Name | Terminal Conflict | ||
Developer | Strategy Mill | ||
Publisher | Strategy Mill | ||
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Release | 2018-12-04 | ||
Steam | € £ $ / % | ||
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Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | Mixed | ||
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Peak CCU Yesterday |
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Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Terminal Conflict Linux [696.74 M] |
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Commanders, Seth here...
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Greetings Commanders! As we approach the dog days of summer, we are coming in hot with some updates! Much like the weather, things continue to heat up with brand new content. Lets talk about some of it, shall we?
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Commanders! |
Commanders...
We will choose the winner from the best AAR (After Action Report) from either a single-player game or a multiplayer game. Tell us your story of the Cold War against the computer or a worth (or not we wont judge) human opponent. Video or written entries are fair game, just leave a link in the comments below if it is a video. Get creative and put your writing (or video) hat on, Commander. We are waiting to see your entry. The contest will run for 3 weeks and we will announce the winner on Terminal Thursday on May the 5th. Submitted AARs may also be featured in upcoming Dev Diarys with approval from the writer, of course. We reserve the right to give out extra prizes for other non winning but excellent entries. In closing, we will see you next this Thursday, the 21st of April, with another EXCITING announcement you dont want to miss. Take care everyone and have a great week. See you soon Oh, even though we are off we are, of course, around in the usual places like the Terminal Conflict discord and steam forums, so reach out! /Seth The bunnies and clowns are here for your safety! |
Greetings commanders!
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Hey folks, its Seth here, and this is a very exciting day for the Terminal Conflict team. Not only do I get to (re)introduce you to a talented team member, but I also get to announce the release of our much requested original soundtrack. Here is a the legendary composer James Spence himself explaining the work process, for those that have missed it. |
Happy Lunar New Year, as we exit the year of the ox and enter the year of the tiger, this would be a great chance to talk a little about Chinese pandas and the role they played in diplomacy during the Cold War. First, let us start off with some less furry topics!
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With all the magnificent content rolled out this year and our weekly Terminal Thursday live streams, our growing community passed 1500+ players. A remarkable year for our team, and we couldnt have done it without you. We wish you all the best for the season! Enjoy your festive holidays and we will see you back here on January 5th just in time for the first Terminal Thursday in 2022! Thank you all and Mighty Cheers! The Tinker Toy elves at Strategy Mill ********************************************************* [h2]Upcoming Development[/h2] I) Updates to the Soviet Military interests system II) Policies are getting rolled out with each new patch. CHANGELOG GAME
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Hello commanders, for today we have a really fun community announcement. Not only is it the Autumn Steam sale, but it is the American holiday of Thanksgiving. While you most likely already know that, let me hopefully delight you with some things you did not know. So lets fire up our terminals before the American commanders put their turkeys in the oven. I am Seth and this is your Thanksgiving Community Announcement. |
Comrades, today we have a treat for you. Fire up your terminals, I am Seth and this is your Development Diary for November 18.
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Hello commanders!
Speaking of DLC Ever wondered what the difference is between the bundle and DLC packs and how to get what you are looking for? I got you covered! I have written up an award-winning explanation (no, seriously, someone gave it a Steam Award!). Check out this thread in the discussions. This has been a fun time, and I hope you enjoy your Halloween. Let me know if you solve the cypher and feel free to show off your new Apocalyptic terminal. Mighty Cheers and Happy Halloween! Please, try not to extinguish life on the planet as we know it. Seth ********************************************************* [h2]Upcoming Development[/h2] I) New Soviet Military interests system II) Policies are getting rolled out with each new patch. CHANGELOG AI
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Sir, we have something urgent to discuss the elites seem to be upset at your latest decision and have been applying political pressure in other areas, forcing us to counteract their moves and spend resources we need elsewhere. We have seen an increase in security events around your last meeting
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Hello Cold War strategist! As the game is growing and reaching a lot of new players, today we are launching a much-anticipated update of the in-game Encyclopedia. Join me, Seth, as you boot up game version AN/GSQ-235(V)982.
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You may have noticed a unique style in the last development diary. Maybe you have even seen some new brilliant tweets. Indeed, a new person has joined our PR and community engagement team. Meet our new veteran strategist, Seth! |
There is no choice between being a communist on 1500 calories a day or a believer in democracy on 1000. -General Lucius Clay
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Guns and tanks and planes are nothing unless there is a solid spirit, a solid heart, and great productiveness behind it. - Dwight D. Eisenhower.
