This week I focused on optimization and bug fixes. I also have some important news about the future of Reynard and Hyper Fox Studios. A lot of people asked me if Reynard will be released on Nintendo Switch platform and I can finally reply that IT WILL!!! Nintendo approved my developer account for Switch. This gave me another huge motivation boost! Generally It means that Ill be:
- Adding more new content (bosses, enemies, items),
- Further optimize the game,
- Squish undiscovered and upcoming bugs!
- [MAJOR] Movement and dash of Reynard and NPCs has been optimized. The game should run smooth now on 60 FPS.
- [MINOR] Added the FPS option 60 FPS.
- [MINOR] Added the starting area blocades in Ferdinands level.
- [MINOR] When crafting, everything except equipment now gets added to your inventory automatically.
- [BUGFIX] Fixed the bug when youd play on the easy mode and the perk would take away more stamina than allowed.
- [BUGFIX] Daily run on easy mode now loads starting items correctly.
- [BUGFIX] Mumu now deals damage over time.
- [BUGFIX] Effect zones of spawned cursed weapons dont get blown away by the wind anymore.
- [BUGFIX] No more building stuff on player, enemy or ally ocuppied area in the invasion.
- [BUGFIX] Fixed a room cell which had a physical golden key in it.
Hey there! Its the first week after the release and Im happy to say that this is my second update already! I know its not Friday Im releasing this update one day earlier because Ill probably start working on other things that might take more time (maybe a new boss and optimization? :D). As most of the times I'd like to invite you to read the full blog post about the changes on: http://hyperfoxstudios.com/reynard-difficulty-modes-leagues/ For those in hurry:
- [MAJOR] Added difficulty option Hard ;D
- [MAJOR] Added daily run leagues. Green (easy), Orange (normal) and Indigo (hard)!
- [MAJOR] Added 18 new achievements!
- [ENEMY] Skeleton mage (summoner). It appears on hard mode only!
- [OPTION] You can now lock the frame rate to 144 or leave it uncapped.
- [MINOR] You can't build on occupied slot anymore. First you have to sell the building.
- [MINOR] Damage taken by player is now colored red.
- [BALANCING] Removed boss scaling from the easy mode.
- [BALANCING] Changed the Stamina boost to 100+ for the easy mode.
- [BALANCING] Rebalanced the Gold boost relics.
- [BALANCING] Reduced Ifrit's staff knockback by 40%.
- [BUGFIX] Fixed 1 buggy room cells.
Hey there! I couldn't sit still since I knew that some of you are struggling with the difficulty of the game... so I had a productive Sunday :)
Difficulty Modes
As many of you guys requested, I've added the difficulty modes. Now if you'll play the updated version "1.0.1", you'll be asked what kind of an adventure you'd like to experience first time before you enter the dungeon. Current options are "easy" and "normal". I'll later add "hard" and "foxlike" modes. In easy mode you'll start with the "Crafted bow" which has a rune slot + homing missiles. You will also be granted an armor - "Island Protector" which is unbreakable, has 3 rune slots and reduces the "normal" damage by 30%. Besides these 2 items I've added a "Poor Max Stamina Boost" relic which increases your stamina by 10. If you'll want to change the difficulty once you're comfortable, you can do this in the options menu. I also have to warn you that the easy mode does not affect the daily runs! It just wouldn't be fair :) Please let me know if this is good enough for easy mode or you want me to buff it more. I'd also like to hear if you have any special wishes for the upcoming hard and foxlike modes.
Other Options
Some of you don't want the camera shake effect. I've added an option which disables it. I've been also thinking that some of you may find the damage numbers disturbing, so now you can disable them aswell. Untill next update I wish you happy dungeon crawling :D
I could be chasing version 1.0 for months or even years. But everything has to have a goal or at least a major milestone, and my main goal was to release a game that captures elements of my favorite genres in a good way. I think that my goal was achieved. Reynard has left the early access and I cant wait for your feedback. This is not the end! Its a major milestone. Ill continue to add improvements proposed by the community and my imagination. I can bet that Ill have to squash undiscovered bugs in the future and Im pretty sure that Ill have to start freelancing or find myself another job if I want to keep paying bills Id like to thank Botjan, Nika and all the supporters! We did it! Thank you so much for staying with me on this journey. Its been a hell of a ride but Id do it all over again. I'd like to invite you to read the whole blog post about the release: http://hyperfoxstudios.com/reynard-full-release/ I didn't forget about the dudes in a hurry:
- [MAJOR] Because scoring changed during the development, I've reset the leaderboards.
- [MINOR] Grammar fixes.
- [BALANCING] Further improved rune generation.
- [BALANCING] Buffed Ifrit boot's fire trail damage.
- [BALANCING] Buffed Barbarian's battle axe damage.
- [BUGFIX] No more double item purchases from merchants.
- [REMOVED] Golem's hand.
- [REMOVED] Copper plank.
Here's probably the last update before 1.0! Next week we're leaving early access :D As always I'm gonna recommend that you check all the new stuff on our blog post with flashy gifs and images: http://hyperfoxstudios.com/reynard-devlog-bunny-skin-turret-animations/ For those in hurry:
- [FEATURE] Added animations for the turrets.
- [SKIN] If you unlock "Flash" achievement you will unlock the "Bunny" skin!
- [SKIN] If you unlock "They fall like bricks!" achievement you will unlock the "Racoon" skin!
- [MINOR] Enemies in the boss scene won't drop loot and give you score anymore!
- [MINOR] If you quit and resume the game your last perk will stay selected.
- [BALANCING] Bubble, Triple and Xeno turret are not immune to fire anymore while Sun and Chill turrets are.
- [BALANCING] Buffed necro staff. It's not breakable anymore and it has higher life steal and a rune slot!
- [BALANCING] Goblins aren't immune to poison anymore.
- [BALANCING] Undead creatures aren't fully immune to necrotic damage anymore.
- [BALANCING] Score relic's values have been changed.
- [BALANCING] Added a rune slot to Hakol's head.
- [BALANCING] Stamina cost of Abdul's runes has been reduced from 10 to 5.
- [BALANCING] Buffed Thin Blade's damage!
- [BUGFIX] If you have a full inventory and you try to purchase an item from the merchant you won't loose gold anymore (this one was nasty... sorry).
- [BUGFIX] Small stamina potion is not sold under medium stamina potion prices anymore.
- [BUGFIX] Fixed the boom joe's explosion animation.
- [BUGFIX] Fixed 5 buggy room cells.
- [BUGFIX] Dropping companion boost relic now correctly updates companion UI numbers.
- [BUGFIX] Spikes for Doctor Plague now appear only in 3rd stage (If he's the last boss on your way to Wizco).
- [BUGFIX] Fixed zombie companions in the invasion (they would stay idle around staircase).
- [BUGFIX] Moon in main menu doesn't appear anymore when you go to the control settings.
- [BUGFIX] Removed hints that weren't valid anymore.
- [REMOVED] Death camera.
Sadly I was sick this week, but gladly I managed to prepare stuff for 0.9.8 version of Reynard! Only 2 more weeks from 1.0! As always I'm gonna recommend that you check all the new stuff on our blog post with flashy gifs and images: http://hyperfoxstudios.com/reynard-devlog-ally-zombies-ifrits-staff/ For those in hurry:
- [HUGE] Vampire perk's price increased from 10 to 20. Start with a vampiric rune, zombie companion and 50% less health and stamina!
- [WEAPON] Added Ifrit's Staff.
- [MINOR] New sprites for the slimes!
- [MINOR] Buffed Doctor Plague's 3rd stage (If he's the last boss on your way to Wizco).
- [MINOR] Added companion counter. Now you know how many companions you can have :D
- [MINOR] Added confirmation prompt before quiting or restarting.
- [BALANCING] Nerfed Fire Spear's damage over time.
- [BUGFIX] Stamina again regenerates quicker in invasion and when the boss is defeated.
- [BUGFIX] Enemies and bosses killed counters in "stats" should now be in sync with the achievements counter.
- [BUGFIX] Skeleton companion now gets transfered between the scenes normally.
- [BUGFIX] Damaged items like weapons and armors are now showing the correct value once you change the scene.
Hey there! Another Friday another update! We're getting closer to 1.0! :D As always I'd like to invite you to check out our blog post with flashy gifs and images on our website: http://hyperfoxstudios.com/reynard-numbers-trophy/ For those in hurry:
- [HUGE] No more numbers like 0.92 etc. Majority of the numbers are now rounded and scaled to the integers (1, 2, 3..).
- [HUGE] Reworked rune generation. It's way better!
- [FEATURE] You can now see your stats like level, enemies killed, invasions played by interacting with a trophy in the house.
- [FEATURE] Check out the best score of all times and daily run leaderboards by interacting with a trophy in the house.
- [MINOR] Mobs now collide with each other. They can surround you more easily.
- [MINOR] Added information icons for weapon usage in the HUD!
- [MINOR] Fixed couple of pixels in the "Pot Hater" skin.
- [MINOR] Added more structure and starting rooms to the invasion. The layout of invasions are now more interesting.
- [MINOR] Damage numbers don't appear anymore when you break pots etc.
- [MINOR] Added option "Nothing" to Zoe.
- [MINOR] Added the "Best played with a controller" screen.
- [MINOR] Secret library is resized to a normal size.
- [BALANCING] Jolt, Jolt Volt, Jolt Volt Bolt now have reduced cooldowns.
- [BALANCING] Buffed the vampire rune.
- [BALANCING] Buffed bubble turret's attack rate by 20%.
- [BALANCING] Buffed triple turret's attack rate by 25%.
- [BALANCING] Information about the item now appears in 0.5 seconds instead of 1.
- [BUGFIX] Fixed double healing numbers on life steal attacks.
- [BUGFIX] Sizzles and Cobras are now only immune to poison.
- [BUGFIX] Fixed the bug where you could interact with zoe even if she already gave you a reward.
- [BUGFIX] Fixed pressure plates spawning outside of the dungeon.
- [BUGFIX] Everything on fire now has 80% chance of spreading the fire between nearby enemies, companions etc.
- [BUGFIX] Changed the rune in "Dundee" perk.
- [BUGFIX] Fixed the bug that wouldn't play secret room's open door animation.
- [BUGFIX] Crates in invasion which are used as buildings don't give you score anymore.
Hey there! I'm updating Reynard a day earlier since I won't be home on Friday! This update brings "damage numbers", "Zoe" and more! But as always! I'd recommend you to check out the full blog post with shiny gifs and images on our website: http://hyperfoxstudios.com/reynard-damage-numbers-zoe-resolution-improvements/ For those in hurry:
- [HUGE] Camera rendering changed. The dungeons should now be normally visible on "unordinary" resolutions.
- [FEATURE] Added damage and healing numbers!
- [FEATURE] Added Zoe (an owl).
- [FEATURE] Reynard's house has been redecorated!
- [SKIN] Those who will unlock the "pot hater" achievement will also unlock the "pot hater" skin! (Inpsired by the one and only - Link).
- [MINOR] UI is now being rendered clearer.
- [MINOR] Damage of "damage over time" effect now gets applied after a second and not instantly!
- [MINOR] Invasion now also spawns water.
- [MINOR] Added more invasion layouts.
- [BALANCING] Buffed the waves and subwaves of the invasion.
- [BALANCING] Nerfed the xeno turret's attack rate.
- [BALANCING] Nerfed Sizzle's damage and increased his attack rate.
- [BALANCING] Buffed Cobra's attack rate.
- [BALANCING] Buffed fire spear's fire duration.
- [BALANCING] Tweaked the generation of runes which deal damage over time.
- [BUGFIX] Fixed a lot of animator missing values.
- [BUGFIX] Removed wooden club's damage over time.
- [BUGFIX] When moving up and left on keyboard Reynard was facing up. When moving up and right he was facing right. Now in both cases he faces up.
- [BUGFIX] Fixed the Judy's arrow's starting position.
- [BUGFIX] Fixed the Skeleton archer's arrow's starting position.
- [BUGFIX] Changed Thunder Sword's sprite.
Hey dudes! Were already at the 0.9.5 and Im starting to wrap things up. I think that Reynard will get out of early access in the end of February. So approximately 5 more weeks (5 updates)! As usually I've prepared a blog post with shiny gifs and pictures! You can check it out here: http://hyperfoxstudios.com/reynard-devlog-24-scaled-bosses-skeleton-archer/ For those in hurry:
- [ENEMY] Added a skeleton archer.
- [FEATURE] Loading screen changed. Added the area info at the beginning of the scene and a roadmap. Transitions between scenes are now more "polished".
- [FEATURE] Bosses now have different difficulties. For example if you face Dexter as a second boss he'll have bumper traps around his area. If you meet him as third there will be bumper traps + flames.
- [FEATURE] Using a health potion now heals your weakest companion / ally for 50% of potions healing power.
- [MINOR] Turrets are now automatically sold when you finish the invasion.
- [MINOR] Reynard is now looking up when he spawns in the boss room or invasion.
- [MINOR] Blueprint machine now only appears in the last level of invasion.
- [MINOR] Papa John now appears only in the first level of invasion.
- [MINOR] Papa John is now hidden until you clear the "stairs" room.
- [MINOR] Loading progress on the loading screen now displays progress up to 99%. Some players found it confusing if it stayed on 100% for couple of seconds XD
- [MINOR] Fairy stops healing Reynard if he has full HP and continues when he gets hurt.
- [MINOR] Named the dungeons: Terra, Infernia and Glacia.
- [MINOR] Added outline to HUD's numbers. It increases the invisibility in the Glacia.
- [MINOR] Destroy particles now spawn in front of the item being destroyed.
- [MINOR] Changed some pebbles in Terra to grass.
- [MINOR] Added description to the daily run.
- [BALANCING] Buster Sword's starting damage nerfed by 50%.
- [BALANCING] Buffed the Ifrit's boot's fire damage.
- [BALANCING] Dexter's charge damage nerfed from 5 to 3.
- [BALANCING] Reduced starting stamina from 20 to 10.
- [BALANCING] Dash stamina cost reduced from 1 to 0.5.
- [BALANCING] Lowered prices of Max Stamina and Max Health cost options in shrines and libraries.
- [BALANCING] Lowered gold price at the silver key shrine.
- [BALANCING] Nerfed Xeno Turret's damage. It has to hit golems twice to kill them.
- [BALANCING] Buffed Triple Turret's damage.
- [BUGFIX] Selling turrets doesn't give you bonus gold.
- [BUGFIX] Fixed 8 buggy room cells.
- [BUGFIX] Fixed the bug when sometimes icons disappeared from the minimap.
