New Features Mean New Strategies
Its midnight, and the unthinkable has happened. Global Thermonuclear War. Maybe you scratched out a victory, but at what cost to humankind? We wanted to highlight even further the sheer devastation actions could cause to the citizens of our shared beautiful blue marble.
Terminal Conflict now comes equipped with a regional population system. This allows us to open up a world of future possibilities. The regional populations grow realistically with each shift of the timeline. We add together these numbers to form the worlds population.
Now you will see the devastation of the apocalypse that you have brought on has caused. The numbers here will include immediate deaths, may they rest in peace. The rest of the population system plans are eyes only for now, but we would love to hear your suggestions on what you would like to see. Speaking of which, if you havent checked out the Eyes Only intelligence DLC for Terminal Conflict, created by the Hearts of Iron 4: Road to 56' team, weve provided a link here.
So I buried the lead ... A small change with some big ramifications as we wanted to strengthen the strategies you can play towards influencing your opponents domestic interests with your Focus Selection.
We have added an indicator for the enemy focuses that displays the enemy domestic interest holder of that focus. This choice deepens the strategies during the selection of focuses because we all know that information is power. Has your opponent over-invested with military alignment, take the opportunity and favor the same domestic enemy power-brokers. Then sit back and watch as they take power away from your opponent and their country becomes paralyzed by mismanagement. Faints? Countermoves? Its what the Cold War was about. I am very excited to hear about how you like the system and what moves youve pulled off. Grab us on the Terminal Conflict Discord Server or the Steam discussions and let us know. What a treat to kick off the summer. Keep a nice pitcher of tea close by and reach out with feedback, questions, or even conversations on strategy games. I am, after all, The Strategy Informer. /Seth out. *********************************************************
I) NEW USSR Policies for Sub-Saharan Africa II) Update of USA mismanagement events III) Design of a teaching module for use of Terminal Conflict in schools
GAME
[ 2022-05-26 16:06:08 CET ] [ Original post ]
Greetings Commanders! As we approach the dog days of summer, we are coming in hot with some updates! Much like the weather, things continue to heat up with brand new content. Lets talk about some of it, shall we?
Everything counts in large amounts
Its midnight, and the unthinkable has happened. Global Thermonuclear War. Maybe you scratched out a victory, but at what cost to humankind? We wanted to highlight even further the sheer devastation actions could cause to the citizens of our shared beautiful blue marble.
Terminal Conflict now comes equipped with a regional population system. This allows us to open up a world of future possibilities. The regional populations grow realistically with each shift of the timeline. We add together these numbers to form the worlds population.
Now you will see the devastation of the apocalypse that you have brought on has caused. The numbers here will include immediate deaths, may they rest in peace. The rest of the population system plans are eyes only for now, but we would love to hear your suggestions on what you would like to see. Speaking of which, if you havent checked out the Eyes Only intelligence DLC for Terminal Conflict, created by the Hearts of Iron 4: Road to 56' team, weve provided a link here.
Focusing On Focuses
So I buried the lead ... A small change with some big ramifications as we wanted to strengthen the strategies you can play towards influencing your opponents domestic interests with your Focus Selection.
We have added an indicator for the enemy focuses that displays the enemy domestic interest holder of that focus. This choice deepens the strategies during the selection of focuses because we all know that information is power. Has your opponent over-invested with military alignment, take the opportunity and favor the same domestic enemy power-brokers. Then sit back and watch as they take power away from your opponent and their country becomes paralyzed by mismanagement. Faints? Countermoves? Its what the Cold War was about. I am very excited to hear about how you like the system and what moves youve pulled off. Grab us on the Terminal Conflict Discord Server or the Steam discussions and let us know. What a treat to kick off the summer. Keep a nice pitcher of tea close by and reach out with feedback, questions, or even conversations on strategy games. I am, after all, The Strategy Informer. /Seth out. *********************************************************
Upcoming Development
I) NEW USSR Policies for Sub-Saharan Africa II) Update of USA mismanagement events III) Design of a teaching module for use of Terminal Conflict in schools
CHANGELOG
GAME
- NEW Regional Population and pop growth data & implementation
- Reduced pop growth random variation from +-25% to +-5%
- Population shown in tooltip also in non-debug mode
- NEW Death calculator implemented for Nuclear Apocalypse
- Updated Nuclear targeting that would sometimes cause an out of sync
- NukeMiniSimulation() considers all nuke-capable units again with every new round
- Fixed an issue where launching a Nuclear Apocalypse would incorrectly disconnect the opponent
- NEW Activated the domestic interest marker to be shown for enemy focuses at focus selection to deepen
- the type of strategies that can be played when selecting enemy focuses
- Removed space from theater influence text in Focus card
- Fixed an issue where multiplayer games could incorrectly end mid-game and disconnect
- Updated Excel file for MIEA UN Partition Plan
- Fixed a bug when launching a False Flag operation in Carpathian-Ukrainian Zone an Invalid Operation exception occurs
- Fixed a bug where disarming did not properly update the Global Map
- Fixed an issue where when attacking a reorganizing enemy naval unit from the arctic in an enemy controlled region, instead of a war zone being declared the enemy unit is incorrectly set to withdrawal.
