
Hi everyone,
Version 0.8.0 of Legend Of Keepers is now live!
What's in it?
Modding: create your own monster (Steam only)
New mini-Boss room
New spell room
New hero, champion and monster
https://store.steampowered.com/app/978520/Legend_of_Keepers_Career_of_a_Dungeon_Master/
Cruel master, the time has come to introduce you to the new recruits. Choose well, a right-hand monster is crucial to your mission!
Meet the Father of the Damned:
Despite its slender appearance and fresh complexion, Masoch is part of the walls. After being dragged by adventurers in an attack several centuries ago, he was captured and then abandoned in a dungeon, sometimes serving as a distraction for employees from one decade to the next. Eventually, the resurrection spell doesn't really work on him anymore. Curious, the liche-docteures then conducted experiments, making Masoch the helpful intern we know.
Meet the Colossal Hydra:
When the Cyclops director adopted Chalcodon thanks to Dangerous Animal Sanctuary (a non-profit association in which she invests her free time), it already had its four heads, mark of a tortured past (it had been beheaded three times). Hungry, it immediately proved its usefulness by shredding a troop of lancers on the way home. A personal pet of the director, she regularly looks for dragonhydrasitters among her co-workers. Take care of it, it's a bit like her child.
Meet the Mermaid Matriarch:
Sannakji has a rather original resume. She used to work as a cook in different dungeons, where she was able to put her degree in human meat to good use. From there, she won several human hunting competitions. After a work accident, her own tentacle boiled in brain soup, she now aspires to a more peaceful job, where she can benefit from a foolproof health insurance.
Design your own monster thanks to modding!
Send us your creation and win your
"Employee of the Year" portrait (best gameplay, coherence with the game universe, graphics, originality, quality of the animations).
Major Update: 0.8.0 patch notes
Features:
- Modding is now available! Use the in game tool to make your own monsters! (Steam only)
- Masters Promotions have been reworked! Enchantress has now access to new spells for the 2nd spell room and Slaveholder can now choose between 3 interns minibosses replacing the 3rd monster room!
- New hero class: the Monk!
- New champion: the Dwarf! Thorgrim is joining the fight ;)
- New rare monster: the Ancestral Elemental! Available only for the Enchantress.
- New speed button in dungeon! Choose between 3 different game speed!
Improvements:
- The main menu background is now super badass!
- Added an animation at the end of a run or after a game over to display experience gained by the master.
- Ritual task added during year 2 for the Enchantress to learn new spells or amplify spells of the 2nd spell room.
- Interview task added during year 2 for the Slaveholder to improve the intern miniboss.
- Improved Slaveholders Burning Whip spell animation to allow it to be visually played on mid or back heroes.
Balancing:
- Masters now have access to 1 talent point at level 1, for a total of 20 at max level.
- Stunned is now considered as a Status and is no longer taken in count for gameplay mechanics implying Penalties.
- Satyres stats have been completely rebalanced. Base price has been reduced from 200 to 150.
- Vampires base Power has been reduced from 60 to 50. Power gained at level 3 has been increased from 10 to 20 accordingly.
- Gnoll will now start with her first attack and her passive. She will now gain her second attack at level 2 instead of her passive.
- Treants in the starting monsters from Enchantress talent are no longer immune to Enchanted Seed.
- Stacks of Enraged from Knights elite passive have been reduced from 10 to 5.
- Stacks of Slowed from Ice Wizards attack have been reduced from 2 to 1.
- Ice Wizards base Power has been reduced from 60 to 45.
- Archmages attack now applies Frostbite (2).
- Stacks of Ignited Shield gained by the Archmage from his passive have been increased from 1 to 2.
- Damage reflected by the Ignited Shield effect has been increased from 20% to 35%.
- Archmages AoE damage ratio from passive when he kills a monster has been increased from 0.3 to 0.5.
- Enchantress talent granting Flamboyant Lightning a chance to apply Burn has been increased from 10/20% to 20/40% chance.
- Heros Passive heal at the beginning of each turn has been removed from the available passives pool temporarily.
- Herbalist and Shaman can no longer come with healing Passives. Added the Demoralized immunity passive to their pool accordingly.
- Imahdjagan and Mamluk can longer come with Morale regeneration Passives. Added the damage increase on monsters affected by Enraged passive to their pool accordingly.
- Added the Poison immunity passive to Berserker and Knights pool.
- Damage and Morale increase from the Troll Beer artefact has been reduced from 15/35/55% to 15/25/35%.
- Fountain of Youth heal has been reduced from 30% to 20%.
- Blood and Tears gained from heroes during 2nd year have been reduced by ~30%.
Bug fixing:
- Fixed all the additional room issues.
- Fixed an issue where the Druidess champion was using her passive even when Stunned.
- Fixed an issue where the Troll Beer artefact was not increasing Morale correctly.
- Fixed an issue where monsters killed by Ignited Shield after a melee attack were changing the monsters position on screen for the next group of monsters and were not correctly showing their death animation.
- Fixed an issue where the Enchantress talent increasing Treants Life bonus was not applied correctly.
- Fixed an issue where monsters and traps tooltips were not showing correctly on the room minimap.
- Fixed an issue where the Ring of Wrath artefact was applying to the Goblins Drummer team buff attack.
- Fixed an issue with the Siege task when the player had only a few traps or none available. The trap duplication issue is resolved as well with this fix.
- Fixed an issue where the game was saved when going back to main menu during a task, allowing players to abuse it during their runs.
- Fixed an issue with monsters displayed in the Black Market task that were incorrectly going out of the parchment scroll.
- Fixed an issue where Treants had a price of 0 in the Black Market.
- Fixed an issue where tasks couldnt be clicked when switching language on the Schedule scene.
- Fixed an issue where Sacred Altar and Fountain of Youth room icons were inverted.
- Fixed an issue where effects in talents tooltips were not loaded with the correct amount of stacks when a talent was upgraded.
- Texts in tooltips are now correctly refreshed in Dungeon when changing language.
- Many typos fixed.
Hotfixes 0.8.0.1:
- Fixed an issue where scaring 2 or 3 heroes would result in a blocking bug where rewards were not showing at all.
- Fixed an issue with mods deleted preventing players to get back to a run in progress containing elements of the deleted mods.
Good slaughter!
[ 2020-05-18 16:08:29 CET ] [ Original post ]