Hey there! It's Friday and it's update time! As said in our Why early access? section on steam... we want to involve our early access supporters in development of the game. Because its not the first time that weve received a proposal for stamina to regenerate itself instantly once you clear the room, we've added this feature. Some of our players also pointed out that they dont see much sense in waiting for their health to regenerate if they have a health regeneration relic. They see it as an exploit. After thinking about it for some time, Ive decided that they're right and that the relic should be removed. So its gone for now :D The whole point of the daily run is to achieve the highest score. Until now if you didnt die you could clear every room and in the end your score would be very similar to your rivals score. Thats why from now on speed and remaining gold is being rewarded. If you complete a run under 40, 30 or 25 minutes youll get 10000 bonus score for each mark. Also at the end of the run remaining gold now gets transformed into score. There are a lot of changes... Like 2 new special weapons and more. I recommend that you check all the changes with shiny gifs on our blog post: http://hyperfoxstudios.com/reynard-devlog-23-rebalancing-new-weapons/ For those in hurry:
- [WEAPON] Titan's Belt. Can spawn up to 4 circling discs around Reynard that stun and hurt attackers.
- [WEAPON] Luna's Cloak. Become invisible for 5 seconds. Invisibility stops if you attack.
- [HUGE] Stamina refills when transitioning through doors. Regeneration rate is increased when you clear the room, you're waiting for the next wave or you defeat the boss.
- [MINOR] Wind can't spawn in forge rooms anymore.
- [MINOR] Added confetti to the win screen.
- [MINOR] Repositioned the HP bar of Xeno turret.
- [MINOR] Removed HP regeneration relics.
- [MINOR] Minor modification to Foen's island shape.
- [MINOR] Added a tiny easter egg.
- [MINOR] Added more supporters to the book of credits.
- [MINOR] Speed is now being rewarded! If you complete a run under 40, 30 or 25 minutes you'll get 10000 bonus score for each mark.
- [MINOR] At the end of the run remaining gold gets transformed into score.
- [BALANCING] Buffed the Ifrit's boot's fire damage and spread duration.
- [BALANCING] Reduced starting max stamina to 20.
- [BALANCING] Enemy loot drops in invasion are halved.
- [BUGFIX] Goblins don't steal from player when hitting his allies.
- [BUGFIX] Fixed lifestealing from corpses.
- [BUGFIX] Fixed jittering of a special weapon image on a HUD.
- [BUGFIX] Falling Boulders now deal normal damage instead of fire.
- [BUGFIX] Fixed 10 room cells that displayed water in a weird way.
Happy New Year! After watching some of my friends, youtubers and streamers play Reynard, Ive noticed that they got crappy items or items that have the same functionality way too many times. It was an eye opening moment. Ive decided to rebalance some of the weapons. Remove the ones that are underperforming and most importantly create more special weapons which are fun to use. I've added "shiny" gifs which show the functionality of new items on our blog! Check them out here: http://hyperfoxstudios.com/reynard-devlog-22-special-weapons/ For those in hurry:
- [WEAPON] Ifrit's Boots. When you activate them, they spawn fiery trail!
- [WEAPON] Added Luna's mirror. It spawns a projection of the owner which taunts the enemies.
- [WEAPON] Buster Sword. No explanation needed.
- [WEAPON] Added Jolt, Jolt Volt and Jolt Volt Bolt - Items that shoot "chain lightning" like projectiles.
- [HUGE] A lot of weapons have been rebalanced. Many "junk" weapons have been removed. Critical koeficient for every weapon is now minimum 2.
- [MINOR] Rune slots are now displayed in a text form! Now you know how many rune slots a weapon has even if you're purchasing it from a merchant.
- [MINOR] You can now sell buildings in invasion. Added sfx when buying and selling.
- [MINOR] Space button is now scaled correctly in the dialogue window.
- [MINOR] Spider, spider webs and web traps have new skins!
- [BALANCING] Bosses now have larger pool of dropabble "cool" items.
- [BALANCING] Silver chest can now contain any item.
- [BUGFIX] Bug where you could stay locked out should be fixed.
- [BUGFIX] Fixed the Runemaster perk. Runes get assigned correctly now.
- [BUGFIX] Wave counter now gets updated correctly in the beginning.
- [BUGFIX] If Ferdinand was attacked by a companion... Sometimes he wouldn't trigger boulders.
