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New update, new Discord, exclusive monster!

Hi everyone, The latest update is now live! It includes a huge rework on runs length and dynamic, a new master selection, 20 new artefacts, 2 new status effects and tons of improvements, balancing and bugs fixing (see the detailed patch notes below). We also have a new Discord server, and an exclusive monster is now available for our newsletter subscribers!

Update: 0.9.1 patch notes


Features:


  • Huge rework on runs length and dynamic, starting monsters and rewards for missions, as well as an overall balancing! This is in anticipation of the Ascension system we are working on and the Archives section where players will be able to unlock new hidden artefacts that will be available soon.
  • New master selection with a beautiful map for each master!
  • 20 new Artefacts to discover!
  • New monster for players who subscribe to the newsletter: the Grief Weaver! You just need to redeem the code sent by mail on the main menu to add it to the available monsters pool.
  • 2 new Status effects: Guaranteed Critical and Dodge!

Improvements:


  • Default missions (previously called archetypes) are now a bit shorter than a year with specific weeks and enemies difficulty patterns. Each mission comes with its own repartition of heroes Tiers and levels. The reason for this was to make the game more dynamic, making the progression during a run less linear and slow. Reducing the length of the easiest parts of a run that were not really fun to play will allow players to dive into serious stuff more quickly. Players still eager to play during 2 years like prior to the update can use the customization settings to do so.
  • Missions are no longer unlocked depending on the master level, but require to finish the previous mission instead.
  • Enchantress is now unlocked when Slaveholder reaches level 5 and Engineer is now unlocked when Enchantress reaches level 3.
  • Missions rewards have been adjusted for all masters, moving all of them one mission below compared to the previous version. 5th mission now has a new reward for all masters.
  • Monsters and traps displayed in missions now have full information tooltips when mousing over them.
  • Artefacts are now giving more interesting bonuses to make them better game changing elements.
  • Some new artefacts are now displaying a Status on heroes to better keep track of stats bonuses monsters are benefiting from.
  • Plunders result window has now a different thumbnail for each available plunder in the game.
  • Some voices have been added to many monsters and heroes when attacking.
  • Increasing game speed settings during dungeons no longer creates chipmunks voices.
  • Gold gained in dungeons tooltips is now displayed with a min-max range.
  • Enchantress promotion spells are now displayed and called arcane spells for better comprehension.
  • Mousing over a dungeon in the Schedule scene will now display all the dungeons tooltips available for the week.
  • In addition to Bonuses and Penalties, some effects are now considered as Statuses. They are displayed with gold text. Stunned, Guaranteed Critical, Dodge and Active Artefacts are considered as Statuses.
  • Statuses are only removed when their effect is triggered. Statuses dont lose any stacks when heroes are exploring a dungeon like other effects.
  • When monsters are defeated, they will now either lose 1 or 2 Motivation. The final amount lost can be altered by game effects like talents or passives.
  • Heroes groups generation has been improved.
  • Players can now skip trap rooms if they dont want to place a trap.

Balancing:


