





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
GAME ENGINE
GAME ENGINE + Engine updated to Unity 2021.3.44f1 for Long term support + Added and enhanced various visual aspects of the game + Enhanced tool-tips for USSR and USA mismanagement warning DECISIONS + Updated USSR ELITES and PEOPLES decisions in Wargames GAME EDITOR + Fixed an issue where the game editor was throwing an error when selecting a Leader referencing an ability that does not exist AI + Fixed a bug where the AI would sometimes get stuck on savegame focus selection
Commanders, Seth here... Has it really been since May since the last diary? Well, that does not mean that the Cold War engineers have not been working hard to bring more features, more fixes, and more design into Terminal Conflict. If you heard the whistle, its because we are fully engaged to deliver even more updates and Dev Diaries. Announcing that production has started of Terminal Conflict version 1.2 with all hands on deck. Weve also upgraded our equipment to deliver even better streams and content post-launch of version 1.2, when Terminal Thursdays streams will return. We love our community and so keep engaging with us on Discord, and on the Steam forums as we appreciate and value hearing from you. Join our Discord here!
Greetings Commanders! As we approach the dog days of summer, we are coming in hot with some updates! Much like the weather, things continue to heat up with brand new content. Lets talk about some of it, shall we?
Commanders!
Seth here. I hope everyone had a fantastic Easter and Passover break. Lets get right to it cause I am as excited as a long tail cat in a room full of rocking chairs.
Its the end of April already and that really blows my mind, but things have been hot and furious in the land of the Cold War, with Terminal Conflict. I have been hinting at some things going on and today I get to let you in on some of these events. As you know, we continue to tune, improve and enhance the game from fixs to new features and content to even improving underlying systems and AI. We are always keeping our ears to the ground to see what directions the community is interested in. We continue in 2022 to move forward with this path.
We are also expanding the Strategy Mill team! Today, with great pleasure, I get to announce that we are being joined by legendary game developer Yoshitomo Moriwaki (Tomo). He brings with him over 24 years of multiple discipline game development. Tomo, being the Lead Designer on Spiderman and the Creative Director on Spiderman 2 (he even designed the much-loved web-swinging system!) will make an excellent innovative addition to our strategic focus. We are excited for Tomo to be joining us in the design role, and bringing fresh eyes and ideas into the DNA of Strategy Mill.
Many will also recognize Tomo as the Creative Director of the award winning game Epic Tavern with his team at Hyperkinetic Studios, of which he is the co-founder. Epic Tavern, which Geek and Sundry calls D&D meets the Sims but its much more than that, its about storytelling with a tavern management layer on top. Epic Tavern is available in Steam Early Access now with the goal of a 2022 full release.
Having been a strategy gamer for many years he remembers the days of playing Steel Panthers and seeing tanks designations such as Sd.Kfz and then doing a deep dive to find out all the information of what is better known as the Panzer 3 and its stats and role during the war.
YouTube fans will also recognize him from the Game Wisdom podcasts. Check out our last episode on "Do Video Games Need Humanlike AI?" featuring Tomo, Seth, Gellert, and Josh Bycer. I will tease that the next episode in planning is about the educational applications of strategy gaming. We look to record in the first week of may.
If you want even more, come to our Discord and chat with him directly of course.
Commanders...
Hey folks, we have some interesting things to mention for our update today regarding Easter! But first, would it be one of our holiday updates without an image from the cold-war presidential archives?
President and First Lady Carter are ready to board Marine One for an Easter at Camp David There was a hop on the White House lawn!
