





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hello everyone! We're back to regular updates for the game, which means there's a ton of new content for you all to look forward to! Let's get right into it!
Hello everyone EndCycle VS is now participating in the Lunar New Year Sale 2024 with a 70% discount. Hope you can enjoy our game!
HAPPY BIRTHDAY EVERYONE!
One year ago EndCycle VS finally launched after over 8 years of development!
Since then we've announced many updates but none as important as this one:
SAFFRON JOINS THE FIGHT
Saffron is officially joining the EndCycle VS cast!
And Cress will join Duelists Of Eden as a pallete swap!
Stay tuned for more news on this crossover which has been a long time coming!
ROLLBACK NETCODE
Rollback Netcode has finally been implemented!
It has been a long and difficult process but thanks to your support and patience during our community-playtests we were able to implement a completely new netcode which allows players with slower internet connections to enjoy EndCycle VS the same way as everyone else!
TOURNAMENT
What better way to celebrate EndCycle VS' anniversary than with a tournament!
Join us this Saturday (April 22nd 6PM CEST) for a very special birthday event!
The first place will receive a free copy of EndCycle VS as well as the official "Voxel Champ" Discord role!
You can watch the tournament here.
Sign up for the tournament here.
To prepare your decks and strategies you can join us today (April 20th 9 PM CEST) right here on our Steam Page for our birthday stream where we'll hang out and play EndCycle VS with you guys!
Thank you everyone for a fantastic first year of VS and here's to many more!
-Daniel and Gal
Hi everyone! We are happy to announce our latest localization news: EndCycle VS has been available in Chinese! Thanks to Hawthorn Games for bringing the game to the Chinese audience. To provide a better PvP experience, we are going to build the Seoul server. You can also use Steam's Remote Play Together function to play with your friends. Let's VS!
Hi everyone! We hope you all have had a great 2023 thus far! We're excited to bring you another update for EndCycle VS which mainly focusses on fixing severla issues as well as improving visuals left and right!
2022 is almost over! What a year it has been for EndCycle! So many tournaments, mods and of course fan-art has been created this year that it's hard to keep track! BUT FEAR NOT DEAR ENDCYCLERS! Our holiday stream is almost upon us!
Hello everyone! We have some awesome news for you all!
Can you feel it? That grey depressing sky? The air too cold for your fall outfit but too warm for your winter drip? Isles filled with christmas treats nobody is in the mood for? Yes... we're deep into November.
Hello everyone!
Hello everyone and welcome to another EndCycle VS Modding Jam! What is a modding jam? Well... "You can create your own attacks, characters and more all without a single line of code using the in-game Toolbox!" Your task is to create the funniest EndCycle VS Meme Mod possible in under 2 weeks! First time creating custom mods and content in EndCycle using the toolbox? No problem! There is an in-game tutorial on how to do so which you can start by simply opening the toolbox in the Mods menu (or pressing F1)!
+ Added quick-filtering in VOC menu by holding down the Turn button and pressing the four directional buttons + Replaced "Sale" section in shop with "Tips" sections that recommend VOCs based on current character + Android: Added rotation lock setting to keep game in landscape mode * Simplified and reworked Yven's Ultra * Buffed default Haste/Brake status effect duration and intensity * VOCs: * Lv2 Panic: Increased Haste and decreased blind duration * Lv2 Meteors: Power 120 -> 110, Crush 120 -> 90 * Lv2 LogLaunch: Power 100 -> 90 * Lv2 ChronoRip: Decreased slowdown of countered target * Lv2 Frostag: Reduced spawn delay and increased fall speed * Lv3 PotatoBomb: Reduced explosion delay * Lv4 HeatStorm: Increased travel speed * Lv4 LeafCross: Removed flinch * Lv4 Artillery: Increased bomb fall speed * Styles: - Removed Lv0 RushBack, Lv1 Haste, Lv1 Brake, Lv1 Berserk, Lv1 Meek + Added Lv0 Tempo: Target gains Berserk buff and Brake debuff + Added Lv0 Impact: Target gains Hate buff and Meek debuff * Turning is now possible while using Rush-2 and Rush-3 styles * Lv0 Treasure and Lv0 Cyber now target player with buffs/debuffs
WOW has it already been two weeks since launch?
We can't believe how much the community has grown since then, thank you so much everyone!
After receiving TONS of new feedback we've already updated the game THRICE since launch.
Here's an overview on what has changed over the past two weeks!!!
Hello everyone! After 9 hard years of development the time has finally come:
Hi everyone! Today is launch day! We are beyond excited. Although we were planning on releasing the game at 3PM GMT we are currently waiting on Steam to fix some internal issue so the game can finally go live. Thank you for your patience we hope this gets resolved ASAP so we can all go an finally play EndCycle VS together. UPDATE: Early Access owners of EndCycle VS are now also unable to play the game. We have reported this to Valve and are awaiting a response. UPDATE 2: ALL ISSUES HAVE BEEN RESOLVED! THE GAME CAN BE PURCHASED NOW! We hope you all enjoy EndCycle VS to its fullest. Love, Dan and Gal
+ Added battle start and victory comments!
+ New immersive dialogue boxes that are on top of battle!
+ Completely revamped and added high-resolution fonts!
+ VOC Pack Characters are now visible on pack select screen
+ New Final Boss theme!
+ CPUs in Online multiplayer and offline Versus can now be customized
+ Tons of additions and improvements to the Adventure Mode:
+ Reworked adventure new game / loading screen
+ New boss defeat animation
+ New character-based encounter depending on player
+ Shops can now sell normal VOCs!