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John Quincy Adams once said, If your actions inspire others to dream more, learn more, do more and become more, you are a leader. With his words in mind, our engineers have created new tools for your terminal to allow you to do just that. Become a leader, and make better choices as today we talk about how you can aspire to pursue policies.
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Good fortune is coming your way! We kick off the Lunar New Year with this brand new development diary and announce that we will take part in Steams Lunar New Year Sales! Pick up your terminal, or one for a friend for a 33% discount on Terminal Conflict starting February 11th at 10:00 am Pacific.
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Hello there brave Cold War strategy fans!
With the team back at work since the 7th of January, we thought we would devote some time to Decisions in this Development Diary. Played a few games and made a few choices, but what are the inner workings of this part of your terminal? Decisions You and your opponent gain, if available, one decision on each Turn (two on the first Turn of each new TIMELINE). Players do not share a decision, and each decision offers up to three options to select between. There are two distinct types of decisions:
AI These decision rules dont just apply to you. This also applies to the choices made by the AI. Remember that a good leader cares about making the right decisions, a great leader on the other hand also take into account when they make those choices. Consider your decision making and you will see your scores much approved. Mighty Cheers! The Strategy Mill Team ********************************************************* [h2]Upcoming Development[/h2] I) Weapons Program decision chain in final testing. II) Development has started of an event chain built around the Contras in Latin America. III) Policies are getting rolled out with each new patch. IV) Updates and improvements continue to be made for the Grand Campaign. CHANGELOG GAME
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The supreme art of war is to subdue your enemy without fighting, Sun Tzu writes in the Art of War. This is a central pillar of the Cold War, but how do you go about making the choices that set you up for victory without war? Today we will look at how you can achieve superiority by managing your resources. Building Alignment It is important to state that you dont have to build alignment with either faction to win, as alignment is not a factor when calculating the final score. Yet, here is what you should consider when building alignment. 1. You enact alignment policies in your home theater and each faction has one of each (North America for the USA, Eastern Europe for USSR). These policies are repeatable and they stand out from the others having their interest type as an icon. Select a policy to enact it. 2. All alignment except for Government costs 4 in total to enact and breaks even after 4 timelines. Government instead, costs 6 in total and requires 6 timelines to break even. Domestic Political Considerations Too much alignment can open up any faction for mismanagement of their interests by providing too many resources at the timeline start. This can lead to a path of destruction if a faction cannot spend them leading to mismanagement. It can even be beneficial to select Focuses that grant your opponent a certain type of alignment with the purpose of intentionally causing them mismanagement. Should this happen to you, it can be beneficial if you find yourself in a game with an enemy known for such overtures to select focuses that activate policies that can convert Alignment into Victory Points. In closing, remember to make good use of policy blocking intelligence missions as well, and keep an eye out for clues of your opponents intentions based on what focuses they select and what alignment granting policies they enact. In the end, the one quietly collecting interests is likely to make use of that. Mighty Cheers ****************************************************** [h2]Upcoming Development[/h2] I) Development has started of an event chain built around the Contras in Latin America. II) Policies are getting rolled out with each new patch. III) Updates and improvements are being made to the Grand Campaign. CHANGELOG Version: AN/GSQ-235(V)930 AI
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Every year we try to mentor one student as part of our development process to support young adults in bringing their passion for games to work, as we set to learn and to teach through our small but influential "new generation tester" position. It is a part time program that runs a couple of hours a week with education about the video game development process and with the aim to provide valuable insights, create lasting relationships and meaningful experiences with students. An opportunity usually open for college, university or non-degree students, last year we were blown away by a young man applying as a High School Junior and this year, we have the pleasure to announce and publish the extraordinary work by Niklas.
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Greetings strategists! We promised we were working on something substantial. Today we are proud to announce that we sought to improve the way the AI operates and give new powers to MIRVIN for situational awareness.
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Greeting!
Policies for the Middle East A brand new set of policies have been produced and implemented both for the United States and for the Soviet Union. Working incredibly hard to encompass historically plausible outcomes, we created a good mix for a balance between the competing support for the establishment of Israel and supporting Pan-Arabism. Consider what your immediate and long-term priority will be and your strategy will flourish. You will most likely not be able to please both at the same time, but will you lay the foundation for the flame that risks burning so many regions? As the USSR, you also have the option to recruit Nasser in Egypt. He not only provides much-needed Power in covering the essential strait at Suez, but opens great opportunities to expand the Soviet sphere of influence. Updated and improved AI Advances are not limited to policies. MIRVIN received further updates, and we eliminated a cheat that would allow him to deploy more units than the maximum allowed by exploiting disembarking units. Clever, clever MIRVIN, but we saw what you did there! Improved tool-tips Our engineers have also been busy with improving the tools at your disposal. Getting information on elements in your terminal has never been easier. Moving your marker over objects will now automatically display detailed information. This enhanced tool also enables military unit preview displaying both friendly and enemy units. It also includes unknown units, but can also display Army Commands embarked on Surface Fleets. The more advanced and skilled you become, the less you will need the tool-tips. For this purpose, our engineers have included the ability in the Options to set the delay time for them to appear. Terminal Conflict Community In closing, we would like to celebrate the passing of the 1100 Steam community members milestones! We are incredibly grateful, and humble to have such a fantastic community. Thank you all for your dedication and the all the wonderful congratulatory messages and kind words you sent out way. Mighty Cheers Gellert Keresztes ****************************************************** [h2]Upcoming Development[/h2] I) KIM IL-SUNG: A Communist Ideologue and Supreme Leader will rise to power like the living Sun to establish a People's Republic like never seen before and the first Communist dynasty. Or will his life be cut short and his reign curtailed by US regional power? The rise of North Korea is in final BETA testing. II) Policies are getting rolled out with each new patch. III) CONTRAS: TOP SECRET! CHANGELOG AI
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Greetings!
NEW Single Player Campaign The Cold War is a historically rich era, and what particularly stands out are the impacts of the bravery of single individuals with enormous responsibility on their shoulders. What we wanted, is to share their story while creating a new type of Grand Campaign not found in many strategy games. Instead of facing just facing the traditional series of point and click scenarios (which we have created outside of the Grand Campaign and that explaining the very basics), we decided on a novel approach. The new Grand Campaign: The Big Picture is not a scenario or linear tutorial; instead what we have created is a system where you are playing the regular single player game and anchored to it are story elements that you can trigger as you play to win the Cold War. This kind of storytelling is more difficult to design, but we felt it would be a lot more rewarding. Train as you fight - Fight like you train. Once you pass your mandatory presidential assessment, your terminal starts presenting you with information depending on what you select and as you encounter game elements for the first time. Selecting Mainland Spain for the first time, for example, will bring up information about Regional Influence, and about Straits. The former for you selecting a region and encountering Influence for the first time and the latter as Mainland Spain has a Strait, and that is unique information tied to that region. You can thus focus on the strategy and MIRVIN can focus on teaching you how to play to your fullest. NEW in-game Encyclopedia Just like presidents and general secretaries of the era, all the game information you will find as you explore The Big Picture and unlock all the features of your terminal you can find through your trusted companion MIRVIN. Access his knowledge through this memory bank by selecting the MIRVIN button and knowledge is at your fingertips. Structured and divided the same way as the game manual you can browse through the in-game Encyclopedia. Covering the entire game, note that, any part you ask MIRVIN about in the Encyclopedia while playing the Big Picture he also automatically unlocks for you, preventing it from popping up again when selected. For example, should you read up on straits in the Encyclopedia before having selected a region with a strait for the first time in the grand campaign, he will not bother you again with that information when you finally do select Mainland Spain. Improved game rules There have been various