Greetings commanders! First off, we may develop strategy war games, but we wanted to make a statement regarding world events as we deplore the loss of any human life and feel saddened by the events of the Russo-Ukrainian War. We hope that strategy games can help humankind reflect on our shared humanity, especially in a conflict with the deadly combination of human fallibility and nuclear weapons. We urge, therefore, for calm and for a swift return to peace and dialogue. - Gellert Keresztes. Seth here and today we are going to talk about some recent additions that have gone into the game. The team is in very active development and there are some great additions lined up for Terminal Conflict in the coming months. We are also expanding the team, so follow our Twitter and look at the post on the Steam forums for all our other locations. Click here to check out places to find us, get help or even sync up for a game or two, or find out what we are working on. Second, as promised, weve been busy with updating the balance and ways the US can operate in Sub-Saharan Africa.
Hey folks, its Seth here, and this is a very exciting day for the Terminal Conflict team. Not only do I get to (re)introduce you to a talented team member, but I also get to announce the release of our much requested original soundtrack. Here is a the legendary composer James Spence himself explaining the work process, for those that have missed it. [previewyoutube=ng_pp3Xt8QQ;full][/previewyoutube] James captures the essence, ambiance and sounds of the Cold War in Terminal Conflict. Regional cues to the music of that area and even instruments are used, provide the flavor to the theaters of operation. The dark seriousness of certain theaters can give way to the regions that invoke a feeling of progress or devastation. Immersion is the key for the soundtrack and the words atmosphere and tension are not enough to do justice to his wonderful work. A 12 year veteran in video game soundtrack production, James' path to fame started with his wonderful work creating music in the UK and later in Japan, where he has been based for many years. His soundtrack for Paradox Interactive and BI-Logics Hearts of Iron: East Vs. West game and recently the soundtrack for the GOTY contender Suzerain, has earned him many fans in the strategy and gaming community. We are proud to present to you his wonderful Original Soundtrack for Terminal Conflict both in high quality mp3 and lossless FLAC version. You can find James's mentioned work here: Terminal Conflict OST Suzerian OST Hearts Of Iron: East Vs, West Bandcamp Page We also have a surprise for you! We are going to give away a copy of the soundtrack to a lucky person. Its going to be really easy to enter. Simply leave a comment to the development diary on Steam and we will enter you into the giveaway. The winner will be announced via the Strategy Mill Twitter channel and on Discord, by me on the 31st of March during Terminal Thursday. Make sure to add a follow to get more of or content directly delivered to you! While you are there, get into a multiplayer game with the devs or the community. One of these days, I swear I will take you on, so come on in even if you are new! I look forward to our next diary where I will be talking about how the drums of war echo into night. MIGHTY CHEERS! -Seth
Happy Lunar New Year, as we exit the year of the ox and enter the year of the tiger, this would be a great chance to talk a little about Chinese pandas and the role they played in diplomacy during the Cold War. First, let us start off with some less furry topics! What would a holiday be without a Steam Sale, and what would a community announcement be without a notice of a discount? Starting today January 27th at 10 AM PST and going on till February 3rd, you can get Terminal Conflict and all the DLC for 30% off. This is an excellent deal, especially if you want to buy a copy for your friend so you can show him whos who on the grand geopolitical stage. Dont have the fantastic Eyes Only DLC? Then this is the best time to get it. Remember in a multiplayer game only one person has to have the DLC for it to be available to both players! Here is a little tip, dont tell anyone. Usually if there is a bundle deal, there is a discount beforehand and then you get the other discount for the sale. So look at the bundles as you can get some super savings this way.
In the season's spirit, we send you our sincerest appreciation for the support you have awarded us with brand new content. Ho ho ho!
Hello commanders, for today we have a really fun community announcement. Not only is it the Autumn Steam sale, but it is the American holiday of Thanksgiving. While you most likely already know that, let me hopefully delight you with some things you did not know. So lets fire up our terminals before the American commanders put their turkeys in the oven. I am Seth and this is your Thanksgiving Community Announcement.
Comrades, today we have a treat for you. Fire up your terminals, I am Seth and this is your Development Diary for November 18.
Hello commanders!
