New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Age of Fear: The Free World | |
Developer | Leslaw Sliwko | |
Publisher | Age of Fear | | |
Tags | Indie Strategy RPG Free to play Singleplayer | | |
Release | 2019-01-18 | |
Steam | € £ $ / % |
News | 97 |
Controls | Keyboard Mouse |
Players online |  n/a  |
Steam Rating | Need more reviews to generate a review score |
Steam store |  https://store.steampowered.com/app/882410  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  20,000 .. 50,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
LINUX STREAMERS (0)
PUSHING UNITS AND AI HEROES!! |
Hi all! Over the last few weeks we have deployed a few new features and otherpatches, and it's time now to produce a meaningful change log (I am sorryfor not being up-to-date with those!).
- Pushing units around it the major mechanics we introduced about two weeks ago. Many explosive spells will now move units a bit, justenough to make space for your units to squeeze between and reach those vulnerable shooters and mages. Several units also receivedPushing attacks due to their size, e.g. Ogres, Troll Throwers, etc. A fewexisting skills likeShieldBash or Power Attack are also moving enemy units upon hit.
- Knights have now a more effective Greater Charge upgrade where their charges cause more damage (and obviously push enemy units out of the way!). The Charge ability can be disabled for one turn, for example when you want to engage a spellcaster in melee (and block him from using spells).
- We have introduced enemy heroes as mini-bosses in campaigns and random battles. So far a few enemy units were considered special thorough campaigns, but those were just like ordinary units with names (and more chatty!). We have upgraded those to hero status (which gives them a few extra Hit Points and several resistances) to give that extra challenge to players.
- A dozen new resourceitems were added, e.g. Fire Opal, Black Gold, Moonstone, etc.
We are also working on several other features, mostly related to Ratmen faction and stealth mechanics; however, those will be available in our new game in the series first.
As usual - please let us know if you spot any bugs. Also, any feedback is welcome!
Take care, Les
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[ 2022-04-24 18:06:41 CET ] [ Original post ] |