* Changed Noise encounters to start easy but become tougher with each zone
+ Unlocked characters now have descriptions when selecting them!
* Improved support for international keyboard layouts
+ New Character: Yven - Azure Shield's second in command!
+ Shrouded in mystery with unique crystal abilities
+ Place Crystal Shards on enemies by hiting them with attacks!
+ Activate the Ultra VOC to make the shards explode!
+ Depending on the last-VOC, the Ultra VOC effect will differ!
+ Completely revamped some character's ultras!
+ Crimson Punk - Standing Proud: Gets help from other punks for a punching combo!
+ Azure Agent - Specialist: Now rushes towards enemy before creating explosion!
+ Jeremy - Pieces: Added simple helper and revamped attack pattern!
+ AV.atar - Rhinestone Ripple: Charge up Ultra to unleash splitting data wave!
+ Q.T. - Mech Rhythm: Now shoots multiple projectiles from nozzle diagonally!
+ Bombarbara - Wretch Trigger: Now drops special Bomboyages where user explodes!
* Fin - Courage: Now instantly heals up 200 health
* Bella - Infinity Slash: Now can only try targeting up to 5 times
* Sofa Sogood - Green Haze: Reduced poison duration to increase poison DPS
* Greed - Gooey Stream: Reduced amount of rushes to 3 but increased power
* Fossil Fuel - Mass Extinction: Now also unleashes four fireballs
* Cherry - Calorie Bombs: Changes shape and pattern of ice cream balls
+ VOCs:
+ Lv4 Gigantree: Creates immovable tree creating grass panels!
+ Lv3 InkSplash: Splashes T pattern in front with blinding ink!
* Lv2 BackFlash: Crush 0% -> 15%
* Lv2 ChronoRip: Crush 0% -> 10%
* Lv3 FireGate: Can now only stop 5 projectiles instead of 1000 damage worth
* Lv2 Showstopper: Speed decrease 50% / 3 sec. -> 75% / 5 sec., Crush 0% -> 10%
* Lv2 Virus: Poison duration 25% / 15 sec. -> 25% / 8 sec.
* Lv3 WickedScreen: Duration 3 sec. -> 2.4 sec.
* Ice panels now freeze entities on top if entity is hit by a water attack
* Revamped VOC designs to look more like cards
+ Styles:
+ Lv1 Ninja Style - Disguises with adjacent object and makes it attack!
+ Lv1 Sand Style - Places sand panel on target position
+ Lv1 Lava Style - Places lava panel on target position
+ Lv1 Grab Style - Takes over one panel when using attack
+ Lv0 Storm Style - Rushes forward before using attack
+ Lv0 Escape Style - Rushes backward after using attack
+ Lv0 Treasure Style - Wraps VOC in loot box that activates when hit!
+ Revamped all style icons!
* Replaced some styles with more unique and fun alternatives!
* Lv0 Rush-Up > Lv0 Storm
* Lv0 Rush-Down > Lv0 Escape
* Lv0 Tense > Lv0 Treasure
* Lv0 Alarmed > Lv0 Mindgame
* Lv0 Slow > Lv0 Counter
* Lv1 Flinch > Lv1 Sand
* Lv1 Fast > Lv1 Lava
* Lv1 Neutral > Lv1 Grab
+ Toolbox:
+ Added Campaign Tutorial
+ Added Dialogues Tutorial
+ Added Battle scenario Tutorial
+ Added VOC / Attack tutorial
+ New debug command system that enables dev commands for modding!
That's it for this update!
We still have many more ideas for EndCycle VS that you will get to experience very soon!
Can't wait for you all to see them!
Love,
Daniel and Gal - 12B3 GamesHappy Holidays everyone!
We've been quite busy over the last few months, working on this update which kept increasing in size until well... it became the biggest update we've ever released (yet again lol).
With this update we're making it easier than ever for YOU to create your own unique EndCycle experiences. Put whatever characters and sprites into the game that YOU want to see, create your own characters using our new and nifty tutorials and share them with your friends!
Now all of this is easier than ever with "Copy+Paste", "Undo+Redo", "SAVE ALL", "TEST", "PREVIEW" features that make the new Toolbox the best it's ever been!
On the story-front we've added a completely new campaign!
"Crimson Force" follows the story of the final days of Cress, Rozu,Spark and the Crimson Punks as the Crimson Force we've known and loved up until now.
Many new gameplay elements await you and the canonical end of the EndCycle VS storyline.
Yet we have one final campaign in line for you...
There are also TOO MANY other major and minor changes to detail here so here is the entire changelog!
+ MAJOR TOOLBOX UPDATE!
+ Added 2 Toolbox tutorials with more to come!
+ Let Fin teach you how to add your own Animations to the game!
+ Or learn how you can create your own custom character to play with!
+ A lot of elements now have a preview for visualizing content!
+ "Test" button allows you to try out many of your creations!
+ Copy / Paste enables easy replication of data between elements!
+ Undo / Redo lets you correct mistakes or peek into the past!
+ Added simple Particle Editor
+ Breadcrumbs let you view objects within the current tab (Press the "@" button)
+ Improved entity AI editor
+ Added Spawn conditions to entities in battle scenarios
+ Added warning when trying to close the game without unsaved changes
* Reworked toolbox designs
* Improved battle editing visuals and added entity dragging
* Overhauled battlefield editing to paint with LMB and drag with RMB
+ New Campaign: Crimson Force
+ Featuring 3 new Battle Runs
+ New story revelations, the prelude to the game's climax!