Its holiday season and Ive been busy eating and hanging out with my family. But I didnt forget about my fellow gamers! To express my gratitude to early access supporters Im including the Racoons skin to Reynard. Once Reynard is fully released the skin will become a DLC. Early access supporters will be able to claim it for free! I've added some other new stuff! Read full post with flashy gifs and pics here: http://hyperfoxstudios.com/reynard-devlog-21-racoon-skin-and-more-0-9-2/ For those in hurry:
- [FEATURE] Added a free Racoon for early accesssupporters.
- [FEATURE] Added trapped breakables. When you breaksomething (pots etc.) there is a chance of spawning a cursed weapon.
- [MINOR] Main menu music now fades in instead of blowing out your ears :D
- [MINOR] Music volume gets reduced by 50% once the gameis paused.
- [BALANCING] Kitchen knife damage increased from 0.75 to 1.
- [BALANCING] Necro Staff's kill count before summoning an ally skeleton is reduced from 10 to 7.
- [BUGFIX] All pots now add to pot breaker achievement.
- [BUGFIX] Cursed fork can now damage companions.
Hey there! It's Friday and another Reynard's update is ready :) Until now the balance was in favor of Melee bosses. It would be wrong if it remained that way for a longer period. But it would be boring if the new Ranged boss would deal a regular ranged attack damage. Thats the reason Ive created Noc. Unlike other bosses he doesnt have health dependent states! Noc is aggressive from the beginning. His mission is to chase Reynard and hit him with his darkening / ethereal fists. If Reynard gets hit by his fist, his vision becomes limited. Not only that hes shooting dangerous projectiles, hes also summoning cursed weapons! Besides adding Noc I've added all sorts of new stuff! Read full post with flashy gifs and pics here: http://hyperfoxstudios.com/reynard-boss-noc-ally-judy/ For those in hurry:
- [BOSS] New boss Noc joined Reynard!
- [ALLY] Judy joined the ranks of allies!
- [ENEMY] Added a Cursed sword.
- [ENEMY] Added a Cursed forks.
- [FEATURE] Some biomes can now have dark rooms!
- [MINOR] Changed the description of the throwing spear.
- [MINOR] Added SFX to various enemy and ally attacks.
- [MINOR] Drake now has a nice death animation and projects fire projectiles from correct position.
- [MINOR] Added SFX to pawn shrine.
- [MINOR] Added death animations to mobs.
- [MINOR] Crate buildings now display healthbars.
- [MINOR] Water can now appear instead of the abyss More biome variations,
- [MINOR] Last hitting an enemy triggers mini camera shake.
- [BALANCING] Necro Staffs kill count before summoning an ally skeleton is reduced from 15 to 10. Its damage has been incresed from 1 to 1.3.
- [BALANCING] Forest Child perk nerfed. It also takes 20% of players score and gold.
- [BALANCING] Water Plate Armors durability increased to 50.
- [BALANCING] Bubbas prices and gap between them increased.
- [BALANCING] Mumus explosion damage increased by 100%.
- [BALANCING] Zombiess damage increased by 50%.
- [BUGFIX] Fixed some cells where player directly runs into an obstacle or an object.
- [BUGFIX] Changed the colliders of the water obstacles in dungeons.
- [BUGFIX] Blind monk perk now influences vision on all levels Invasion and bosses included.
- [BUGFIX] Rotation of Bubble turret bullets has been fixed.
Ho-ho-ho! Christmas is around the corner and Santa has come to visit Foen! Since its December and Christmas is around the corner I wanted to add some Christmas spirit to Reynards universe. Santa became another boss influenced by the powerful Wizcos magic! But you can bring him back to his senses if you free him from the spell (beat him). Players who can defeat him will be rewarded with Santas costume! Besides Santa I've added all sorts of new stuf! Read full post with shiny gifs and pics here: http://hyperfoxstudios.com/reynard-devlog-19-santa-boss-zombies-and-more-0-9-0/ For those in hurry: - [BOSS] Added a Santa Clause boss battle. Free him and unlock yourself a Santa's costume. You can start the battle by interacting with portal next to the fox hole. You'll be able to fight Santa from 12/12/EveryYear to 1/2/EveryYear. - [ENEMY] Added a Zombie. Immune to poison and necro damage. When it kills it's victim it restores 0.25 hp to self and spawns a new zombie on it's victim's place. - [BALANCING] Doctor Plague now spawns Zombies and Skeletons. His movement speed was increased for 50%. Has some companions from the beginning. - [MINOR] Removed a single pixel mistake on Reynard's Santa costume :) - [BUGFIX] Fixed bugged when golem's dropped golem's fist instead of golem's hand. (one is usable other is an actual weapon of the golem). - [BUGFIX] Wilson's laser beam can now damage allies and companions. - [BUGFIX] Doctor Plague can now damage allies and companions. - [BUGFIX] Fixed the bug when the stairs to secret room are spawned behind the indestructible objects. - [BUGFIX] Companion skeletons wouldn't get transported to other levels. In the upcoming week Ill focus on boss battles, new enemies and new rooms! If youd like to recommend anything, please let me know! Till next time! Happy Santa saving
When getting feedback from players, Ive noticed that very few of them figured out all of the games mechanics. Many players didnt know that there is crafting in the game, that you can charge your attack or that your attacks dont deal knockback once you run out of stamina. Thats why Ive finally created an interactive tutorial, which also adds some value to the story. Tutorial will start once you create a new profile. Besides the tutorial I've added all sorts of new stuf! Read full post with shiny gifs and pics here: http://hyperfoxstudios.com/reynard-devlog-18-tutorial-death-cam-chewie-companion-skins-and-more-0-8-9/ For those in hurry: - [FEATURE] Tutorial section added. Every profile starts with a tutorial scene, which is skipable. Tutorial explains some of the lore so check it out. - [FEATURE] You can now enable death camera. It will record 3 seconds before you died in a gif format. - [FEATURE] You can now change Reynards clothes Santas costume added. - [ALLY] Chewy joined the ranks of allies! - [RECIPE] Golems Plate Golems hand + Poor normal Armor Rune. - [INGREDIENT] Golems Hand Dropped by golems. - [MINOR] Added SFX to forge, chest, bat, rat, item pickup, item drop. - [MINOR] Removed the + sign from weapon damage. - [MINOR] Added a darker belt of water around islands. - [MINOR] Edited the chapter of supporters. - [MINOR] XP slider not annoying anymore. Its faster. Thank you VooGzy! - [BALANCING] Molten Helmets fire resist reduced from 100% to 75%. - [BALANCING] Buffed Ferdinands base attack damage from 1 to 1.5. - [BALANCING] Necro bow now shoots only 1 arrow has increase knockback, damage and crit chance. - [BALANCING] Bubbas potion prices have been increased. - [BUGFIX] Removed Boom Joe from Foen and his immunity to ice. - [BUGFIX] Fixed bugged acid rune. - [BUGFIX] Golden bomb now isnt blown away from windy room. - [BUGFIX] Sometimes you could take items from shrine without paying. - [BUGFIX] Ferdinands SFX sound wouldnt stop repeating in some case even if you kill him. - [SPOILER ALERT!] Prascilla now appears back on the Island once you finish the game. In the upcoming week Ill focus on boss battles, new items and leaderboards and bug fixes! If youd like to recommend anything, please let me know! Till next time! Happy dungeon crawling
This is our first update since releasing Reynard on Steam. We call him Ferdinand. He's the meanest of them... for now. To see all the "shiny" pictures and to read the full blog post, please visit our blog on: http://hyperfoxstudios.com/reynard-devlog-17-ferdinand-improved-armor-runes-bugfixes-and-more-0-8-8/ For those in hurry, here's a TL;DR;
- [BOSS] New boss Ferdinand joined Reynard!
- [RECIPE] Crafted Wooden Bow Wooden Stick + Ordinary Rope.
- [RECIPE] Bulls Horns Helmet Copper Plank + Poor Normal Armor Rune.
- [RECIPE] Book of the Dead Common Companion Boost + Common Max Health Boost.
- [RECIPE] Necro Bow Bone + Ordinary rope.
- [IMPORTANT] Added ability to armor runes. They can now reflect the damage, slow the attacker or increase Reynards movement speed
- [IMPORTANT] Companions will now stay with you until they die or the run ends.
- [IMPORTANT] Added a second secret to the Foen island.
- [BALANCING] Necro Staffs recipe changed to Bone + Poor Necrotic Damage Rune + Increased the crit chance to 1%.
- [BALANCING]Pepe can now spawn in the basement dungeon.
- [BALANCING] Stamina now refils on each scene change.
- [BALANCING] Cobras poison projectile doesnt have spreadable damage anymore.
- [BALANCING] Golems health type set from Ice to Normal.
- [BALANCING] Modified the Bubbas prices.
- [MINOR] Added dialogue to the axe on the island (It sounds weird but its not :D).
- [MINOR] Stamina now refils on each scene change.
- [MINOR] Added Prascillas Idle animation.
- [MINOR] Renamed some Bronze stuff to Copper.
- [BUGFIX] Return button now works as a confirm.
- [BUGFIX] /b] Fixed the bug when Wilsons Beam wouldnt stop playing when you die.
- [BUGFIX] Fixed the double confirm button press in the dialogue.
Hey there! It's been exactly one week since we've pressed the release button on Steam. We recieved a valubale feedback from our players and we can't wait to add new stuff and squash those bugs :) I'll try to stream the development of Reynard as often as I will be able to. As we've stated in the "Why Early Access" section - We'd like you to be involved in the development process of Reynard and we'd like to hear your opinion. That's why I'm inviting you to join me on https://www.twitch.tv/hyperfoxstudios Kind regards, Filip
We did it... It's released on Steam and we can't wait to get feedback from more users. We're already planning on adding new stuff to the game and working on stuff proposed by current players. Now go and try to save Prascilla :P Yours, Filip and Botjan
Hey there fellow gamers! It's happening! I'm very excited that Reynard is so close of reaching early access on Steam. In the next couple of weeks we'll focus on marketing, Steam integrations and squishing some bugs. Till then, you can stay notified about Reynard by wishlisting it. If you're interested about our journey how we came here, you can read more about it on our website. kind regards, Filip
Reynard
Filipinjo
Hyper Fox Studios
2018-11-21
Indie RPG Singleplayer EA
Game News Posts 19
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(27 reviews)
http://hyperfoxstudios.com/
https://store.steampowered.com/app/970140 
Reynard Depot Linux [434.17 M]
Story
When Hammlet's wife Prascilla goes missing, Reynard immediately grabs his high-tech gauntlet and goes on an adventure. In order to rescue Prascilla from becoming "Goulash" and his home island Foen from an invasion, he has to defeat many vicious creatures and villains.Gameplay
Reynard is a mixture of procedurally generated action RPG and a Tower Defense genre with roguelike elements. It has been influenced by classics such as The Legend of Zelda, Final Fantasy and an indie classic - The Binding of Isaac. It contains features such as:- Countless proceduraly generated dungeons, TD maps and runes!
- More than 200 different items!
- Fast paced action against challenging enemies and bosses!
- Progression through perk and blueprint system!
- Simple yet cool crafting system!
- Achievements and daily runs!
- Lovely story and companions!
- OS: Linux 64bit
- Processor: Intel Celeron p6100 @2.0 GHz
- Graphics: Integrated graphics cards should sufficeAdditional Notes: Gamepad is recommended. but keyboard also works.
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