- Fixed a bug that would sometimes wrongly display the policies with the enemy coloring
- Unity upgrade to 2021.3.1f1
- Fixed an issue where Sud-Afrikaanse Weermag would incorrectly add influence to ALL regions with Soviet Control or Domination instead of ONE
- Fixed an issue where the Warsaw Pact effects would incorrectly overflow the notification field when implemented.
- Operation Balak has have it's option upgraded to:
- Option 1 - Provide arms covertly vi Czechoslovakia (+1 Power to DAVID BEN-GURION, -1 Military, +1 Government)
- Option 2 - Openly defy the embargo (+2 Power to DAVID BEN-GURION, +2 Finance, -1 Military, +1 Doomsday Clock)
- Option 3 - Provide a cultural exchange instead (-1 USSR Influence in Levantian Zone, +2 People)
- Fixed a few typos in the Western European Wirtschaftswunder decision chains
- Fixed an issue where the US decision Enemy Activity would incorrectly show up as to have a hidden bonus.
- Added hotseat support in debug menu
- Added a debug option to force the AI to always select a specific posture to make testing easier
- Footer divide is no longer active when the progress dialogue is active
Terminal Conflict
Strategy Mill
Strategy Mill
2018-12-04
Strategy Singleplayer Multiplayer EA
Game News Posts 73
🎹🖱️Keyboard + Mouse
Mixed
(60 reviews)
http://terminalconflict.com
https://store.steampowered.com/app/745970 
Terminal Conflict Linux [696.74 M]
Command history in this most definitive Cold War strategy game. Gain access to your retro terminal and assert dominance through strategic arms races and disarmaments. Balance the world on the brink of mutual assured destruction to ensure total victory!
Main Features:
• Command the most authentic Cold War strategy simulator
• Turn-based single-player strategy and head-to-head multiplayer
• MIRVIN, your retro computer, purpose built, AI guide, brilliantly voice acted by James Spence.
• Nuclear warfare systems and authentic Doomsday Clock tension mechanism, the countdown to midnight has started … 3 …2 …1
• All aspect strategic warfare - economic, intelligence, diplomacy and military combat.
• Era immersive, historically plausible events and decisions covering the period between 1946-1991
• Recruit 30+ unique historical leaders like Mao Zedong, Margaret Thatcher, or Ernesto ''Che'' Guevara brandishing their own special abilities.
• The Space Race is on! Will you claim technological superiority?
• Create and tell your own history through modding and customization with a powerful integrated in game editor
Main Features:
• Command the most authentic Cold War strategy simulator
• Turn-based single-player strategy and head-to-head multiplayer
• MIRVIN, your retro computer, purpose built, AI guide, brilliantly voice acted by James Spence.
• Nuclear warfare systems and authentic Doomsday Clock tension mechanism, the countdown to midnight has started … 3 …2 …1
• All aspect strategic warfare - economic, intelligence, diplomacy and military combat.
• Era immersive, historically plausible events and decisions covering the period between 1946-1991
• Recruit 30+ unique historical leaders like Mao Zedong, Margaret Thatcher, or Ernesto ''Che'' Guevara brandishing their own special abilities.
• The Space Race is on! Will you claim technological superiority?
• Create and tell your own history through modding and customization with a powerful integrated in game editor
MINIMAL SETUP
- OS: Ubuntu 16.04 LTS
- Processor: Intel Core Duo Processor (2GHz or better)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher. 1024MB graphics memory required
- Storage: 2 GB available spaceAdditional Notes: Mouse and keyboard are required. / Internet Connection or 1 vs 1 Ranked multiplayer. or Direct connect in multiplayer mode.
- OS: Ubuntu 16.04 LTS
- Processor: Intel Core Duo Processor (2GHz or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher. 1024MB graphics memory required
- Storage: 2 GB available spaceAdditional Notes: Mouse and keyboard are required. / Internet Connection or 1 vs 1 Ranked multiplayer. or Direct connect in multiplayer mode.
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