+ Completely revamped Campaign battles
+ Adjusted difficulty curve
+ Rewrote many cutscene dialogues
+ New VOC UI for an easier overview of your attacks
+ Overhauled Adventure Mode
+ Balanced enemy encounters and bosses
+ Shortened paths between events for faster travel
+ combined Data Fragment and Upgrade events
+ Quickened reward / spawning animations for less waiting time
* Improved starting tutorial
* Onslaught and Adventure mode enemies now don't use healing items anymore
* Optimized mods to load in a fraction of the time they used to
- Android: Due to design constraints, battles are now forced to landscape mode
Thank you for supporting us over the years, EndCycle VS is entering it's finish line in 2022 but we have so so much yet in stores for you. See you next year!
Hello friends! This Sunday we want to give you some small and some big updates on the current state of EndCycle VS. We will show off several big updates to the Revo system and give you an overview on what you can expect for EndCycle VS in the coming weeks. Though this will be an information-heavy stream you can still challenge Gal for a match or two! Come join us this Sunday 7PM CEST on Twitch! Follow us here to never miss a stream. All the best -Daniel
Hello friends!
We are back after working on this update for 3 weeks instead of 2.
It's a little experiment of ours, which allows us to experiment a bit more between updates.
Tell us how we did!
This updates major focus is the Toolbox!
We made it a lot more user friendly and changed the design so it'll become much easier to read.
The best part? Drag & Drop integration. That is a huge deal believe us or not.
Now if you mess up the sequencing of an AI you can easily rearange it in seconds!
Also Fin is now part of the Toolbox helping out players by explaining all the parts of the Toolbox one by one.
We hope this'll make the Toolbox a lot more fun to use and we can't wait to see what you'll create with it.
Oh and we've also rebalanced a bunch of Vocs and added 3 new ones we deemed necessary.
Here is the complete changelog:
+ Added an outline to your character when your Ultra VOC is ready
* Taking over Panels in battle runs now makes them 'semi-colored'
* These panels can be accessed by all entities
* Semi-colored panels grant ultra fast cooldowns for your party
* Entering an enemy's semi-colored panel stops your cooldown
* Gave Bella's colors a resprite
+ MAJOR REBALANCING AND NEW VOCS!
+ Lv1 PanelFist: Hits and cracks a panel in front or changes it based on style!
+ Lv1 X-Flame: Fire shot that spreads extra damage in an X
+ Lv2 Frostag: Tags an enemy in front and drops a frost bomb after a bit!
* Lv0 BuildMove -> MOC BuildMove
* MOC GreenPiece: Charge 0.7 seconds -> 0.5 seconds
* Lv1 IceSpear: Decreased casting delay
* Lv1 Eject: Power 50 -> 70, Crush 10% -> 14%
* Lv1 HotMagic: Crush 10% -> 12%
* Lv1 AntiSword: No more damage penalty, Power 50 -> 110, Crush 10% -> 12%
* Lv1 AttackForm: Duration 5 seconds -> 7 seconds
* Lv1 SpeedForm: Duration 5 seconds -> 7 seconds
* Lv1 MagicSnip: Power 70 -> 90, Crush 6% -> 15%
* Lv1 Yoink: Crush 10% -> 16%
* Lv1 IceCrawl: Power 70 -> 110
* Lv1 Droplets: Spawns 2 droplets, Freeze 1.8 seconds -> 2.2 seconds
* Lv2 CannonGrab: Power 75 -> 125, Crush 7% -> 16%
* Lv2 Dualeaf: Power 100 -> 130
* Lv2 Crusher: Crush 30% -> 28%
* Lv2 EjectAll: Power 100 -> 150, Crush 15% -> 21%
* Lv3 Plantrap: 5 Hits -> 6 Hits
* Lv3 FrontFlare: Power 50 -> 140, Crush 30% -> 26%
* Lv4 Barrier: Duration 8 seconds -> 6 seconds
* Lv4 HeatStorm: Power 200 -> 180, Crush 30% -> 26%
* All counter VOCs: Extended counter time window
- Removed some very situational and weak VOCs:
- Lv1 PanelCrack
- Lv1 BuildGrass
- Lv1 BuildIce
- Lv1 BuildMetal
- Lv1 ChargeFlame
- Removed Charge style to improve battle flow
+ MAJOR TOOLBOX UPDATE!
+ All Lists are now tabs with drag-and-drop functionality!
+ Improved colors make navigating complex data easier!
+ Some elements are now displayed beside each other!
+ Fin aids you by giving you helpful tooltips!
+ Almost every element has some documentation!
* Improved toolbox navigation and scrolling behavior
- Removed Patchwork Metas and unified them with patchworks
That's IT. A huge update surely worth the extra wait.
Please tell us what you think of it in our Discord (click here)
See you soon!
Gal and Daniel
Howdy everyone!
We're excited to finally bring you a new Noise after all this time: Farmadile!
This speedy tank creates Grass panels when it attacks!
Its Ultra-Voc "HolzWalz" launches a huge log barrage from said Grass Panels!
Trap your enemies and enjoy the wooden mayham.
[previewyoutube=Y0afNlEaCeA;full][/previewyoutube]
+ Added VOC Style particles!
+ Most Styles now have a particle they make the VOC emit
+ Styled spawned objects have a constant particle effect
+ PC: "Clean GIF" setting which creates beautiful battle GIFs!
* Teleporters now show particles leading to their destination
* What platforms a save is linked with are now visible
* Servers now support versioning
* Changed how Blind ailment works in local co-op matches
* Successfully outsmarted bugs
And that's all for now!
See you all next time!
Hello again everyone! Another 2 weeks have passed, so another update is out! This time we're calling it Team.01!
It's Friday! Time for a brand-new update!
Today we're focusing on adding Tutorials to the game as well as several QOL improvements.
This way new players will quickly be able to take part in our online multiplayer and pose as formidable foes for all you EndCycle VS Pros in the future!
Furthermore we've tinkered with the Inventory menu, adding the option to customize recipes you've bought and improving the overall deck building flow.
Here is the complete changelog:
+ Interactive Inventory Tutorial
+ Menu explanation & Tutorial
+ Added UI improvements
+ VOC Templates
* VOC bar now adapts to color of set
* Bug-demons exorcised
* Updated and improved the entire Help menu
* UI improvements
* Re-worked starting Tutorial
Here's a look (or two)!
We hope you're enjoying your summer!
-Gal & Daniel
Hello again! We're hard at work to bring you regular content-updates in EndCycle VS and this week it's time for another one! This Friday we're releasing the Help.01 Update! It will focus on adding more interactive tutorials for new players and add several hotfixes! As more and more people are starting to get into the online-EndCycle VS scene we're providing them with the necessary tools to unfold their potential as quickly as possible! And to celebrate, we're having ourselves a little tournament! Try out the new update while our very own project lead Gal Axis will participate and live-stream the event! The winner of the event will receive a special role in our official Discord steamhappy !!! You can sign up here: https://bit.ly/EndCycleVSTournament And here you can join our Discord, which we will use to plan out everything: https://discord.com/invite/zS33UCb Check out the livestream / VOD of the tournament here: [previewyoutube=_4iJSd1BzAU;full][/previewyoutube] See you on the battlefield! -Gal & Daniel
[previewyoutube=8kpEHn0G8zs;full][/previewyoutube]
Hey everyone,
we've collaborated with the wonderful LunarLux developer CosmicNobab to bring you a new character: Bella
She is the protagonist of the game: LunarLux! Check out its chapter 1 demo on Steam!
Her Ultra VOC Infinity Slash is a unique addition to our game:
First you lock on to your enemy and then you can deal massive damage with a series of heavy blows.
Unleash your Lux with this new and exciting character!
-Gal and Daniel
* Fixed many issues with the online multiplayer * Fixed issues with mods not displaying text correctly * Improved online multiplayer experience
+ Brand-new netcode which allows for online scripted mod support + Online matches can now be joined through steam / discord invites + New Player list which displays players currently in-game + Redesigned AV.atar sprite and concept art + Packs made in Adventure Mode / BattleCycle can be saved as Recipes + Descriptions on Mode select menu + New field flicker and party change animations + Re-added animations for IceCube, BoulderDrop and Companion + Custom spawn animations for certain characters + Re-added game crash reporter for PC version + Battles and music in online matches can now be set random - Replays are temporarily disabled * Reduced spectator chairs size * Simplified Revo scripting * Many many bugfixes
Hello there!
This Sunday we're finally moving EndCycle's new and improved online multiplayer out of its beta stage and giving it a full release!
To make sure it's the best it can be we want YOU to join us in a Sunday evening live-event where Gal and me will play the new multiplayer with anyone attending and stream ourselves doing so.
We'll also answer your questions and be happy to just hang with y'all.
The event starts this Sunday the 27th of June at 20:00 CEST
Hello everyone, Gal Axis here! I am the project lead and programmer of EndCycle VS! I just created a little update vlog on the state of the online multiplayer of the game here: [previewyoutube=uJh8uZEpVDI;full][/previewyoutube] Here is the content of the video in text form if you would rather read: As you might know, we have been reworking the online multiplayer systems of the game since early January. As such, the official servers have been offline a lot of the time. We apologize for this inconvenience. We are working diligently and as fast as we can on bringing out the new multiplayer experience. So the question on your minds must be how the new online multiplayer is coming along. After looking at the systems in place, I decided to keep the lobby system intact as it worked well until now. On the flipside however, I have started a complete rework of the old online battle code. Before the rework, it was extremely hard to maintain and it took a lot of resources to adapt it to changes and additions to the game, such as the ultra attacks. I have now made it possible for the battles to automatically transfer their entirety over the network and load it with barely any adaptations to the netcode to work. This change also makes it possible for modded battles to work online. However, this ended up being a mistake, as battles would perform very poorly in terms of FPS and the amount of data transferred. At the beginning my goal was to make the systems so automatized that it would need no further input from me or developers of mods to create online multiplayer content. Unfortunately, while I was testing these systems, it became apparent that complete automation was not possible. In a battle run situation, the game simply transferred too much data and ran very slowly trying to copy the state of all objects to the clients. I exhausted almost every possible optimization measure possible while still keeping it all automated. I kept insisting on this solution so that developers of mods would have an easy life, however it ended up costing me a lot of development time. I have now decided to rework this automatic systems and introduce some manual networking definitions that modders will also have to use in order to keep the data transfer low and the FPS high! What this means, is that I now need another go at reworking the online multiplayer to transfer events instead of the data itself! This change will minimize the amount of data transfer and make it not impact the performance of the game. This change is quite the big amount of work, so it will take some more time before the new online multiplayer is ready to be played. I hope you now have a clearer grasp at where the online multiplayer update is and hope you look forward to playing it. Thank you all for your continued support of the game! Look forward to more news about the release date of this update soon!
