
Rumors intercepted by the Committee for State Security (KGB) mentions that generals participating in the coming May Day Parade are plotting to overthrow the government in order to restore the position of the army. The business of waving to the crowds can be risky, with so many armed men and the ambition of those of rank on visit to the capital. The power of celebrations, amusement or dread and fear? In our glorious Soviet Union, there can be a world of difference between the fine line of May Day night and that of the second day morning after.
The USSR Military has finally taken their prominent seat at the table of power. Strike a balance to avoid a military takeover and command the interests of the powerful Military to triumph.
Save the Day
Say what? Life getting in the way of Geopolitical mastery? No longer!

We're happy to bring out the second phase of the save game feature as save games are now available starting this build in Terminal Conflict. Play any single player game in Wargames Mode, take a break and the pick up at the turn where you left off.
Being an Ironman feature the game doesn't allow for manual saving, instead it will save at the end of each turn. Being in development, we hope to get as much feedback on it as possible, as to make the feature flawless. The plan is to roll out the save game in three phases and thus the tinkering at the toy-shop is already diligently working towards implementation for multiplayer games.
Policy Expansion
In addition, we've greatly expanded the availability of policies and polished them further and changed their role as all policies are from now on single use with no cool downs. In return more will be made available, to highlight one much sought for policy on the Soviet side:
PURGING THE APPARATCHIKS: Spend 3 GOVERNMENT to block your opponents next activated Policy.
Also, we're eagerly implementing certain key domestic US and Soviet political figures as policies. Expect more details in the coming weeks as the Design team finishes its review of Policies and FocusMGMT. Check out the latest screenshots and make your voice hear!
Now we are actively working on the coming major update of the Focus Management, which will introduce OBJECTIVES to the Focuses! For a taste of what that might look like take a sneak peak at these mock-ups and leave us a comment on what you would like to see on the Steam Forums!
A)
B)
C)
CHANGELOG
GAME
- SAVE GAME FEATURE (implemented)
- Linux: fixed an issue where the Linux version of the game could not be launched. This is due to the 32-bit support having phased out in order to accommodate the 64-bit.
- Unity Version updated to 2018.3.9f1 for better stability and performance
Units
- Fixed an issue where movement with Submarine Fleets could be exploited for having been to the ARCTIC
Fog of War
- Fixed an issue where Submarines could potentially give away the position of otherwise hidden units.
Decisions
- Flower Power decisions now added to the start up decisions
- You can now add the ability to show unit sprites in decision/narrative decisions Example:
#USAARMYCOMMANDNAME (shows USA: Army Command Icon + "ARMY COMMAND" text)
#USSRARMYCOMMANDNAME (shows USSR: Army Command Icon + "ARMY COMMAND" text)
- Fixed an issue where the Master Menu did not properly activate it for DLCs.
- Fixed various Bug fixes
- Updated Typo Fixes
Notifications
- Printing speed made faster throughout the game making the overview a lot quicker.
- Updated how Army Commands are marked when being offloaded from
[ 2019-03-28 02:17:19 CET ] [ Original post ]