Superpower Building - The Resource Game
With up to 10 timelines, each with 9 randomized focuses to choose from in a set of hundreds, the total number of combinations is enormous. Though excellent for replay-ability, you got to narrow it down to one path. How can you decide on a winning selection of Focuses through the timelines? The first major factor that is going to influence your strategy making is how long you expect the game to last. At the start of each timeline, you produce resources as domestic interests according to your alignment value as shown below.
If a game lasts only 4 timelines, even if you take no action, you will end up producing half as much resources from alignment as you would in a game lasting 8 timelines. The cost, however, for most actions, like securing influence, researching, or intelligence remains the same. Therefore, if the game is going to be short, then you dont want to waste too much of your starting resources on generating more alignment as the time allowed will probably not be worth the investment. Building up quick victory points and using your interests to wage war or rush a few early Space Race research will grant you a better immediate return. If the game is going to be long, without alignment you will most likely fall behind in resource generation as those that invest in alignment will, in the long run, produce more and will have sufficient timelines to gain value for their investment. Guessing how long a game will last, right at the beginning, is a skill and the main factors you should consider are: [olist] The opponent you are facing - If you are familiar with the AI or the person or you are challenging and their play style, you might get a clue about how they might act.
The faction of your opponent - Though weaker influence wise, the Soviets start with a lot more alignment and always have first turn advantage as long as they have equal or lower victory points, which means they can keep the initiative.
The focuses available - Depending on what focuses you have access to and what theaters your opponents focus on will give you a clue. For example, if your opponent plays the USA and has a lot of focuses far away from their logistical reach, or focuses that provide fewer turns, they are more likely to invest into a longer game rather than rushing for an early victory.[/olist]
It is important to state that you dont have to build alignment with either faction to win, as alignment is not a factor when calculating the final score. Yet, here is what you should consider when building alignment. 1. You enact alignment policies in your home theater and each faction has one of each (North America for the USA, Eastern Europe for USSR). These policies are repeatable and they stand out from the others having their interest type as an icon. Select a policy to enact it.
2. All alignment except for Government costs 4 in total to enact and breaks even after 4 timelines. Government instead, costs 6 in total and requires 6 timelines to break even.
Too much alignment can open up any faction for mismanagement of their interests by providing too many resources at the timeline start. This can lead to a path of destruction if a faction cannot spend them leading to mismanagement. It can even be beneficial to select Focuses that grant your opponent a certain type of alignment with the purpose of intentionally causing them mismanagement.
Should this happen to you, it can be beneficial if you find yourself in a game with an enemy known for such overtures to select focuses that activate policies that can convert Alignment into Victory Points.
In closing, remember to make good use of policy blocking intelligence missions as well, and keep an eye out for clues of your opponents intentions based on what focuses they select and what alignment granting policies they enact. In the end, the one quietly collecting interests is likely to make use of that. Mighty Cheers ******************************************************
I) Development has started of an event chain built around the Contras in Latin America. II) Policies are getting rolled out with each new patch. III) Updates and improvements are being made to the Grand Campaign.
Version: AN/GSQ-235(V)930 AI
[ 2020-12-11 00:22:22 CET ] [ Original post ]
The supreme art of war is to subdue your enemy without fighting, Sun Tzu writes in the Art of War. This is a central pillar of the Cold War, but how do you go about making the choices that set you up for victory without war? Today we will look at how you can achieve superiority by managing your resources.
Planning your Strategy
With up to 10 timelines, each with 9 randomized focuses to choose from in a set of hundreds, the total number of combinations is enormous. Though excellent for replay-ability, you got to narrow it down to one path. How can you decide on a winning selection of Focuses through the timelines? The first major factor that is going to influence your strategy making is how long you expect the game to last. At the start of each timeline, you produce resources as domestic interests according to your alignment value as shown below.
If a game lasts only 4 timelines, even if you take no action, you will end up producing half as much resources from alignment as you would in a game lasting 8 timelines. The cost, however, for most actions, like securing influence, researching, or intelligence remains the same. Therefore, if the game is going to be short, then you dont want to waste too much of your starting resources on generating more alignment as the time allowed will probably not be worth the investment. Building up quick victory points and using your interests to wage war or rush a few early Space Race research will grant you a better immediate return. If the game is going to be long, without alignment you will most likely fall behind in resource generation as those that invest in alignment will, in the long run, produce more and will have sufficient timelines to gain value for their investment. Guessing how long a game will last, right at the beginning, is a skill and the main factors you should consider are: [olist]
Building Alignment
It is important to state that you dont have to build alignment with either faction to win, as alignment is not a factor when calculating the final score. Yet, here is what you should consider when building alignment. 1. You enact alignment policies in your home theater and each faction has one of each (North America for the USA, Eastern Europe for USSR). These policies are repeatable and they stand out from the others having their interest type as an icon. Select a policy to enact it.
2. All alignment except for Government costs 4 in total to enact and breaks even after 4 timelines. Government instead, costs 6 in total and requires 6 timelines to break even.
Domestic Political Considerations
Too much alignment can open up any faction for mismanagement of their interests by providing too many resources at the timeline start. This can lead to a path of destruction if a faction cannot spend them leading to mismanagement. It can even be beneficial to select Focuses that grant your opponent a certain type of alignment with the purpose of intentionally causing them mismanagement.
Should this happen to you, it can be beneficial if you find yourself in a game with an enemy known for such overtures to select focuses that activate policies that can convert Alignment into Victory Points.
