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Beta 3.1 Released!


Lots of fixes, getting ready for version 1.0! Beta 3.1 Changelog: NEW STUFF: - Added weapon firing effects to micromissiles, guns, and rockets FIXES: - You can now use the left and right arrow keys while holding shift. If you still experience problems, reset to defaults in the Rebind Controls menu - MEDVED's cockpit camera was in the wrong place - Upgraded Rewired input library to 1.1.5.3U5 ... among other things, this means Nintendo Switch Joycons should be supported! - ZULU was using the KONDOR's upgrade key, so when you upgraded KONDOR it would upgrade ZULU - AI escorts were being placed incorrectly so they would often ram into the things they're supposed to protect - Island names were sometimes jumbled in the debriefing screen - Pausing the game also pauses sounds, not just music - TOROs and BADGERs should no longer be spawned in the sea - Endgame credits sequence was ending immediately - CARRIER ENGINEs and TYPHON can now be targeted by Air-to-air weapons, because... they're in the air. - Clouds are spawned all around the player, so there's no longer a large cloudless area bordering the island - Music volume was not being respected on the carrier menu


[ 2017-08-17 22:05:11 CET ] [ Original post ]

Beta 3.1 Released!


Lots of fixes, getting ready for version 1.0! Beta 3.1 Changelog: NEW STUFF: - Added weapon firing effects to micromissiles, guns, and rockets FIXES: - You can now use the left and right arrow keys while holding shift. If you still experience problems, reset to defaults in the Rebind Controls menu - MEDVED's cockpit camera was in the wrong place - Upgraded Rewired input library to 1.1.5.3U5 ... among other things, this means Nintendo Switch Joycons should be supported! - ZULU was using the KONDOR's upgrade key, so when you upgraded KONDOR it would upgrade ZULU - AI escorts were being placed incorrectly so they would often ram into the things they're supposed to protect - Island names were sometimes jumbled in the debriefing screen - Pausing the game also pauses sounds, not just music - TOROs and BADGERs should no longer be spawned in the sea - Endgame credits sequence was ending immediately - CARRIER ENGINEs and TYPHON can now be targeted by Air-to-air weapons, because... they're in the air. - Clouds are spawned all around the player, so there's no longer a large cloudless area bordering the island - Music volume was not being respected on the carrier menu


[ 2017-08-17 22:05:11 CET ] [ Original post ]

Sky Rogue
Fractal Phase Developer
Fractal Phase Publisher
2017-08-24 Release
Game News Posts: 45
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (968 reviews)
The Game includes VR Support
Public Linux Depots:
  • Sky Rogue Linux [178.71 M]
A simple, fwooshy, intense action flight simulator. Blow things up over land, sea, and air, on an infinite number of procedurally-generated islands. Choose one of a diverse set of aeros and kit it out with a dizzying array of weaponry. Go toe-to-toe with enemy aces or assault giant flying aircraft carriers and battleships, but watch out for volleys of missiles; when you die, you're dead.

MINIMAL SETUP
  • OS: Ubuntu 12.04 or above. or similar version of any other distro
GAMEBILLET

[ 6133 ]

3.35$ (16%)
12.75$ (15%)
9.15$ (69%)
3.00$ (80%)
0.88$ (11%)
26.84$ (55%)
17.79$ (11%)
9.95$ (17%)
20.65$ (17%)
4.50$ (50%)
8.29$ (17%)
8.39$ (16%)
8.47$ (15%)
50.96$ (15%)
12.72$ (15%)
4.12$ (17%)
15.28$ (62%)
16.57$ (17%)
17.59$ (12%)
50.39$ (16%)
0.85$ (91%)
5.87$ (83%)
7.64$ (15%)
3.29$ (18%)
15.69$ (61%)
8.49$ (15%)
16.99$ (15%)
8.17$ (18%)
8.75$ (78%)
1.50$ (90%)
GAMERSGATE

[ 1851 ]

14.4$ (64%)
10.79$ (46%)
4.95$ (67%)
17.99$ (40%)
5.1$ (66%)
3.14$ (55%)
1.05$ (92%)
11.24$ (63%)
4.0$ (90%)
2.25$ (77%)
12.59$ (37%)
3.0$ (70%)
1.8$ (55%)
11.24$ (55%)
1.5$ (81%)
2.04$ (83%)
8.16$ (86%)
3.0$ (85%)
3.26$ (78%)
5.22$ (87%)
26.99$ (10%)
0.68$ (77%)
5.0$ (50%)
3.4$ (83%)
1.49$ (85%)
3.75$ (75%)
9.37$ (63%)
11.99$ (25%)
6.8$ (66%)
1.35$ (91%)

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