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AI new Day, AI New Dawn

Greetings strategists! We promised we were working on something substantial. Today we are proud to announce that we sought to improve the way the AI operates and give new powers to MIRVIN for situational awareness. While before the AI responds and defends when attacked, this could lead to the AI getting trapped by clever play into combat conditions it could not win.
For example, when before defending off a US land invasion into North Korea, the AI would respond by deploying more USSR Army Commands into the North Korean region to counterbalance the attack. Though such a move is initially effective in stemming the tide of US troops heading North and is deceptively historically plausible, this narrow focus has built-in flaws. The main one is that the AI this way has to surrender the initiative, and that is crucial in maintaining the balance of power. Not to mention, it leaves that large concentration of units open for attacks by Bomber Commands.

MIRVINs Initiative


Youve doubtlessly heard the saying that a good offensive is the best defense, and is what this development diary is all about. As a human player, you try to seek, find, and exploit vulnerabilities of your opponent on and off the battlefield. We have so done away with the first narrow view and widened it. The AI now to a much higher degree looks for opportunities to turn the table and to keep the initiative when possible, through not only defensive but offensive actions. It also to a much higher degree uses Intelligence to get a better situational awareness. With an updated notion, US Air Force General Curtis LeMay championed the main metric now make use of. Focusing on the friendly loss per unit of target destruction, we aim to make each AI decisions taken more efficient. Not in the sense of killing more, but more efficient in weakening the adversary by any means. As we continue to tweak the AI we hope you enjoy the updates and look out as we set our sights to finally deliver the Korean War in the next Development Diary. Mighty cheers! ******************************************************

Upcoming Development


I) KIM IL-SUNG: A Communist Ideologue and Supreme Leader will rise to power like the living Sun to establish a People's Republic like never seen before and the first Communist dynasty. Or will his life be cut short and his reign curtailed by US regional power? The rise of North Korea is in final BETA testing and receiving its finalized graphical assets. II) Development has started of an event chain built around the CONTRAS in Latin America. III) Policies are getting rolled out with each new patch.

CHANGELOG


AI
  • REWORKED the AI setup
  • AI tries to gain the initiative with air units in case of attacks instead of reinforcing with more of the same units.
  • AI only recruits a historical Charac if necessary
GAME
  • Fixed carrier fleet strike not clearing click move for regions where carrier fleet strike is not available
  • Fixed scripted scenarios Sea Combat, Air Combat, Leader Combat
  • Fixed some decisions that would give incorrect and premature outcomes
  • Fixed victory screen not showing up in certain cases when defeating the opponent
ORDER OF BATTLE
  • Updated OOB switch elements
NUCLEAR WAR
  • We update unit special positioning before using it for nuclear combat
  • Synced sub special position with world overview
UI
  • Fixed a diamond showing in tooltip in incorrect contexts
  • Updated coloring on region unit tooltip
MODS
  • Mods with no file ID will be ignored instead of causing exception
  • Mods with special characters are no longer allowed
Other
  • Expanded logging for UI units
  • Fixed various typos
  • Fixed most cases where certain tooltips would linger on
  • Fixed tooltips coloring when quitting a game


[ 2020-10-22 17:59:14 CET ] [ Original post ]



Terminal Conflict
Strategy Mill
  • Developer

  • Strategy Mill
  • Publisher

  • 2018-12-04
  • Release

  • Strategy Singleplayer Multiplayer EA
  • Tags

  • Game News Posts 73  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (60 reviews)


  • Review Score

  • http://terminalconflict.com
  • Website

  • https://store.steampowered.com/app/745970 
  • Steam Store



  • Terminal Conflict Linux [696.74 M]

  • Public Linux depots

  • Command history in this most definitive Cold War strategy game. Gain access to your retro terminal and assert dominance through strategic arms races and disarmaments. Balance the world on the brink of mutual assured destruction to ensure total victory!

    Main Features:

    • Command the most authentic Cold War strategy simulator
    • Turn-based single-player strategy and head-to-head multiplayer
    • MIRVIN, your retro computer, purpose built, AI guide, brilliantly voice acted by James Spence.
    • Nuclear warfare systems and authentic Doomsday Clock tension mechanism, the countdown to midnight has started … 3 …2 …1
    • All aspect strategic warfare - economic, intelligence, diplomacy and military combat.
    • Era immersive, historically plausible events and decisions covering the period between 1946-1991
    • Recruit 30+ unique historical leaders like Mao Zedong, Margaret Thatcher, or Ernesto ''Che'' Guevara brandishing their own special abilities.
    • The Space Race is on! Will you claim technological superiority?
    • Create and tell your own history through modding and customization with a powerful integrated in game editor
    MINIMAL SETUP
    • OS: Ubuntu 16.04 LTS
    • Processor: Intel Core Duo Processor (2GHz or better)Memory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher. 1024MB graphics memory required
    • Storage: 2 GB available spaceAdditional Notes: Mouse and keyboard are required. / Internet Connection or 1 vs 1 Ranked multiplayer. or Direct connect in multiplayer mode.
    RECOMMENDED SETUP
    • OS: Ubuntu 16.04 LTS
    • Processor: Intel Core Duo Processor (2GHz or better)Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher. 1024MB graphics memory required
    • Storage: 2 GB available spaceAdditional Notes: Mouse and keyboard are required. / Internet Connection or 1 vs 1 Ranked multiplayer. or Direct connect in multiplayer mode.
    GAMEBILLET

    [ 5951 ]

    36.89$ (26%)
    12.79$ (36%)
    21.24$ (15%)
    1.48$ (85%)
    12.38$ (17%)
    2.22$ (78%)
    6.43$ (8%)
    12.59$ (16%)
    8.49$ (15%)
    14.08$ (17%)
    2.50$ (75%)
    1.69$ (15%)
    3.06$ (85%)
    3.70$ (75%)
    3.86$ (81%)
    6.66$ (78%)
    60.87$ (13%)
    37.36$ (47%)
    6.00$ (70%)
    56.67$ (19%)
    8.49$ (15%)
    16.57$ (17%)
    8.47$ (15%)
    6.67$ (78%)
    6.69$ (33%)
    8.82$ (78%)
    12.29$ (18%)
    9.90$ (17%)
    8.47$ (15%)
    1.48$ (93%)
    GAMERSGATE

    [ 3198 ]

    25.0$ (50%)
    1.91$ (87%)
    3.4$ (83%)
    0.51$ (74%)
    7.87$ (47%)
    14.0$ (65%)
    0.53$ (92%)
    3.38$ (89%)
    1.05$ (85%)
    1.19$ (83%)
    1.5$ (81%)
    0.75$ (85%)
    6.25$ (75%)
    0.9$ (77%)
    4.5$ (85%)
    0.75$ (92%)
    12.0$ (70%)
    0.75$ (92%)
    11.24$ (25%)
    7.5$ (70%)
    0.6$ (92%)
    0.6$ (85%)
    3.0$ (80%)
    3.75$ (81%)
    10.0$ (75%)
    31.49$ (48%)
    9.0$ (70%)
    1.76$ (91%)
    1.35$ (77%)
    3.19$ (79%)

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