Lots of fixes, getting ready for version 1.0!
Beta 3.1 Changelog:
NEW STUFF:
- Added weapon firing effects to micromissiles, guns, and rockets
FIXES:
- You can now use the left and right arrow keys while holding shift. If you still experience problems, reset to defaults in the Rebind Controls menu
- MEDVED's cockpit camera was in the wrong place
- Upgraded Rewired input library to 1.1.5.3U5 ... among other things, this means Nintendo Switch Joycons should be supported!
- ZULU was using the KONDOR's upgrade key, so when you upgraded KONDOR it would upgrade ZULU
- AI escorts were being placed incorrectly so they would often ram into the things they're supposed to protect
- Island names were sometimes jumbled in the debriefing screen
- Pausing the game also pauses sounds, not just music
- TOROs and BADGERs should no longer be spawned in the sea
- Endgame credits sequence was ending immediately
- CARRIER ENGINEs and TYPHON can now be targeted by Air-to-air weapons, because... they're in the air.
- Clouds are spawned all around the player, so there's no longer a large cloudless area bordering the island
- Music volume was not being respected on the carrier menu
Lots of fixes, getting ready for version 1.0!
Beta 3.1 Changelog:
NEW STUFF:
- Added weapon firing effects to micromissiles, guns, and rockets
FIXES:
- You can now use the left and right arrow keys while holding shift. If you still experience problems, reset to defaults in the Rebind Controls menu
- MEDVED's cockpit camera was in the wrong place
- Upgraded Rewired input library to 1.1.5.3U5 ... among other things, this means Nintendo Switch Joycons should be supported!
- ZULU was using the KONDOR's upgrade key, so when you upgraded KONDOR it would upgrade ZULU
- AI escorts were being placed incorrectly so they would often ram into the things they're supposed to protect
- Island names were sometimes jumbled in the debriefing screen
- Pausing the game also pauses sounds, not just music
- TOROs and BADGERs should no longer be spawned in the sea
- Endgame credits sequence was ending immediately
- CARRIER ENGINEs and TYPHON can now be targeted by Air-to-air weapons, because... they're in the air.
- Clouds are spawned all around the player, so there's no longer a large cloudless area bordering the island
- Music volume was not being respected on the carrier menu
A simple, fwooshy, intense action flight simulator. Blow things up over land, sea, and air, on an infinite number of procedurally-generated islands. Choose one of a diverse set of aeros and kit it out with a dizzying array of weaponry. Go toe-to-toe with enemy aces or assault giant flying aircraft carriers and battleships, but watch out for volleys of missiles; when you die, you're dead.
MINIMAL SETUP
OS: Ubuntu 12.04 or above. or similar version of any other distro