Terminal Conflict: Twilight Dawn
Having a top-notch retro terminal, masses of conventional forces at the touch of your fingertips, and the threat of nuclear annihilation, we wanted to improve your ability to make the right choices. Selecting a friendly unit, now shows the full range of that unit's movement also across theater boundaries - displayed with a lit-up theater name on the map.
Having a friendly military unit selected also indicates potential enemies within range, blinking to indicate which enemy unit they would most likely combat if issued with an attack order. Once an attack order has been given, an animation plays indicating the current status and the projected end result.
US units are always shown on the left and USSR units on the right and naturally, you can enable/disable the combat screen from the Options menu.
Unknown units are also simulated but to bring clarity in the outcome make sure to use intelligence, Recon or Infiltration will do the trick!
What would a Cold War game be without the potential of a nuclear twilight, but to avoid a fate of needles desolation, we have improved the information at your disposal. The nuclear map mode now lights up potential targets your nuclear forces will hit, in the order, they are prioritized for an attack while at the same time estimating potential targets your military suspects the enemy will target - indicated by an enemy faction colored nuclear symbol.
The projected results shown at the bottom account for the current victory points accumulated so far in the game; the difference in surviving influence, the backlash of your people for launching a first strike, and the difference in military casualties. Thus this attack on the face of it seems doomed to failure. Worth to mention is that we have re-balanced the impact of the PEOPLE as the VP backlash is now directly proportional to your PEOPLE interest level. If at MAX level the backlash is 0 VP, though having an interest level that high carries its own risks. If you on the other hand disregard the interest of the people and the level is at nothing, the backlash is -90 VP - one for each missing PEOPLE interest level. Thus, your domestic politics has a bigger impact than before so make sure to account for that if you are planning a first strike.
In closing, we hope you enjoy the changes and updates our hard-working team has made to the game editor. With the UI/UX update and many other easy to use features implemented feel free to create your own mods, test out making your own decisions, focuses or policies, or just swing by and play some Tic-Tac-Toe with MIRVIN.
We hope you enjoy the updates to the interface and the improved functions both for editing files and the improved search function to find decisions or elements you are looking for or creating. Mighty cheers! ******************************************************
I) NEW tutorials are in productions! II) NEW Ranked Play Mode is in production and Beta testing! III) KIM IL-SUNG: A Communist Ideologue and Supreme Leader will rise to power like the living Sun to establish a People's Republic like never seen before and the first Communist dynasty. Or will his life be cut short and his reign curtailed by US regional power? The rise of North Korea is in final BETA testing and receiving its finalized graphical assets. IV) Policies are getting rolled out with each new patch.
AI
[ 2020-08-23 04:34:24 CET ] [ Original post ]
Boot up your terminals strategy fan! With a rollout planned for September, we are today presenting a brand new combat screen, updates to the Nuclear Launch system, and for the modders in the community, we are announcing brand new additions to the Game Editor.
NEW Combat Screen and unit movement
Having a top-notch retro terminal, masses of conventional forces at the touch of your fingertips, and the threat of nuclear annihilation, we wanted to improve your ability to make the right choices. Selecting a friendly unit, now shows the full range of that unit's movement also across theater boundaries - displayed with a lit-up theater name on the map.
Having a friendly military unit selected also indicates potential enemies within range, blinking to indicate which enemy unit they would most likely combat if issued with an attack order. Once an attack order has been given, an animation plays indicating the current status and the projected end result.
US units are always shown on the left and USSR units on the right and naturally, you can enable/disable the combat screen from the Options menu.
Unknown units are also simulated but to bring clarity in the outcome make sure to use intelligence, Recon or Infiltration will do the trick!
Nuclear Annihilation
What would a Cold War game be without the potential of a nuclear twilight, but to avoid a fate of needles desolation, we have improved the information at your disposal. The nuclear map mode now lights up potential targets your nuclear forces will hit, in the order, they are prioritized for an attack while at the same time estimating potential targets your military suspects the enemy will target - indicated by an enemy faction colored nuclear symbol.
The projected results shown at the bottom account for the current victory points accumulated so far in the game; the difference in surviving influence, the backlash of your people for launching a first strike, and the difference in military casualties. Thus this attack on the face of it seems doomed to failure. Worth to mention is that we have re-balanced the impact of the PEOPLE as the VP backlash is now directly proportional to your PEOPLE interest level. If at MAX level the backlash is 0 VP, though having an interest level that high carries its own risks. If you on the other hand disregard the interest of the people and the level is at nothing, the backlash is -90 VP - one for each missing PEOPLE interest level. Thus, your domestic politics has a bigger impact than before so make sure to account for that if you are planning a first strike.
