





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hi, we just updated the game with the last version for both the full and the demo version, enjoy! This new version fix some issues regarding online dungeon creations sharing and scoreboards.
Based on your feedback, we have been working hard to make the game even better. After several weeks of optimizing the game, it can now run on any type of machine while maintaining a solid 60 FPS! We have also made several major fixes so have fun!
In this version a contains small fixes and interesting stuff: - Mouse cursor hides when you connect a gamepad - Fixed scoreboard glitches - Fixed some z-order rendering issues - The introduction to the core gameplay mechanisms have been reworked
Features / changes: - Dying by fall animation is playing faster. - Continue button is disabled if you have not completed a level yet. - The game can now work without Internet connection. - A new game launcher. - Several dungeons were tweaked. - F9 key to toggle UI. - Tweaked audio volume for few sound effects. - Refactored the introduction video to make it shorter. Bugs: - Pressing ESCAPE key in "Pick Difficulty" screen freeze the game. - Fixed obvious grammar errors. - Jumping over a boulder would not insta-kill you anymore if you have coins. - Login without username and password should not be possible. - Z-index issue with chat balloon and menu. - Weird collision issues with hugstatue and a wall. - Pause all mobs when you press ESCAPE, show menu. - The walking sound in the introduction was not synchronized. - Slow slide was possible with a good gamepad. - Editor: Hide + button if a creature is already present on a tile. - Editor: Preventing putting items in a wall. - Fireball explosion animation was broken. - Issues with the crystal skull. - Missing hug statue fall sound. - Missing Culsu crying sound. - Prevent Culsu from being hit while teleporting. - Placing a pot over a start tile should be possible. - Sometimes the zombies respawn at improper places.
This version contains a lot of changes. In order to offer a pleasant experience even for more casual players. For example, the character can now hang from the edges instead of falling (when possible). Also, if he gets hit by a projectile, he loses his coins instead of dying instantly. For those who prefer a bigger challenge, the "hardcore" difficulty mode disables these changes. We wish you a lot of fun :) Complete changelog: Features / changes: - You can now grab ledges instead of falling for the first 2 difficulty modes. - No more insta-death if you have coins, for the first 2 difficulty modes too. - Scoreboard calculation have changed. - Scoreboard resetted for campaign dungeons. - Checkpoints now store keys and coins. - Crystal skull resets death count. - Updated run animations. - Increased range for slide-jumps. - Vertical jumping is now more forgiving. Bugs: - Poisonous gas was not working as expected. - Prevent corrupted dungeons from freezing the game. - Hit respawn button while dying was not reloading the dungeon correctly. - Online dungeon sharing issues. - Hug statue collision issues. - Added pain animation for Jack. - Torch removed while placing items in the editor. - Main menu gamepad navigation fixes. - Merfolks were bugged. - Some mobs now use raycasting to detect player presence. - Various issues in continue screen.
- Fixed issues with online sharing of dungeons - Fixed issues with the dungeon editor - Added 5 custom levels
This patch contains important fixes for the game, here is a list of all the changes: - Zombies with "Already spawn" flags don't have their collider enabled. - Falling enemies won't trigger death tile triggers. - Sliding don't trigger talking / dialogs. - Meanotaurs had some issues with player detection. - Scoreboard support for XBox One users. - Campaign progress screen had some issues. - We included 5 custom levels. - Some portraits where not properly set in dialogues. - Blowing up an emitter makes all the emitters stop triggering. - Removed the crate from the first room in first level to prevent blocking access to the door. - Can't slide over holes anymore. - Jump + crounch prevented some triggers to happen. - Online scoreboards were fixed. - New run animation to show when you are moving faster. - New stuck in web animation to show why you can't jump while stuck in web.
Hello! My name is Stefan and I made the artwork and worked on design and some levels in Infinitrap: Rehamstered. I'll attempt to beat the game during the livestream, wish me luck!
Hi everyone, after 5 long years of torturous game development, we was in early access for a little bit longer than planned but the game is now complete! The game will be on sale with a 30% discount, this is the perfect time to grab a copy. Enjoy your multiple deaths!
This version contains ten dungeons. The last one end with a boss fight. We also fixed tons of bugs in this release (the last release was 7 months ago). What coming next: We are balancing dungeons and we will release updates in the coming days. We have 22 dungeons already done out of 30. Please feel free to comment about the difficulty of the game. We want to balance the dungeons to make it an awesome experience.
We just added new features to the game:
I would like to thank all those who participated in our October competition! We recorded over 200 runs. Thanks to you, we were able to solve several small problems with the game. Congratulations again to the five winners who will receive a free key.
For the curious ones, here is a 25 seconds run :)
[previewyoutube=YxkFLEykK7I;full][/previewyoutube]
This is a free version of the game containing one dungeon. It is not for the weak, the five top players who complete the dungeon with the highest score will win a key to the final game (including the early access version)
You have until the end of October to slide to the top of the scoreboard.
Have fun!
Grab your free copy here: https://gamejolt.com/games/rehamstered/370565
We just released a new version that fix some nasty issues and introduce new features, here is a complete changelog:
After a long period of development, we are proud to present Infinitrap:Rehamstered. Now available in Early Access. If you have any problems with gambling, please contact us. Thank you everyone
Hi everyone! We got great feedback for our Halloween Demo. We worked hard to release a new revision during the weekend. Here a list of some things we changed: - We removed the camera lead effect - We reworked the jump mechanism. - We fixed collision issues with platforms. - 33% of the introduction movie was cut. - We addes signposts to give some hints. - The levels were modified to make them easier to figure out. - Scoreboards were added, but you need to create a free account first. Have fun :) Don't forget to follow our game and/or wishlist us! New release available on gamejolt and itch.io: https://gamejolt.com/games/rehamstered/370565 https://cobolfoo.itch.io/infinitrap-rehamstered
Hi everyone,
You want to see the game in action? We made a 5 levels DEMO just for you :)
The demo can be downloaded at:
https://cobolfoo.itch.io/infinitrap-rehamstered
Have fun dying!
[ 5971 ]
[ 1959 ]
[ 1817 ]