1.3.2 contains a few important bugfixes and quality-of-life improvements:
NEW STUFF:
- Items + aero currently in loadout are now indicated in the Aerolab
- Added steam catapult effect on carriers
- Modding: Custom Missions: new spawn data variables "spawnWhenFlagsSet" and "setFlagWhenDestroyed"
- Modding: Added support for custom music to be played during custom missions. Put your .ogg file in "/Audio/" and then add '"musicFilename" : "YourFilename.ogg",' underneath the mission description
- New translation:
CHANGES:
- KUNAI railgun: payload 60 -> 50, damage 60 -> 80
- Aero graphics are hidden in glass cockpit mode
- Terrain generation algorithm slightly enhanced for more interesting terrain shapes
FIXES:
- Controller definitions updated, if you had issues getting your controller to work or remember rebinds in an earlier version, this might fix it
- If copying the legacy save (in "Sky Rogue/Save") to the new location (in AppData) fails, just load the legacy save
- Fixed: rebinding the "Look" button to something else when using mouse controls wouldn't disable mouse roll and pitch while the "Look" button was pressed
- Fixed: infrared missiles now lock onto CARRIER engines only from below
- Fixed: custom mission environments were not being loaded
- Fixed: custom missions using custom aeros either didn't work or worked inconsistently with asset bundle mods
A simple, fwooshy, intense action flight simulator. Blow things up over land, sea, and air, on an infinite number of procedurally-generated islands. Choose one of a diverse set of aeros and kit it out with a dizzying array of weaponry. Go toe-to-toe with enemy aces or assault giant flying aircraft carriers and battleships, but watch out for volleys of missiles; when you die, you're dead.
MINIMAL SETUP
OS: Ubuntu 12.04 or above. or similar version of any other distro