Welcome to your Coldwartober briefing! Today we are hunkered down in the war room preparing for the Steam Halloweens sale which starts today and we will be there with some sweet discounts on the base game and all the DLC, now is a great time to pick it up for a -30% discount. Get your friends a copy so you can play them. You only need 1 copy of the DLC if you do this!
Having grown up as a teenager in the early 80s, the threat of nuclear annihilation was a constant fear in the background of everyones mind. I can only imagine what it was like in the 60s with our children doing duck and cover exercises in school. We lived in 4 decades of a constant fear in the back of our heads that any spark in the geopolitical situation could erupt in the world's extinction 8 times over. It was pervasive in the culture; it was everywhere in the news.
Photo by Strahil Dimitrov/Getty Images
The entire team hopes that you get some outstanding treats for you and your families. Then you can sit down and throw some eggs at the trick or traitors (misspellings dont happen here in the war room).
Sir, we have something urgent to discuss the elites seem to be upset at your latest decision and have been applying political pressure in other areas, forcing us to counteract their moves and spend resources we need elsewhere. We have seen an increase in security events around your last meeting Welcome to todays Dev Diary. its Seth here and I hope you are having an excellent October. We have a great one today, as I hinted in the last diary, we are going to talk about the changes to the Soviet Elites and the mismanagement system. After we have something fun to talk about.
Hello Cold War strategist! As the game is growing and reaching a lot of new players, today we are launching a much-anticipated update of the in-game Encyclopedia. Join me, Seth, as you boot up game version AN/GSQ-235(V)982.
You may have noticed a unique style in the last development diary. Maybe you have even seen some new brilliant tweets. Indeed, a new person has joined our PR and community engagement team. Meet our new veteran strategist, Seth!
Some of you may know me through my other project: The Strategy Informer, where I review and promote the discovery of strategy and strategy adjacent games. As an indie game industry veteran, I plan to work with the engagement and reach of Terminal Conflict.
Games are my passion. I remember being a 12-year-old boy, and my first board-game, Napoleon at Waterloo. Later I got to experience my first strategy computer game, Gary Grigsbys Guadalcanal, on the Apple II. Who knew the impact it would have on my life? The early RPG Ultima was another major influence when I found the opportunity to work for Origin Systems / Electronic Arts on Ultima Online. Over the years, I have worked on board games, AAA titles, indie games, some through my own game company and I cant wait to get started.
Look me up and send me a message as I got the keys to the Terminal Twitter account. Likewise, I plan to increase engagement in other areas, like the game steam forums. Keep a lookout for upcoming development diaries and the continued development of Terminal Conflict. Also, if anyone is interested in streaming or YouTube, I would be happy to tweet about it and get the word out.
Discord or the Strategy Mill Twitter account are the best way to reach me, so ask me pretty much anything. For those that prefer, the Steam forum is another place to get in touch with me. To get updated, if you have not yet followed the Strategy Mill Twitter, this is a great time to do so!
So until the next diary where I dive into the game, this is Seth signing off with a Ronald Reagan quote...
Here's my strategy on the Cold War: We win, they lose.
-Ronald Reagan
There is no choice between being a communist on 1500 calories a day or a believer in democracy on 1000. -General Lucius Clay
Welcome to the Miracle on the Rhine, the Wirstschaftswunder. Today we present a series of US financial decisions in the West German region. Battle the specter of Communism by gaining the hearts and minds of the German people.
Poverty brought on by the war is pushing more and more Germans towards Communist ideals, a fear described by the US Morgenthau Plan. American post-war policy towards Germany centers on demilitarization and de-Nazification. The emergence of the Cold War, therefore, makes the economic might of Germany pivotal against the USSR.
Some fear that revitalizing the German economy risks emboldening fascist and Nazi ideology. The pre-Cold War Potsdam Conference between the East and the West attempted to create an environment to minimize this from happening.
Guns and tanks and planes are nothing unless there is a solid spirit, a solid heart, and great productiveness behind it. - Dwight D. Eisenhower. A deeper modernization is underway as we complete the new set of weapons program decisions. A warm welcome to this weeks development diary!
