





Hello friends. This build is a doozy. We’re getting ready here to put some of the finishing touches on the game before we graduate it from Early Access on October 12th. We’ve squashed bugs, beefed up Trade Posts, added a sizeable chunk of new content, added the second to last Star Map, and introduced scaling encounter difficulty. Also, achievements are in! Yeah, achievements! Give it a play. As always, we want to hear what you guys think. Just because we’re hurtling towards our official launch doesn’t mean we won’t be listening. We are. Keep it space real.
10/9 Patch Notes
- Achievements
- Achievements have been enabled!
- Added achievements for the latest starmaps.
- Starmap Updates
- New Starmap: Quadrilateral Quadrant.
- Telchines Tangle has been renamed The Gates of McFadden.
- Space Montezuma’s Revenge and The Gates of McFadden have been drastically updated to be better in line with their earlier map buddies.
- The Gates of McFadden is now a later level Starmap.
- Ursa Major has been condensed. Most travel distances should now be in the range of 3-5 rather than 5-8.
- Out of Fuel SOS State
- This is now triggered by a button-press instead of automatically. This should hopefully make a few edge cases less confusing when you run out of gas.
- New Feature: Threat Level
- Encounters can come in three different difficulties now: Normal, Hard, and Extreme.
- By selecting a star on the Starmap, you can see its threat level represented from 1 to 3 skulls.
- The harder difficulties are, well, more difficult, but they also have increased rewards. Choose wisely!
- Away Missions will always be “normal” threat, and Trading Posts will have no threat level.
- Trading Posts
- Overall structure has been modified so that all resources are available for trade.
- Resting at a trade post will now heal the Captain and all three Officers, instead of just all three Officers.
- Four new Trading Posts have been added. While we love the Space Alamo appearing 4 times, it’s probably good to have some variety.
- Encounters, Crises, and Away Missions
- Added 3 new Encounters.
- Added 16(!) new Crises.
- Added 2 new Away Missions.
- UI Updates
- Made the encounter choice buttons a little cleaner to accommodate the + Resource box.
- Updated How to Play screen with recent rule changes and additions.
- Added How to Play button to Mission Select screen.
- Various tweaks to animations, timings and the like.
- Update the credits to make sure and give credit where it's due.
- Balance Changes
- The current “Normal” probability drive spread has been modified to be a little easier.
- Changed from “2 Skulls, 8 Fails, 1 Success, and 1 Critical Success” to “1 Skull, 8 Fails, 2 Successes, and 1 Critical Success.”
- With the longer maps, skill checks, and other additions to the game, the previous difficulty level felt brutal.
- When starving, Officers will only lose 1 HP per tick instead of all 3. We still want you to have a chance to come back from starving to death!
- Rewards for several Away Missions have been updated.
- The current “Normal” probability drive spread has been modified to be a little easier.
- Bugfixes and Typos
- We closed out, like, at least a hundred typo and grammar bugs spanning all of our content, so the encounters should read better than ever.
- Fixed weird issue where the final step of an Away mission wouldn’t scale properly / refer to an Officer by name.
- Optimized loading time for levels.
[ 2015-10-09 22:18:24 CET ] [ Original post ]
Hello friends. This build is a doozy. Were getting ready here to put some of the finishing touches on the game before we graduate it from Early Access on October 12th. Weve squashed bugs, beefed up Trade Posts, added a sizeable chunk of new content, added the second to last Star Map, and introduced scaling encounter difficulty. Also, achievements are in! Yeah, achievements! Give it a play. As always, we want to hear what you guys think. Just because were hurtling towards our official launch doesnt mean we wont be listening. We are. Keep it space real.
10/9 Patch Notes
- Achievements
- Achievements have been enabled!
- Added achievements for the latest starmaps.
- Starmap Updates
- New Starmap: Quadrilateral Quadrant.
- Telchines Tangle has been renamed The Gates of McFadden.
