Name | Age of Fear: The Free World | ||
Developer | Leslaw Sliwko | ||
Publisher | Age of Fear | ||
Tags | |||
Release | 2019-01-18 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | Need more reviews to generate a review score | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  20,000 .. 50,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 |
Hi all, after a long wait, we've finally added a completely new faction with complex stealth mechanics! Please enjoy our latest release. |
Hi all, it is with immense pleasure that we announce the completion of the Ratmen faction, which will be introduced to the Age of Fear series on April 12th! |
Hi everyone, with this post, I want to wish you all a Merry Christmas and a Happy New Year! |
Over the last few months, we have finalized the story and battles for the Ratmen campaign. There is still a lot of polishing to be done; however, the campaign is now playable from start to end. We have also introduced new mechanics, such as end-of-turn auto-invisibility for Ratmen, added a brand-new hero (Zarah, the dancer), and fine-tuned the AI to better utilize stealth. |
Hi all, after a bit of waiting we have pushed another update to the Ratmen campaign. Right now, around one-third of content is playable and includes a few interesting additions like stealth missions (where your units need to remain undetected), sewers maze and Sorodon's bazaar (with obligatory drunken dwarves fight!). |
YOU ASKED AND WE LISTENED! After a long wait we finally released the stand-alone version of our series! This package includes not only all games in the series, but it will also be updated with any and all future releases and DLCs. |
Hi all, |
Hi all, over the last few days we have released a number of patches focused on further ui enhancements (e.g. gesture scrolling of listings) and also substantialchanges in crafting.
As always - all feedback is welcome. I have a special request to all Steam Deck owners - please send me your feedback, especially about new ui features! Take care, Les |
Hi all, over the last few weeks we were working on customisations required to play the series on Steam Deck.
There are a few more improvements to be made, including the Steam Deck-customized hints, touch-pad tutorial and also guide how to bind keys in the most effective manner. As always, any feedback is welcome. Take care, Les & AOF Team |
Happy New Year to you all! That was quite a year, both personally and also in series development. We have made many fixes and patches, and also added a few great additions like pushing mechanics, illusions, AI heroes, taunts, light sources, just to name a few. Our to-do list is still quite long and we still have many awesome featuresto implement. |
Hi everyone! Recently we have been focused on improving stealthmechanics and also adding better support for items in our series. |
Hi all, today we released yet another patch with a few new features and several bug fixes. Meanwhile we continue to work on the next game in the series (we aim to releasein 2023). Please keep watching our page for the new trailer (soon!).
Take care ,Les & AOF Team |
Hi all, recently we have been working on making our games launch on Steam Deck and we have first results:
As usual - any feedback is welcome! Take care, Les & AOF Team |
Hi all, this patch is full of bug fixes and tunings. We are slowly refactoring our code for the new Java 17 and the overall performance should be better.
As usual, all feedback is welcome! Take care, Les & AOF Team |
Hi all, I hope youare well in the current heatwave. Don't forget to drink a lot of water!
As usual, any feedback and bug reports are very welcome! Take care, Les & AOF Team |
Hello all, I hope you are having a good time. Recently we have been frequently patching all games in the series and it's a good moment to list all changes. Those are substantial chances, therefore please keep reading.
As always, any feedback is welcome! If there are bugs or issues (especially after Java update), please post them on forums in the bugs-section. Take care, Les |
Hi all! Over the last few weeks we have deployed a few new features and otherpatches, and it's time now to produce a meaningful change log (I am sorryfor not being up-to-date with those!).
We are also working on several other features, mostly related to Ratmen faction and stealth mechanics; however, those will be available in our new game in the series first. As usual - please let us know if you spot any bugs. Also, any feedback is welcome! Take care, Les |
Hi all, we have just patched our games again, this time with a number of additional units, improved skills and enhancedtraits system. We continue to work on new faction (Ratmen) and also on its unique Stealth mechanics.