minor changes, but the big change in this field is the streamlining of Arms Race posture. Previously Arms Race only allowed for declaration of War Zones in your Focus theater. Though this meant that action would be limited to one theater at a time, this was also creating an unfair drawback for certain styles of play in particular for the United States, feedback that the community also voiced. Analyzing the data and crunching the numbers; we have rebalanced the game and both Arms Race and Disarmament postures are now global instead of local to the selected focus theater. If you discover a large buildup of Soviet Bombers in Iran but the Pacific is the Focus? Well, its time to visit Teheran and we love to see you do so. Updated and improved AI MIRVIN not only provides better information, but he has also gotten an upgrade when considering unit deployment and uses Intelligence much better to gage where he puts out units on the map. Though still possible, it will be much more difficult to Ambush his units going forward. Not that you would do that to a friend? Right? Ranked Play In closing, we have unlocked the Ranked Play ahead of time. Mentioned in last week's development diary, the feature has been fully play-tested during months of production and as we saw that we have gotten so good stability; we rolled it out for you to play. Its our way of giving back to the quickly growing almost 1100 individuals strong Early Access community for supporting our project and development. You, the unnamed and unsung heroes who make this happen and whom we meet through Discord messages, posts in Steam forums and not to mention all the emails, Facebook posts, and tweets sent to us. We are very grateful, and very privileged, to have such a fantastic community. A big thanks to you all! Mighty Cheers Gellert Keresztes, Lennart Berg and Davide Benedetti ****************************************************** [h2]Upcoming Development[/h2] I) KIM IL-SUNG: A Communist Ideologue and Supreme Leader will rise to power like the living Sun to establish a People's Republic like never seen before and the first Communist dynasty. Or will his life be cut short and his reign curtailed by US regional power? The rise of North Korea is in final BETA testing and receiving its finalized graphical assets. II) Policies are getting rolled out with each new patch. III) CONTRAS: TOP SECRET! CHANGELOG AI
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With a steadily growing player base, we wanted to upgrade your terminals with a simple system for multi-player games. Coming to you at release on the 24th of September, we are announcing the development of Ranked Play. |
Boot up your terminals strategy fan! With a rollout planned for September, we are today presenting a brand new combat screen, updates to the Nuclear Launch system, and for the modders in the community, we are announcing brand new additions to the Game Editor.
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Hello there brave Cold War strategy fans!
[h2]Middle East[/h2]
Being an essential part of your strategy, all focus effects are permanent unless stated otherwise and making the most of their bonuses is one path to victory. Policies With this patch we have also put a lot of focus on expanding the policy side of the game. These are activated unique policy ideas usually attached to your or your opponents focuses. They are objectives to achieve and usually grant you Influence or Victory Points when completed. Here we put specific emphasis on Western and Eastern European policies updating and adding 20 in depth policies for you to achieve. Lets look at five of these and how strategies can be built up with them: [h2]Western Europe[/h2]
Eyes Only DLC Terminal! Our engineers have been busy adding a brand new Eyes Only suitcase terminal. To enable your Intelligence bragging rights, (1) start the game and select Options in the top right corner, then (2) Switch the Terminal Screen to the M-103X-Suitcase. In summary, we hope you grab a few awesome focuses and policies with this update and remember the words of John F. Kennedy - "Domestic Policy can only defeat us; foreign policy can kill us". Enjoy! Mighty cheers! ******************************************************* [h2]Upcoming Development[/h2] I) NEW tutorials are in productions! II) NEW Ranked Play Mode is in production and alpha testing! III) KIM IL-SUNG: A Communist Ideologue and Supreme Leader will rise to power like the living Sun to establish a People's Republic like never seen before and the first Communist dynasty. Or will his life be cut short and his reign curtailed by US regional power? The rise of North Korea is in final BETA testing and receiving its finalized graphical assets. IV) Policies are getting rolled out with each new patch. CHANGELOG AI - MIRVIN
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Hello there and a warm welcome to the update of your terminal!
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Hello there! What a wonderful reception of the new Eyes Only DLC and we are naturally doing our part at the battle-stations.
