Hello again everyone!
Another 2 weeks have passed, so another update is out! This time we're calling it Team.01!
Why Team.01?
Well we reworked our entire design philosophy when it comes to Team Deathmatch maps! We added 5 new maps for you to play on, and they now feature a completely new panel type which makes the entire battle feel much more connected than our old teleporter-based approach!
Better CPUs!
CPUs also became much harder as they're now able to use ultra VOCs against you, so Team Deathmatches with only CPUs fighting against you will now REALLY test your skills!
Reworked Local Multiplayer Experience
We also completely revamped the Versus screen! Through this screen, you can play offline matches with your buddies in local multiplayer or customize offline battles the same way you would with online multiplayer matches!
Changelog
If you're interested, here is our entire changelog for this new update:
+ Completely reworked Versus screen!
>+ PC: Improved local multiplayer experience!
>+ Unified rules between online and offline versus battles
+ NEW PANEL TYPE: Run-panels!
>+ Indestructable and unchangeable move panels
>+ Your character will run along them and turn automatically
+ Completely reworked Team Deathmatch maps!
>+ Sanctuary
>+ Roundabout
>+ Catch The Rainbow
>+ Invader
>+ Tempest
>- Removed Mid-Side
+ New 1v1 maps
>+ Sumo
>+ Snowball
+ New shop dialogues!
+ New Endcyclopedia entries!
+ Android: Lite users can now play BattleCycle and Onslaught!
- Online battle backgrounds cannot be defined anymore
* Gently asked unwelcome bugs to leave the room
* CPUs are now able to use Ultra VOCs
* Autofill now has a sick animation
* Autofill can now replace entire pack if already full
* Improved controls on Android
* Improved broken and cracked panel visual clarity
* Reworked some campaign dialogues!
* Fixed save sync issues
We hope you have a lot of fun with this new update!
- Gal & Daniel (12B3 Games)
[ 2021-08-06 20:57:53 CET ] [ Original post ]