TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Age of Fear: The Free World 

 

Developer

 Leslaw Sliwko 

 

Publisher

 Age of Fear 

 

Tags

 Indie 

 Strategy 

 

RPG 

 

Free to play 

 

Singleplayer 

Release

 2019-01-18 

 

Steam

 € £ $ / % 

 

News

 97 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 Need more reviews to generate a review score 

Steam store

 https://store.steampowered.com/app/882410 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 20,000 .. 50,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 



LINUX STREAMERS (0)




UPDATE RELEASED!! (v5.8.2)



Hi all!

there hasnt been a feature update for a while and I thought we needed one considering the number of changes in the last weeks so here it goes.



CHANGE LOG:


  • NEW: Cooldown counter displayed on icon - that was added literally yesterday. It should help with planning spell chains.


  • NEW: Adding icons to all selection options in all games - a small touch, but those dialogs look better.

  • [b]NEW: Floating units can pass over allies.

  • [b]NEW:Vampires can change into Vampire Bats and float over enemies! Be aware, the Vampire Bats are much easier to shot down than Vampires.

  • [b]UPDATE: Naming of AI teams uses original names (e.g. Black Knight) if no name bundle is found. The result will not be AI Player xxx anymore.

  • [b]UPDATE: A number of portraits were updated, for example unicorns:



  • [b]UPDATE: Possessed units wont trigger Team Morale penalties and also wont desert.

  • UPDATE: Polymorph spell - weak units are changed into Chicken (just to add variety).

  • UPDATE: AI placement logic updated (it should be less prone to deploying ranged units before melee).

  • BALANCE: AI Team Size and Gold has a minimum baseline (based on game-progress).

  • BALANCE: Heros items are added to army power when computing AI power in random battles.

  • BALANCE: Precision / Shield Breaker is less effective vs. experienced opponents, i.e. Defences limits are increased by 1 per enemys upgrade level.


ONGOING FEATURES:


  • ONGOING: The Undead King Gold is a greatly expanded version of the series' very first entry, a game originally released seven years ago. This project aims to bring Age of Fear series into the Open World theme! The work has entered the Beta-test phase a while ago and we plan a release for early June 2019.
    https://store.steampowered.com/app/832770/Age_of_Fear_The_Undead_King_GOLD/

  • ONGOING: The Free World Workshop Manager - following the success of the Age of Fear: The Free World (25,000 downloads!), we plan to backport the Workshop Manager into this product as well. It requires some preparatory work and we plan it for mid-2019.

  • ONGOING: The Free World Extension - we are currently editing campaign for the remaining faction: Forest Folk. The extension release will be synchronised with the Workshop Manager.

  • ONGOING: The Global Events Extension - we have 40+ additional Global Events scheduled and being worked on. Those events will introduce side-quests.

  • ONGOING: Faction Bases which can be upgraded as you explore the Age of Fear world. Investing in base upgrades will unlock additional recruitable units, skills and locations to explore! This feature will be released first in The Undead King Gold and then we will add it to other games in the series.

  • ONGOING: Invisibility mechanics are already coded in, but require more testing to make AI aware of this feature. Invisibility will add an element of surprise to battles and mess up your tactics! Prepare for the unexpected!

  • ONGOING: Unit Voices are currently being re-recorded. There are 80+ voice-bundles and we have about 30% ready. ETA for this update is mid-2019 and hopefully this improvement will be well received!

  • ONGOING: Localization is coming too! We have started with French (thanks to targus929!), but once this update is stable we will look into other languages.

  • ONGOING: Desert Battles - we have already drawn a number of new terrains and themed objects like Giant Scorpion, Djinn, Cactuses, etc. Those will be added to existing environments.

  • ONGOING: The Age of Fear 4 - the main story is already written and we are working on scripts and game flows. The release is planned for 2020 and we will surely push out more news before that.



PLEASE REVIEW OUR GAMES!

Links
Twitter
Facebook
Website


Take care,
Les & AOF Team


[ 2019-05-12 19:57:09 CET ] [ Original post ]