The very first version of Sky Rogue was made in a week in July 2013. We released it on itch.io in January 2014, then on Steam Early Access in July 2015. The game you're playing today is the culmination of more than 4 years work, we sincerely hope you enjoy it. Good hunting, rogues!
v 1.0 Changelog:
NEW STUFF:
- ODIN Experimental Bomber: only available after beating the end boss
- Detailed Aeropedia descriptions from Sven Bergstrom!
- Most specials are now upgradeable. This should help bombers survive later islands better.
- Translations added: 日本語, 简体中文
CHANGES:
- Tailgun damage 12->20, ALMM damage 50->100
- L-DRONE health 40->150, upgraded gun to RAILGUN
- Endboss difficulty reduced slightly
- New BARRACKS model
- New cactus model
- Added light effects to kill booms
- Mouse cursor now has a custom texture
- Upgraded from Unity 5.6.0 to Unity 5.6.3
FIXES:
- Target reticles were very small and hard to read at high resolutions or in co-op. They are now scaled to the screen size.
- Visual fixes to some enemies
- Fixed typo in "Infared"
- Firing effects were missing from Autocannon and Flak
[ 2017-08-24 15:04:48 CET ] [ Original post ]
The very first version of Sky Rogue was made in a week in July 2013. We released it on itch.io in January 2014, then on Steam Early Access in July 2015. The game you're playing today is the culmination of more than 4 years work, we sincerely hope you enjoy it. Good hunting, rogues!
v 1.0 Changelog:
NEW STUFF:
- ODIN Experimental Bomber: only available after beating the end boss
- Detailed Aeropedia descriptions from Sven Bergstrom!
- Most specials are now upgradeable. This should help bombers survive later islands better.
- Translations added: ,
CHANGES:
- Landing before a mission is complete will repair and rearm but won't let you change aeros or loadouts. Plan accordingly!
- Tailgun damage 12->20, ALMM damage 50->100
- L-DRONE health 40->150, upgraded gun to RAILGUN
- Endboss difficulty reduced slightly
- New BARRACKS model
- New cactus model
- Added light effects to kill booms
- Mouse cursor now has a custom texture
- Upgraded from Unity 5.6.0 to Unity 5.6.3
FIXES:
- Target reticles were very small and hard to read at high resolutions or in co-op. They are now scaled to the screen size.
- Visual fixes to some enemies
- Fixed typo in "Infared"
- Firing effects were missing from Autocannon and Flak
[ 2017-08-24 15:04:48 CET ] [ Original post ]
🎮 Full Controller Support
- Sky Rogue Linux [178.71 M]
- OS: Ubuntu 12.04 or above. or similar version of any other distro
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