10/19/15 - Balance Patch Howdy! As promised, we’ve deployed our new balance patch to the live branch of the game. You can get the nitty gritty of the changes below, but we believe these changes make successes always feel good to get, and make failures something that can actually be recovered from. We’ve also reverted the addition of the checkmarks to the probability drive, since these changes do a better job of toning down the difficulty overall, and having both changes in place was kind of overkill. Give the game a try and let us know what you think! We’ll be turning our focus to adding more content / features for the next update. I know I keep saying it, but thank you again for taking the time to give us feedback about the game - it really helps us know where to focus our efforts to keep making Orion Trail better and better. - Dave
10/9 Balance Patch - v2015_10_19_73
- Balance Changes
- In almost all cases, the resource subtractions from successes have been removed or toned down.
- You’ll no longer blow up from risking hull and succeeding!
- In cases where we wanted to preserve a joke, we’ve either toned the punishment down significantly, or rewarded more resources to compensate for the loss.
- Some text has been updated to reflect these resource changes.
- Standard failures drain fewer resources.
- Critical failures are still really bad, but we’ve spread out their bad effects over more resources to make sure you CAN recover.
- Several star maps have had their layouts changed.
- Reverted the change from v2015_10_13_68 that added two checkmarks. This balance update does a better job of adjusting the difficulty, and having both together wasn’t working.
- In almost all cases, the resource subtractions from successes have been removed or toned down.
- Bug Fixes
- Gravestones will no longer appear with a blank message if you click through them quickly.
- Various typos, missing words, and incorrect payouts were adjusted as part of the rebalance pass.
- Added several missing names and Redshirts from our Kickstarter / BackerKit backers.
[ 2015-10-19 20:33:11 CET ] [ Original post ]
10/19/15 - Balance Patch Howdy! As promised, weve deployed our new balance patch to the live branch of the game. You can get the nitty gritty of the changes below, but we believe these changes make successes always feel good to get, and make failures something that can actually be recovered from. Weve also reverted the addition of the checkmarks to the probability drive, since these changes do a better job of toning down the difficulty overall, and having both changes in place was kind of overkill. Give the game a try and let us know what you think! Well be turning our focus to adding more content / features for the next update. I know I keep saying it, but thank you again for taking the time to give us feedback about the game - it really helps us know where to focus our efforts to keep making Orion Trail better and better. - Dave
10/9 Balance Patch - v2015_10_19_73
- Balance Changes
- In almost all cases, the resource subtractions from successes have been removed or toned down.
- Youll no longer blow up from risking hull and succeeding!
- In cases where we wanted to preserve a joke, weve either toned the punishment down significantly, or rewarded more resources to compensate for the loss.
- Some text has been updated to reflect these resource changes.
- Standard failures drain fewer resources.
- Critical failures are still really bad, but weve spread out their bad effects over more resources to make sure you CAN recover.
- Several star maps have had their layouts changed.
- Reverted the change from v2015_10_13_68 that added two checkmarks. This balance update does a better job of adjusting the difficulty, and having both together wasnt working.
- In almost all cases, the resource subtractions from successes have been removed or toned down.
- Bug Fixes
- Gravestones will no longer appear with a blank message if you click through them quickly.
- Various typos, missing words, and incorrect payouts were adjusted as part of the rebalance pass.
- Added several missing names and Redshirts from our Kickstarter / BackerKit backers.
[ 2015-10-19 20:33:11 CET ] [ Original post ]
- Orion Trail LINUX [181.32 M]
Dare to travel the absurd and dangerous Orion Trail, where only the luckiest, bravest, and most stubborn captains will make it all the way to the end. Come face the terrible and weird Synapsion Brain Beast. Cower before the pedantic might of Baxxtor the Instructor. Submit to the overwhelming cuteness of the three eyed Warp Weasel. Become famously incredible or incredibly dead!
Ultra Cool Space Features
- A high-stakes and hilarious journey through the strange, stupid and terrifying locales of the Orion Trail!
- Choose your crew, name them after your friends, and watch them die! Heroically! Or, you know, maybe they’ll survive. Anything can happen!
- Tons of random encounters, each with a variety of options and outcomes. You’ll probably never encounter the same thing twice! You might, though.
- Away Missions! Send an Officer (with a few of your invaluably expendable Redshirts) into the fray. The rewards are great, but so is the risk…
- Carefully manage your Resources: Food, Fuel, Hull, and Redshirts. Curse loudly as they’re whittled away.
- Play to your strengths! Each captain, and officer provide different bonuses to increase your chances of success.
- Succumb to the chaos of the Probability Drive. You can rely on your Crew’s abilities, but there are no certainties in space.
- Chiptune soundtrack by Rainbow Kitten.
- Gorgeous retro pixel art.
- OS: Ubuntu 10.04 (and newer)
- Processor: Dual Core ProcessorMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: 256 MB Graphics Memory
- Storage: 300 MB available space
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