Modding Service
In closing, we hope you enjoy the changes and updates our hard-working team has made to the game editor. With the UI/UX update and many other easy to use features implemented feel free to create your own mods, test out making your own decisions, focuses or policies, or just swing by and play some Tic-Tac-Toe with MIRVIN.
We hope you enjoy the updates to the interface and the improved functions both for editing files and the improved search function to find decisions or elements you are looking for or creating. Mighty cheers! ******************************************************
Upcoming Development
I) NEW tutorials are in productions! II) NEW Ranked Play Mode is in production and Beta testing! III) KIM IL-SUNG: A Communist Ideologue and Supreme Leader will rise to power like the living Sun to establish a People's Republic like never seen before and the first Communist dynasty. Or will his life be cut short and his reign curtailed by US regional power? The rise of North Korea is in final BETA testing and receiving its finalized graphical assets. IV) Policies are getting rolled out with each new patch.
CHANGELOG
AI
- AI will now handle Ambushes much better
- AI checks next move instead of current location when evaluating possible moves
- Added Quick Access buttons on all theater maps - Arms arrows disabled as they are now obsolete
- Transiting military units through friendly regions should properly show combat estimate
- Transit now show all possible movements for a selected military unit
- Transit blocked through regions with leaders (ARMY COMMANDS only) and where max number of units is reached
- Military units with blocked movement and destination not adjacent to source region (due to Transit) will bounce back
- Movement animations will not show unit's own region as possible choice
- Enemy target units now blink to indicate conventional attack target
- Combat preview blinks the correct unit types
- Added elements for CombatWarnDialogue
- Fixed an issue where the mockup for CombatWarn was incorrectly set to "Victory" instead of "Success"
- Air attacks are correctly simulated
- Combat simulation takes into account all unit types (sea & land) in case of air attacks
- Combat simulation properly simulates unit vs leader combat
- Combat warn menu checkbox can be enabled/disabled in Options menu
- Withdrawn military units do not blink when showing combat estimates on map
- Fixed an issue where the Victory Conditions needed to be clarified further
- Fix for GetCurrentName() exception
- Nuclear Authorization Screen Rework and Nuclear warning screen update
- Interests enabled while in nuclear mapmode
- Nuclear mapmode button color now matches nuclear button in theater com
- Nuclear mapmode button uses same notification as nuclear button in theater com when press + held 2 seconds
- Fixed projected estimate calculations in nuclear mapmode
- Nuke Simulation added showing target priority and added nuclear opponent icons for estimated enemy strike
- Fixed World overview exception when > 144 estimated nukes apply
- Nuclear range circle fix no longer causes ranges to mismatch
- Fixed estimate for surviving influence for nuclear apocalypse
- Various fixes for nuclear combat to prevent out of sync
- Nuclear warning now says minor defeat instead of incorrectly displaying a draw
- Unit ability buttons should now print out reason when clicked & unavailable
- Ability DisembarkTransportedNotCombatReady tag fixed
- Fixed an issue where an exception could results in the game ending when a unit gets deployed
- Blinking combat previews now stops when selecting Rebase
- Fixed deployment positioning offset for maneuvering circle displaying unit movement
- Updated Operation Cylinder to match Softcoding
- Operation Cylinder no longer targets submarine fleets and updated the wording for Eyes Only Cylinder and Gold Intel Missions to convey that Submarine Fleets are exempt
- Added unique names to all Ocean regions
- Identified reorganizing and engaged military units stay visible for the duration of their status
- Fixed an issue where backgrounds were not correctly shown
- Updated all Theater maps and added missing elements where needed
- Theater borders no longer disabled in logistics mode
- Exception fixes when adding movement animations to Arctic from theater not adjacent to Arctic
- Small optimization when selecting unit that can move to Arctic
- Fixed exception on clicking Allies button in the Arctic
- Combat warning properly disabled when a unit enters the Arctic
- Fixed a typo in Berlin Blockade focus
- Added cool-down function to UI for policies in policy menu
- Updated policies activated by Red Dragon Rising
- Fixed that narrative decision could be triggered during the apocalypse
- Fixed an issue where the Clifford Elsey Report had the incorrect Focus wording
- USA People mismanagement decisions Priority set to 100
- Creating a new decision in the Editor sets its priority to 100 by default
- Fixed Leader supply ability Out of Sync due to taking into account local faction's adjacent units and not leader's faction
