Main Features:
• Command the most authentic Cold War strategy simulator
• Turn-based single-player strategy and head-to-head multiplayer
• MIRVIN, your retro computer, purpose built, AI guide, brilliantly voice acted by James Spence.
• Nuclear warfare systems and authentic Doomsday Clock tension mechanism, the countdown to midnight has started … 3 …2 …1
• All aspect strategic warfare - economic, intelligence, diplomacy and military combat.
• Era immersive, historically plausible events and decisions covering the period between 1946-1991
• Recruit 30+ unique historical leaders like Mao Zedong, Margaret Thatcher, or Ernesto ''Che'' Guevara brandishing their own special abilities.
• The Space Race is on! Will you claim technological superiority?
• Create and tell your own history through modding and customization with a powerful integrated in game editor
AI IMPROVEMENTS
Removed unnecessary states from the MIRVIN controller to streamline AI behavior.
[/*]Added a turn failsafe to prevent the AI from stalling and ensured turns end correctly after Army Command moves.
[/*]Increased the AIs eagerness to pursue Alignment for itself when beneficial.
[/*]Improved AI goal-setting for individual units and campaign goals for each theater.
[/*]Introduced evaluator weights, a unified scoring system, and long-term planning memory for more consistent strategic evaluation.
[/*]Refined AI evaluation of kill chances on land, sea, and air.
[/*]Improved AI assessment of nuclear strikes and updated Apocalypse handling for more accurate outcome calculations.
[/*]Improved AI handling of warzones and strategic chokepoints (straits) to better reflect escalating conflicts.
[/*]Updated AI evaluation of air cover, including fighters and carrier fleets, for smarter deployment of air assets.
[/*]Fixed issues where the AI could miscount remaining Interests from Alignment or underestimate incoming nuclear strikes.
[/*]Adjusted AI priorities when gathering military Interests and considering People costs, especially for off-focus operations.
[/*]Ensured the AI only sends combat-ready units to Command Reserve and only fires policies that can actually be enacted.
[/*]Improved plan selection so the AI is more likely to choose the best available option and avoid off-focus mismanagement.
[/*]Improved AI planning and competitiveness around the Space Race, including better assessment and internal plan simulation.
[/*]Clarified the logic between withdrawing a defeated unit to an adjacent region and retiring a unit to Command Reserve.
[/*]Fixed several smaller AI issues, including priority list bugs and text/logic typos.
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DEBUGGING & TOOLS
Improved AI plan debugging with additional functionality.
[/*]Added a button to display AI plans directly in Debug mode.
[/*]Updated the debugger structure, visuals, and text to make AI information easier to read.
[/*]Updated the debug menu layout for greater clarity.
[/*]Restructured AI planning into separate data to support easier iteration and simulation.
[/*]Added an internal AI plan simulator (no networking/UI) to support future AI improvements.
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SAVE GAME MENU
When loading a save game, you can now see the difficulty level for that save file.
[/*]Fixed an issue where the Remove Save Game button could display incorrect text.
[/*]
DIFFICULTY & SCENARIO SELECTION
Added a Back button on the difficulty selection screen that returns you to scenario selection.
[/*]Moved the difficulty selection menu into the Play main menu and updated the underlying logic.
[/*]Fixed issues with difficulty level tooltips and implementation to better reflect the selected difficulty.
[/*]For most unscripted scenarios (57), players are now taken to a dedicated Faction & Difficulty screen before the game starts.
[/*]On the Faction & Difficulty screen, players choose which superpower to command: USA or USSR. In scenarios written from a single sides perspective, the faction is preselected and the opposing side is unavailable.
[/*]Clarified that difficulty only affects the strength and quality of the AIs decisions. The AI does not receive extra resources, different rules, or hidden bonuses at higher difficulties.
[/*]CIVILIAN: Training setting for new commanders. The AI frequently overlooks strong moves and leaves exploitable openings.
[/*]REGULAR: Standard Cold War simulation and recommended for most players. The AI usually finds good moves but still makes occasional mistakes.
[/*]APOCALYPTIC: For expert players. The AI plays close to optimal strategy and will quickly punish careless or inefficient decisions.
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[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/33485137/b7e303e28f806bbf9f9a544894ed2b4493eb3ce0.png\"][/img]
TUTORIALS
Disabled the Victory Conditions screen in tutorials where it was not needed.
[/*]Updated The Big Picture tutorial scenario for improved clarity and flow.
[/*]Updated the China Card tutorial victory condition to require control of all regions in Mainland China.
[/*]Fixed an issue where the Air Combat and Leader Combat tutorials could end too quickly.
[/*]Fixed an issue where rapidly clicking during the enemy turn in tutorials could cause the AI to freeze.
[/*]Fixed an issue where repeatedly clicking the Done button could allow players to skip and softlock tutorials.
[/*]Added a Recon Intel mission for Mirvin to use in tutorials when needed.
[/*]
MODDING
Made Victory Conditions moddable and allowed them to be enabled or disabled via decisions.
[/*]
ANIMATIONS
Fixed a bug where certain animations could run at the same time instead of sequentially, causing visual issues.
[/*]
BUGS & TECHNICAL
Fixed an issue where an incorrect error could appear when a unit enters combat.
[/*]Fixed various minor text issues and typos across the game.
[/*]
GAME MANUAL
Updated the game manual to a new and updated version
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Minimum Setup
- OS: Ubuntu 16.04 LTS
- Processor: Intel Core Duo Processor (2GHz or better)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher. 1024MB graphics memory required
- Storage: 2 GB available spaceAdditional Notes: Mouse and keyboard are required. / Internet Connection or 1 vs 1 Ranked multiplayer. or Direct connect in multiplayer mode.
Recommended Setup
- OS: Ubuntu 16.04 LTS
- Processor: Intel Core Duo Processor (2GHz or better)Memory: 4 GB RAM
- Graphics: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher. 1024MB graphics memory required
- Storage: 2 GB available spaceAdditional Notes: Mouse and keyboard are required. / Internet Connection or 1 vs 1 Ranked multiplayer. or Direct connect in multiplayer mode.
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