In closing, remember to make good use of policy blocking intelligence missions as well, and keep an eye out for clues of your opponents intentions based on what focuses they select and what alignment granting policies they enact. In the end, the one quietly collecting interests is likely to make use of that. Mighty Cheers ******************************************************
Upcoming Development
I) Development has started of an event chain built around the Contras in Latin America. II) Policies are getting rolled out with each new patch. III) Updates and improvements are being made to the Grand Campaign.
CHANGELOG
Version: AN/GSQ-235(V)930 AI
- Now tries to balance Alignment much more efficiently
- Handles resources more efficiently
- Warzone declaration sound during AI simulation will no longer occur
- Fixed compiler error
- The China Card Scenario can now be played all the way to 1991-
- FOCUS Updated ENEMIES WITHIN to 'USA: Gain 1 ELITES ALIGNMENT and set GOVERNMENT ALIGNMENT to 0.'
- Fixed exception when selecting focus in case player is in focus screen while transitioning focus
- Fixed an issue where a focus would be incorrectly timed out
- NEW Added 5 Expansion policies for both factions that grant ALIGNMENT in their respective home theaters (North America for the USA, Eastern Europe for the USSR)
- Added POLICIES USSR ANTI-IMPERIALIST AGREEMENT: Reduce FINANCE ALIGNMENT by 1 to gain 1 USSR INFLUENCE in the MIDDLE EAST for each USSR GOVERNMENT.
- Policies now correctly show interest alignment animation
- Updated the Wargames to house the new rebalanced polices
- Basic intelligence missions no longer grant alignment
- INFILTRATION: Cost reduced from 2 to 1 ELITES and now grants 1 MILITARY if successful
- COUNTER-INTELLIGENCE: Cost reduced from 2 to 1 ELITES and now grants 1 GOVERNMENT if successful
- ESPIONAGE: Cost reduced from 3 to 1 ELITES and now grants 1 FINANCE and +1 to your ARSENAL
- FALSE FLAG: Cost reduced from 4 to 2 ELITES and still grants 2 INFLUENCE in target region.
- Updated intelligence mission notifications
- Fixed an issue where Lech Walesa was causing an error
- Adjusted the setup of MirvinStateMenu.controller to match the settings without transition time
- NEW Steam achievements can fire in tutorials too
- Fixed an issue where several achievements would not be gained despite having been completed
- Fixed interests bars not being updated correctly when switching between intel missions
- Fixed interests preview UI on switching between different intel missions
- Removed unused Music file from SCN 10
- Sorted old text edited files with editor text sorter
Terminal Conflict
Strategy Mill
Strategy Mill
2018-12-04
Strategy Singleplayer Multiplayer EA
Game News Posts 73
🎹🖱️Keyboard + Mouse
Mixed
(60 reviews)
http://terminalconflict.com
https://store.steampowered.com/app/745970 
Terminal Conflict Linux [696.74 M]
Command history in this most definitive Cold War strategy game. Gain access to your retro terminal and assert dominance through strategic arms races and disarmaments. Balance the world on the brink of mutual assured destruction to ensure total victory!
Main Features:
• Command the most authentic Cold War strategy simulator
• Turn-based single-player strategy and head-to-head multiplayer
• MIRVIN, your retro computer, purpose built, AI guide, brilliantly voice acted by James Spence.
• Nuclear warfare systems and authentic Doomsday Clock tension mechanism, the countdown to midnight has started … 3 …2 …1
• All aspect strategic warfare - economic, intelligence, diplomacy and military combat.
• Era immersive, historically plausible events and decisions covering the period between 1946-1991
• Recruit 30+ unique historical leaders like Mao Zedong, Margaret Thatcher, or Ernesto ''Che'' Guevara brandishing their own special abilities.
• The Space Race is on! Will you claim technological superiority?
• Create and tell your own history through modding and customization with a powerful integrated in game editor
Main Features:
• Command the most authentic Cold War strategy simulator
• Turn-based single-player strategy and head-to-head multiplayer
• MIRVIN, your retro computer, purpose built, AI guide, brilliantly voice acted by James Spence.
• Nuclear warfare systems and authentic Doomsday Clock tension mechanism, the countdown to midnight has started … 3 …2 …1
• All aspect strategic warfare - economic, intelligence, diplomacy and military combat.
• Era immersive, historically plausible events and decisions covering the period between 1946-1991
• Recruit 30+ unique historical leaders like Mao Zedong, Margaret Thatcher, or Ernesto ''Che'' Guevara brandishing their own special abilities.
• The Space Race is on! Will you claim technological superiority?
• Create and tell your own history through modding and customization with a powerful integrated in game editor
MINIMAL SETUP
- OS: Ubuntu 16.04 LTS
- Processor: Intel Core Duo Processor (2GHz or better)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher. 1024MB graphics memory required
- Storage: 2 GB available spaceAdditional Notes: Mouse and keyboard are required. / Internet Connection or 1 vs 1 Ranked multiplayer. or Direct connect in multiplayer mode.
- OS: Ubuntu 16.04 LTS
- Processor: Intel Core Duo Processor (2GHz or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher. 1024MB graphics memory required
- Storage: 2 GB available spaceAdditional Notes: Mouse and keyboard are required. / Internet Connection or 1 vs 1 Ranked multiplayer. or Direct connect in multiplayer mode.
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