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"Armchair General" Development Diary 53
Combat orders are given to military units and either involve maneuvering (moving or attacking) a unit or making use of a unit's Activated Abilities. The following are always considered to be combat actions:
If you need to shift the theater of a non-air military unit, placing it in a region adjacent to your desired theater allows for it to maneuver across theater borders when Combat Ready. Simply select a colored arrow in your destined theater and press the icon of the unit type you would like to maneuver.
Example: The USSR can maneuver Combat Ready non-air units from regions bordering Yugoslavia in the Eastern Europe theater. Select the target Yugoslavian region to execute the order and the unit will immediately carry out the order without you having to redeploy it or return it to the Command Reserve. If you instead hold your mouse cursor over the target region and Press + Hold for 2 seconds, the terminal will try and calculate the chance for success.
Should you have gotten your unit defeated in a non-controlled region you can try to make an escape. Displayed within a hollow icon, Fleets and Commands that have not been destroyed but have been set for withdrawal may withdraw from combat into a friendly region ending your turn and be set as Engaged. If you lack the turns or desire to ignore withdrawing, the unit set for withdrawal is removed from the map and safely retires instead to the Command Reserve.
Example: The US Carrier Fleet's position in Italy is untenable due to the arrival of a Soviet Submarine Fleet into the region. Without a Surface Fleet to defend the position against the subs, the Carrier Fleet is set to withdraw and will be retired by the Military unless given a withdrawal order by you. This is not the worst thing that can happen but should things look really terrible then there is now one last desperate option at your disposal.
Achieved by purposefully deploying a unit from Command Reserve directly into a region with a visible enemy unit(s). With regular combat rules applying, this action will end your turn and result in a combat defeat by your hastily deployed assaulting unit. The benefit though is that it will Engage one enemy unit for four (4) turns. That will keep them busy and buy you time to organize defensive deployment or perhaps even a counterattack.
Example: With Communism spreading into Western Europe and Italy controlled by the Soviet sphere, the US has deployed a Carrier Fleet in the region that we must suppress, otherwise it will simply destroy any friendly sea units deployed in Yugoslavia, as they require one turn to become Combat Ready. Sending a Surprise Assault with a Submarine Fleet will instead engage the enemy Carrier Fleet for 4 turns buying enough time to allow a defensive deployment to take place in Yugoslavia with a second Submarine Fleet. Best Regards, Gellert Keresztes ********************************************************* Upcoming Development I) NEW tutorials are in productions and the official MANUAL is in print! Expect the first rollout in the coming weeks! II) KIM IL-SUNG: A Communist Ideologue and Supreme Leader will rise to power like the living Sun to establish a People's Republic like never seen before and the first Communist dynasty. Or will his life be cut short and his reign curtailed by US regional power? The rise of North Korea is in BETA testing. III) Finalize UX/UI overhaul and optimization: 1. Finalize decluttering of the screens by removing elements that are not in use or are not primary to the task at hand 2. Add further clarity to the screens by the use of color and highlighting to direct the attention of the player 3. Complete testing of the designs and validate that they have the impact we seek
AI
[ 2019-11-21 20:06:08 CET ] [ Original post ]
It was a total surprise, as they never thought we would go that far and only realized that they were caught as the tanks began firing. We fought from daybreak that morning when we could hardly see, until late that evening. As it started getting dark, we knew we needed to get out of there. From the plan, into action! Leading the US or the Soviet Union military through the Cold War means that conventional combat orders are given usually on the army, air force or fleet level. First and foremost a quick refreshment of what combat orders are in your terminal.
Issuing Combat Orders
Combat orders are given to military units and either involve maneuvering (moving or attacking) a unit or making use of a unit's Activated Abilities. The following are always considered to be combat actions:
- Direct attack or any combat with a military unit
- Disembarking (Surface Fleet ability) an Army Command in a non-friendly region
- Disembarking into an empty hostile region (controlled or dominated by the opponent) will deplete all actions of the land unit and the Surface Vessel and set the region onto a war zone footing.
- Disembarking into a region occupied by the opponent will immediately fail, with the Surface Vessel entering combat and the opponent's Army Command unit reorganizing.
- Disembarking into a hostile region occupied by an opponent's engaged unit will immediately succeed (positioning the enemy in withdrawal) and will deplete all actions of the land unit and the Surface Vessel and set the region onto a war footing.
- Issuing Carrier Operations (Carrier Fleet ability)
- Any action by a military unit that shifts Influence towards your faction
Cross Theater Maneuvers
If you need to shift the theater of a non-air military unit, placing it in a region adjacent to your desired theater allows for it to maneuver across theater borders when Combat Ready. Simply select a colored arrow in your destined theater and press the icon of the unit type you would like to maneuver.
Example: The USSR can maneuver Combat Ready non-air units from regions bordering Yugoslavia in the Eastern Europe theater. Select the target Yugoslavian region to execute the order and the unit will immediately carry out the order without you having to redeploy it or return it to the Command Reserve. If you instead hold your mouse cursor over the target region and Press + Hold for 2 seconds, the terminal will try and calculate the chance for success.
Withdrawal
Should you have gotten your unit defeated in a non-controlled region you can try to make an escape. Displayed within a hollow icon, Fleets and Commands that have not been destroyed but have been set for withdrawal may withdraw from combat into a friendly region ending your turn and be set as Engaged. If you lack the turns or desire to ignore withdrawing, the unit set for withdrawal is removed from the map and safely retires instead to the Command Reserve.
