This is the last Beta! 1.0 release is coming around the corner. Beta 3 has a lot of stuff we've been meaning to do for months or even years and wanted to get done before 1.0.
Changelog:
NEW STUFF:
- Trees, cacti, and rocks!
- Destroying certain buildings causes certain side-effects
- Carriers and Drednauts now have small, indestructible gun turrets ... watch out!
- New mission target: GRYPHON (the existing GRYPHON-AWACS now has a tailgun)
- New mission target: FREIGHTER cargo ship
- BADGER Land Assault Vehicles will defend some sites, equipped with SAM turrets
- A fun new overpowered weapon can be researched if you have beaten the game
- AGM-MIRV "Hwacha" Air-to-ground MIRV missile
- UB-M "Blackjack" Micro Bomb
- RAILGUN "Kunai" Railgun
- "Wing" camera mode
- New Achievement: "Missile With A Man In It", beat the game in under 40 minutes. The timer starts after entering the carrier menu on Day 1.
CHANGES:
- Adjusted default camera FOV 70 -> 65 degrees
- Flares now distract missiles for three seconds after they're launched instead of only the moment they're launched
- Weapons are disabled while inside a landing zone
- Some air enemies will react when getting shot at
- Aeropedia now shows kill rewards
- DRONE-L wingmen are slightly better at not getting killed
- Vets and Aces have more varied attacks, sometimes attacking with guns
- Changed pause menu to quit on spacebar / A button to be more like the rest of the menus in the game
- Changed endboss MASS-DRVR to be significantly more menacing at long range, but slower so it's less menacing at short range
MODDING:
- Custom Environments : there is a new "environmentName" setting in the "site" portion of a custom mission's "mission.json" file. The textures that define an environment are demonstrated in the Example Custom Mission (http://steamcommunity.com/sharedfiles/filedetails/?id=599986464). The only tricky one is "environment.png", the colours on that texture define colours for specific things like fog, sunlight, ambient light, and clouds.
- You can add menu graphics to your custom weapons by adding a child mesh filter+renderer called "graphics". Make sure the mesh you are using is pretty tiny.
- If an aero has a "gun" transform child on it (similar to "cockpit"), all SECONDARY gun weapons will be reparented to that location. Makes it possible to do stuff like an F-16's offset gun port without requiring that the gun be equipped on a particular mount.
FIXES:
- Basic MICRO missile had an incorrectly configured collider which caused it to fly through certain targets
- Sea units should pathfind properly around terrain and other obstacles
[ 2017-07-28 00:39:05 CET ] [ Original post ]
🎮 Full Controller Support
- Sky Rogue Linux [178.71 M]
- OS: Ubuntu 12.04 or above. or similar version of any other distro
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