John Quincy Adams once said, If your actions inspire others to dream more, learn more, do more and become more, you are a leader. With his words in mind, our engineers have created new tools for your terminal to allow you to do just that. Become a leader, and make better choices as today we talk about how you can aspire to pursue policies.
Good fortune is coming your way! We kick off the Lunar New Year with this brand new development diary and announce that we will take part in Steams Lunar New Year Sales! Pick up your terminal, or one for a friend for a 33% discount on Terminal Conflict starting February 11th at 10:00 am Pacific.
Hello there brave Cold War strategy fans! We hope you have started the New Year in style as a new season of the Cold War is brewing. With 2020 behind us, here is a short review of accomplishments:
In the spirit of the season, we send you our sincerest appreciation for the support you have awarded us with brand new content. We teamed up once more with our Terminal Christmas Santa and bring you 33% off on Terminal Conflict and all DLCs during this Steam Winter Sale. Ho ho ho!
The supreme art of war is to subdue your enemy without fighting, Sun Tzu writes in the Art of War. This is a central pillar of the Cold War, but how do you go about making the choices that set you up for victory without war? Today we will look at how you can achieve superiority by managing your resources.
Every year we try to mentor one student as part of our development process to support young adults in bringing their passion for games to work, as we set to learn and to teach through our small but influential "new generation tester" position. It is a part time program that runs a couple of hours a week with education about the video game development process and with the aim to provide valuable insights, create lasting relationships and meaningful experiences with students. An opportunity usually open for college, university or non-degree students, last year we were blown away by a young man applying as a High School Junior and this year, we have the pleasure to announce and publish the extraordinary work by Niklas.
Greetings strategists! We promised we were working on something substantial. Today we are proud to announce that we sought to improve the way the AI operates and give new powers to MIRVIN for situational awareness.
While before the AI responds and defends when attacked, this could lead to the AI getting trapped by clever play into combat conditions it could not win.
For example, when before defending off a US land invasion into North Korea, the AI would respond by deploying more USSR Army Commands into the North Korean region to counterbalance the attack. Though such a move is initially effective in stemming the tide of US troops heading North and is deceptively historically plausible, this narrow focus has built-in flaws. The main one is that the AI this way has to surrender the initiative, and that is crucial in maintaining the balance of power. Not to mention, it leaves that large concentration of units open for attacks by Bomber Commands.
Greeting! You have come at the right moment! It is with great pleasure we present the latest developments in strategy-making Cold War technology, featuring:
Greetings! In the twilight's shadow dawn, we have the distinguished pleasure to announce today the latest upgrade to all terminals by the engineering department containing the following features:
With a steadily growing player base, we wanted to upgrade your terminals with a simple system for multi-player games. Coming to you at release on the 24th of September, we are announcing the development of Ranked Play.
Boot up your terminals strategy fan! With a rollout planned for September, we are today presenting a brand new combat screen, updates to the Nuclear Launch system, and for the modders in the community, we are announcing brand new additions to the Game Editor.
Hello there brave Cold War strategy fans! We are happy to announce that Terminal Conflict is officially set towards release as scheduled this September. Expect an announcement of the release date, events and more in the coming weeks. We could not have done it without the hard work of our veteran team and the wonderful feedback from all of you in the growing Terminal Conflict community. As of today, that community on Steam has passed 1 000 members and in honor of that, we will be presenting an updated set of Focuses and Policies.