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Hello there! We challenge you to Global Thermonuclear War! |
Welcome to the briefing! Aggressive agents might be tempted to trigger the missions of EYES ONLY without careful consideration, but never forget the enemy excel at exploiting such eagerness. Poor planning may lead toward diplomatic disaster, and ultimately push the world into the arms of Armageddon. Before moving forward, you should review all the relevant factors. Consider also that covert missions can be saved for use at the time of your choosing and vitally, can be chained together in ways that are deceptively devastating. The Surprise US invasion After significant planning and preparation agents have successfully managed to execute Operation Gold in Western Europe. US forces gain a 20% chance of infiltrating each enemy unit in the theater - and the story revealed was well worth the risk. The Russians have positioned their units for a secret strike against US influence in the theater. If we immediately deploy our forces near the invasion point this can be countered. However, it might be judicious to let the ravenous Reds make the first move. The Stargate program may have been publicly discredited, but the truth is that we have been hiding its true results. We now have new tools are our disposal that are both fantastic and frightening, ones that the propaganda weakened minds of the Soviet soldier will prove most vulnerable to. They shall launch their surprise strike across the Rhine, and then we'll hit them with the full power of Stargate. The enemy units will be stopped in their tracks, dazed, and open to a crippling counter-offensive. If we have a leader on-hand in the right region we might even be able to drag them over to the cause of freedom. Either way, we'll catch them completely flat footed. Even if the Soviets create an international incident, they will find their options limited and if the enemy pushes the Doomsday clock to midnight all the better. With a few well placed US Bomber Commands, the fearless forces of United States shall be baptized and reborn in the nuclear fire of righteousness. No matter what happens, the machinations of the malevolent Soviet tanks will grind to a halt when faced with the magnificence of America's air power. Victory shall surely side with the soldiers of Democracy. Final Thoughts The tools we've provided in EYES ONLY are there to be used at your discretion, but are best deployed carefully. Masterful strategy is what matters most. If you can wait for the proper moment and exploit the weaknesses of your enemy, the voices of victory shall be yours. - Agents Greatexperiment and Thinking Waffle ******************************************************** [h2]Upcoming Development[/h2] I) NEW tutorials are in productions and the official MANUAL is in print! Expect the first rollout in the coming weeks! II) KIM IL-SUNG: A Communist Ideologue and Supreme Leader will rise to power like the living Sun to establish a People's Republic like never seen before and the first Communist dynasty. Or will his life be cut short and his reign curtailed by US regional power? The rise of North Korea is in BETA testing. III) Finalize UX/UI overhaul and optimization: |
Welcome Comrades! Having previously presented the clandestine missions of the USA, we pull back the anti-capitalist iron curtain guarding the secret programs of the Soviets! |
Sharpen your Curare tipped umbrellas, set your camera watches on standby, and sit back with another secret update from the Hearts of Iron: Road to 56 team. Having worked hard, were happy to bring you all the details about the United States' dastardly and dubious intelligence missions! |
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It was a total surprise, as they never thought we would go that far and only realized that they were caught as the tanks began firing. We fought from daybreak that morning when we could hardly see, until late that evening. As it started getting dark, we knew we needed to get out of there.
Sometimes the tide can turn and that is when you need to urgently bring in reinforcements into a theater. Naturally, you can always deploy more military units ending your turn but newly deployed units take a turn to get Combat Ready. Fear not! There are other ways to keep the initiative. Cross Theater Maneuvers If you need to shift the theater of a non-air military unit, placing it in a region adjacent to your desired theater allows for it to maneuver across theater borders when Combat Ready. Simply select a colored arrow in your destined theater and press the icon of the unit type you would like to maneuver. Example: The USSR can maneuver Combat Ready non-air units from regions bordering Yugoslavia in the Eastern Europe theater. Select the target Yugoslavian region to execute the order and the unit will immediately carry out the order without you having to redeploy it or return it to the Command Reserve. If you instead hold your mouse cursor over the target region and Press + Hold for 2 seconds, the terminal will try and calculate the chance for success. Withdrawal Should you have gotten your unit defeated in a non-controlled region you can try to make an escape. Displayed within a hollow icon, Fleets and Commands that have not been destroyed but have been set for withdrawal may withdraw from combat into a friendly region ending your turn and be set as Engaged. If you lack the turns or desire to ignore withdrawing, the unit set for withdrawal is removed from the map and safely retires instead to the Command Reserve. Example: The US Carrier Fleet's position in Italy is untenable due to the arrival of a Soviet Submarine Fleet into the region. Without a Surface Fleet to defend the position against the subs, the Carrier Fleet is set to withdraw and will be retired by the Military unless given a withdrawal order by you. This is not the worst thing that can happen but should things look really terrible then there is now one last desperate option at your disposal. Surprise Assault Achieved by purposefully deploying a unit from Command Reserve directly into a region with a visible enemy unit(s). With regular combat rules applying, this action will end your turn and result in a combat defeat by your hastily deployed assaulting unit. The benefit though is that it will Engage one enemy unit for four (4) turns. That will keep them busy and buy you time to organize defensive deployment or perhaps even a counterattack. Example: With Communism spreading into Western Europe and Italy controlled by the Soviet sphere, the US has deployed a Carrier Fleet in the region that we must suppress, otherwise it will simply destroy any friendly sea units deployed in Yugoslavia, as they require one turn to become Combat Ready. Sending a Surprise Assault with a Submarine Fleet will instead engage the enemy Carrier Fleet for 4 turns buying enough time to allow a defensive deployment to take place in Yugoslavia with a second Submarine Fleet. Best Regards, Gellert Keresztes ********************************************************* Upcoming Development I) NEW tutorials are in productions and the official MANUAL is in print! Expect the first rollout in the coming weeks! II) KIM IL-SUNG: A Communist Ideologue and Supreme Leader will rise to power like the living Sun to establish a People's Republic like never seen before and the first Communist dynasty. Or will his life be cut short and his reign curtailed by US regional power? The rise of North Korea is in BETA testing. III) Finalize UX/UI overhaul and optimization: 1. Finalize decluttering of the screens by removing elements that are not in use or are not primary to the task at hand 2. Add further clarity to the screens by the use of color and highlighting to direct the attention of the player 3. Complete testing of the designs and validate that they have the impact we seek CHANGELOG AI
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A well-placed spy can change the destiny of a nation. Striking from the shadows, attempting critical missions whose very existence is known to only a select few, and the cloak-and-dagger diplomacy emblematic of the Cold War. Have you ever wanted to run tunnels underneath the Iron Curtain? How about training spies to seduce and infiltrate sensitive enemy facilities? Maybe some domestic programs to surveil your own people and to run experiments that seek to reach the edges of human ability? The risks are great, and the rewards are even greater. After all - when the fate of the world is on the line, what was once inconceivable can suddenly become a reality. |
Watching the CRT screen flickering with a long list of log messages, we were desperately trying to make sense of them. Codes, coordinates, trajectories, names of distant places, some of them we have never heard of before. Computer terminals are a blessing, of course, but watching all that information flowing on the screen, we had a chilling sensation of helplessness and paranoia. It didn't strike us until the East Coast of the United States appeared on the screen. Then we understood the machine had begun to think by itself. And decided we would be a target.
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"Are you or have you been a member of the communist party? Yes or no, answer my question!"
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You stare at the endless host of convoys and escort ships sailing into the horizon while loved ones say their goodbye from the pier. These are your tools of destruction reinforcements, bringing conflict directly in the enemys home. Having plotted your way through nations near and far, the price of victory is a strategic investment in time: a price that will hopefully pay off in the long run. Just imagine, how terrific it will feel to finally put your adversary off-balance. When they see your forces appear in faraway regions, the element of surprise will be complete and devastating. Welcome to the wonderful world of logistics, colleagues!
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Should your enemy succeed in getting hold of your blueprint, they will get up to 25% ahead of the competition at the end of the focus as they get to keep a quarter of all their Research Breakthrough progress for THEIR next focus model. Keep safe and make sure to TANK your scientists for their great work! Mighty Cheers, Leif 'Greatexperiment' Miler, Alfred 'Zeress' Frendo-Cumbo and Gellert 'GFK' Keresztes, ********************************************************* Upcoming Development I) ZHU DE: Marshal Zhu De, the founder of Communist China's mighty People's Liberation Army is making his entrance into the terminal. The red carpet has been prepared and his story-line has advanced into beta testing, undergoing final balancing. II) People's interests decision chain is in the works for the USA faction and is in full production. III) KIM IL-SUNG: A Communist Ideologue and Supreme Leader will rise to power like the living Sun to establish a People's Republic like never seen before and the first Communist dynasty. Or will his life be cut short and his reign curtailed by US regional power? CHANGELOG AI NEW major update to the way the AI handles Leaders AI now uses calculates and uses Leader abilities GAME
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Units
Fog of War
Decisions
Notifications
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UNITS - ARMY COMMAND
DECISIONS
IN-GAME MANUAL
TOOLTIPS AND NOTIFICATIONS
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Signing off, THE DONALD and the Terminal Conflict team CHANGELOG GAME:
Game Rules:
Decisions:
Scenarios:
USA:
USSR:
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Decisions:
Policies:
EDITOR:
Notifications:
Others:
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Game Rules:
Leaders:
Decisions:
MIRVIN:
Multiplayer:
Scenarios:
Terminal Graphics:
USA:
USSR:
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A big thank you to Pedder for a swift reporting as we are rolling out a patch with the following fixes. |
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A hot Sunday's patch and a warm thank you all for the feedback! |
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*Red Dash Alpha Verification* |
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You will:
Sign up for updates at terminalconflict.com and send your BETA application to info@strategy-mill.com We'll always notice a fun, well written application anytime. Mighty Cheers |