Then we also upgraded some existing boys with new skills:
Also, thanks to conversation withStagz we refactored the traits system a bit to make it more playable, i.e. traits can be removed with Mutagen potion and the game also clearly displays the number of traits a unit can learn. Everyone is invited to our discussions: https://steamcommunity.com/app/431700/discussions/0/3186865924601088525/ Take care, Les & AOF Team |
I think everyone knows what's going on in Ukraine at the moment. Ukraine was attacked by its neighbouring country with an overwhelming military power. Yet, Ukrainian citizens refused to surrender and took weapons, and are bravely fighting against the invading army. |
Hi all, the last couple of weeks were busy as we were finalisingthe Ambush feature for the Age of Fear series. This is the part of wider Stealth mechanics and will be ready for the next game in the series. |
Hi all! I hope you enjoy ongoing Lunar Sales and find many interesting games. Meanwhile, we are working hard on adding a few specific mechanics related to Stealth. |
Hello all, |
Hi all, over the last few weeks we were working mostly on the new game in our series, but we also added a few new spells, patched bugs and tuned the game a bit:
Also, with the X-Mas coming, I would like to wish you all the best! Hopefully you will visit us for the New Year wishes too. Take care, Les & AOF Team |
Hi all, we finally found the courage to sort out Team Size. It was a common complaint that the size of the army in battles is not consistent and not communicated clearly. You were 100% right - it was just a lot of changes and it took us a while.
Take care, Les & AOF Team |
HI all, I thoughtI would share an interesting feature we came up with (and finished implementing this week) - burrowing. This mechanic is part of a wider rehaul of invisibility and stealth we are currentlyworking for. It allows for units to hide on the path of enemies, wait till they pass and backstab them from behind. Only for Ratmen ^^ |
Hi all, over the last few weeks we have been workingon a few unique mechanics for the Ratmen faction. However, we also re-factored a few of existing systems which apply to all existing factions:
Take care, Les & AOF Team |
Hi all, just a heads up, the Game Development World Championship 2021 started this week and our recent game in the series was selected for the Fan Favourite's Game category!! |
Hi all, in this patch we have tuned crafting, fixed a number of bugs and added a few more spells. Detailed change log follows:
We have started to work on the next faction - Ratmen. We already have a good idea about the campaign design and right now we are working on storyline details. Also, I would like to invite you to our social media channels: https://www.instagram.com/ageoffeargame/ https://twitter.com/ageoffeargame Take care, Les & AOF Team |
Hi all! We hope you enjoy the Steam Summer Sale! I was able to find a few indie gems for myself :) |
Hi all, I am proud to announce we finally backported craftingto all our previous games. It took longer thanexpected, but we are finally there!!
As you can read above the system is complex, but also very versatile. As usual - any feedback is welcome. Take care, Les & AOF Team |
Hi all in the comingSummer Sales!
Meanwhile, enjoythe SummerSales! Take care, Les & AOF Team |
Hi all, over the last few days we have been thinking howelsecan we build on recently released Invisibility mechanics. Aside from AI fixes, we have run an interesting experiment- how about hiddensnipers laying down the fire on unexpected enemy troops? |
Hi all, with this announcement I would like to show you a very well done Let's Play for the Age of Fear series! Please enjoy the work of Game God Fluid! (and subscribe to his channel): |
Hi all, after the recent very successful release we have immediately started working on yet another faction for the series: |
Hi all, in the heist of the recent release we have also added a few new features whichsomewhat went unnoticed. With this post I would like to bring attention to those life-easing functionalities:
We already patched the most recent games in our series and are working on backporting those changes to othergames. As usual, all feedback is welcome! Take care, Les & AOF Team |
Hi all, we have received a few bug-reports from users where the game incorrectly detects 32-bits OS architecture (instead of 64-bits) and the launched executable is under-performing. |
Hi all, we are very happy to release moreadditions to our series!
Enjoy and please forgive any bugs :P We will be monitoring forums and patch them as they come. Take care, Les & AOF Team |
Hi all, we have been quiet for a while, however you can be sure we were working hard on the series!
As always, all feedback is welcome! Take care and have a good time, Les & AOF Team |
Hi all, |
Hi all, we are very excited to be finally able to schedule the release of the next game in the series! We plan to release it on 30th April.
We are really happy to be able to update the series with so many enhancements! Take care, Les & AOF Team |
We have made a good progress with crafting (as you can see below). All items have been grouped into themes, e.g. Chaos, Alchemy, Knight, etc. Crafting one item from one group has a chance to let you learn anotheritem from its theme group. |
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Hi everyone!
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Hi all, in a few hours we are starting the next all-in (all games and DLCs) sales. Feel free to check our games! |
Hello everyone, there wasn't an update for some time and I would like to bring you up to speed in what we are working on. Aside from a number of bug fixes, we are mainly workingon our new game in the Age of Fear series.