Hello there and a warm welcome to the update of your terminal! This weeks development has been focused on mainly three things. (1) The continued improvement of the AI where its decision making ability has been enhanced even further and (2) the confirmation of the improved game balancing, in particular with regards to the focuses and policies. (3) Prepared the new content for the rollout with the next Sprint. We have also introduced a few new policies as part of this new update. Thank you for your patience and for all the community feedback and support! A special thanks to all of you whom participated in Terminal Thursday. What a treat! *******************************************************
Hello there! What a wonderful reception of the new Eyes Only DLC and we are naturally doing our part at the battle-stations. We got initial reports that the AI was not performing as intended and for this reason as you might have seen we have delayed the publishing the full change-log until we had found the AI issue and fixed it. It turned out to be a small issue that was needlessly causing the AI to mismanage its resources. We also saw, that there was a need to further tweak the balancing of the intelligence operations and instead of losing interests with a particular interest holder in society for failing a top secret missions, failure by your intelligence services will instead remain unknown to the public end will instead end your turn. With the AI fix patched and testing done, we are now ready to roll out the full change-log and take you through the wonderful updates made during this development cycle. The manual is being updated to reflect these changes and some other minor changes and we will be rolling its first draft out this Terminal Thursday 18:00-20:00 CEST. Thank you for your patience and for all the community feedback and support to the guys laboring away searching the bug during the weekend. A special thanks to all who have made this possible and for those who would like to enjoy the epic battle between our chief game designer Gellert Keresztes and Lemuel Sora for the release stream. [previewyoutube=_zCBHY6_jTw;full][/previewyoutube] *******************************************************
Hello there! We challenge you to Global Thermonuclear War! A well-placed spy can change the destiny of a nation. The risks are great, and the rewards are even greater. When the fate of the world is on the line, what was once inconceivable can suddenly become a reality. Boot up your terminal on Thursday 9th of June, on the official Terminal Conflict Twitch channel at 18:00-20:00 CET. ------------------------------------------------------------------------------------------------------------- You can also make sure to get your voice heard on our Twitter , Facebook , Reddit and join our Steam Community. We'll always notice a fun, well written post anytime.
Welcome to the briefing! Aggressive agents might be tempted to trigger the missions of EYES ONLY without careful consideration, but never forget the enemy excel at exploiting such eagerness. Poor planning may lead toward diplomatic disaster, and ultimately push the world into the arms of Armageddon. Before moving forward, you should review all the relevant factors.
Welcome Comrades! Having previously presented the clandestine missions of the USA, we pull back the anti-capitalist iron curtain guarding the secret programs of the Soviets!
Sharpen your Curare tipped umbrellas, set your camera watches on standby, and sit back with another secret update from the Hearts of Iron: Road to 56 team. Having worked hard, were happy to bring you all the details about the United States' dastardly and dubious intelligence missions!
It was a total surprise, as they never thought we would go that far and only realized that they were caught as the tanks began firing. We fought from daybreak that morning when we could hardly see, until late that evening. As it started getting dark, we knew we needed to get out of there. From the plan, into action! Leading the US or the Soviet Union military through the Cold War means that conventional combat orders are given usually on the army, air force or fleet level. First and foremost a quick refreshment of what combat orders are in your terminal.
A well-placed spy can change the destiny of a nation. Striking from the shadows, attempting critical missions whose very existence is known to only a select few, and the cloak-and-dagger diplomacy emblematic of the Cold War. Have you ever wanted to run tunnels underneath the Iron Curtain? How about training spies to seduce and infiltrate sensitive enemy facilities? Maybe some domestic programs to surveil your own people and to run experiments that seek to reach the edges of human ability? The risks are great, and the rewards are even greater. After all - when the fate of the world is on the line, what was once inconceivable can suddenly become a reality.
Watching the CRT screen flickering with a long list of log messages, we were desperately trying to make sense of them. Codes, coordinates, trajectories, names of distant places, some of them we have never heard of before. Computer terminals are a blessing, of course, but watching all that information flowing on the screen, we had a chilling sensation of helplessness and paranoia. It didn't strike us until the East Coast of the United States appeared on the screen. Then we understood the machine had begun to think by itself. And decided we would be a target.
"Are you or have you been a member of the communist party? Yes or no, answer my question!" I used this sentence to test the effect of aggressive rhetoric on a comrade in high school... Be assured that it works surprisingly well. Of course, I conducted this small experiment due to Joseph McCarthy, the main figure of the second Red Scare. As you have understood by now, and because Halloween is approaching, we will talk about the worst fear of America: Communism! The Red Scare is composed of two separate elements in the game, each unlocked by their own focus.
You stare at the endless host of convoys and escort ships sailing into the horizon while loved ones say their goodbye from the pier. These are your tools of destruction reinforcements, bringing conflict directly in the enemys home. Having plotted your way through nations near and far, the price of victory is a strategic investment in time: a price that will hopefully pay off in the long run. Just imagine, how terrific it will feel to finally put your adversary off-balance. When they see your forces appear in faraway regions, the element of surprise will be complete and devastating. Welcome to the wonderful world of logistics, colleagues!
Find yourself masterfully juggling different, and most likely opposing, interests; welcome to the world of domestic politics on a global geopolitical scale. Strategically deep, the Cold War represents the best of what can be achieved in this cloak and dagger world and one we seek to capture in Terminal Conflict.
Enter the domestic Interests, five different gauges representing five keys societal groups within your nation. The rules are straightforward, yet challenging: keep them all far from having their interest depleted or maxed out. Should that fail, each time an interest gets to max level or is depleted, you continue to spiral further into a crisis; potentially reaching your ultimate defeat, or your ultimate salvation, nothing less!
The French are glad to die for love,
They delight in fighting duels.
But I prefer a general who lives
to field these armored jewels.
Fighters or bombers are quite continental,
But tanks are a military man's best friend!
A deeper modernization is beginning as the Ministry of Defense initiates the design of a new tank as we implement a new set of decisions. A warm welcome to this week's development diary about the brand new decision chain for the tank weapons program with the equivalent on the US side!
Ideologies, leaders and momentous decisions in a battle where Communism and Capitalism can transform the world, the Cold War is a politically incredibly rich and interesting period. It is a strategic chessboard that continuously evolves from one theater to another but with the added benefit that both players can, at any moment, wipe the board clean with a devastating nuclear apocalypse. This is both the challenge of the historical era and the beauty of playing a good historically plausible game.
In order to capture this unique blend of geopolitical brinkmanship, Terminal Conflict offers two mechanics under one name, Policies. One is for handling close advisors that bring with them a set of decisions, the so called Characs (short for off-map characters) and the other is for handling Ideas that improve certain aspects of your faction.
As tension rose between the King's government and the Greek communist guerillas, civil war became inevitable. The echoes of gunfire reverberating in the hills and the olive groves, this could all have been so different.
Barely have the guns fallen silent over Europe when a new conflict looms in the horizon. A very different one, one of proxy wars and infamous spheres of influences. A product of a way of thinking where might makes right and where the large powers decide the fate of the smaller ones.
During a speech when all were expected to stand, a small group of PEOPLE failed to do so. Security forces immediately dealt with the threat and once more it turned out to be a number of desperate citizens. The organizers apparently fled the scene and are at large but authorities reassure the populace that the proper order will be restored and justice will prevail.
*********************************************************
SUBJECT: The Joker
From: The Committee for State Security (KGB)
We previously noted these malcontents as a source of trouble. It seems we were too cautious after all. Once more, it might be worth bothering with them. General Secretary, we're ready to deal with the matter as you see fit.
*********************************************************
Rumors intercepted by the Committee for State Security (KGB) mentions that generals participating in the coming May Day Parade are plotting to overthrow the government in order to restore the position of the army. The business of waving to the crowds can be risky, with so many armed men and the ambition of those of rank on visit to the capital. The power of celebrations, amusement or dread and fear? In our glorious Soviet Union, there can be a world of difference between the fine line of May Day night and that of the second day morning after.
The USSR Military has finally taken their prominent seat at the table of power. Strike a balance to avoid a military takeover and command the interests of the powerful Military to triumph.
Hi there Terminal Conflict fans! My name is Simon J Donovan and I am one of two Music Composer's working with Strategy Mill. I joined the team to give life, musically, to some of the world leaders in the game.
The report has been dropped discretely with an little known reporter of a local paper. Whatever happens next, it is clear that the wheels of justice are now in motion. This had to come from someone within close ties to the Administration. Sometimes two words can be the most powerful staying power in politics - "No comment".
That's right folks, we've unleashed the powers of the Elites Interests upon the US Administration, as a player you now have to be a little more careful in your dealings with the Elites. Having too much or too little Elite Interests will now rock the Administration and may leave you with an untimely exit from the world stage.
It is now up to you, to best strike the balance and steer the domestic interests of the United States to enable a foreign policy victory over your Soviet foes.
A warm welcome to this Screenshot Saturday!
Have you ever wondered what your generals would say about the combat orders you are about to assign in your favorite terminal? Wonder no more!
Terminal Conflict has implements a state of the art update for the MIRVIN module that will now properly show you the general staffs best assessment of combat outcome delivered straight to your screen. As hearts are racing lets get a look at the details!
The United States stands at this time at the pinnacle of world power. From Stettin in the Baltic to Trieste in the Adriatic, an iron curtain has descended across the continent. Behind that line lie all the capitals of the ancient states of Central and Eastern Europe and all are subject to Soviet influence and increased measures of control. The beginning of a terminal conflict!
We are launching the Grand Campaign for Terminal Conflict. Embark on a single player adventure as you lead through the Cold War, with the first part out today!
Fancy some information about Cold War concepts and game elements, select the MIRVIN button as we are expanding the in game information. Now a player can navigate the information that they need without having to pop open the Terminal Conflict wiki for the more easily answered questions. Like, If you wanted to know more about your ELITES, what they represent and what you can spend them on (CIA/KGB operations). This isn't solely limited to Elites, as you can find information about all the other Interests available. This is at present only available within the "Big Picture" campaign and is designed to help out any new player learn about the tools that they have at their disposal before they decide to move onto bigger Scenarios against MIRVIN or other players. Or help a returning/current player brush up on their knowledge.
Likewise on this event filled day, we are proud to announce that Strategy Mill, is teaming up with MacGameStore and WinGameStore and as of today you can find Terminal Conflict on their shelves at WinGameStore and MacGameStore.
Now a message from the Terminal Conflict Coding Department
"Are you a modder who has tired of the boredom of uploading to the Workshop or the drudgery of file improvement. Despair no longer. Shall we play a game? Yes, MIRVIN presents Terminal Tic-Tac-Toe. Make the most out of your upload time! You are welcome!"
Last but definitely not the least, we are introducing the Big Short decision chain, created by none other than renown modder Leif 'Greatexperiment' Miller with imagery by the legendary Jonathan 'Indyclone77' Bagley. Continuing on the theme of the happy 50s, it all starts in the USA, as across the country one can find a renewed sense of optimism and a smile on the faces of every American. Many have lifted themselves out of material poverty and boast a home, car, and all the comforts of a modern life. The Masters of Finance have spoken openly about a new era of endless growth fueled by cheap and easy credit. Though a few voices call for caution, it seems that for now they have been silenced by the contentment of the newly empowered consumer class.
Does the grand strategy of the Cold War fascinate you as much as it does us? Come learn the deeper facets of Terminal Conflict and compete with other gamers and developers of the same mind, on Terminal Thursdays!
Signed,
THE DONALD
Moscow, February 22, 1946 | 9 p.m.
