Here's a small patch for the latest game update. We want to thank everyone on the forums and on our Discord for reporting us the issues they encountered to help us fix the game, as well as those giving us some feedback. In addition, we wanted to clarify things around the new game modes we made available for Supporter Packs owners before launch. These modes are still in a "beta" state, but we couldn't wait any longer to share with the community what we've been working on for several months now. We wanted to show you that both the long awaited Endless and Ascension modes have been brought into the game. In addition, having access to new unfinished or unpolished content early is not initially included in the Supporter Pack. We are coming really close to the launch and the intentions behind this move was not to put the modes under some kind of DLC requirement but just to give a bonus for those already owning the Supporter Pack to thank them. This was a last minute decision and this was the best option we could find between this or nothing. We also wanted to confirm that these new game modes will be included in the game at launch without requiring to buy any DLC. We have heard the reactions of frustration or disappointment it created for some of our players and we truly understand. We can assure you we will find a better, clearer way to do it if we had to do something similar again in the future. We're sorry for the confusion and we can't thank you enough for your feedback and your support! Have fun!
Bugs fixing:
- - Fixed an issue with one of the Artefacts unlock condition requiring to do fights with different monsters types.
- - Fixed an issue with years interface in the schedule scene that should only be displayed in Endless mode.
- - Fixed an issue with scaling for damage or morale over time Penalties in Endless mode as well as values in their descriptions.
- - Fixed an issue in Masters spells and attacks upgrade tooltips in the dungeon rewards panel not showing the correct values.
- - Fixed several issues when killing and scaring heroes at the same time with an AoE could count the heroes defeated twice for game effects or tears gains.
- - Fixed an issue with monsters gained during the Plunder task not scaling with current year in Endless mode.
- - Fixed an issue with the warning on the Training course task in Endless mode.
- - Fixed an issue with the 3 Events related Steam achievements not registering correctly.
- - Fixed the spam issue on buttons used to launch a game on the master and mission selection.
- - Fixed an issue that was preventing heroes stats to be correctly refreshed after using the Enchantress Sand Storm arcane spell.
- - Fixed an issue with the level 4 of Ascension not correctly applying its effects to the number of stacks applied by disasters.
- - Fixed an issue allowing to open the settings panel during the motivation panel when coming back from a dungeon and preventing the player to close any of the two panels.
- - Fixed an issue with Futakuchi-onnas level 4 upgrade on her first attack.
Improvements and balancing
- - Cursed Prism, Flying Dagger and Electrical Coil traps can now be dropped with any Master.
- - Oil Cauldron, Icy Breeze and Poisonous Plant traps base damage has been increased from 10 to 20.
- - Prismatic Stone and Revealing Lense artefacts have been reworked to make them more appealing.
- - Winged Boots artefact speed gained has been increased from 30 to 40.
- - Gargoyles got some love. Base power scaling on second attack has been increased from 0.5 to 0.75. Power gained at level 3 has been increased from 10 to 20. Demoralized stacks added to first attack have been moved from level 4 to level 3. Level 4 will now increase power scaling ratio on second attack from 0.75 to 1. Level 4 will now increase the stacks of Demoralized applied with the passive from 1 to 2.
- - Gnoll had too much Life considering her full tanking potential and has been put back to 100 base Life instead of 120. In addition, Life gained with level 4 has been reduced from 40 to 20.
- - Traps can now be upgraded above level 4 in Endless mode. Traps gained during the run will also scale with the current year.
- - Heroes will now progressively gain more Power per level after the second year in Endless mode. The higher the year, the higher the increase.
- - Heroes will now gain levels quicker over the weeks in Endless mode.
- - Minibosses will now automatically gain Life and Power per year after the second year in Endless mode.
- - Advanced traps will now automatically gain a damage and morale increase per year after the second year in Endless mode.
- - Defensive Turret advanced trap base damage has been increased from 50 to 60.
- - Tesla Cannon advanced trap base damage has been increased from 30 to 40 and morale reduced from 30 to 20.
- - Grenadier advanced trap second passive when upgraded has been increased from Burn (1) to Burn (2).
- - Life gained by monsters per level up above level 4 has been reduced for tanks and fighters archetypes (from 40 to 30 and from 30 to 20 respectively). Glass cannons archetypes are remaining unchanged.
- - Champions encountered in the last dungeon of each year will be 1 level higher than before in Endless mode.
- - Experience gained in Endless mode has been significantly increased.
- - Added a minimum of 25 to the amount of gold when skipping rewards in Endless mode.
- - Endless mode Steam achievements have been adjusted from 260 and 520 weeks to 156 and 260 weeks.
[ 2021-02-17 18:13:36 CET ] [ Original post ]
🎮 Full Controller Support
- Dépôt : Legend of Keepers Linux [1.01 G]
In this original mix of a Dungeon Defender and a Roguelite designed by Goblinz Studio (author of Dungeon Rushers), you will manage your career as a Dungeon Master!
Features
- Join the Dungeons Company and try to climb the ladder
- Try to stop heroes and protect the treasures of the company
- Hire monsters, manage your employees and your stock of traps
- Deal with employees strikes and other fun events
RogueDefender
Each run will be different but players will keep some bonuses for their master between runs. Our game is a mix between a Roguelite and a Dungeon Defender. How did we achieve that? We've run many tests to find the perfect mix between a management and a dungeon phase!
Dungeon Phase
First, you will have to plan your defense against a group of adventurers. Check their stats and resistances, then place the best traps and monsters to defeat them! When you think your dungeon is ready, let the crawl begin!
You will then be able to watch those heroes die! It's a reversed dungeon crawler, heroes will move through your dungeon and will trigger the traps you've placed. When a group of adventurers meets a group of monsters you've positioned in your dungeon, a turn-based fight will happen!
Masters Classes
Put yourself in the shoes of a Dungeon Master! You will be able to choose between our 3 original classes!
Games/Series that inspired us:
HeroQuest (Board Game), Naheulbeuk (French audio serie), Kaamelott (best french serie), Monthy python (english serie)Videos games: Darkest Dungeon, Final Fantasy, Divinity, South Park games, Pit People, Chroma Squad and so much more
- OS: Ubuntu 12.04+
- Processor: 1.3 GHz CPUMemory: 2 GB RAMStorage: 1 GB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: Ubuntu 12.04+ Desktop only
- Processor: Dual-core 2Ghz CPUMemory: 2 GB RAMStorage: 1 GB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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