Happy Holidays everyone!
We've been quite busy over the last few months, working on this update which kept increasing in size until well... it became the biggest update we've ever released (yet again lol).
With this update we're making it easier than ever for YOU to create your own unique EndCycle experiences. Put whatever characters and sprites into the game that YOU want to see, create your own characters using our new and nifty tutorials and share them with your friends!
Now all of this is easier than ever with "Copy+Paste", "Undo+Redo", "SAVE ALL", "TEST", "PREVIEW" features that make the new Toolbox the best it's ever been!
On the story-front we've added a completely new campaign!
"Crimson Force" follows the story of the final days of Cress, Rozu,Spark and the Crimson Punks as the Crimson Force we've known and loved up until now.
Many new gameplay elements await you and the canonical end of the EndCycle VS storyline.
Yet we have one final campaign in line for you...
There are also TOO MANY other major and minor changes to detail here so here is the entire changelog!
+ MAJOR TOOLBOX UPDATE!
+ Added 2 Toolbox tutorials with more to come!
+ Let Fin teach you how to add your own Animations to the game!
+ Or learn how you can create your own custom character to play with!
+ A lot of elements now have a preview for visualizing content!
+ "Test" button allows you to try out many of your creations!
+ Copy / Paste enables easy replication of data between elements!
+ Undo / Redo lets you correct mistakes or peek into the past!
+ Added simple Particle Editor
+ Breadcrumbs let you view objects within the current tab (Press the "@" button)
+ Improved entity AI editor
+ Added Spawn conditions to entities in battle scenarios
+ Added warning when trying to close the game without unsaved changes
* Reworked toolbox designs
* Improved battle editing visuals and added entity dragging
* Overhauled battlefield editing to paint with LMB and drag with RMB
+ New Campaign: Crimson Force
+ Featuring 3 new Battle Runs
+ New story revelations, the prelude to the game's climax!
+ Completely revamped Campaign battles
+ Adjusted difficulty curve
+ Rewrote many cutscene dialogues
+ New VOC UI for an easier overview of your attacks
+ Overhauled Adventure Mode
+ Balanced enemy encounters and bosses
+ Shortened paths between events for faster travel
+ combined Data Fragment and Upgrade events
+ Quickened reward / spawning animations for less waiting time
* Improved starting tutorial
* Onslaught and Adventure mode enemies now don't use healing items anymore
* Optimized mods to load in a fraction of the time they used to
- Android: Due to design constraints, battles are now forced to landscape mode
Thank you for supporting us over the years, EndCycle VS is entering it's finish line in 2022 but we have so so much yet in stores for you. See you next year!
EndCycle VS
12B3
12B3
2019-01-01
Indie Multiplayer Coop EA
Game News Posts 58
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(76 reviews)
https://store.steampowered.com/app/886200 
EndCycle VS Linux 64 [142.52 M]
Fight foes in intense, fast-paced situations by combining reflexes, strategy and the right attacks!
- Build your very own deck and create a unique playstyle, by combining attacks and styling them with your own effects making for... if our calculations are correct... more than infinite combinations!!!
- Alter the battlefield and use it to your advantage!
- Choose from several characters, or bring your very own sprite into the game!
- With the included modding tools, you can create unique servers with their own rules. Giant battlefield, cannon attacks only? Sure! Tiny battlefield, 1-Hit K.O? Absolutely! Every player is a squirrel and the soundtrack consists of bagpipes? ....if you must.
- Create GIFs with the provided GIF recorder, that lets you record events after they've happened.
- With the Discord integration you can see who's currently in-game, looking for a fight, or even view current fight results on the go!
- OS: Windows XP. Vista. 7. 8. or 10Graphics: 128MBStorage: 400 MB available space
- Graphics: 128MB
- Storage: 400 MB available space
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