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This version contains a lot of changes. In order to offer a pleasant experience even for more casual players. For example, the character can now hang from the edges instead of falling (when possible). Also, if he gets hit by a projectile, he loses his coins instead of dying instantly. For those who prefer a bigger challenge, the "hardcore" difficulty mode disables these changes. We wish you a lot of fun :) Complete changelog: Features / changes: - You can now grab ledges instead of falling for the first 2 difficulty modes. - No more insta-death if you have coins, for the first 2 difficulty modes too. - Scoreboard calculation have changed. - Scoreboard resetted for campaign dungeons. - Checkpoints now store keys and coins. - Crystal skull resets death count. - Updated run animations. - Increased range for slide-jumps. - Vertical jumping is now more forgiving. Bugs: - Poisonous gas was not working as expected. - Prevent corrupted dungeons from freezing the game. - Hit respawn button while dying was not reloading the dungeon correctly. - Online dungeon sharing issues. - Hug statue collision issues. - Added pain animation for Jack. - Torch removed while placing items in the editor. - Main menu gamepad navigation fixes. - Merfolks were bugged. - Some mobs now use raycasting to detect player presence. - Various issues in continue screen.
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