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Terminal Conflict: Update and Full Changelog

Hello there! What a wonderful reception of the new Eyes Only DLC and we are naturally doing our part at the battle-stations. We got initial reports that the AI was not performing as intended and for this reason as you might have seen we have delayed the publishing the full change-log until we had found the AI issue and fixed it. It turned out to be a small issue that was needlessly causing the AI to mismanage its resources. We also saw, that there was a need to further tweak the balancing of the intelligence operations and instead of losing interests with a particular interest holder in society for failing a top secret missions, failure by your intelligence services will instead remain unknown to the public end will instead end your turn. With the AI fix patched and testing done, we are now ready to roll out the full change-log and take you through the wonderful updates made during this development cycle. The manual is being updated to reflect these changes and some other minor changes and we will be rolling its first draft out this Terminal Thursday 18:00-20:00 CEST. Thank you for your patience and for all the community feedback and support to the guys laboring away searching the bug during the weekend. A special thanks to all who have made this possible and for those who would like to enjoy the epic battle between our chief game designer Gellert Keresztes and Lemuel Sora for the release stream. [previewyoutube=_zCBHY6_jTw;full][/previewyoutube] *******************************************************

Upcoming Development


I) NEW tutorials are in productions! II) KIM IL-SUNG: A Communist Ideologue and Supreme Leader will rise to power like the living Sun to establish a People's Republic like never seen before and the first Communist dynasty. Or will his life be cut short and his reign curtailed by US regional power? The rise of North Korea is in final BETA testing.

CHANGELOG


AI
  • AI has enhanced Focus selection abilities and is much more strategic in making its choices when selecting where to focus
  • Combat ability has been improved and will now to a larger degree exploit favorable map positioning
  • AI recognizes hidden costs of intelligence and sets longer term deployment plans
  • Improved further the AIs ability to chose nuclear strike targets
GAME
  • NEW DELAY button added to Focus Selection that is available after the first round of focus selection where you spend 2 PEOPLE to gain 2 ELITES and reduce friendly focuses by 3 TURNS.
  • NEW Forcing an enemy military unit to WITHDRAW now provides half its value in VP.
  • NEW End Turn button introduced for when you want to pass the initiative or have selected a strategy that does not require you to take further actions this turn
  • NEW Alignment, now represents the growth of ideas in your domestic politics. Your alignment value is provided to you at the start of each timeline allowing you to build a proper interest engine.
  • NEW Victory conditions can now be Minor or Major and both faction surviving without nuclear war past 1991- will be rewarded with mutual Minor victory
  • NEW Interests are no longer given 1 per Turn. Instead interests are collected by selecting a Focus that provides resources according to their description text
  • NEW Nuclear Mapmode implemented to get a preview of the apocalypse and the ranges of your delivery systems. Select the blinking mini-map icon and chose the nuclear icon to see a nuclear strike range simulation map
  • Logistics of military units no longer cost turns to deploy and instead requires FINANCE
  • Replaced the old menu navigation system with a new one displaying buttons for Decisions, Policies, Allies, Units, Research, Intel, Space Race and Nuclear Authorization
  • Removed the narrow bonuses provided by controlling or dominating certain percentages of a theater as it incorrectly was providing incentives to reach brackets of target values instead of spreading your factions sphere of influence
UX/UI
  • NEW Victory conditions now has a separate screen. Review it by selecting the button housing your VP
  • Finalize decluttering of the screens by removing elements that are not in use or are not primary to the task at hand
  • Add further clarity to the screens by the use of color and highlighting to direct the attention of the player
  • Added an updated notification for buttons - accessed by PRESS + HOLD 2 sec over most active buttons
  • Added a simple DLC activator where you can turn on/off to play with DLCs you own
  • Enhanced Message Log to give you a better overview of actions taken by you and the opponent. Select the space where messages are printed out at the bottom of the screen or select directly a message to access it
  • You can now use units with TRANSIT ability to move to a friendly region and use the Map Arrow to transport it the final step
  • Historical Characters can now be properly viewed in the same Allies menu as Leaders and can be FAVORED from there to activate a particular one in a target theater
  • New animations added for smoother experience
  • Disarmed unit notifications no longer printed on map
SPACE RACE
  • NEW System for space race has been fully restructured to make space missions and bonuses easy to overview and launch
RESEARCH
  • NEW System for research to display the proper bonuses in one easily manageable screen
  • You can now see which unit types a research impacts directly in the screen as part of the overview
INTELLIGENCE
  • Updated costs of intelligence missions to better match the balancing
  • Some Intel missions will add interest alignment if successful 1) Infiltrate (+1 Military) 2) Espionage (+1 Finance) 3) Counter-Intelligence (+1 Government)
  • Added the ability to see enemy interests that can be updated by the use of Espionage and where accuracy decays over time
FOCUSES
  • Reworked the focuses to now provide bonuses, each particularly tailored to their historical counterpart and translated into game terms
DECISIONS
  • Updated the Return of the King and Chinese Civil War decision chains
  • Re-balanced the values of several decision chains to better match their respective historical setups
  • Timed decisions with player-driven influence deployment now auto-place points when turn ends instead of those getting lost
POLICIES
  • Policies are now activated by Focuses and become available to accomplish for the rest of the game providing rewards when completed.
  • Reworked all policies to serve as the main goals in the game providing VP and Influence when achieved
  • You can now review your opponents Policies in the policy screen
LEADERS
  • Leader recruitment dialog now shows interest mismanagement warning
  • Updated Khimati's ability
  • Historical Characters powers no longer shows negative value when a character is dead
  • Leaders are no longer immortal when using timeline cheat
  • Leader death dialog now comes after leader recruitment dialog to make it more useful to the player to understand what has taken place especially if leaders are contesting one another
  • Recruiting a leader now plays their costume made sound as they enter the fray
MAP
  • Fixed an issue where South American regions where not properly connected
  • Adjusted positioning for East Asian and Middle Eastern units
  • Updated Land positioning in Greenland
  • Fixed an issue where GUAM was lacking its influence number
  • Renamed Southern Antarctic to Kerguelen Islands
MODDING
  • NEW DEBUG menu available when running the game from the editor that gains you the ability to:
  • Cheat for most values such as interests, influence, VP, Doomsday Clock, Arsenal and more.
  • View and change Opponents core values
  • Allows to advance Turn, Focuses, Timelines
  • Select starting Timeline to do your test run
  • Select a Quick AI mode if you do not want the AI to strategize about choices
  • Fire any Decision or Focus by inputting their ID
  • Enable tooltips to see detailed information about game elements on the map
  • Enable 100% success chance for intelligence missions
  • Modify and test Logistics
  • Standardized all the modding elements that target an enemy to be defined as Opponent
  • THIS function now works with RegionPolNumber and TriggerType
  • ArgumentType now has THIS
MULTIPLAYER
  • Fixed various issues that would sometimes disconnect a multiplayer game
  • Fixed a minor issue that would sometime result in a de-sync between the Leader Power of the Client in multiplayer games
OTHER
  • Fixed various typos
  • Added various smaller missing assets
  • Implemented a sound priority system that takes into account which sounds are playing and sets their priorities depending on what the player should focus attention to
  • Added a soundtrack to Central America
  • Updated the soundscape and Equalized sounds that were not properly on the same sound level
  • Updated the retro printer sound to match more closely to the proper terminal old terminal soundscape
  • Fixed an issue where positioning ow World Overview Sprites were incorrectly placed
  • Pixel nudging