- Added ability to Ho Chi Minh - The Great Pillar of Asian Communism
- MAO ZEDONG no longer has leader ability Consolidate
- Fixed an issue where the image size of some Leader abilities was incorrect
- Inactive historical characters no longer shown in allies menu
- Fixed an issue where the wrong header image was used and the font size was incorrect for Audio Select
- Option button added in editor
- Beautifier can now handle different data types that implement the IJsonFile interface
- Beautifier now displays name of file being processed
- Focus menu no longer beautifies json when pressing BACK button
- Beautifier now beautifies focus file
- Focuses.FocusTimeLines is now correctly processed by beautifier
- Filter texts pixel nudging
- Filter text placeholders now say "Type to filter"
- Theater/region selection dialog now takes up the whole screen
- Media selection dialog buttons coloring fix
- Game editor decision option menu Description field takes up two rows now
- Editor dialog screens pixel nudging
- Editor focus menu color update on faction update
- Deleting a focus now prompts a confirmation dialog first
- Leader abilities menu standardized button design
- Updated various UI elements in the Editor
- Added a printout of Opponents name and rank when game begins in Ranked Play
- Player v Pplayer notification now includes faction icons and names
- Added Game Version to screens with official JETDS designation and versioning for the correct AN system
- Standardize the colors of the message log entries
- Fixed an issue where the background line would not properly cover the background
- Fixed savegame UI exception
- Savegame/load now takes into account correct timer
- Set the save list in an inverted date list so the last one appears first and savegame list takes into account last date modified
- Fixed an issue where the divider would be incorrectly placed
- Build date included in game logs
- MediaSelectionBtn btns font size set to 40
- Fixed various smaller audio issue for MIRVIN
- Removed race condition check flag on game end + added logging
Terminal Conflict
Strategy Mill
Strategy Mill
2018-12-04
Strategy Singleplayer Multiplayer EA
Game News Posts 73
🎹🖱️Keyboard + Mouse
Mixed
(60 reviews)
http://terminalconflict.com
https://store.steampowered.com/app/745970 
Terminal Conflict Linux [696.74 M]
Command history in this most definitive Cold War strategy game. Gain access to your retro terminal and assert dominance through strategic arms races and disarmaments. Balance the world on the brink of mutual assured destruction to ensure total victory!
Main Features:
• Command the most authentic Cold War strategy simulator
• Turn-based single-player strategy and head-to-head multiplayer
• MIRVIN, your retro computer, purpose built, AI guide, brilliantly voice acted by James Spence.
• Nuclear warfare systems and authentic Doomsday Clock tension mechanism, the countdown to midnight has started … 3 …2 …1
• All aspect strategic warfare - economic, intelligence, diplomacy and military combat.
• Era immersive, historically plausible events and decisions covering the period between 1946-1991
• Recruit 30+ unique historical leaders like Mao Zedong, Margaret Thatcher, or Ernesto ''Che'' Guevara brandishing their own special abilities.
• The Space Race is on! Will you claim technological superiority?
• Create and tell your own history through modding and customization with a powerful integrated in game editor
Main Features:
• Command the most authentic Cold War strategy simulator
• Turn-based single-player strategy and head-to-head multiplayer
• MIRVIN, your retro computer, purpose built, AI guide, brilliantly voice acted by James Spence.
• Nuclear warfare systems and authentic Doomsday Clock tension mechanism, the countdown to midnight has started … 3 …2 …1
• All aspect strategic warfare - economic, intelligence, diplomacy and military combat.
• Era immersive, historically plausible events and decisions covering the period between 1946-1991
• Recruit 30+ unique historical leaders like Mao Zedong, Margaret Thatcher, or Ernesto ''Che'' Guevara brandishing their own special abilities.
• The Space Race is on! Will you claim technological superiority?
• Create and tell your own history through modding and customization with a powerful integrated in game editor
MINIMAL SETUP
- OS: Ubuntu 16.04 LTS
- Processor: Intel Core Duo Processor (2GHz or better)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher. 1024MB graphics memory required
- Storage: 2 GB available spaceAdditional Notes: Mouse and keyboard are required. / Internet Connection or 1 vs 1 Ranked multiplayer. or Direct connect in multiplayer mode.
- OS: Ubuntu 16.04 LTS
- Processor: Intel Core Duo Processor (2GHz or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher. 1024MB graphics memory required
- Storage: 2 GB available spaceAdditional Notes: Mouse and keyboard are required. / Internet Connection or 1 vs 1 Ranked multiplayer. or Direct connect in multiplayer mode.
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