  • All monsters and heroes have received balancing adjustments. Most of the changes have been made to increase fights duration, to reduce the chances for tanks and medium life pool monsters to be one shot by heroes, as well as better differentiate monsters archetypes. It has of course been done accordingly to the new artefacts power and new runs parameters.
  • Several masters attacks and spells have been balanced.
  • Interns have been balanced (minibosses).
  • Disasters have been balanced.
  • A few events have been balanced or adjusted.
  • Values of heroes skills and passives that were regenerating Life or giving Morale back have been reduced.
  • Heros passive with chances to stun can no longer be generated on Tier 2 and Tier 3 heroes.
  • Monsters max level has been reduced from 5 to 4. All the stats and attacks upgrades repartition has been adjusted accordingly.
  • Leveling monsters to level 4 now requires some Blood to justify the real power spike it represents (15 for rare monsters, 10 for the others).
  • Most of the existing Artefacts have been reworked or balanced.
  • Artefacts are now all considered as normal rarity. The rare reward for defending a dungeon from a group of adventurers containing a champion can now contain a normal artefact accordingly.
  • Orc, Yetigo, Gnoll, Ghost, Infernal Guardian, Jubokko, Skeleton Magus, Skeleton Archer, Skeleton Lord, Skeleton Dog and Skeleton Warrior have received either a new attack mechanic or had their passive reworked.
  • Morale percent given back to heroes by the Campfire resting room has been reduced from 30% to 20%.
  • Enchantress Blight attack no longer removes Penalties on all heroes.
  • Tiredness Penalty max damage dealt reduction has been reduced from 70% to 50%.$
  • Engineer advanced traps have been rebalanced.
  • Gold gained depending on dungeon difficulty has been rebalanced.
  • Pile of Bones trap is no longer restricted to Slaveholder only and can now drop for every master.
  • Electrical Coil trap has been reworked.
  • Weeks duration and costs of Seminar and Sanctuaries effects have been reduced by half.
  • Costs of monsters at the Merchant have been reduced by 50%.
  • Merchant Refresh cost has been reduced from 50 to 20 gold and cost per refresh from 25 to 10 gold.

Bugs fixing:


  • Fixed an issue causing a softlock when the Crystal Skull artefact would trigger on an intern death (miniboss).
  • Fixed an issue that could lead to melee heroes not going back to their initial position correctly in specific situations.
  • Fixed an issue with Enchantress Blight attack not taking Penalties applied to the targets into account correctly for damage calculation.
  • Fixed an issue with the experience gained animation not showing a level up correctly when the amount of experience was equal to the remaining required amount to level up.
  • Fixed an issue with Vampire Skin Artefact that was not applying its effects to monsters.
  • Fixed an issue where damage could be negative in specific situations, causing the target to heal instead.
  • Fixed an issue where the Frostbite application from the Monk class attack was not triggering when the condition was met.
  • Fixed some remaining issues with the Wizard class skill when swapping monsters.
  • Fixed an issue when swapping heroes with Enchantress Sand Storm arcane spell if there was a skeleton warrior from the Necromancer passive in the heroes group.
  • Fixed some issues when Mysterious Screwdriver and Enchanted Cogs are triggered at the same time.
  • Fixed an issue where gold gained displayed at the end of a dungeon was not correct.
  • Fixed several typos.
  • Fixed an issue where Slaveholders Interview task was allowing the same event to be picked more than once.
  • Fixed several timing issues for effects gained when attacking, being attacked or defeating heroes or monsters. It was preventing effects from not being applied correctly.
  • Monsters revived by the Orc Sorcerers passive are now correctly keeping their level instead of getting the Orc Sorcerers level.
  • Fixed an issue where monsters could sometimes not be displayed correctly in dungeon rewards cards.
  • Fixed an issue where the Gym task warning was not correctly displayed when needed depending on the resources available.
  • Fixed an issue where the Fire Impalers second passive max value was not working correctly.
  • Fixed an issue with the Ice Impalers first passive not giving the correct amount of Power per stack of Thorns.
  • Fixed an issue preventing the Father of the Damneds passive to work correctly.
  • Fixed an issue preventing the Druidess champion from using her passive when affected by SIlence.

Legend of Keepers has now a dedicated Discord server!



Some of you are already part of the Goblinz Studio Discord server in which you can find all the latest news about all our games, but we wanted to go further and offer more things to Legend of Keepers players. In this new server:
  • Get the latest news about Legend of Keepers
  • Take part in giveways
  • Share your best mods
  • Ask questions to the team
  • And more!
Join us now: https://discord.gg/ZQ7Jds25Vc We hope to see many of you there!

Subscribe to our newsletter and get an exclusive monster!



