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This week I focused on optimization and bug fixes. I also have some important news about the future of Reynard and Hyper Fox Studios. A lot of people asked me if Reynard will be released on Nintendo Switch platform and I can finally reply that IT WILL!!! Nintendo approved my developer account for Switch. This gave me another huge motivation boost! Generally It means that Ill be:
Hey there! Its the first week after the release and Im happy to say that this is my second update already! I know its not Friday Im releasing this update one day earlier because Ill probably start working on other things that might take more time (maybe a new boss and optimization? :D). As most of the times I'd like to invite you to read the full blog post about the changes on: http://hyperfoxstudios.com/reynard-difficulty-modes-leagues/ For those in hurry:
Hey there! I couldn't sit still since I knew that some of you are struggling with the difficulty of the game... so I had a productive Sunday :)
I could be chasing version 1.0 for months or even years. But everything has to have a goal or at least a major milestone, and my main goal was to release a game that captures elements of my favorite genres in a good way. I think that my goal was achieved. Reynard has left the early access and I cant wait for your feedback. This is not the end! Its a major milestone. Ill continue to add improvements proposed by the community and my imagination. I can bet that Ill have to squash undiscovered bugs in the future and Im pretty sure that Ill have to start freelancing or find myself another job if I want to keep paying bills Id like to thank Botjan, Nika and all the supporters! We did it! Thank you so much for staying with me on this journey. Its been a hell of a ride but Id do it all over again. I'd like to invite you to read the whole blog post about the release: http://hyperfoxstudios.com/reynard-full-release/ I didn't forget about the dudes in a hurry:
Here's probably the last update before 1.0! Next week we're leaving early access :D As always I'm gonna recommend that you check all the new stuff on our blog post with flashy gifs and images: http://hyperfoxstudios.com/reynard-devlog-bunny-skin-turret-animations/ For those in hurry:
Sadly I was sick this week, but gladly I managed to prepare stuff for 0.9.8 version of Reynard! Only 2 more weeks from 1.0! As always I'm gonna recommend that you check all the new stuff on our blog post with flashy gifs and images: http://hyperfoxstudios.com/reynard-devlog-ally-zombies-ifrits-staff/ For those in hurry:
Hey there! Another Friday another update! We're getting closer to 1.0! :D As always I'd like to invite you to check out our blog post with flashy gifs and images on our website: http://hyperfoxstudios.com/reynard-numbers-trophy/ For those in hurry:
Hey there! I'm updating Reynard a day earlier since I won't be home on Friday! This update brings "damage numbers", "Zoe" and more! But as always! I'd recommend you to check out the full blog post with shiny gifs and images on our website: http://hyperfoxstudios.com/reynard-damage-numbers-zoe-resolution-improvements/ For those in hurry:
Hey dudes! Were already at the 0.9.5 and Im starting to wrap things up. I think that Reynard will get out of early access in the end of February. So approximately 5 more weeks (5 updates)! As usually I've prepared a blog post with shiny gifs and pictures! You can check it out here: http://hyperfoxstudios.com/reynard-devlog-24-scaled-bosses-skeleton-archer/ For those in hurry:
Hey there! It's Friday and it's update time! As said in our Why early access? section on steam... we want to involve our early access supporters in development of the game. Because its not the first time that weve received a proposal for stamina to regenerate itself instantly once you clear the room, we've added this feature. Some of our players also pointed out that they dont see much sense in waiting for their health to regenerate if they have a health regeneration relic. They see it as an exploit. After thinking about it for some time, Ive decided that they're right and that the relic should be removed. So its gone for now :D The whole point of the daily run is to achieve the highest score. Until now if you didnt die you could clear every room and in the end your score would be very similar to your rivals score. Thats why from now on speed and remaining gold is being rewarded. If you complete a run under 40, 30 or 25 minutes youll get 10000 bonus score for each mark. Also at the end of the run remaining gold now gets transformed into score. There are a lot of changes... Like 2 new special weapons and more. I recommend that you check all the changes with shiny gifs on our blog post: http://hyperfoxstudios.com/reynard-devlog-23-rebalancing-new-weapons/ For those in hurry:
Happy New Year! After watching some of my friends, youtubers and streamers play Reynard, Ive noticed that they got crappy items or items that have the same functionality way too many times. It was an eye opening moment. Ive decided to rebalance some of the weapons. Remove the ones that are underperforming and most importantly create more special weapons which are fun to use. I've added "shiny" gifs which show the functionality of new items on our blog! Check them out here: http://hyperfoxstudios.com/reynard-devlog-22-special-weapons/ For those in hurry:
Its holiday season and Ive been busy eating and hanging out with my family. But I didnt forget about my fellow gamers! To express my gratitude to early access supporters Im including the Racoons skin to Reynard. Once Reynard is fully released the skin will become a DLC. Early access supporters will be able to claim it for free! I've added some other new stuff! Read full post with flashy gifs and pics here: http://hyperfoxstudios.com/reynard-devlog-21-racoon-skin-and-more-0-9-2/ For those in hurry:
