It’s here! We’ve been hard at work ironing out any last minute bugs that cropped up with this new feature, but we’re very excited about the result. I’ll let the patch notes speak for themselves, but this update introduces the oft-requested feature to choose your starting loadout at the beginning of a mission. This new screen has also been added to the Trade Post structure (which have also received some cool additions). We’ve also added a sizeable chunk of content to boot! Be sure to let us know what you think! Your feedback has been instrumental for us to identify where to focus our efforts. - Dave
Ship Loadout Update - v2015_11_6_79
- New Feature: Starting Ship Loadouts
- At the beginning of each mission, you are now able to adjust how much of which resource you start with.
- Trade Post Updates
- Trade Posts now use the new trade interface that we have implemented.
- Different Trade Posts have resources that are in high demand. The Space Alamo wants Crew, so trade them for twice the resources!
- Each Trade Post also has different mini-encounters that let you trade resources to increase one of your Stats! Go trade crazy!
- New Probability Drive Animations
- We’ve updated the Probability Drive to have a little more charm. Round and round it goes! Will it stop? Yes.
- Starmap Updates
- Several Starmaps have had their structure updated to accommodate the new systems introduced in this update.
- The Wilky May will now be seeded with any Away Mission, instead of just the Arena.
- New Content
- 2 New Captains!
- 2 New Officers!
- 2 New Encounters, along with updated art for some existing encounters!
- 1 New Away Mission, plus some updated art for several existing ones!
- ~80 New Traveling Events!
- Many of these new events allow you to make micro-decisions about what to gain/lose!
- Bug Fixes
- The Warp Weasel Wevolution achievement is now actually attainable. Sorry about that.
- Various typos, incorrect results, and the like.
[ 2015-11-06 22:54:29 CET ] [ Original post ]
Its here! Weve been hard at work ironing out any last minute bugs that cropped up with this new feature, but were very excited about the result. Ill let the patch notes speak for themselves, but this update introduces the oft-requested feature to choose your starting loadout at the beginning of a mission. This new screen has also been added to the Trade Post structure (which have also received some cool additions). Weve also added a sizeable chunk of content to boot! Be sure to let us know what you think! Your feedback has been instrumental for us to identify where to focus our efforts. - Dave
Ship Loadout Update - v2015_11_6_79
- New Feature: Starting Ship Loadouts
- At the beginning of each mission, you are now able to adjust how much of which resource you start with.
- Trade Post Updates
- Trade Posts now use the new trade interface that we have implemented.
- Different Trade Posts have resources that are in high demand. The Space Alamo wants Crew, so trade them for twice the resources!
- Each Trade Post also has different mini-encounters that let you trade resources to increase one of your Stats! Go trade crazy!
- New Probability Drive Animations
- Weve updated the Probability Drive to have a little more charm. Round and round it goes! Will it stop? Yes.
- Starmap Updates
- Several Starmaps have had their structure updated to accommodate the new systems introduced in this update.
- The Wilky May will now be seeded with any Away Mission, instead of just the Arena.
- New Content
- 2 New Captains!
- 2 New Officers!
- 2 New Encounters, along with updated art for some existing encounters!
- 1 New Away Mission, plus some updated art for several existing ones!
- ~80 New Traveling Events!
- Many of these new events allow you to make micro-decisions about what to gain/lose!
- Bug Fixes
- The Warp Weasel Wevolution achievement is now actually attainable. Sorry about that.
- Various typos, incorrect results, and the like.
[ 2015-11-06 22:54:29 CET ] [ Original post ]
- Orion Trail LINUX [181.32 M]
Dare to travel the absurd and dangerous Orion Trail, where only the luckiest, bravest, and most stubborn captains will make it all the way to the end. Come face the terrible and weird Synapsion Brain Beast. Cower before the pedantic might of Baxxtor the Instructor. Submit to the overwhelming cuteness of the three eyed Warp Weasel. Become famously incredible or incredibly dead!
Ultra Cool Space Features
- A high-stakes and hilarious journey through the strange, stupid and terrifying locales of the Orion Trail!
- Choose your crew, name them after your friends, and watch them die! Heroically! Or, you know, maybe they’ll survive. Anything can happen!
- Tons of random encounters, each with a variety of options and outcomes. You’ll probably never encounter the same thing twice! You might, though.
- Away Missions! Send an Officer (with a few of your invaluably expendable Redshirts) into the fray. The rewards are great, but so is the risk…
- Carefully manage your Resources: Food, Fuel, Hull, and Redshirts. Curse loudly as they’re whittled away.
- Play to your strengths! Each captain, and officer provide different bonuses to increase your chances of success.
- Succumb to the chaos of the Probability Drive. You can rely on your Crew’s abilities, but there are no certainties in space.
- Chiptune soundtrack by Rainbow Kitten.
- Gorgeous retro pixel art.
- OS: Ubuntu 10.04 (and newer)
- Processor: Dual Core ProcessorMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: 256 MB Graphics Memory
- Storage: 300 MB available space
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