Also, please remember of our Stay-At-Home bundle offer (it will last till the end of COVID-19): https://store.steampowered.com/bundle/13885/ Take care, AOF Team |
Hi everyone, with the Covid-19 pandemic almost over (I hope!) I thought we would like to share our progress in the next game in the Age of Fear series. |
Hello everyone, I hope that most of you will remain safe at home in these troubled times. We have accelerated the development of our next game in this series and I would like to provide some details. |
Hello everyone, as the whole world is fighting the recent pandemic of coronavirus, many of you stay at home. To help you, we have prepared a highly discounted the Age of Fear series bundle that will last until the end of the pandemic. Enjoy! |
Hi everyone,
PLEASE REVIEW OUR GAMES! Links Website Thanks to everyone who supported us with constructive feedback and ideas! Take care, Les & AOF Team |
Welcome into 2020 everyone! First of all, we wish you all a Happy New Year and fulfilment of all your dreams!! While (1), (2) and (3) are mostly developed (however, feel free to add there as well!), we need some help with (4), i.e. specifying which resource items are used to create items and to do it in sensible way. There are 236 items that need some work and we could use some help for that. Please let me know of you are interested and we can organise this task. The Excel file with all the items can be downloaded from: http://www.age-of-fear.net/downloads/items.xlsx (please use sorting / filtering in the first row) Thank you for being such an awesome Community! Thanks to everyone who supported us with constructive feedback and ideas! PLEASE REVIEW OUR GAMES! Links Website Take care, Les & AOF Team |
Hi everyone, I would like to update you about the progress we are making in Age of Fear 4: The Iron Killer. I'm sure some of you have already scanned the game files and discovered parts of the story. For those who did not, Angela (known from the Blood and Moon expansion) will appear in the next game in this series as the adult and ass-kicking Vampire Hunter hero. She will join forces with Sea People (new faction) and, as usual, save the kingdom from demise. Of course, the Age of Fear series' stories are never that simple and expect a couple of twists.
Thank you for being such an awesome Community! Thanks to everyone who supported us with constructive feedback and ideas! PLEASE REVIEW OUR GAMES! Links Website Take care, Les & AOF Team |
Hi everyone, we've added some new features over the past few days, and also fixed many bugs. The most important news are that we are working on crafting and already have a few first results.
ONGOING FEATURES:
PLEASE REVIEW OUR GAMES! Links Website Thanks to everyone who supported us with constructive feedback and ideas! Take care, Les & AOF Team |
Hello everyone, we've received several emails asking about the crafting feature. I am positively surprised at how warmly people welcomed our last note that we are working on crafting. That is why I would like to share our current designs.
We grouped items into themes, for example Poison Axe, Earrings of Viper, Acid Sword and Toxicity Armour belong to the same group. When a player sees an item and his hero has the appropriate skills (e.g. Blacksmith to create weapons and armour), the player can create the item (from resources). However, once player owns a specific item, he can create any item from this thematic group. We are planning about 40-50 different resources to be found after the battles. The type of resources depends on the type of environment, as well as the enemies that the player defeated. We are currently working on it. Please note that this is still a very early stage and the mechanics may change. As always, any ideas are warmly welcome and thank you all for being such awesome Community! PLEASE REVIEW OUR GAMES! Links Website Thanks to everyone who supported us with constructive feedback and ideas! Take care, Les & AOF Team |
Hi all,
ONGOING FEATURES:
PLEASE REVIEW OUR GAMES! Links Website Thanks to everyone who supported us with constructive feedback and ideas! Take care, Les & AOF Team |
Hi everyone,
ONGOING FEATURES:
PLEASE REVIEW OUR GAMES! Thanks to everyone who supported us with constructive feedback and ideas! Take care, Les & AOF Team |
Hi everyone, |
Hi everyone. Since our recent modders' posts, the Dante and Yarrrr have introduced many significant patches, added new content, new units, new locations, and so on. This work definitely deserves more promotion than Steam provides for workshop items; that's why I will make another post and stick it on the main games' page so that players can easily see it. |
Hi everyone, |
Hi everyone,
ONGOING FEATURES:
PLEASE REVIEW OUR GAMES! Links Website Thanks to everyone who supported us with constructive feedback and ideas! Take care, Les & AOF Team |
Hi again,
I can only say - Dang! That's a good piece of work. Creating and balancing a faction takes months. Plus Yarrrr created a original way of advancing heroes where you can select the next class. This is something we will definitely use! PLEASE REVIEW OUR GAMES! Links Website Thanks to everyone who supported us with constructive feedback and ideas! Take care, Les & AOF Team |
https://steamcommunity.com/sharedfiles/filedetails/?id=1813669908 |
Hi all, in the past few weeks we released a number of patches, fixes and other enhancements. However, while we are quite good at fixing, we are also quite bad at posting what exactly is being altered.