The Grief Weaver has arrived! Harass heroes with a swarm of spiders or spit a poisonous web to defeat them! To get this new monster and exclusive news and content about Legend of Keepers, [subscribe to our newsletter]. Cheers, -Goblinz Team


[ 2020-12-14 13:55:04 CET ] [ Original post ]

Legend of Keepers: Career of a Dungeon Master
Goblinz Studio Developer
Goblinz Studio Publisher
2020-03-19 Release
Game News Posts: 81
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (3761 reviews)
Public Linux Depots:
  • Dépôt : Legend of Keepers Linux [1.01 G]


In this original mix of a Dungeon Defender and a Roguelite designed by Goblinz Studio (author of Dungeon Rushers), you will manage your career as a Dungeon Master!

Features


  • Join the Dungeons Company and try to climb the ladder
  • Try to stop heroes and protect the treasures of the company
  • Hire monsters, manage your employees and your stock of traps
  • Deal with employees strikes and other fun events

RogueDefender


Each run will be different but players will keep some bonuses for their master between runs. Our game is a mix between a Roguelite and a Dungeon Defender. How did we achieve that? We've run many tests to find the perfect mix between a management and a dungeon phase!

Dungeon Phase


First, you will have to plan your defense against a group of adventurers. Check their stats and resistances, then place the best traps and monsters to defeat them! When you think your dungeon is ready, let the crawl begin!

You will then be able to watch those heroes die! It's a reversed dungeon crawler, heroes will move through your dungeon and will trigger the traps you've placed. When a group of adventurers meets a group of monsters you've positioned in your dungeon, a turn-based fight will happen!

Masters Classes


Put yourself in the shoes of a Dungeon Master! You will be able to choose between our 3 original classes!





Games/Series that inspired us:

HeroQuest (Board Game), Naheulbeuk (French audio serie), Kaamelott (best french serie), Monthy python (english serie)
Videos games: Darkest Dungeon, Final Fantasy, Divinity, South Park games, Pit People, Chroma Squad and so much more

MINIMAL SETUP
  • OS: Ubuntu 12.04+
  • Processor: 1.3 GHz CPUMemory: 2 GB RAMStorage: 1 GB available space
  • Memory: 2 GB RAMStorage: 1 GB available space
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04+ Desktop only
  • Processor: Dual-core 2Ghz CPUMemory: 2 GB RAMStorage: 1 GB available space
  • Memory: 2 GB RAMStorage: 1 GB available space
  • Storage: 1 GB available space
GAMEBILLET

[ 6132 ]

15.27$ (15%)
16.97$ (15%)
2.10$ (92%)
7.67$ (62%)
21.95$ (56%)
9.93$ (17%)
8.20$ (86%)
24.89$ (17%)
8.39$ (16%)
3.00$ (80%)
4.12$ (17%)
14.99$ (40%)
24.89$ (17%)
9.87$ (67%)
18.39$ (8%)
32.19$ (8%)
1.88$ (81%)
16.99$ (15%)
16.97$ (15%)
4.09$ (18%)
16.96$ (15%)
9.09$ (80%)
4.00$ (80%)
2.10$ (58%)
17.19$ (14%)
17.39$ (13%)
43.99$ (12%)
12.74$ (15%)
15.29$ (15%)
4.24$ (15%)
GAMERSGATE

[ 2625 ]

0.64$ (87%)
10.04$ (50%)
6.25$ (75%)
0.89$ (87%)
4.5$ (62%)
23.48$ (22%)
3.6$ (82%)
0.64$ (87%)
2.0$ (80%)
2.13$ (79%)
9.9$ (67%)
2.7$ (91%)
0.88$ (91%)
0.75$ (85%)
3.0$ (85%)
0.9$ (92%)
10.49$ (48%)
1.5$ (85%)
3.38$ (77%)
2.21$ (83%)
4.0$ (80%)
1.91$ (87%)
5.0$ (90%)
0.88$ (91%)
1.0$ (80%)
1.6$ (90%)
3.6$ (82%)
1.6$ (90%)
0.84$ (58%)
3.0$ (85%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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3 days, 18 hours, 37 minutes


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17 days, 18 hours, 37 minutes

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