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Ho-ho-ho! Christmas is around the corner and Santa has come to visit Foen! Since its December and Christmas is around the corner I wanted to add some Christmas spirit to Reynards universe. Santa became another boss influenced by the powerful Wizcos magic! But you can bring him back to his senses if you free him from the spell (beat him). Players who can defeat him will be rewarded with Santas costume! Besides Santa I've added all sorts of new stuf! Read full post with shiny gifs and pics here: http://hyperfoxstudios.com/reynard-devlog-19-santa-boss-zombies-and-more-0-9-0/ For those in hurry: - [BOSS] Added a Santa Clause boss battle. Free him and unlock yourself a Santa's costume. You can start the battle by interacting with portal next to the fox hole. You'll be able to fight Santa from 12/12/EveryYear to 1/2/EveryYear. - [ENEMY] Added a Zombie. Immune to poison and necro damage. When it kills it's victim it restores 0.25 hp to self and spawns a new zombie on it's victim's place. - [BALANCING] Doctor Plague now spawns Zombies and Skeletons. His movement speed was increased for 50%. Has some companions from the beginning. - [MINOR] Removed a single pixel mistake on Reynard's Santa costume :) - [BUGFIX] Fixed bugged when golem's dropped golem's fist instead of golem's hand. (one is usable other is an actual weapon of the golem). - [BUGFIX] Wilson's laser beam can now damage allies and companions. - [BUGFIX] Doctor Plague can now damage allies and companions. - [BUGFIX] Fixed the bug when the stairs to secret room are spawned behind the indestructible objects. - [BUGFIX] Companion skeletons wouldn't get transported to other levels. In the upcoming week Ill focus on boss battles, new enemies and new rooms! If youd like to recommend anything, please let me know! Till next time! Happy Santa saving
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