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Legend of Keepers Full Release is out now!
[previewyoutube=_e1RU9dcHOg;full][/previewyoutube]
[ 2021-04-29 17:00:34 CET ] [ Original post ]
Hello everyone,
This is it. After more than a year in Early Access, Legend of Keepers is now full released!
[previewyoutube=_e1RU9dcHOg;full][/previewyoutube]
Release Update: 1.0 patch notes
Features:
- Ascension and Endless game modes are now available for everyone!
- 5 new monsters: Skeleton Cultist, Skeleton Executioner, Skeleton Bull, Possessed Armor and Time Watcher!
- 3 new traps: Monstrous Altar, Modified Fan and Trained Rats!
- New class of hero: the Bard! Were sure youll enjoy crushing some dodgy, singing humans!
- 2 new champions: the Innkeeper and the Samurai!
- New intro when launching the game!
- 10 new Events!
- Supporter Pack owners can now activate the special event theme they want in the settings!
- Full controller support!
Improvements:
- Performances in dungeons and transition to or from dungeons have been significantly improved.
- Elements unlocked during a run are now displayed at the end of a run after the experience animation.
- A button to automatically swap monsters from room 1 to room 2 has been added in the team management window.
- Enchantress arcane spells now have their level displayed during the Ritual task.
- A reminder message has been added in the team management window to remind players that monsters or traps cant be moved around during a task.
- Effects from plunders are now displayed in the Plunder task UI and can be hovered for more details.
- Damage and Morale attacks preview is now taking the Dodge effect and heros passive into account.
Balancing:
- Magic Purse artefact costs reduction has been reduced from 50% to 30%.
- Ballista trap damage upgrades have been reduced from 40/50/70 to 30/40/55.
- Furnace trap base damage has been increased from 5 to 15. Damage from upgrades have been increased from 20/40 to 35/55.
- Dodge and heros passive allowing to avoid attacks are no longer triggered by monsters passives triggered and launched at the start of the turn like the Gargoyles one.
Bugs fixing:
- Fixed an issue where tears cost of traps upgrades for level 4 and above was not removed from the players tears pool.
- Fixed an issue with the Ancestral Elementals third attack upgrade.
- Fixed an issue where only one of the available game over dialogs was displayed when losing or giving a run up.
- Fixed an issue where right clicking on a monster or in the team management window was not working anymore to move monsters around.
- Fixed an issue preventing the kills from Thorns effect to be counted correctly for the artefact unlocked at the Archivist.
- Fixed an issue where the Electrical Coil was not working as intended at level 4 and above.
- Fixed an issue with effects consumed from attacks that would generate unwanted turns skipping.
- Fixed an issue where Artefacts giving additional attacks were not triggered correctly for attacks with a conditional additional attack.
- Fixed an issue where heroes were going to the next room even if the last monster of the group was resurrected by the Crystal Skull artefact.
- Fixed an issue where the Elementalist attack could bounce even if the Pocket Mirror artefact was preventing the death of the targeted monster.
- Fixed an issue where the Unstable Elementals second attack was not giving shield if the target was killed from the damage.
- Fixed an issue where the Revealing Lense artefact was not triggering if the attack would lower the targets life under the threshold.
- Fixed an issue where the Fang of Melinda artefact was triggered by attacks applying Burn even if the target was not already affected by Burn.
- Fixed an issue with the Advanced traps tooltips not showing the correct number of upgrades in their tooltip.
- Fixed an issue where modded monsters were randomly losing their attacks unlocked from level 2 to 4.
- Fixed several cases of possible interactions with the interface just before or when the motivation recap window after a dungeon was displayed.
- Fixed several issues where the fights could hang when killing or scaring one or several heroes at the same time that would lower the other heroes Morale to 0.
- Fixed several issues with the Orc Sorcerers resurrection passive when a monster would die from damage over time at the start of their turn.
- Fixed an issue where effects stacks were not correctly decreasing at the end of a heros turn if the hero killed the last monster of the group.
- Fixed heroes called John Doe in Endless mode past a specific amount of years.
- Fixed typos in different languages.
[ 2021-04-29 17:00:34 CET ] [ Original post ]
Legend of Keepers: Career of a Dungeon Master
Goblinz Studio
Developer
Goblinz Studio
Publisher
2020-03-19
Release
Game News Posts:
81
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(3761 reviews)
Public Linux Depots:
- Dépôt : Legend of Keepers Linux [1.01 G]
In this original mix of a Dungeon Defender and a Roguelite designed by Goblinz Studio (author of Dungeon Rushers), you will manage your career as a Dungeon Master!
Features
- Join the Dungeons Company and try to climb the ladder
- Try to stop heroes and protect the treasures of the company
- Hire monsters, manage your employees and your stock of traps
- Deal with employees strikes and other fun events
RogueDefender
Each run will be different but players will keep some bonuses for their master between runs. Our game is a mix between a Roguelite and a Dungeon Defender. How did we achieve that? We've run many tests to find the perfect mix between a management and a dungeon phase!
Dungeon Phase
First, you will have to plan your defense against a group of adventurers. Check their stats and resistances, then place the best traps and monsters to defeat them! When you think your dungeon is ready, let the crawl begin!
You will then be able to watch those heroes die! It's a reversed dungeon crawler, heroes will move through your dungeon and will trigger the traps you've placed. When a group of adventurers meets a group of monsters you've positioned in your dungeon, a turn-based fight will happen!
Masters Classes
Put yourself in the shoes of a Dungeon Master! You will be able to choose between our 3 original classes!
Games/Series that inspired us:
HeroQuest (Board Game), Naheulbeuk (French audio serie), Kaamelott (best french serie), Monthy python (english serie)Videos games: Darkest Dungeon, Final Fantasy, Divinity, South Park games, Pit People, Chroma Squad and so much more
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: 1.3 GHz CPUMemory: 2 GB RAMStorage: 1 GB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: Ubuntu 12.04+ Desktop only
- Processor: Dual-core 2Ghz CPUMemory: 2 GB RAMStorage: 1 GB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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