Hello everyone! As part of the final touches on the game, we're now adding rollback multiplayer! What this means is that the online multiplayer experience will be polished to a degree, where you won't even feel like you're playing online any longer! As part of this overhaul, we'll also be adding support for the custom scripts you make when modding to be transferrable via the network. This means you'll be able to play online with all of your custom content, even with elements you coded yourself. Cool huh? Unfortunately, there have been issues with our online multiplayer as of late. And due to us having only one programmer (Gal), we have to dedicate our time and resources towards creating the new overhauled experience. As such the current online servers for the game will be under maintenance a lot and suffer outages. We hope that this next update will stabilize and enhance your online experience! We're trying to make it as fun as we can! Thank you for your understanding and your continuous support. - Gal & Daniel
Hello everyone, Gal Axis the project lead / developer of the game here! As some of you know, I have just finished moving to Norway and will be staying there for 10 months as part of my bachelor studies. While this will not affect the state and goals of the project, the amount of updates and the development speed might drop somewhat. EndCycle VS has always been a passion project of mine, that I had the joy of being able to pursue professionally since we released it on Steam in Early Access. Since release, the game has come incredibly far. With today's version of EndCycle VS having been almost entirely redesigned, the project has morphed, changed and grown so so much. I want to take a moment and thank you all for your support so far. Your kind steam reviews, discord messages and tweets have meant the world to me and the team. Seeing how much you all love our work has been shocking in the best kind of way to say the least. <3 Now let's get into the meat of things: If I had to say, the secret dev-version of the project is just about 95% complete! If you are not up-to-speed with all the new additions, I recommend you look through our twitter and check our most-recent posts for a recap of things that will be added with the next update! Here is a short roadmap of the things we will still be adding... Next update: "Ultra"
A brand new EndCycle VS!
Hello everyone, I'm Gal Axis the project lead / programmer of the game here to share very exciting news with you all!
First of all, as you might have noticed already: The game's logo is now updated and different! This look is closer to what EndCycle VS stands for: A fast paced pixel-art fighting game that is yours for the making!
Revo Scripting is now in the game!
Using the new Revo Engine you can create your own cross-platform scripts to code your own game modes, battle systems attack patterns, and anything else you want to create.
We're still working on a lot of guides that document just how you can utilize this new feature properly, so stay tuned for Steam guides that will be popping up soon.
If you have any questions, come join our Discord server (https://discord.gg/zS33UCb) and chat with other mod creators which are already working on mods with the Revo engine!
Mods are not the only new thing however! This update has a lot more in store for you...
Joining the fray is a new character: Fossil Fuel
This behemoth of a noise is able to consume lava panels in order to boost the magnitude of attacks to their limit!!!
With its large HP pool and power, it will be a challenge to take down in online multiplayer. Just make sure to steer clear of water and slowing attacks!
New VOCs
There is a bunch of new attacks for you to play with!
It's the most wonderful time of the year...
because there is a truly special new EndCycle mode available!
The Rogue-inspired "BattleCycle"!
Enter intense battles
Choose new gear after each fight
And try to defeat as many foes as you can
Try to beat your own highscore and share it with us in our Discord
We hope you'll enjoy it - we certainly do!
And here is the complete list of changes in the new update:
+ Added new skills only attainable through the new BattleCycle mode:
+ Vampiric: Restore health when damaging the enemy
+ Revenge: VOC Cooldowns reduce when taking damage
+ Undershirt: Survive one fatal hit per battle
+ Conqueror: Gain a short Berserk status after taking over panels
+ Toxic: Poison enemies when you receive damage from them
+ Critical: Your attacks will sometimes do double crush damage
+ Panicky: Gain a short Haste boost once per battle when your HP is low
+ VOCs can now be sorted by Power and Crush Power
+ Improved UI handling in many places
+ Sand tiles now slow down entities instead of stopping them
+ Added Tutorial menu entries
+ Added 4 new starter packs to shop:
+ Flame Fury
+ Aqua Attack
+ Thunder Tools
+ Grass Guard
* Made button tips dynamically adjust themselves based on context
* Added mouse button tips
* Inventory now always uses same save file, even when playing modded
* Sped up UI animation speed in certain places
* Changed "DragonRider" difficulty name to "Voxelized"
* Changed landscape UI
* Fixed random crashes on Android
* Thrown objects now travel based on user speed
* Starting seed is now shown during Onslaught mode
* Fixed localization issues when mods are active (text surrounded by ???)
This months fan-art is by Kevin Victoria who gave us this wonderfully amped-up Rozu!
I wonder how far he'll get in the BattleCycle?
Probably further than me.
Uh...
See ya!
Hey, how are youuuu?
We're doing great!
EndCycle VS just received an update with a brand new single-player mode!
Fight through waves upon waves of enemies, and try to beat the high-score!
Also new with this update:
The EndCyclopedia!
Unlock concept art and behind-the scenes tid-bits of the development of EndCycle.
Also featured are the winning fan-art submissions of our 2 Art-Contests!
Like this amazing piece by Serpaheneid
See y'all soon!
Byeee
Hey!
I hope everyone had an awesome Halloween season.
Finally Cress - the leader of Crimson Force- arrives to EndCycle VS!
She's a really brave fighter so her ability focuses on close-combat!
We hope you'll enjoy playing as her!
We've also added the possibility to add CPU enemies.
Creating their AI was a lot of work, you can use them to train or just to sparr for fun, in case you can't find other players to fight against.
A bunch of new Vocs also await you.
All in all another huge update.
Here is the full list of added features and changes:
>Misc:
+CPU Enemies can now be configured in online/local play
+ Halloween menu theme
> Characters:
+ Cress leads Crimson Force to victory!
* Del ability change!
* Boss: Deal damage when target is far away!
> VOCs:
+ Lv4 Artillery: Jet bombs 3 rows 1 panel ahead!
+ Lv4 Generator: Fires ElectroRay when hit by ELEC!
+ Lv2 Panic: Blinds, but speeds you up drastically!
+ Lv2 FreezeRush: Freezes entities in line!
+ Lv1 AntiSword: Rushes forward and strikes with last debuff!
+ Lv1 AttackForm: Grants Berserk, but slows down user!
+ Lv1 SpeedForm: Speeds up user, but adds Meek!
+ Lv3 AdvanceDash: Rushes forward, grabs panel if entity hit!
- Lv4 Heal+, Lv4 Regen++, Lv2 Regen, Lv2 Flurry
> Styles:
+ Lv1 Anti: Removes last debuff and applies it onto attack!
+ Lv0 Alarmed: Boosts power when low on HP!
+ Lv0 Tense: Boosts power when almost crushed!
Our art for this post was created by Ariel.
You can find more of his work here: https://www.instagram.com/serapheneid/?hl=es
Happy Fall everyone.
See ya soon!
Hey have you heard the news?
That I'm about to post for the first time?
No? It's a new update!
Here's what it contains!
+ Added VOC level sorting
+ Campaign skip cutscene button
+ Better Inventory menu UX
+ Install Mod button at Mod menu
* Improved game feel when moving
* Lv0 VOCs are now called MOCs
* Balanced some Campaign AI
* Added replay mode preview on mode select menu
* Added Settings to set the amount of auto-replays saved
* Fixed tutorials
* More anti-cheating measures were added
* Added Reset settings option
+ Pressing F1 will now always open the Toolbox overlay
+ Added Reload Assets button to mod manager
* Fixed issues when creating mods
* Optimized Toolbox overlay ram usage
* Drawables edited in the toolbox will now auto-refresh
- Removed option to open new Toolbox windows
- Removed Install Mod button in toolbox
> Characters:
* Increased Tri-Wing fuel system cooldown
> VOCs:
+ Lv2 CannonGrab: Takes over panel if target is hit
* Lv1 SofaGrab: Fixed Neutralizing effect bugs
The biggest addition this time is the improved modding Toolbox!
You can now modify the game while playing it.
Please try it out and tell us how much smoother it is than before.
Our sleepy Cress- header is by chibicheesepuff.
Check them out for more cuteness: https://chibicheesepuff.tumblr.com/tagged/my-art
Love you
-Daniel
That's right!
The Play-Store release of EndCycle VS is upon us, and you can pre-register NOW for FREE.
EndCycle VS for mobile will contain all the features of EndCycle VS for PC.
You can even cross play with users from the Steam version and bring your favorite mods over!
We hope you'll enjoy this expansion of EndCycle VS.
Playing on the go is really fun and we believe you'll think so too!
See ya soon!
-Daniel
What. It. Do. EndCycle Fans.
We're excited to bring you another big update! To try it out, simply switch to the beta branch, by right-clicking the game in your steam inventory, and pressing properties. From there, simply select the beta option as shown here:
The focus this time lies on bringing you more tools and attacks to make battles even more exciting than before!
Let's first talk about all the new ailments that are possible with this update:
+ Blind: Limits your vision to a 3x3 area
+ Haste: Speeds up your VOC cooldown speed
+ Brake: Slows down your VOC cooldown speed
+ Berserk: Boosts your attack power for a small duration
+ Meak: Reduces your attack power for a small duration
+ Floating: Makes you float, making you unaffected by panels
+ Frozen: Freezes you into place, making you unable to move
Now unto the VOCs that utilize those ailments and more:
+ Lv3 BackFlash - Counters with blinding attack!
+ Lv3 Companion - Places cube that slides towards attacker!
+ Lv2 BoulderBack - Counter by dropping a boulder on enemy!
+ Lv2 Virus - Counters with poisonous explosion when hit!
+ Lv2 CoffeeBean - Throws bean that speeds up cooldowns!
+ Lv2 PanelLance - Hits 2x1 area with panel changing slash!
+ Lv2 ShowStopper - Slows down enemy gauge when hit!
+ Lv3 FrontFlare - Blinds 3 panels ahead!
+ Lv1 SpikeTrap - Lays spikes that impale enemy!
* Froster and Humidity now freeze enemies
* Caffeine now grants haste
* Reworked StunWave and ToxicWave
* Reworked Anthem and Lightmass
Of course there are a bunch of new Styles as well:
+ Lv1 Meek - Weakens target attacks!
+ Lv1 Float - Makes target float, ignoring panels!
+ Lv1 Haste - Speeds up target cooldowns!
+ Lv1 Brake - Slows down target cooldowns!
+ Lv1 Blind - Turns target blind!
+ Lv1 Freeze - Target is frozen, preventing movement!
+ Lv1 Crack - Target's panel is cracked!
+ Lv1 Repair - Target's panel is repaired!
+ Lv1 Grass - Target's panel is changed to grass!
