of what’s going on when you run out of fuel. Now, no fuel means no go! You’ll have to get some fuel somehow or you’ll starve in the cold grasp of deep space. Sorry. And, so you can practice running out of fuel a bit, we’re rolling out our biggest, messiest Starmap yet. Good luck and let us know how it works out for you. We’re alway excited to hear from you here, on twitter, or during our weekly twitch stream. You should talk to us; we’re really nice! Have fun! Patch Notes
Hi folks. We’ve been listening to you in the forums and we’ve been listening to our hearts. We’ve done quite a bit to make the game better. Our biggest concern was tuning the difficulty and just getting more stuff into the game. You’ll definitely be seeing more things happening out there and hopefully you’ll have to work a little harder to get to the end, especially with our newest starmap, “Space Montezuma’s Revenge.” Good luck, and keep telling us what you think. Thanks. Patch Notes:
[ 6082 ]
[ 1824 ]
[ 2077 ]