Alpha 25.8 Changelog: - Beginner Controls: a new option before the tutorial as well as in the Controls menu for if you have never played a flight sim or flying game and can't handle the normal "direct" controls, or if you really just prefer "point-n-fly" controls. - "Fire Gun" button: L3 / Left Alt by default. You can bind a button to fire the first available gun on your aero (going clockwise on the weapon wheel) GAMEPLAY: - Added Kondor and Zulu squadrons as mission targets - Some enemies have specials (just flares for now) and will use them - Options menu has been reogranized into more submenus because it's getting crowded - "Require Lock-On" Option: When enabled, guided weapons will not fire unless locked on to a target. - "Swap Roll / Yaw" Option: When enabled, using mouse controls (for example), pressing A or D will roll, and moving the mouse left or right will yaw. - "Look Sensitivity" Option: How quickly the camera rotates when you move the right stick or hold down the right mouse button. - Using a gamepad, you can now exit the carrier screen using the B button, then pressing A on the resulting prompt. Formerly you always had to pause and press select to quit, which wasn't obvious. - When a gamepad is plugged in, keyboard controls will still work for menus - You can rebind menu controls. If you lock yourself out of menus, you can always use the mouse to fix the problem. MODDING: - Aeros can use the stats of built-in aeros as a template. This means, for example, that if you've made something that looks like an interceptor, you can give it the same stats as the Vector or Raiju. Instructions are in the official modding guide. - .aero.json "skinName" property: Aeros can specify a default skin that's automatically loaded with the aero, so players don't have to manually equip the skin you provided. The name follows the format: "skin_{.png name without extension}", ex: "Space Police.png" has the name "skin_Space Police" - If a custom aero can't be loaded, it will not break the loading of other aeros of skins. If you don't see your aero appearing, please copy and paste the contents of your ".aero.json" file into this to help you find the error: http://jsonlint.com/ FIXES: - Upgraded from Unity 5.1.0 -> 5.1.3, which may fix some crashes - The locked mouse no longer uses the hexagon icon, but uses the hardware pointer. Recent versions of Unity let me lock the cursor inside the window, so the option still exists but it just uses the hardware pointer. The software-driven hexagon cursor would sometimes move erratically if you ever experienced framerate issues, so this should fix any weirdness related to that. - When the cursor is hidden or shown is controlled more tighly now, so if you were for example playing the game in Big Picture mode and got annoyed with the mouse cursor showing up during flight even though you're using a gamepad, it should no longer happen. - If the AI flies too far off the map, it will try to fly back to the island - AI which patrols (AWACS, Kondor, Zulu) actually does so properly instead of flying in circles - Mods are only loaded at startup to reduce loading times. Free Flight will, however, reload mods every time you enter it just like before. - Minor optimizations in some cpu-hungry code TWEAKS: - Climb performance for all aeros increased slightly (like before, interceptors have slightly higher performance than others) - Interceptors have a 25% higher ceiling (+500 units) - AAM-MR Javelin speed increased 10% - AAM-IR Diamondback speed increased 10% - ACE enemy evasion tweaked so there are windows where they won't actively try to evade missiles. This actually makes them more aggressive! - "Cosmonaut" and "Wespe" skins (now "Hive Drone") are now built-in skins
[ 2015-09-18 00:09:01 CET ] [ Original post ]
🎮 Full Controller Support
- Sky Rogue Linux [178.71 M]
- OS: Ubuntu 12.04 or above. or similar version of any other distro
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