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Alpha 26 "Rolling Scissors" Released!

The main part of this update is the Upgrade system. The Aerolab has changed, and so have the events that happen after you die. The existing system of taking away items but letting you accumulate money ended up making things tedious and grindy, the opposite intent of any permadeath system. The Upgrades hopefully add a bit more excitement and risk/reward to each playthrough of the game, while letting you keep items (and thus your loadout configurations) reduces a lot of annoying overhead and lets you hop right back into the action after dying. Changelog: WEAPON UPGRADES: - None of your loadouts are lost when you die: you can immediately start the game again with the same loadout. This also means you can set up your favourite loadout for each aero once and never be forced to do it again. - No items are lost when you die - All money is lost when you die - You can use money to buy upgrades at the Aerolab - Upgrades are lost upon death - Tech and tech points are unchanged: you keep all tech points you earn and all tech that gets researched. NEW STUFF: - DRAKON - Heavy Fighter - AAM-S Meteor - short-range missile that has no lock-on cone restriction - GB-1 Yumi - guided bomb - GUN-TWIN Twin Vulkan - twin cannons that can be equipped in the primary slot - A few more Steam acheivements TWEAKS - Tech choices are not limited to a random draw of 3: you can research anything you have the prerequisites for - Added a slight ease-in and ease-out to all flight controls for better feel - Bombsight lock-on time reduced - Pressing A / Spacebar in the fighter chooser will proceed to the loadout menu (press B / escape to confirm your choice): pressing down still works but it's proven to be unintuitive for new players. - Free Flight will open the same pre-flight carrier menu as the main game (for the sake of consistency) FIXES - Reinforcements spawn properly again! - Defense turrets really shouldn't be spawning in buildings anymore... tell me if they are! - Using Aerododge while not choosing a direction or doing so in quick succession should not cause it to malfunction - Autotarget will not target things you can't lock-on to if you're using an air-only or ground-only weapon MODDING: - You can set the position of the cockpit camera for your custom aeros by adding a transform with the name "cockpit" and parentID 0


[ 2015-11-20 17:11:28 CET ] [ Original post ]

Sky Rogue
Fractal Phase Developer
Fractal Phase Publisher
2017-08-24 Release
Game News Posts: 45
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (968 reviews)
The Game includes VR Support
Public Linux Depots:
  • Sky Rogue Linux [178.71 M]
A simple, fwooshy, intense action flight simulator. Blow things up over land, sea, and air, on an infinite number of procedurally-generated islands. Choose one of a diverse set of aeros and kit it out with a dizzying array of weaponry. Go toe-to-toe with enemy aces or assault giant flying aircraft carriers and battleships, but watch out for volleys of missiles; when you die, you're dead.

MINIMAL SETUP
  • OS: Ubuntu 12.04 or above. or similar version of any other distro
GAMEBILLET

[ 6133 ]

2.00$ (80%)
10.73$ (17%)
16.94$ (15%)
2.43$ (84%)
7.69$ (30%)
5.94$ (15%)
0.85$ (91%)
4.19$ (16%)
3.35$ (16%)
2.17$ (57%)
16.97$ (15%)
16.59$ (17%)
20.72$ (17%)
4.12$ (17%)
25.49$ (15%)
8.39$ (16%)
16.99$ (15%)
24.99$ (64%)
33.59$ (16%)
8.59$ (14%)
6.19$ (79%)
12.99$ (68%)
7.95$ (80%)
12.59$ (16%)
8.49$ (-113%)
12.74$ (15%)
12.20$ (39%)
33.96$ (15%)
13.64$ (45%)
16.79$ (16%)
GAMERSGATE

[ 1851 ]

10.49$ (48%)
1.25$ (75%)
1.0$ (90%)
2.1$ (70%)
8.91$ (70%)
2.85$ (90%)
9.0$ (70%)
10.79$ (46%)
21.75$ (56%)
2.0$ (80%)
10.11$ (40%)
2.0$ (90%)
3.49$ (77%)
5.95$ (65%)
3.9$ (70%)
22.74$ (35%)
2.55$ (74%)
4.0$ (60%)
2.88$ (59%)
5.63$ (81%)
35.99$ (20%)
1.5$ (85%)
26.99$ (10%)
8.5$ (83%)
3.6$ (80%)
3.19$ (79%)
17.49$ (30%)
5.0$ (75%)
0.83$ (92%)
9.37$ (63%)

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