ONGOING FEATURES:
PLEASE REVIEW OUR GAMES! Links Website Thanks to everyone who supported us with constructive feedback and ideas! Take care, Les & AOF Team |
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For people who have not previously modified Age of Fear, there is a practical guide in Workshop Manager (click the white Guide button to open the pdf file). Please also unpack the file aof-data.zip (from the game folder) and check the existing units as samples. To create a new unit, you need several files:
Voices and background files are optional and you can use existing ones (see, for example, the xml specification). I hope we have not forgotten anything. There are some questions, please ask below. Take care, Les & AOF Team PLEASE REVIEW OUR GAMES! Links Website |
https://store.steampowered.com/app/1087340/Age_of_Fear_Pirates_Expansion/ |
Hi everyone, |
https://store.steampowered.com/app/832770/Age_of_Fear_The_Undead_King_GOLD/ |
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Hi all! Yesterday I was looking out for some good screenshots for our coming game: |
ONGOING FEATURES:
PLEASE REVIEW OUR GAMES! Links Website Take care, Les & AOF Team |
Hi all, |
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Please post your victories here: https://steamcommunity.com/app/882410/discussions/0/1768134097437896797/ PLEASE REVIEW OUR GAMES! Links Website Take care, Les & AOF Team |
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ONGOING FEATURES:
PLEASE REVIEW OUR GAMES! Links Website Take care, Les & AOF Team |
We are also working on a number of other features such as Desertion, localisations, better balance for Greenskins, and bringing Workshop Manager to the Age of Fear: The Free World. Please also bookmark in your calendars the release of Age of Fear: The Undead King Gold (June/July 2019): https://store.steampowered.com/app/832770/Age_of_Fear_The_Undead_King_GOLD/ PLEASE REVIEW OUR GAMES! Links Website |
The current plan is to keep localizations modular as mods that can be installed from the Steam Workshop. We still need to figure out how to replace fonts for non-latin characters as well as few minor issues that came out during testing. PLEASE REVIEW OUR GAMES! Links Website Take care, Les & AOF Team |
There is also a long list of ongoing features which we are working on and are planned to be released later:
PLEASE REVIEW OUR GAMES! Links Website Take care, Les & AOF Team |
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Also, we have a first player who spent more than hundred hours in Age of Fear: The Free World - Lachanche! Congratulations! We have received lots of valuable feedback and suggestions - thank you all for your input! It's great to have such active and grateful Community! Links Website PLEASE REVIEW OUR GAMES! Take care, Les & AOF Team |
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You guys simply rock. Without such amazing Community, the Age of Fear series wouldn't be the same! Links Website PLEASE REVIEW OUR GAMES! Take care, Les & AOF Team |
(the frequency of heroes is from the achievements' data) I will be honest - we were not expecting SUCH POSITIVE reception of the Age of Fear series! Players seem to like out creation a lot and this also puts us in spotlight. We will do our best not to break this trust and listen to Community closely. There are a few highlighted imperfections that needs to be polished - we are re-coding them at the moment and expect few patches in the coming weeks. Links Website PLEASE REVIEW OUR GAMES! Take care, Les & AOF Team |
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https://store.steampowered.com/app/882410/
I would also like to say 'A Big Thank You' to a number of people (in alphabetical order):
You guys simply rock. Without such amazing Community, the Age of Fear series wouldn't be the same! Links Website PLEASE REVIEW OUR GAMES! Take care, Les & AOF Team |
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Links Website PLEASE REVIEW OUR GAMES! Take care, Les & AOF Team |
https://www.youtube.com/watch?v=6Rjdz1PyexI&list=PL2BY_cdcdLbCBc_5U4vX0w8LSJwZtnlF4&index=4 |
CRAZY PATCHING AND ... LOCALIZATIONS!! |
https://www.youtube.com/watch?v=oysxRg4EH6s&index=2&list=PL2BY_cdcdLbCBc_5U4vX0w8LSJwZtnlF4 |
Hi all,
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Hi all, |
Hi all, |
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Please note that we will be increasing prices in early 2019. The economy of Steam became very hard and we need revenue to keep us afloat. Links Website Best of all, Les & AOF Team |