I write with haste. It is true. USSR aiming for nothing short of world communism. Worldview comes from sense of insecurity against antagonistic 'capitalist encirclement'. Soviets impervious to logic or reason and highly sensitive to logic of force. Must see that public is educated to realities of Russian situation. Free press cannot do this alone. Do not know how much longer until I'm discovered. Pursuing to gather more information. Signed /Mr. X
In the mean time at 4pm the next day the Politburo passed a sweeping overhaul of the Finance Ministry and its affiliates. This deals a decisive blow to the various members of FINANCE that had lately been involved in a conspiracy to take over the government. In every respect these reforms have been a total success, and the people can once again sigh in relief as they no longer will go hungry in order to feed the ambitions of those who would let mere rubles corrupt them. The Union is safe.
What a marvelous day today! So many in the community making their voices heard on the Save Game feature and an outpouring of support for our ongoing development of Terminal Conflict. I've received an inbox full of PMs and comments on Steam and in our Discord War Room.
Welcome to the much-anticipated Save the Day Thursday for Terminal Conflict! We've received much feedback so make your voice heard about the implementation for the save game feature for this remarkable grand strategy game.
https://steamcommunity.com/app/745970/discussions/2/1741106440021556434/
We declare our War Room open! Join our development team and other player for multiplayer matches and all things Terminal Conflict and Cold War.
The Terminal Conflict Discord: https://discord.gg/VQusSWF
Superb news! Today we announce that the first episode of OneProudBavarian's Strategy Guide is on and ready to enlighten your path to Cold War domination in Terminal Conflict!
This is the first video of what will be a series guiding you through your first steps as the ruler of either the American or the Soviet side in the Cold War. Learn the game from the basics up, understand its systems and learn how to develop a grand strategy with which you can thwart both AI and human opponents.
https://www.youtube.com/watch?v=bXHScvpU1i8
This series is officially supported by Strategy Mill
A big thank you to Pedder for a swift reporting as we are rolling out a patch with the following fixes.
With a broad smile, the fight for power has begun! This week we are rolling out the much asked for domestic challenge as the American players will now need to guard not just against foreign enemies but domestic rivals.
A hot Sunday's patch and a warm thank you all for the feedback!
This past week we've been hard at work bringing you the main storyline centered around two revolutionary leaders Fidel Castro and Idi Amin. We will end the year in style and start a fantastic 2019! Happy New Year!
Seasonal Greeting from our Terminal Conflict Development team!
As winter is approaching and we all gather with friends and family, we would like to take this opportunity to thank you for your support. From the bottom of our hearts we wish you a God Jul!
..And now some gifts from our tinker toy workshop!
Today we will be diving into the deeper end of the pool as we release two chains ready for gamplay but before we do that, there seems to be some confusion regarding our DLC policy and what our ideas are with DLCs. I realize that this stems from the way we formulated what the DLCs do.
While we are working hard with STEAM to bring the DLCs online The Cold War has never been hotter! With the release of this first patch, you unlock the path to the Balance of Power.
*Red Dash Alpha Verification* **Launch code received** **Entering launch code*** **T- 10 seconds.** **Insert launch key** **Rotate launch key to SET** **10...9...8...7...6...5...4...3...2...1...** **Rotate key for Early Access LAUNCH** Seize your chance, as Terminal Conflict enters Early Access on Windows, Mac and Linux! Terminal Conflict is now available on Steam Early Access. Command history in this most definitive Cold War strategy game. Gain access to your retro terminal and assert dominance through strategic arms races and disarmaments. Balance the world on the brink of mutual assured destruction to ensure total victory!
Greetings! This is Frithjof Nikolai Wilborn returning with reports from the Terminal Conflict team. Today, we will focus on the policies the superpowers can enact in the Middle Eastern theater. As the USSR and the USA battle for supremacy with all stately tools at their disposal, swaying the regional powers with sweet, sweet honey.
Loving strategy games and a Mac or Linux fan? Come join our BETA team as we are expanding with 4 new BETA positions and enlarging our international team to meet up with demand. In preparation for our December the 4th Early Access and beyond towards full release in 2019, we're looking for committed platform specific testers. We strongly believe that player focused game development results in great games and this is where you come in.
[ 6078 ]
[ 1321 ]
[ 4049 ]