Celebrating Lunar New Year
Zip zap, your terminal might boot up quick, but we focused this past two weeks on developing the menus to better identify when new tools are at your disposal. Decisions, policies, allies, units, intelligence, research, or space race, all systems have been updated by our engineers. While previously unlocking fresh additions to your tools to wield executive power, with the new system in place, your various departments will now mark when new available actions with a simple white marker.
This recent addition to the terminal system operates on multiple levels, and it forwards information to you from all theaters. Should for example new policies be activated in several theaters, you can get an overview neatly de displayed to you.
Have you activated several available actions? Fear not! By selecting the buttons and reviewing the new actions, the terminal will automatically notify your departments with no further input, so you can focus on leading your nation to victory. These changes have also been implemented in the Grand Campaign and all the scenarios as well. We figured train like you fight and fight as you train, and we hope you will enjoy this improvement to the overview in your terminal.
All of this has also been part of the improved THE BIG PICTURE. It contains more elements to shine a light on the Domestic Interests, your nations domestic politics. Explore and achieve ten new policies, many more new decisions all integrated with the in-game Encyclopedia. We have also made the Grand Campaign dynamic, meaning no two games will be the same. The AI will seek different strategies instead of applying the same moves every time, policies implemented might differ in the final effect, and the game will develop depending on context rather than scripting. With this, we are introducing a brand novel way to create tutorials/scenarios, where instead of playing a boxed in lesser version, you play the actual game but with the information unlocked as you go. The terminal will react to what actions you are taking and in which order, providing you information and learning rather than being a scripted and linear affair. We hope you will enjoy it as much as we did making it! Mighty Cheers Alfred and Gellert *********************************************************
I) Weapons Program decision chain in final testing. II) Development continues for Contras in Latin America. III) Policies are getting rolled out with each new patch.
GAME
[ 2021-02-10 17:23:01 CET ] [ Original post ]
Good fortune is coming your way! We kick off the Lunar New Year with this brand new development diary and announce that we will take part in Steams Lunar New Year Sales! Pick up your terminal, or one for a friend for a 33% discount on Terminal Conflict starting February 11th at 10:00 am Pacific.
Bring me the News
Zip zap, your terminal might boot up quick, but we focused this past two weeks on developing the menus to better identify when new tools are at your disposal. Decisions, policies, allies, units, intelligence, research, or space race, all systems have been updated by our engineers. While previously unlocking fresh additions to your tools to wield executive power, with the new system in place, your various departments will now mark when new available actions with a simple white marker.
Global actions
This recent addition to the terminal system operates on multiple levels, and it forwards information to you from all theaters. Should for example new policies be activated in several theaters, you can get an overview neatly de displayed to you.
Review to Dismiss
Have you activated several available actions? Fear not! By selecting the buttons and reviewing the new actions, the terminal will automatically notify your departments with no further input, so you can focus on leading your nation to victory. These changes have also been implemented in the Grand Campaign and all the scenarios as well. We figured train like you fight and fight as you train, and we hope you will enjoy this improvement to the overview in your terminal.
US GRAND CAMPAIGN
All of this has also been part of the improved THE BIG PICTURE. It contains more elements to shine a light on the Domestic Interests, your nations domestic politics. Explore and achieve ten new policies, many more new decisions all integrated with the in-game Encyclopedia. We have also made the Grand Campaign dynamic, meaning no two games will be the same. The AI will seek different strategies instead of applying the same moves every time, policies implemented might differ in the final effect, and the game will develop depending on context rather than scripting. With this, we are introducing a brand novel way to create tutorials/scenarios, where instead of playing a boxed in lesser version, you play the actual game but with the information unlocked as you go. The terminal will react to what actions you are taking and in which order, providing you information and learning rather than being a scripted and linear affair. We hope you will enjoy it as much as we did making it! Mighty Cheers Alfred and Gellert *********************************************************
Upcoming Development
I) Weapons Program decision chain in final testing. II) Development continues for Contras in Latin America. III) Policies are getting rolled out with each new patch.
CHANGELOG
GAME
- NEW Menu indicators added for Decisions, Policies, Allies, Units, Intelligence, Research, and Space Race
- NEW Updated the notification for the Current Focus Effect to state that Focus effects are permanent unless stated otherwise and updated the Notification Tooltips to better explain the functionality of the Current Focus Effects
- Fixed a memory leak, and also removed the cause of the allocation in the first place
- The Alignment animation is now playing correctly when Set Alignment is previewed for interests that are set to 0
- Updated the Animator to optimize it further
- Added a warning when using a function that requires the Steam Client but not being connected
- NEW Setup MIRVIN speech about Domestic Interests
- Adding synced highlighting of the interests when MIRVIN is talking about them
- Fixed an issue preventing THE BIG PICTURE from progressing as intended
- Added framework for Alignment with the Aligning the State inside the Grand Campaign before the second timeline focus selection if it hadnt been fired yet
- Reconnect the West Wing adapted for these changes as it activating too soon and updated Policy text for Reconnect the West Wing
- Suspended activation of Nuclear Button in the early stages of THE BIG PICTURE
- Added the decision A Change of Focus to support players in understanding Focus selection
- Removed duplicated voice-over
- Suspended incorrect mouse over function for Domestic Interest
- Corrected the flow of THE BIG PICTURE
- NEW Updated the Encyclopedia imagery for Current Focus Effects
- Updated the Encyclopedia with further improved Logistics information
- Added a new image in the encyclopedia to display the Logistics Capitals
- Updated the Current Focus Effect field to its own solo element inside the Focus category
- Fixed missing color tags
- Fixed an issue where The Treaty of Lagos would incorrectly increase USA Government interests to 3 instead of setting them to 3
- Fixed that the Marshall Plan was firing when selecting Marshall Plan, instead of after enacting it.