Example: The US Carrier Fleet's position in Italy is untenable due to the arrival of a Soviet Submarine Fleet into the region. Without a Surface Fleet to defend the position against the subs, the Carrier Fleet is set to withdraw and will be retired by the Military unless given a withdrawal order by you. This is not the worst thing that can happen but should things look really terrible then there is now one last desperate option at your disposal.
Surprise Assault
Achieved by purposefully deploying a unit from Command Reserve directly into a region with a visible enemy unit(s). With regular combat rules applying, this action will end your turn and result in a combat defeat by your hastily deployed assaulting unit. The benefit though is that it will Engage one enemy unit for four (4) turns. That will keep them busy and buy you time to organize defensive deployment or perhaps even a counterattack.
Example: With Communism spreading into Western Europe and Italy controlled by the Soviet sphere, the US has deployed a Carrier Fleet in the region that we must suppress, otherwise it will simply destroy any friendly sea units deployed in Yugoslavia, as they require one turn to become Combat Ready. Sending a Surprise Assault with a Submarine Fleet will instead engage the enemy Carrier Fleet for 4 turns buying enough time to allow a defensive deployment to take place in Yugoslavia with a second Submarine Fleet. Best Regards, Gellert Keresztes ********************************************************* Upcoming Development I) NEW tutorials are in productions and the official MANUAL is in print! Expect the first rollout in the coming weeks! II) KIM IL-SUNG: A Communist Ideologue and Supreme Leader will rise to power like the living Sun to establish a People's Republic like never seen before and the first Communist dynasty. Or will his life be cut short and his reign curtailed by US regional power? The rise of North Korea is in BETA testing. III) Finalize UX/UI overhaul and optimization: 1. Finalize decluttering of the screens by removing elements that are not in use or are not primary to the task at hand 2. Add further clarity to the screens by the use of color and highlighting to direct the attention of the player 3. Complete testing of the designs and validate that they have the impact we seek
CHANGELOG
AI
- Fixed an issue where the AI would be too aggressive and would potentially bankrupt itself in search for a quick victory with Policies
- Updated combat rules
- Fixed an issue that would cause Save Games not to function properly
- Update to theaters and repositioning for better clarity
- Fixed some Maneuver arrows that were rotated incorrectly
- Updated Influence map values in the hierarchy that could cause some to be improperly displayed
- The timer will be updated and starting the next patch will show minutes and second
- NEW Created and implemented design for US/Soviet risky missions for DLC Eyes Only
- Removed a possible People cost for False Flag
- Improved the notification text for US/Soviet intel missions
- NEW Created and implemenented a set of decisions for US intelligence
- Updated a text in to clarify McCarthy's relationship with Anslinger
- Updated all theater maps including the Arctic to better match the design going forward
- DLC button no longer available in Options Menu
- Updated icons in Options Menu
[ 2019-11-21 20:06:08 CET ] [ Original post ]
Terminal Conflict
Strategy Mill
Developer
Strategy Mill
Publisher
2018-12-04
Release
Game News Posts:
73
🎹🖱️Keyboard + Mouse
Mixed
(59 reviews)
Public Linux Depots:
- Terminal Conflict Linux [696.74 M]
Command history in this most definitive Cold War strategy game. Gain access to your retro terminal and assert dominance through strategic arms races and disarmaments. Balance the world on the brink of mutual assured destruction to ensure total victory!
Main Features:
• Command the most authentic Cold War strategy simulator
• Turn-based single-player strategy and head-to-head multiplayer
• MIRVIN, your retro computer, purpose built, AI guide, brilliantly voice acted by James Spence.
• Nuclear warfare systems and authentic Doomsday Clock tension mechanism, the countdown to midnight has started … 3 …2 …1
• All aspect strategic warfare - economic, intelligence, diplomacy and military combat.
• Era immersive, historically plausible events and decisions covering the period between 1946-1991
• Recruit 30+ unique historical leaders like Mao Zedong, Margaret Thatcher, or Ernesto ''Che'' Guevara brandishing their own special abilities.
• The Space Race is on! Will you claim technological superiority?
• Create and tell your own history through modding and customization with a powerful integrated in game editor
Main Features:
• Command the most authentic Cold War strategy simulator
• Turn-based single-player strategy and head-to-head multiplayer
• MIRVIN, your retro computer, purpose built, AI guide, brilliantly voice acted by James Spence.
• Nuclear warfare systems and authentic Doomsday Clock tension mechanism, the countdown to midnight has started … 3 …2 …1
• All aspect strategic warfare - economic, intelligence, diplomacy and military combat.
• Era immersive, historically plausible events and decisions covering the period between 1946-1991
• Recruit 30+ unique historical leaders like Mao Zedong, Margaret Thatcher, or Ernesto ''Che'' Guevara brandishing their own special abilities.
• The Space Race is on! Will you claim technological superiority?
• Create and tell your own history through modding and customization with a powerful integrated in game editor
MINIMAL SETUP
- OS: Ubuntu 16.04 LTS
- Processor: Intel Core Duo Processor (2GHz or better)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher. 1024MB graphics memory required
- Storage: 2 GB available spaceAdditional Notes: Mouse and keyboard are required. / Internet Connection or 1 vs 1 Ranked multiplayer. or Direct connect in multiplayer mode.
- OS: Ubuntu 16.04 LTS
- Processor: Intel Core Duo Processor (2GHz or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher. 1024MB graphics memory required
- Storage: 2 GB available spaceAdditional Notes: Mouse and keyboard are required. / Internet Connection or 1 vs 1 Ranked multiplayer. or Direct connect in multiplayer mode.
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