- Space Montezumas Revenge and The Gates of McFadden have been drastically updated to be better in line with their earlier map buddies.
- The Gates of McFadden is now a later level Starmap.
- Ursa Major has been condensed. Most travel distances should now be in the range of 3-5 rather than 5-8.
- Out of Fuel SOS State
- This is now triggered by a button-press instead of automatically. This should hopefully make a few edge cases less confusing when you run out of gas.
- New Feature: Threat Level
- Encounters can come in three different difficulties now: Normal, Hard, and Extreme.
- By selecting a star on the Starmap, you can see its threat level represented from 1 to 3 skulls.
- The harder difficulties are, well, more difficult, but they also have increased rewards. Choose wisely!
- Away Missions will always be normal threat, and Trading Posts will have no threat level.
- Trading Posts
- Overall structure has been modified so that all resources are available for trade.
- Resting at a trade post will now heal the Captain and all three Officers, instead of just all three Officers.
- Four new Trading Posts have been added. While we love the Space Alamo appearing 4 times, its probably good to have some variety.
- Encounters, Crises, and Away Missions
- Added 3 new Encounters.
- Added 16(!) new Crises.
- Added 2 new Away Missions.
- UI Updates
- Made the encounter choice buttons a little cleaner to accommodate the + Resource box.
- Updated How to Play screen with recent rule changes and additions.
- Added How to Play button to Mission Select screen.
- Various tweaks to animations, timings and the like.
- Update the credits to make sure and give credit where it's due.
- Balance Changes
- The current Normal probability drive spread has been modified to be a little easier.
- Changed from 2 Skulls, 8 Fails, 1 Success, and 1 Critical Success to 1 Skull, 8 Fails, 2 Successes, and 1 Critical Success.
- With the longer maps, skill checks, and other additions to the game, the previous difficulty level felt brutal.
- When starving, Officers will only lose 1 HP per tick instead of all 3. We still want you to have a chance to come back from starving to death!
- Rewards for several Away Missions have been updated.
- The current Normal probability drive spread has been modified to be a little easier.
- Bugfixes and Typos
- We closed out, like, at least a hundred typo and grammar bugs spanning all of our content, so the encounters should read better than ever.
- Fixed weird issue where the final step of an Away mission wouldnt scale properly / refer to an Officer by name.
- Optimized loading time for levels.
[ 2015-10-09 22:18:24 CET ] [ Original post ]
- Orion Trail LINUX [181.32 M]
Dare to travel the absurd and dangerous Orion Trail, where only the luckiest, bravest, and most stubborn captains will make it all the way to the end. Come face the terrible and weird Synapsion Brain Beast. Cower before the pedantic might of Baxxtor the Instructor. Submit to the overwhelming cuteness of the three eyed Warp Weasel. Become famously incredible or incredibly dead!
Ultra Cool Space Features
- A high-stakes and hilarious journey through the strange, stupid and terrifying locales of the Orion Trail!
- Choose your crew, name them after your friends, and watch them die! Heroically! Or, you know, maybe they’ll survive. Anything can happen!
- Tons of random encounters, each with a variety of options and outcomes. You’ll probably never encounter the same thing twice! You might, though.
- Away Missions! Send an Officer (with a few of your invaluably expendable Redshirts) into the fray. The rewards are great, but so is the risk…
- Carefully manage your Resources: Food, Fuel, Hull, and Redshirts. Curse loudly as they’re whittled away.
- Play to your strengths! Each captain, and officer provide different bonuses to increase your chances of success.
- Succumb to the chaos of the Probability Drive. You can rely on your Crew’s abilities, but there are no certainties in space.
- Chiptune soundtrack by Rainbow Kitten.
- Gorgeous retro pixel art.
- OS: Ubuntu 10.04 (and newer)
- Processor: Dual Core ProcessorMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: 256 MB Graphics Memory
- Storage: 300 MB available space
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