+ Lv1 Ice - Target's panel is changed to ice!
+ Lv1 Metal - Target's panel is changed to metal!
- Removed Heal-2, Heal-3, Power- and Crush-Styles!
* All Styles are now either Lv0 or Lv1, and many styles have been re-balanced!
Your mods can now be even more extensive:
+ Styles are now moddable - which means that you can create your own styles now!
+ Volatile Skill: Keeps draining HP
+ SuperArmor Skill: Prevents flinching during attacks
+ Rebound Attack now can have a custom drawable
+ Shoot Attacks can now travel tile-by-tile
* Updated UI with more colors to be more readable
> Other improvements:
+ All backgrounds now have custom panels
+ New background: Astrat Night
+ Replays of past-battles can now be watched in the Replay mode
+ Added automatic battle replay recording
+ Added indicator when getting hit by weakness element
+ Added Cheat and Debug settings
+ Battles can now be set to best of three, or best of five
* Rebalanced Characters
* Improved VOC UI feel
* Unlock Message is now faster
* Added Reset Settings button
And that's all for this update, but the next one is just around the corner.
In fact, this update is just the first half of the huge Crimson-Update, which was getting bigger and bigger the longer we worked on it.
We decided it was getting too big for a single update and didn't want to keep you waiting any longer for a lot of stuff we could just bring you early.
The next update will bring you 3 new campaigns, which further explore the world of Anikka. One of those revolves around Cress - the brave leader of Crimson Force, while another one is about Del - the calculating chief of Azure Shield! As for the third one... You'll just have to wait and see!
We can't wait for you to see it.
Until next time!
- Daniel and Gal
Heya!
Have you met Cress?
She's the leader of Crimson Force and will storm into EndCycle VS with the next big update!
To celebrate her reveal and the rest of the summer, we're holding a fanart contest!
You can win 1 of 5 EndCycle VS Steam keys, and get your art featured in the game!
For more information on the contest and our cast of characters look here:
https://www.endcycle-vs.com/contest.html
Can't wait to see what y'all will come up with!
See ya!
-Daniel
Hey y'all hope you're having a wonderful summer.
We are currently trying out some new things with the combat system to make it faster and more fun!
Open up the beta branch of EndCycle VS by right clicking on EndCycle VS in your library, going under properties and then selecting the "Betas" submenu. Select the beta, and then open up EndCycle VS to try out the new combat system.
It definitely takes some getting used to, but we are convinced that this new system will make for a much better experience.
But please let us know what you think!
The great thing about Early Access is that we can react to your feedback, and make the game the best it can be together with YOU.
Tell us all about your thoughts on the new system here:
https://discord.gg/zS33UCb
See ya next time!
Oh and a new update is coming soon!
-Daniel
Hi!
Took my sweet time writing this but....better late than never!
Hopefully you already got to play the new Azure update.
If not then look at all this new stuff:
+ Single-player campaign!
Finally you can explore the world of EndCycle VS.
Get a glimpse at the lives of several of our main characters, by fighting your way through several missions!
Maybe you can even unlock some cool stuff along the way....
+ New characters!
Delicia and the Azure Agents enter the stage. What is their plan?
Also several hidden SP characters appear out of nowhere...can you find all of them?
+ Character Customisation!
Change the clothes of your favorite character!
Gender neutral characters even allow you to change their skin color and hair length to allow you to self-insert yourself into the exciting online battles!
+ Added new panels and reworked old ones
+ Lava: Hurts non-FIRE elementals
+ Grass: Heals non-FIRE elementals
+ Metal: Can't break and speeds up ELEC elementals
+ Ice: Makes non-WATER elementals slide
+3 Sexy new battle-backgrounds!
+ New menu themes
Making the UI more diverse and fun!
+ Colorblind mode and more accessibility options!
You can now disable all "tap" based attacks and instead choose to "hold" a single button.
+ Interactive Credits!
+ Quality of life stuff:
+ Added new fonts
+ Changed "Practice" battles into "Test" battle with dummy
* Battles are now started out with a full Strike Gauge
* VOCs now show their styled power/crush values
* Spawning attacks that can't spawn the object don't reduce gauge
* Fixed VOC inventory navigation
* Renamed Neo to AV.atar
VOCs:
+ Lv2 BuildMove
+ Lv1 BuildGrass
+ Lv4 PanelSword
+ Lv2 SofaGrab
+ Lv4 Explant
+ Lv3 FireGate
+ Lv0 GreenPiece
+ Lv2 BioHeart
> Lv3 BigSword: Removed Charge
> Lv4 Bomboyage: Power--, Crush--
> Heal is now a Pickup
Styles:
+ Lv0 Infusion
+ Lv0 Turn
+ Lv0 Slow
+ Lv1 Fast
+ Lv1 RushBack
> You can now turn while moving with a rush-style
Thank's to your support in Early Access we can keep expanding EndCycle VS every month! Thank you so much, I hope you're enjoying our little game.
See ya soon!
Hey everyone hope you're having a wonderful spring so far! We took the nice weather, as a chance to shut the windows, sit down in front of our PCs and create this new update! Here's what you can expect: + Added in-game Mod manager Now it's easier than ever to put anything you like into the game! + Added Mod browser to up- and download mods in-game Do you want to share your mod with the community, without actually having to leave the game? Now you can! + Game now automatically synchronizes mods with server Join a server that has a mod running, and the game will automatically install that mod for ya, so you can enjoy and share all the wonderful possibilities of modding! + Reworked Tutorial and Tips menu We gave this one an overhaul so new player can get the hang of the game more quickly, and veterans can see neat tips and tricks to enhance their playstyle! + Reworked entity HP/Crush gauge It looks prettier now. We hope you enjoy this update, which clearly has a modding focus. To all the none-modders out there: We're already working on the next update which brings new content to the base-game. You can look forward to exciting gameplay-enhancements! Have a lovely April!