Hey there! It's Friday and another Reynard's update is ready :) Until now the balance was in favor of Melee bosses. It would be wrong if it remained that way for a longer period. But it would be boring if the new Ranged boss would deal a regular ranged attack damage. Thats the reason Ive created Noc. Unlike other bosses he doesnt have health dependent states! Noc is aggressive from the beginning. His mission is to chase Reynard and hit him with his darkening / ethereal fists. If Reynard gets hit by his fist, his vision becomes limited. Not only that hes shooting dangerous projectiles, hes also summoning cursed weapons! Besides adding Noc I've added all sorts of new stuff! Read full post with flashy gifs and pics here: http://hyperfoxstudios.com/reynard-boss-noc-ally-judy/ For those in hurry:
Ho-ho-ho! Christmas is around the corner and Santa has come to visit Foen! Since its December and Christmas is around the corner I wanted to add some Christmas spirit to Reynards universe. Santa became another boss influenced by the powerful Wizcos magic! But you can bring him back to his senses if you free him from the spell (beat him). Players who can defeat him will be rewarded with Santas costume! Besides Santa I've added all sorts of new stuf! Read full post with shiny gifs and pics here: http://hyperfoxstudios.com/reynard-devlog-19-santa-boss-zombies-and-more-0-9-0/ For those in hurry: - [BOSS] Added a Santa Clause boss battle. Free him and unlock yourself a Santa's costume. You can start the battle by interacting with portal next to the fox hole. You'll be able to fight Santa from 12/12/EveryYear to 1/2/EveryYear. - [ENEMY] Added a Zombie. Immune to poison and necro damage. When it kills it's victim it restores 0.25 hp to self and spawns a new zombie on it's victim's place. - [BALANCING] Doctor Plague now spawns Zombies and Skeletons. His movement speed was increased for 50%. Has some companions from the beginning. - [MINOR] Removed a single pixel mistake on Reynard's Santa costume :) - [BUGFIX] Fixed bugged when golem's dropped golem's fist instead of golem's hand. (one is usable other is an actual weapon of the golem). - [BUGFIX] Wilson's laser beam can now damage allies and companions. - [BUGFIX] Doctor Plague can now damage allies and companions. - [BUGFIX] Fixed the bug when the stairs to secret room are spawned behind the indestructible objects. - [BUGFIX] Companion skeletons wouldn't get transported to other levels. In the upcoming week Ill focus on boss battles, new enemies and new rooms! If youd like to recommend anything, please let me know! Till next time! Happy Santa saving
When getting feedback from players, Ive noticed that very few of them figured out all of the games mechanics. Many players didnt know that there is crafting in the game, that you can charge your attack or that your attacks dont deal knockback once you run out of stamina. Thats why Ive finally created an interactive tutorial, which also adds some value to the story. Tutorial will start once you create a new profile. Besides the tutorial I've added all sorts of new stuf! Read full post with shiny gifs and pics here: http://hyperfoxstudios.com/reynard-devlog-18-tutorial-death-cam-chewie-companion-skins-and-more-0-8-9/ For those in hurry: - [FEATURE] Tutorial section added. Every profile starts with a tutorial scene, which is skipable. Tutorial explains some of the lore so check it out. - [FEATURE] You can now enable death camera. It will record 3 seconds before you died in a gif format. - [FEATURE] You can now change Reynards clothes Santas costume added. - [ALLY] Chewy joined the ranks of allies! - [RECIPE] Golems Plate Golems hand + Poor normal Armor Rune. - [INGREDIENT] Golems Hand Dropped by golems. - [MINOR] Added SFX to forge, chest, bat, rat, item pickup, item drop. - [MINOR] Removed the + sign from weapon damage. - [MINOR] Added a darker belt of water around islands. - [MINOR] Edited the chapter of supporters. - [MINOR] XP slider not annoying anymore. Its faster. Thank you VooGzy! - [BALANCING] Molten Helmets fire resist reduced from 100% to 75%. - [BALANCING] Buffed Ferdinands base attack damage from 1 to 1.5. - [BALANCING] Necro bow now shoots only 1 arrow has increase knockback, damage and crit chance. - [BALANCING] Bubbas potion prices have been increased. - [BUGFIX] Removed Boom Joe from Foen and his immunity to ice. - [BUGFIX] Fixed bugged acid rune. - [BUGFIX] Golden bomb now isnt blown away from windy room. - [BUGFIX] Sometimes you could take items from shrine without paying. - [BUGFIX] Ferdinands SFX sound wouldnt stop repeating in some case even if you kill him. - [SPOILER ALERT!] Prascilla now appears back on the Island once you finish the game. In the upcoming week Ill focus on boss battles, new items and leaderboards and bug fixes! If youd like to recommend anything, please let me know! Till next time! Happy dungeon crawling
This is our first update since releasing Reynard on Steam. We call him Ferdinand. He's the meanest of them... for now. To see all the "shiny" pictures and to read the full blog post, please visit our blog on: http://hyperfoxstudios.com/reynard-devlog-17-ferdinand-improved-armor-runes-bugfixes-and-more-0-8-8/ For those in hurry, here's a TL;DR;
Hey there! It's been exactly one week since we've pressed the release button on Steam. We recieved a valubale feedback from our players and we can't wait to add new stuff and squash those bugs :) I'll try to stream the development of Reynard as often as I will be able to. As we've stated in the "Why Early Access" section - We'd like you to be involved in the development process of Reynard and we'd like to hear your opinion. That's why I'm inviting you to join me on https://www.twitch.tv/hyperfoxstudios Kind regards, Filip
We did it... It's released on Steam and we can't wait to get feedback from more users. We're already planning on adding new stuff to the game and working on stuff proposed by current players. Now go and try to save Prascilla :P Yours, Filip and Botjan
Hey there fellow gamers! It's happening! I'm very excited that Reynard is so close of reaching early access on Steam. In the next couple of weeks we'll focus on marketing, Steam integrations and squishing some bugs. Till then, you can stay notified about Reynard by wishlisting it. If you're interested about our journey how we came here, you can read more about it on our website. kind regards, Filip
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