- Rio Treaty now requires USA GOVERNMENT ALIGNMENT to be at least 3
- Fixed an issue where Anti-Communist Programs in South America were referencing the wrong theater
- Fixed an issue where the Reconciliation of Spain policy would reveal more information to the USSR than it should
- Updated triggers for Molotov Plan West
- Updated the USA People Mismanagement Decisions bonuses
- Fixed an issue where some USA People Mismanagement decisions were too long
- Updated the setup for USSR People Mismanagement Decisions
- Fixed an issue where the USSR would incorrectly have a 2x higher chance to lose to People Mismanagement
- Fixed an in issue with Push to Win that would sometimes cause an error
- Fixed an issue where USSR Viet Minh Focus would not properly deduct 1 People from the USA when having a presence in Indochina
- Counterintelligence now only shows infiltrated unit in success notification
- Viewing intelligence missions resets UI notification
- NEW Implemented a progress indicator when files are copied when creating a mod
- Updated naming in the editor of Focus Points trigger to Turns to clarify the functionality
- Fixed an issue where some buttons were of incorrect size
- Fixed an issue where some buttons in the Editor were shown with incorrect font size
- Fixed an issue where the explanation text was incorrectly placed in the Editor
- Fixed a typo in DUTCH EMERGENCY PROTOCOL
- Updated the loading animation to fit it better within the loading Screen
- Fixed a typo in MIRVIN State
- Fixed AI Check Decision State
- Various smaller text tweaks and fixes
Terminal Conflict
Strategy Mill
Strategy Mill
2018-12-04
Strategy Singleplayer Multiplayer EA
Game News Posts 73
🎹🖱️Keyboard + Mouse
Mixed
(60 reviews)
http://terminalconflict.com
https://store.steampowered.com/app/745970 
Terminal Conflict Linux [696.74 M]
Command history in this most definitive Cold War strategy game. Gain access to your retro terminal and assert dominance through strategic arms races and disarmaments. Balance the world on the brink of mutual assured destruction to ensure total victory!
Main Features:
• Command the most authentic Cold War strategy simulator
• Turn-based single-player strategy and head-to-head multiplayer
• MIRVIN, your retro computer, purpose built, AI guide, brilliantly voice acted by James Spence.
• Nuclear warfare systems and authentic Doomsday Clock tension mechanism, the countdown to midnight has started … 3 …2 …1
• All aspect strategic warfare - economic, intelligence, diplomacy and military combat.
• Era immersive, historically plausible events and decisions covering the period between 1946-1991
• Recruit 30+ unique historical leaders like Mao Zedong, Margaret Thatcher, or Ernesto ''Che'' Guevara brandishing their own special abilities.
• The Space Race is on! Will you claim technological superiority?
• Create and tell your own history through modding and customization with a powerful integrated in game editor
Main Features:
• Command the most authentic Cold War strategy simulator
• Turn-based single-player strategy and head-to-head multiplayer
• MIRVIN, your retro computer, purpose built, AI guide, brilliantly voice acted by James Spence.
• Nuclear warfare systems and authentic Doomsday Clock tension mechanism, the countdown to midnight has started … 3 …2 …1
• All aspect strategic warfare - economic, intelligence, diplomacy and military combat.
• Era immersive, historically plausible events and decisions covering the period between 1946-1991
• Recruit 30+ unique historical leaders like Mao Zedong, Margaret Thatcher, or Ernesto ''Che'' Guevara brandishing their own special abilities.
• The Space Race is on! Will you claim technological superiority?
• Create and tell your own history through modding and customization with a powerful integrated in game editor
MINIMAL SETUP
- OS: Ubuntu 16.04 LTS
- Processor: Intel Core Duo Processor (2GHz or better)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher. 1024MB graphics memory required
- Storage: 2 GB available spaceAdditional Notes: Mouse and keyboard are required. / Internet Connection or 1 vs 1 Ranked multiplayer. or Direct connect in multiplayer mode.
- OS: Ubuntu 16.04 LTS
- Processor: Intel Core Duo Processor (2GHz or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher. 1024MB graphics memory required
- Storage: 2 GB available spaceAdditional Notes: Mouse and keyboard are required. / Internet Connection or 1 vs 1 Ranked multiplayer. or Direct connect in multiplayer mode.
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