At the beginning of April you can expect a small- yet exciting update, which let's you finally upload your mods, and also search for new ones inside of EndCycle VS very own mod-browser. You can also run your own custom server with any mod you like! Players that join will automatically get the mods installed and enabled so you won't have to worry about mod compatibility! Once we are finished with this update, we'll let you know about the bigger things to come. We can't wait to see what you'll do with the modding tools!
Hello lovely Cyclists!
With this new update we're introducing you to ONE NEW BACKGROUND!
...but more importantly we've updated the in-game modding tools now allowing you to modify EndCycle VS to a greater extent!
What is also new, is that you can stack up multiple mods at once, and integrate up to 1000 of your own characters into the game!!!
If you haven't gotten into modding yet here is what you can do in EndCycle VS:
ANOTHER MONTH ANOTHER HUGE UPDATE
This month we are proud to finally unveil the identity of the cute fellow who has been all over out promo-material: It's Rozu the Noise-Hunter!
And a special guest visits our growing roster: Tri-Wing!!!
Characters now have unique abilities, to make battles even more diverse.
A bunch of new Voc's and Styles also have been added!
We can't wait to see how you'll use them.
Here's the complete changelog:
------------------------------------------------------------------------------------------------------
! Rozu joins the Voxers!
- Rozu gains extra speed while he has full HP.
! Tri-Wing joins the Roster!
-Just like in it's own game, Tri-Wing moves in 4 directions and refills its
gauge periodically
+ Character Skills:
Certain characters now have special abilities that switch up the way they
play
+ Set Lobby Game Mode to 1v1 or 2v2
+ Quick-Match option
Choose the Quick Match option to quickly connect to any open lobby
+ Lobby Passwords
+ Edit Game Mode Rules in lobbies
+ Players can be kicked / made host from player list
+ New Menu visuals
+ Filter VOCs by Role
+ New Character Selection screen
+ Lobby Chat from Inventory/Shop
+ Reworked In-Battle Chat
* Added 4-High to Stage Selection
* Improved VOC Inventory Navigation
* Player Element is now shown in Local PvP mode
* IceCubes aren't destroyed when hit by weakness anymore
* Ice Panels duration increased
* Practice Battles are now started out with a full gauge
* Regen rate increased by decreasing duration
> Fixed:
* IceCube explosion push/pull
> VOCs:
New VOCs:
+ Lv2 Telepunch
(Normal) Materializes a giant fist, which can be activated on your chosen lane
+ Lv1 ElectroRay
(Elec) Charges up for a beat, and then starts shooting a lazer ahead which damages entities multiple times and stuns them. Depletes VSG bar and keeps damaging as long as the button is held
+ Lv1 Meteors
(Fire) Creates giant meteors falling unto the battlefield. The longer you activate this Voc the more meteors will fall.
+ Lv0 ChargeFlame
(Fire)Charges up while the button is held, when the button is released a Flame Shot is shot ahead of the player if the attack was fully charged, otherwise the charge resets
+ Lv2 HotMagic
(Fire) Creates a mantle of fire right onto the user which makes all projectiles in the panel in front disappear instantly and that causes slight damage
+ Lv1 LogLaunch
(Nature) Shoots a log ahead which rolls along the ground. If the shoot button is pressed more often, the VOC spawns more logs at the cost of one bar per log
+ Lv2 Plantrap
(Nature) Sprouts vines directly in front of the user, healing the user and damaging the enemy as often as the attack button is pressed, reducing the VSG bar slightly every time.
+ Lv1 Caffeine
(Normal) Pulls the user three panels ahead.
+ Lv2 WideSword
(Normal) Slices a 1x3 area in front of the user
+ Lv0 Push
(Normal) Pushes any object one panel in front with a big fist back by one panel, dealing slight damage
+ Lv3 ChronoRip
(Special) If hit within a short time span the time slows down for a short moment and the user moves behind one panel
+ Lv3 TrndWttr
(Water) Shoots a water bomb to the designated panel, which freezes hit panels in a plus
Removed VOCs
- Lv2 Cannon+
- Lv3 Cannon++
- Lv4 Grenade+
Balancing:
> Lv2 IceCube: HP--
> Lv5 Lightmass: HP--, Lv4 -> Lv5
> Lv2 StunWave: Stun--
> Lv2 Dualeaf: Power--, Crush--
> Lv2 Mosquito: Range++
> Styles:
New Styles:
+ Lv1 Up
Pushes target up
+ Lv1 Down
Pushes target down
+ Lv2 Copy
Gives target the element of the used VOC
+ Lv1 Rush-Up
Moves Player one field up before using the VOC
+ Lv1 Rush-Down
Moves Player one field down before using the VOC
+ Lv1 Rush-2
Moves Player 2 fields forward before using the VOC
+ Lv1 Rush-3
Moves Player 3 fields forward before using the VOC
Balancing:
> Heal-1 / Heal-2 / Heal-3: Heals user on hit
> Heal-2: 100 Heal -> 150 Heal
> Heal-3: 200 Heal -> 250 Heal
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