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The biggest Early Access update is out!
Enjoy playing!
-Goblinz Team
[ 2020-10-03 17:01:44 CET ] [ Original post ]
[previewyoutube=JUytv3mAFvE;full][/previewyoutube] Hi everyone,
The latest update is now available! It's the biggest update we will release during Early Access in preparation for the full release next year!
Update: 0.9.0 patch notes
Features:
- New Master: Lira, the Monkey Engineer! Coming with new exclusive Mecha monsters, 4 new exclusive traps, a new advanced trap room when getting a promotion and a new dungeon environment, the Cursed Temple!
- New Game mode archetypes system! Play the game with different starting monsters and traps and unlock more archetypes for more types of gameplay and challenges! Unlock monsters, traps or artefacts by finishing a run with a game mode archetype!
- New rare monsters to unlock: Skeleton Drake for the Enchantress and Kamigoblin for Slaveholder!
- New monsters: Ice, Fire and Earth Impalers for Enchantress, Skeleton Scientist available for every master and more to discover while playing!
- News traps: 3 new traps to discover and unlock with the Enchantress and Polar Portal available for every master!
- New Artefacts to unlock with the archetype system!
- Dungeon defense contracts! Rewards type, gold gained and difficulty are now displayed before defending a dungeon and are more diverse.
Improvements:
- Attacks projectiles speed is now altered by the distance between fighters for a better visual feeling.
- Morale system has been further improved! Morale is now including a damage increase for every threshold. Thresholds are no longer preventing heroes from getting their Morale back once reached. In addition, heroes are now getting 5% Morale back when landing the final blow on a monster.
- Steam Artefacts related achievement has been updated and can be obtained again.
- Warning notifications on tasks in the Schedule scene have been improved.
Balancing:
- Slaveholders talent giving him some Enraged stacks when taking damage has been changed to 50/100% chance to gain Enraged (1) when taking damage.
- Slaveholders talent increasing Life regenerated when using Whiplash has been reduced from 10/20% to 5/10%.
- Thorns effect is no longer available in the random Bonus pool for attacks, talents and artefacts.
- Morale lost by other heroes when a hero is defeated has been reduced from 20% to 15%.
- Elementals highest resistance matching their type has been reduced from 100% to 80%.
- Masters upgrades after a dungeon can now be stats, attack or spell boosts regardless of the master youre playing with.
- Scepter of Destiny artefact no longer triggers on masters like it should have been initially.
- Vampire is now a rare monster.
- XP gained with masters has been reduced accordingly to the addition of the game mode archetypes system.
Bugs fixing:
- Fixed an issue where a previous group of heroes containing a champion would continue to attack the upcoming dungeons in specific situations.
- Fixed gold gained displayed for the Magic Purse artefact when playing in custom mode with different gold gained difficulty settings.
- Fixed an issue with stats upgrades in events not added correctly to masters base stats.
- Fixed an issue with stats upgrades at the gym not refreshing correctly the masters base stats in tooltip before leaving the task.
- Fixed an issue with stats upgrades on modded monsters.
- Fixed an issue in Interview task where masters life cost was not displayed correctly.
Enjoy playing!
PS: If you like our game, subscribe to our newsletter not to miss out on the latest news and get an exclusive monster very soon!
-Goblinz Team
[ 2020-10-03 17:01:44 CET ] [ Original post ]
Legend of Keepers: Career of a Dungeon Master
Goblinz Studio
Developer
Goblinz Studio
Publisher
2020-03-19
Release
Game News Posts:
81
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(3761 reviews)
Public Linux Depots:
- Dépôt : Legend of Keepers Linux [1.01 G]
In this original mix of a Dungeon Defender and a Roguelite designed by Goblinz Studio (author of Dungeon Rushers), you will manage your career as a Dungeon Master!
Features
- Join the Dungeons Company and try to climb the ladder
- Try to stop heroes and protect the treasures of the company
- Hire monsters, manage your employees and your stock of traps
- Deal with employees strikes and other fun events
RogueDefender
Each run will be different but players will keep some bonuses for their master between runs. Our game is a mix between a Roguelite and a Dungeon Defender. How did we achieve that? We've run many tests to find the perfect mix between a management and a dungeon phase!
Dungeon Phase
First, you will have to plan your defense against a group of adventurers. Check their stats and resistances, then place the best traps and monsters to defeat them! When you think your dungeon is ready, let the crawl begin!
You will then be able to watch those heroes die! It's a reversed dungeon crawler, heroes will move through your dungeon and will trigger the traps you've placed. When a group of adventurers meets a group of monsters you've positioned in your dungeon, a turn-based fight will happen!
Masters Classes
Put yourself in the shoes of a Dungeon Master! You will be able to choose between our 3 original classes!
Games/Series that inspired us:
HeroQuest (Board Game), Naheulbeuk (French audio serie), Kaamelott (best french serie), Monthy python (english serie)Videos games: Darkest Dungeon, Final Fantasy, Divinity, South Park games, Pit People, Chroma Squad and so much more
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: 1.3 GHz CPUMemory: 2 GB RAMStorage: 1 GB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: Ubuntu 12.04+ Desktop only
- Processor: Dual-core 2Ghz CPUMemory: 2 GB RAMStorage: 1 GB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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