▶
Prologue release update: Blood and Tears!
[ 2019-10-10 17:03:19 CET ] [ Original post ]
Features:
- Blood and Tears can be earned by killing heroes or making them flee!
- New tasks: Seminar, Sanctuary and Gym to spend your Blood and Tears!
- Master talent tree is now available! Play the game to level your master up and spend your points in the tree!
- New class of hero: The Nomad! Prepare yourself to see him give Morale back to allies!
- New trap: The Furnace! Here comes the season of BBQs!
- New dungeon environment: The Frozen Caves!
- New dungeon difficulty: You can now sometimes choose between Normal and Hard dungeons for better rewards (at your own risk)!
- Russian, Spanish, Polish and Chinese languages are now available! (some texts can still be in English though since we have been added many things during the translation process)
- Steam leaderboard to compare your score with other players!
- Players can now share their score on Twitter and Facebook!
- 5 new Steam achievements!
- Base monsters pool is now composed of 7 fixed monsters plus 1 random one.
- Base monsters and traps pool has been slightly changed.
- Rare monsters cannot be found anymore in the shop, events and non Elite dungeons rewards.
- Rare monsters and Champions have now a golden tooltip border.
- You can now skip the tutorial in the settings panel.
- You can now also give up in the Schedule scene.
- Added a magic shield visual FX when the heros passive that ignores the first attack taken triggers.
- Added a visual FX when the Druidess Champions passive that removes Penalties stacks triggers.
- Sounds added to the Druidess and Hoplite Champions.
- Masters are now immune to Stuns.
- Added a fight notification when a fighter is immune to an effect or dodges an effect.
- Strike event will now only choose 2 employees randomly instead of 3 when players have more than 10 monsters in their active team.
- Damage amplification and reduction formula has been improved to avoid weird results to happen.
- New dungeons tooltip in the Schedule scene.
- Refresh price in the Shop has been reduced.
- Training and upgrading costs has been increased at the Trainer and Engineer.
- Vampire collectors prices, gold reward and life lost have been tweaked.
- The employees and traps panel can now be opened during tasks to check things around (nothing can be moved or swapped though).
- Added colors in effects tooltip description.
- Added effects description in Artefacts tooltips.
- Infernal Guardian visual has been updated.
- Yetigo visual has been updated.
- Terrified icon has been updated.
- Employees that were not in the active team before becoming locked are no longer put back in the active team when being available again if the active team is not full.
- Save slots are now beautiful and ergonomic.
- Save slots can now be named before being created.
- Players can now navigate between save slots, master selection and talent tree panel before starting a run.
- Players will now get experience on their master after ending or losing a run. Leveling up grants 1 talent point.
- Moral dealt by Demoralised is now scaling with the number of stacks. Base moral damage has been reduced accordingly.
- Heros passive reducing the number of stacks of Penalties applied is now limited to a minimum of 1 stack applied (no longer immune to Stun (1)).
- Boarmans Stunner attack has been changed to 50% to apply Stun (1) instead of 100%. Damage dealt by the attack has been increased accordingly.
- LOTS of balancing on master, monsters, traps, heroes and tasks (attributes, attacks, price, passives, etc.).
- Enraged effect now also increases Moral damage dealt.
- New environment rooms for dungeons.
- Credits have been added in the Main Menu.
- New musics in the game.
- Fixed tooltips of traps or spells not showing effects applied correctly.
- Fixed Multiaction effect tooltip description.
- Fixed Armor and Resistances being able to go above 100%.
- Fixed an issue preventing players to ignore an Artefact reward if they had already 5 artefacts at the end of a dungeon.
- Fixed the back button on the saves panel.
- Fixed animations on Slaveholders attacks that were inverted.
- Fixed elements in the background that could still be hovered while in the tutorial or in the reward panel.
- Fixed several issues with screen resolutions other than 16/9.
- Fixed an issue preventing rare monsters to be added to the team or garrison when choosing them in rewards window.
- Fixed an issue preventing the end of run window to show up and to make players gain experience correctly after completing a run.
- Fixed an issue preventing the talent tree to show up before launching a run.
- Fixed an issue where texts were passing behind monsters or traps in the rewards window.
- Fixed an issue where colors of prices in seminar, sanctuary and gym tasks were not displaying correctly when not having enough resources to buy something.
- Fixed Steam achievements not registering and leaderboard.
- Fixed an issue with Russian and Chinese characters not showing correctly.
- Fixed minor texts issues.
[ 2019-10-10 17:03:19 CET ] [ Original post ]
Legend of Keepers: Career of a Dungeon Master
Goblinz Studio
Developer
Goblinz Studio
Publisher
2020-03-19
Release
Game News Posts:
81
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(3761 reviews)
Public Linux Depots:
- Dépôt : Legend of Keepers Linux [1.01 G]
In this original mix of a Dungeon Defender and a Roguelite designed by Goblinz Studio (author of Dungeon Rushers), you will manage your career as a Dungeon Master!
Features
- Join the Dungeons Company and try to climb the ladder
- Try to stop heroes and protect the treasures of the company
- Hire monsters, manage your employees and your stock of traps
- Deal with employees strikes and other fun events
RogueDefender
Each run will be different but players will keep some bonuses for their master between runs. Our game is a mix between a Roguelite and a Dungeon Defender. How did we achieve that? We've run many tests to find the perfect mix between a management and a dungeon phase!
Dungeon Phase
First, you will have to plan your defense against a group of adventurers. Check their stats and resistances, then place the best traps and monsters to defeat them! When you think your dungeon is ready, let the crawl begin!
You will then be able to watch those heroes die! It's a reversed dungeon crawler, heroes will move through your dungeon and will trigger the traps you've placed. When a group of adventurers meets a group of monsters you've positioned in your dungeon, a turn-based fight will happen!
Masters Classes
Put yourself in the shoes of a Dungeon Master! You will be able to choose between our 3 original classes!
Games/Series that inspired us:
HeroQuest (Board Game), Naheulbeuk (French audio serie), Kaamelott (best french serie), Monthy python (english serie)Videos games: Darkest Dungeon, Final Fantasy, Divinity, South Park games, Pit People, Chroma Squad and so much more
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: 1.3 GHz CPUMemory: 2 GB RAMStorage: 1 GB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: Ubuntu 12.04+ Desktop only
- Processor: Dual-core 2Ghz CPUMemory: 2 GB RAMStorage: 1 GB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
GAMEBILLET
[ 6132 ]
GAMERSGATE
[ 2625 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB