Name | Lost in Sky: Violent Seed | ||
Developer | Lost in Sky | ||
Publisher | Lost in Sky | ||
Tags | |||
Release | Coming soon | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  n/a  | ||
Steam Rating | Need more reviews to generate a review score | ||
Steam store |
[h2]Hello everyone![/h2]
[h3]Improved Guide System:[/h3]
[h3]Enhanced Gameplay Experience:[/h3]
Note: This update includes various minor fixes and improvements to enhance overall gameplay experience. LEAVE YOUR FEEDBACK AND DISCUSS THE GAME: Anima Flux Official Discord |
The Anima Flux team embarked on an incredible adventure in San Francisco, participating in the GDC 2024 events! Over five days at the exhibition, we conducted a showcase, pitched our game, and met with mass media, publishers, and other representatives of the gaming industry. Let's walk through our experience step by step. |
[h3]Hello fellow gamers,[/h3] |
Greetings, fellow gamers! The atmosphere at GDC 2024 is electric, and we're thrilled to announce that Anima Flux is front and center, dazzling attendees with its innovative gameplay and mesmerizing visuals. |
Hi everyone! Steam Remote Play Together Fest 2024 kicks off! We're excited to invite you to experience the intense world of Anima Flux with your friends. |
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Hi everyone!
Please update the demo and share your thoughts with us :) Stay tuned ;) |
Anima Flux is on Steam Next Fest! |
It's a real festival season for our team! |
Anima Flux is on Steam Next Fest! |
Hey, dear followers! |
The day is here! |
Hey, everybody! |
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Happy New Year, everyone! |
Happy New Year dear friends, players, and fellow devs! |
Anima Flux is on Discord now! |
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Hey hey hey! We had a very busy and fun summer, and we hope you did too! Here it comes! |
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Hi everyone! 2021 brought us lots of wonderful beginnings and even some achievements. |
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Hey! |
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Hi yall! |
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Hi everyone! While the world is trying to get back to normal, we work for you! And today weve got something exciting to show you. We give you the September special. |
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[h3]Artifacts[/h3] Theres word on the street that strange objects are hidden all over the place in Arks secret stashes. Some say that these artifacts grand unbelievable power on their owners. Others insist that artifact cast a horrible curse on those who find them. But we have no way of knowing that for certain! [h3]Ladders[/h3] However intricate the humanity may be in creating different types of pathways, a ladder will always remain the simplest and the most reliable tool for vertical movement. Add just a bit of gloss and futuristic elements, and Bobs your uncle! [h3]New Presses [/h3] We wont lie to you, we have a soft spot for this location. Theres no other place that will smash and grind you this effectively. We threw new effects, animations, backgrounds, and designs in all locations. Heres a time-lapse that will show you how the Presses transformed over time. Theres only one thing about them that never changes: the Presses do not forgive mistakes and will instantly kill you if youre too slow. This time they were lucky, but who knows, how many takes they did to record this video? Thats all for today! Take care! Well see you next time. |
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Each Family will have a specific game mechanics (shooting, poisonous, flying, ground families, etc). The players can see how the Family members progress along the game: each next monster will be more dangerous than the previous. The older a family member, the more developed their unique family feature, the more difficult it is to defeat. And now it's time to proceed to the color concept arts. Remember: appearance, name, and features are subject to change. Spider Family Die-Hard Family Gas-Blower Family Chameleons Heres an animation of the Mature representative of the Spike-Shooting Family for dessert. The year 2020 is going to be highly productive. Stay tuned and good luck to all of you! |
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Hi! Here's what we've done over the past few weeks. |
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Hey y'all!
Today we're working on the feedback we received during DevGAMM in Moscow. We're also putting your previous vision to good use! New updates are coming very soon! |
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Shortcuts We added a tooltip in the lower left-hand corner. Now you can see the control keys (or gamepad shortcuts if you're playing on a console):
We're refining all game visual effects and animations. Eileen the archer received a few upgrades. Upgraded arrows She shoots faster, sharper, and the arrows leave a clear bright "trail" behind them. Fan shot With the new animation this shot looks even more spectacular, and its lethality is beyond any doubt. Power shot Since we're on the subject, let's talk about the new mechanics. Eileen's power shots are now able to pierce through targets. The new ability allows you to shoot a pack of monsters, unfortunate enough to stand too close to each other. Grenades Normally they would bounce off the walls and explode with a short delay. We've made them smarter than that. If you aim carefully and throw it precisely into a cocoon, it'll go off right away! Leave nothing to chance! That's all for today. We'll see you again soon! |
Hi all!
Here's what we implemented: Characters' basic and power blows The new animations made the combat even more realistic. Roy puts all his bodyweight in a sword blow, and Eileen bends her bow with all the might. Attacks look sharper, swifter, and more threatening than before. However, we wouldn't want to turn the game into one big hack-and-slash no-brainer. Characters stop after dealing a blow or shooting an arrow. This encourages the player to watch the attack timers and choose the exact moment to deal another blow. We'll be monitoring this mechanic and fixing it if needed. Stamina We had to redesign the stamina system to support the rapid combat. Now characters consume stamina very quickly, but it restores in no time. Dash Each character now has a unique, specific blow: Roy makes a short dash to zip between the targets in combat Eileen's dash has become longer. Now she can jump forward and shoot the enemy that's following her. In addition, all dashes now consume less stamina, and you can use them more often. Monsters We speeded up the gameplay and the characters, so we couldn't leave the monsters behind. Their cooldowns and behavior were upgraded and enhanced. Now they can run faster and hit more accurately. Moving is living. With the new rapid gameplay, our players have a real reason to live up to this slogan! We'll see you soon! |
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The Lost in Sky team wishes you a Merry Christmas ! |
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The great spaceship ARK is cruising through the space in the distant future. This planet-spaceship is made up of multiple biomes, inhabited by humans and mutated deadly beasts. |
Hello all platformer fans and all alternate history video games fans in general! |