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Another release that's mostly bugfixes. Same as the version that's been on indev for a few days! Alpha 25.6 Changelog: - Co-op progression should be working properly now - There is an "XInput" box in the options menu. As it says, it requires a restart of the game. Enabling the option will fix the problem with two Xbox 360 controllers sharing throttle inputs. It will PROBABLY fix the double-button issue with Xbox One controllers. I encourage everyone having input issues to try enabling it and see if it improves things. TWEAKS: - Increased AAM-MR reload rate - Decreased AAM-IR avionics cost - Decreased MIRV reload rate - Flares launch in a much wider pattern and trigger sooner, so they should be more useful - Reinforcements will ignore an invisible enemy limit so they more reliably spawn - Quick-switching weapons by tapping the "switch weapons" button works better and doesn't disrupt flight - Therefore, the weapon menu will take a few split-seconds longer to appear FIXES: - VSync setting should work again (use -force-d3d9 if for some reason it doesn't) - AGM-FF missiles aim a few meters higher so they don't run into the ground so easily - Launching the game when the save file or options file is corrupted for some reason should not prevent you from starting the game - When loading skins, the ".PNG" extension won't be accidentally included when it's in all caps - Some non-Steam players were having issues launching the game - Mods should work for Mac players - When landing in-mission, or in co-op or free flight modes, navigating to the Aerolab menu when there's no tech researched will no longer cause the game to soft lock
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