▶
Version 0.8.2 out now!
Morale system improved Artefacts system reworked 3 new artefacts added Main menu interface updated We thought you might be interested!
Many thanks to our Beta Testers, thanks to whom (normally) there are no more bugs :) To join our tiger team, it's here: goblinzstudio.com/goblinz-testers-club or on Discord: discord.gg/goblinzstudio
[ 2020-08-03 16:52:49 CET ] [ Original post ]
Hi everyone! We hope you're well. We just published our last update!
Highlights of the new build:
Morale system improved Artefacts system reworked 3 new artefacts added Main menu interface updated We thought you might be interested!
Update: 0.8.2 patch notes
Features:
- Morale system improved! Morale is now including 3 thresholds at 75%, 50% and 25%, preventing heroes from getting their Morale above a threshold once reached. In addition, heroes are now taking 50% more damage when their Morale is under 50%.
- Artefacts system revamped! They no longer have levels and rare Artefacts can now be obtained after a Champion dungeon.
- 3 new artefacts!
- Main menu interface has been revamped!
Improvements:
- Many existing events have been reworked and improved to include more choices, more decisive trade offs and be less punitive overall. In addition, some events will now even require the player to own a specific monster or artefact to get access to a more interesting alternative choice.
- Some visual FXs have been added for several monsters passives and for specific Masters talents.
- The Info tab in the masters details window is now available with the masters biography and stats.
- The random content generated for weekly tasks is now preloaded before clicking on them, allowing for a more accurate warning indicator when the player has a lack of resources or monsters required for the task. It is also no longer possible to generate events or other tasks with random content again by going back to the main menu.
Balancing:
- The effects of all existing Artefacts have been changed or adjusted according to the removal of Artefact levels.
- Business Trip missions containing an Artefact as a reward has been balanced accordingly.
- Mysterious Screwdriver Artefact can no longer drop until further notice.
- Base Speed of Gargoyle, Flame Eater, Naga and Satyre has been increased by 10.
- Fire, Ice, Wind and Earth Elementals now have the Resistance matching their element increased to 100%. They suffered a slight decrease in one of their other Resistances or Armor and a small adjustment to their level upgrades accordingly.
Bugs fixing:
- Fixed an issue with modded monsters being duplicated in specific situations.
- Fixed an issue with saves that could become corrupted in specific situations.
- Fixed an issue with Gym Armor bonus for the Master that was not correctly added to the Masters stats.
- Fixed an issue where the masters stats were not correctly refreshed after a task.
- Fixed a remaining issue with the Archmage Ignited Shield that could result in the master not being at the right spot during the final room fight.
- Fixed an issue where modded monsters level was not saved correctly when going back to the main menu during a run.
Many thanks to our Beta Testers, thanks to whom (normally) there are no more bugs :) To join our tiger team, it's here: goblinzstudio.com/goblinz-testers-club or on Discord: discord.gg/goblinzstudio
[ 2020-08-03 16:52:49 CET ] [ Original post ]
Legend of Keepers: Career of a Dungeon Master
Goblinz Studio
Developer
Goblinz Studio
Publisher
2020-03-19
Release
Game News Posts:
81
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(3761 reviews)
Public Linux Depots:
- Dépôt : Legend of Keepers Linux [1.01 G]
In this original mix of a Dungeon Defender and a Roguelite designed by Goblinz Studio (author of Dungeon Rushers), you will manage your career as a Dungeon Master!
Features
- Join the Dungeons Company and try to climb the ladder
- Try to stop heroes and protect the treasures of the company
- Hire monsters, manage your employees and your stock of traps
- Deal with employees strikes and other fun events
RogueDefender
Each run will be different but players will keep some bonuses for their master between runs. Our game is a mix between a Roguelite and a Dungeon Defender. How did we achieve that? We've run many tests to find the perfect mix between a management and a dungeon phase!
Dungeon Phase
First, you will have to plan your defense against a group of adventurers. Check their stats and resistances, then place the best traps and monsters to defeat them! When you think your dungeon is ready, let the crawl begin!
You will then be able to watch those heroes die! It's a reversed dungeon crawler, heroes will move through your dungeon and will trigger the traps you've placed. When a group of adventurers meets a group of monsters you've positioned in your dungeon, a turn-based fight will happen!
Masters Classes
Put yourself in the shoes of a Dungeon Master! You will be able to choose between our 3 original classes!
Games/Series that inspired us:
HeroQuest (Board Game), Naheulbeuk (French audio serie), Kaamelott (best french serie), Monthy python (english serie)Videos games: Darkest Dungeon, Final Fantasy, Divinity, South Park games, Pit People, Chroma Squad and so much more
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: 1.3 GHz CPUMemory: 2 GB RAMStorage: 1 GB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: Ubuntu 12.04+ Desktop only
- Processor: Dual-core 2Ghz CPUMemory: 2 GB RAMStorage: 1 GB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
GAMEBILLET
[ 6132 ]
GAMERSGATE
[ 2625 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB