"AI Improvements" Development Diary 46
The nuclear deterrent is a key element of the Cold War. Fair to say, when playing multiplayer, we've noticed that humans tend to be more careful with nuclear tensions. As such we've been working hard on improving the AI response in this field and from now on, if you start pushing the AI into a corner a new system is getting into play - The AI-driven Apocalypse. The great equalizer of mutually assured destruction.
To start with, the AI isn't overly aggressive on launching nukes - no one would be, yet it's a lot more aware especially when cornered. The first step is that it will start to figure out and compare the size of the arsenals between itself and you, the so-called "missile gap". It also compares possible launch vehicles available for both you and for itself, along with regions most likely to be targetted. So think twice about what units you field, or not field. Another thing the AI now keeps in mind is how the population will react (Interests Backlash) at the onset of launching a first-strike. After all, a good leader plans carefully for victory. Ultimately imagine how the world would look once nuclear winter sets in, as the AI sure will. Once the dust settles, a victory; even if it is a pyrrhic one is worth preparing for if provoked.
In each focus, where the Doomsday Clock is increasing and tension is in the air, MIRVIN will now consider carefully about pushing the big enticing red button. - "Alea iacta est" - the die has been cast. Also remember, if you push the AI too far and its future becomes increasingly bleak, it will and can, just as it's real life counterpart, prefer mutually assured destruction to a guaranteed total loss.
To remind you and give you a better overview of current standings, our engineers have equipped your terminal with an updated report at the end of each focus. Displaying all relevant progress towards victory make good use of it!
Where does that leave humanity? Is there a more peaceful future? It's up to you to find out as we hope you enjoy this MIRVIN update. Best regards, Lennart Berg ********************************************************* Upcoming Development I) WEAPONS PROGRAM: Looking to makes tanks? Have you always wanted a sweet T-72 or what about an M60 Patton? The tank weapons program has advanced into beta testing, undergoing final balancing. II) ZHU DE: Marshal Zhu De, the founder of Communist China's mighty People's Liberation Army is making his entrance into the terminal. The red carpet has been prepared and his story-line is in full production. III) People's interests decision chain is in the works for the USA faction.
AI
[ 2019-07-26 00:37:51 CET ] [ Original post ]
AI Improvements
The nuclear deterrent is a key element of the Cold War. Fair to say, when playing multiplayer, we've noticed that humans tend to be more careful with nuclear tensions. As such we've been working hard on improving the AI response in this field and from now on, if you start pushing the AI into a corner a new system is getting into play - The AI-driven Apocalypse. The great equalizer of mutually assured destruction.
AI aggressivity
To start with, the AI isn't overly aggressive on launching nukes - no one would be, yet it's a lot more aware especially when cornered. The first step is that it will start to figure out and compare the size of the arsenals between itself and you, the so-called "missile gap". It also compares possible launch vehicles available for both you and for itself, along with regions most likely to be targetted. So think twice about what units you field, or not field. Another thing the AI now keeps in mind is how the population will react (Interests Backlash) at the onset of launching a first-strike. After all, a good leader plans carefully for victory. Ultimately imagine how the world would look once nuclear winter sets in, as the AI sure will. Once the dust settles, a victory; even if it is a pyrrhic one is worth preparing for if provoked.
AI Apocalypse Triggers
In each focus, where the Doomsday Clock is increasing and tension is in the air, MIRVIN will now consider carefully about pushing the big enticing red button. - "Alea iacta est" - the die has been cast. Also remember, if you push the AI too far and its future becomes increasingly bleak, it will and can, just as it's real life counterpart, prefer mutually assured destruction to a guaranteed total loss.
Updated Focus Reports
To remind you and give you a better overview of current standings, our engineers have equipped your terminal with an updated report at the end of each focus. Displaying all relevant progress towards victory make good use of it!
Where does that leave humanity? Is there a more peaceful future? It's up to you to find out as we hope you enjoy this MIRVIN update. Best regards, Lennart Berg ********************************************************* Upcoming Development I) WEAPONS PROGRAM: Looking to makes tanks? Have you always wanted a sweet T-72 or what about an M60 Patton? The tank weapons program has advanced into beta testing, undergoing final balancing. II) ZHU DE: Marshal Zhu De, the founder of Communist China's mighty People's Liberation Army is making his entrance into the terminal. The red carpet has been prepared and his story-line is in full production. III) People's interests decision chain is in the works for the USA faction.
CHANGELOG
AI
- NEW Major update to calculations for Nuclear Apocalypse in terms of scope and calculation
- AI now considers possible launching vehicles - nuclear triad
- AI more susceptible to tension and pressure for launching a nuclear war
- AI more likely now to conduct first-strike
- Updated the formatting of Save Games to better reflect it's content
- Added a warning system when you are about to deplete a domestic interest to more easily avoid Mismanagement
- Fixed an issue where Press and Hold 2 secs was not working as intended
- Fixed an issue where unit deployment (DEP) marker would not clear in certain situations
- Fixed an issue where Press and Hold 2 secs on the theater map in FOCUS MGMT would incorrectly not produce it's assigned notification
- Adjusted a People interest cost that would incorrectly be ignored when maneuvering an Army Command outside of your focus theater
- Adjusting wrongful sorting of units for procurement in State Affairs
- Fixed an issue where the Options between Warning and the logistics where not correctly separated
- Updated the Transit unit ability for Army Commands to correctly state that the ability is Passive
- During Focus selection and Arm/Disarm Posture selection the reions that are part of the selected focus' conditions now blink for easy identification
- Updated the Kalashnikov Comrades focus where it no longer requires Soviet presence in Yugoslavia
- Added Calderon's character power to Calderon's Return Focus
- Fixed an issue where selecting FOCUS MGMT when the last focus ends would cause an error
- Added the current value to the notification for easy overview of your characters
- Ferrer and Guardia Charac imagery has been added
- Condensed some character names with initials
- Updated Batista's, LeMay's and Molotov's characters
- Chiang Kai-shek is now a character
- Cho Man-sik , is now a character
- All character image names have been updated and standardized
- Changed Olympus has Risen from 131400 to 131401
- Harry Anslinger changed from 29041 to 130100
- Charles 'Lucky' Luciano changed from 29143 to 130200
- Sherman Fowler changed from 29040 to 130300
- Bill Summers changed from 29039 to 130400
- Larry Franks changed from 29038 to 130500
- Sergey Zakharin changed from 29488 to 230350
- Nikolai Avilov changed from 29487 tp 230450
- Veronika Avilova changed from 29472 to 230550
- Liliya changed from 29473 to 230650
- Vadim changed from 29474 to 230750
- Alan Gareau changed from 29032 to 130600
- Helen "Holly Rochs Rochester changed from 29026 to 130700
- General Lester Dunford changed from 29027 to 130800
- James "Whizzy" changed from 29028 to 130900
- Kolya Ilyich Kuznetsov changed from 29475 to 230850
- Dima Orlov changed from 29486 to 230950
- Joseph Toll changed from 29476 to 231050
- Rodion Malinovsky changed from 29484 to 231250
- Robert McNamara changed from 29037 to 131000
- Yitzhak Rabin changed from 29544 to 131200
- Yasser Arafat changed from 29594 to 231350
- Ariel Sharon changed from 29543 to 131300
- Allen Dulles changed from 29035 to 131400
- John Foster Dulles changed from 29031 to 131700
- Patrice Lumumba changed from 29694 to 231550
- Arseny Zverev changed from 29483 to 231650
- Vasily Garbuzov changed from 29482 to 231750
- Alexei Kosygin changed from 29481 to 231850
- George C. Marshall changed from 29034 to 131500
- Joseph McCarthy changed from 29033 to 131600
- Zhou Enlai changed from 29893 to 231950
- Ivan Alexandrovich Serov changed from 29480 to 232050
- George F. Kennan changed from 29030 to 131800
- Panteleimon K. Ponomarenko changed from 29479 to 232150
- Yekaterina A. Furtseva changed from 29478 to 232250
- Pyotr N. Demichev changed from 29477 to 232350
- Rafael A. Caldern Guardia changed from 29194 to 232450
- Jos Figueres Ferrer changed from 29142 to 131900
- Anastasio Somoza Garcia changed from 29141 to 132000
- Clark Clifford changed from 29029 to 132100
- George Schultz changed from 29025 to 132300
- Henry Kissinger changed from 29024 to 132400
- Corrected an issue where the weapons program would not fire correctly
- Renamed Zhu De decision chain content
- Peng Dehuai, Lin Biao and Zhu De assigned their new policy IDs
- Idi Amin decision chain has been updated
- Decisions with Display set to NONE will no longer be shown in the notification message log (but can still be found in the game log file)
- Fixed an issue that was causing the faction text to be colored incorrectly
Terminal Conflict
Strategy Mill
Strategy Mill
2018-12-04
Strategy Singleplayer Multiplayer EA
Game News Posts 73
🎹🖱️Keyboard + Mouse
Mixed
(60 reviews)
http://terminalconflict.com
https://store.steampowered.com/app/745970 
Terminal Conflict Linux [696.74 M]
Command history in this most definitive Cold War strategy game. Gain access to your retro terminal and assert dominance through strategic arms races and disarmaments. Balance the world on the brink of mutual assured destruction to ensure total victory!
Main Features:
• Command the most authentic Cold War strategy simulator
• Turn-based single-player strategy and head-to-head multiplayer
• MIRVIN, your retro computer, purpose built, AI guide, brilliantly voice acted by James Spence.
• Nuclear warfare systems and authentic Doomsday Clock tension mechanism, the countdown to midnight has started … 3 …2 …1
• All aspect strategic warfare - economic, intelligence, diplomacy and military combat.
• Era immersive, historically plausible events and decisions covering the period between 1946-1991
• Recruit 30+ unique historical leaders like Mao Zedong, Margaret Thatcher, or Ernesto ''Che'' Guevara brandishing their own special abilities.
• The Space Race is on! Will you claim technological superiority?
• Create and tell your own history through modding and customization with a powerful integrated in game editor
Main Features:
• Command the most authentic Cold War strategy simulator
• Turn-based single-player strategy and head-to-head multiplayer
• MIRVIN, your retro computer, purpose built, AI guide, brilliantly voice acted by James Spence.
• Nuclear warfare systems and authentic Doomsday Clock tension mechanism, the countdown to midnight has started … 3 …2 …1
• All aspect strategic warfare - economic, intelligence, diplomacy and military combat.
• Era immersive, historically plausible events and decisions covering the period between 1946-1991
• Recruit 30+ unique historical leaders like Mao Zedong, Margaret Thatcher, or Ernesto ''Che'' Guevara brandishing their own special abilities.
• The Space Race is on! Will you claim technological superiority?
• Create and tell your own history through modding and customization with a powerful integrated in game editor
MINIMAL SETUP
- OS: Ubuntu 16.04 LTS
- Processor: Intel Core Duo Processor (2GHz or better)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher. 1024MB graphics memory required
- Storage: 2 GB available spaceAdditional Notes: Mouse and keyboard are required. / Internet Connection or 1 vs 1 Ranked multiplayer. or Direct connect in multiplayer mode.
- OS: Ubuntu 16.04 LTS
- Processor: Intel Core Duo Processor (2GHz or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher. 1024MB graphics memory required
- Storage: 2 GB available spaceAdditional Notes: Mouse and keyboard are required. / Internet Connection or 1 vs 1 Ranked multiplayer. or Direct connect in multiplayer mode.
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