[ 2020-06-16 21:07:51 CET ] [ Original post ]



Terminal Conflict
Strategy Mill
  • Developer

  • Strategy Mill
  • Publisher

  • 2018-12-04
  • Release

  • Strategy Singleplayer Multiplayer EA
  • Tags

  • Game News Posts 73  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (60 reviews)


  • Review Score

  • http://terminalconflict.com
  • Website

  • https://store.steampowered.com/app/745970 
  • Steam Store



  • Terminal Conflict Linux [696.74 M]

  • Public Linux depots

  • Command history in this most definitive Cold War strategy game. Gain access to your retro terminal and assert dominance through strategic arms races and disarmaments. Balance the world on the brink of mutual assured destruction to ensure total victory!

    Main Features:

    • Command the most authentic Cold War strategy simulator
    • Turn-based single-player strategy and head-to-head multiplayer
    • MIRVIN, your retro computer, purpose built, AI guide, brilliantly voice acted by James Spence.
    • Nuclear warfare systems and authentic Doomsday Clock tension mechanism, the countdown to midnight has started … 3 …2 …1
    • All aspect strategic warfare - economic, intelligence, diplomacy and military combat.
    • Era immersive, historically plausible events and decisions covering the period between 1946-1991
    • Recruit 30+ unique historical leaders like Mao Zedong, Margaret Thatcher, or Ernesto ''Che'' Guevara brandishing their own special abilities.
    • The Space Race is on! Will you claim technological superiority?
    • Create and tell your own history through modding and customization with a powerful integrated in game editor
    MINIMAL SETUP
    • OS: Ubuntu 16.04 LTS
    • Processor: Intel Core Duo Processor (2GHz or better)Memory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher. 1024MB graphics memory required
    • Storage: 2 GB available spaceAdditional Notes: Mouse and keyboard are required. / Internet Connection or 1 vs 1 Ranked multiplayer. or Direct connect in multiplayer mode.
    RECOMMENDED SETUP
    • OS: Ubuntu 16.04 LTS
    • Processor: Intel Core Duo Processor (2GHz or better)Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher. 1024MB graphics memory required
    • Storage: 2 GB available spaceAdditional Notes: Mouse and keyboard are required. / Internet Connection or 1 vs 1 Ranked multiplayer. or Direct connect in multiplayer mode.
    GAMEBILLET

    [ 5951 ]

    16.97$ (15%)
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    4.72$ (69%)
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    19.80$ (67%)
    4.72$ (69%)
    9.92$ (34%)
    6.77$ (15%)
    10.00$ (50%)
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    33.17$ (17%)
    12.72$ (15%)
    1.15$ (81%)
    6.79$ (83%)
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    9.01$ (70%)
    8.27$ (17%)
    46.19$ (16%)
    0.68$ (86%)
    8.49$ (15%)
    24.47$ (18%)
    2.87$ (89%)
    GAMERSGATE

    [ 3198 ]

    9.0$ (77%)
    8.09$ (46%)
    1.88$ (92%)
    1.75$ (65%)
    0.75$ (92%)
    2.05$ (59%)
    5.0$ (75%)
    19.8$ (67%)
    1.45$ (79%)
    5.0$ (75%)
    4.8$ (76%)
    0.94$ (81%)
    0.75$ (92%)
    0.6$ (85%)
    1.84$ (74%)
    5.06$ (66%)
    1.0$ (80%)
    16.5$ (67%)
    1.13$ (92%)
    1.31$ (81%)
    1.31$ (81%)
    0.53$ (92%)
    9.99$ (50%)
    4.5$ (85%)
    2.5$ (90%)
    0.68$ (83%)
    3.6$ (80%)
    15.99$ (20%)
    9.99$ (50%)
    1.13$ (89%)

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