This is just a few important bugfixes before Beta 1 is released! The major change here is much better support for flightstick / throttle controls.
Changelog:
FIXES:
- You will lose any money you make during a mission if you quit the mission or the game. Of course, completing the mission will let you keep any money you gained.
- Updated input library (Rewired), adjusted max controllers per player so you can assign more than 1 to support HOTAS and rudder pedals and such
- Adjusting throttle now adjusts _target throttle_ instead of _rate of throttle change_; this makes flightstick throttles behave properly and gamepad throttle a bit more expressive.
- Destroying multiple mission targets in the same frame will not cause the mission to become uncompletable
- Afterburners were sometimes visible on aeros when changing loadouts on the carrier deck
- RAYDOME building was completely black
MODDING:
- Custom weapon MIRVs are supported now; might need work on my end to update the Mod Tool though.
A simple, fwooshy, intense action flight simulator. Blow things up over land, sea, and air, on an infinite number of procedurally-generated islands. Choose one of a diverse set of aeros and kit it out with a dizzying array of weaponry. Go toe-to-toe with enemy aces or assault giant flying aircraft carriers and battleships, but watch out for volleys of missiles; when you die, you're dead.
MINIMAL SETUP
OS: Ubuntu 12.04 or above. or similar version of any other distro