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Name

 Lost in Sky: Violent Seed 

 

Developer

 Lost in Sky 

 

Publisher

 Lost in Sky 

 

Tags

 Indie 

 

Adventure 

 

Singleplayer 

 

 Co-op 

 

 Early Access 

Release

 Coming soon 

 

Steam

 € £ $ / % 

 

News

 63 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Need more reviews to generate a review score 

Steam store

 https://store.steampowered.com/app/763180 

 


LINUX STREAMERS (0)




Anima Flux Big Demo Update!

[h2]Hello everyone![/h2]

It's been quite a while since we last updated our game's demo version, but the time has finally come! We're excited to present to you a detailed breakdown of all the new features in the update (well, almost all of them), now available to everyone on Steam!

We've been hard at work refining and adding exciting new content, and we can't wait for you to dive in and experience it for yourselves. Whether you're a seasoned player or new to the game, we hope you'll enjoy what we've prepared for you.

So without further ado, fire up your Steam client and update your demo version now! And don't forget to let us know what you think your feedback helps us continue to improve and polish the game to perfection.

[h3]Combat System Enhancements:[/h3]


  • New Abilities: Characters now have new abilities from the beginning of the game to diversify combat.
  • Swordsman now has the Stagger Attack - a lunging strike that stuns enemies in front of you. Stunned enemies take double damage from your regular attacks.


  • Archer's new Rebound Attack - allows you to leap backward while firing an arrow, creating a short-lived decoy that absorbs enemy attacks.


  • Empowered Special Attacks: Each character now has a gauge to enhance special attacks, which fills by meeting certain conditions.


[h3]Improved Guide System:[/h3]

  • No more excuses for not learning the controls! A handy guide is now available in the pause menu, providing a clear overview of the basic gameplay mechanics.


[h3]Enhanced Gameplay Experience:[/h3]

  • Automatic Aiming: The archer now automatically locks onto the nearest enemy, while manual aiming remains available.
  • Button Buffer: Attacks, jumps, or dashes are automatically triggered after the previous action, enhancing fluidity in combat.
  • Gamepad Vibration: Feel the intensity of the battle with the new gamepad vibration options, which provide subtle feedback for minor damage and stronger pulses for heavy blows or character death.
  • Rage Mode Balancing: Unleash mayhem for extended periods with the rebalanced Rage Mode, which no longer stuns enemies but features a significantly longer duration and removes the previous penalty for early deactivation.


Note: This update includes various minor fixes and improvements to enhance overall gameplay experience.

LEAVE YOUR FEEDBACK AND DISCUSS THE GAME: Anima Flux Official Discord


[ 2024-04-02 11:04:55 CET ] [ Original post ]

Anima Flux GDC 2024 Summary

The Anima Flux team embarked on an incredible adventure in San Francisco, participating in the GDC 2024 events! Over five days at the exhibition, we conducted a showcase, pitched our game, and met with mass media, publishers, and other representatives of the gaming industry. Let's walk through our experience step by step.



The 2024 Game Developers Conference hosted nearly 30,000 registered attendees for five full days of inspiring sessions and networking opportunities with peers and leaders in the games industry. GDC 2024 featured over 1,000 speakers across 730 sessions, workshops, roundtable discussions, and networking opportunities. Additionally, over 300 top game industry companies exhibited their latest innovations.

Among the approximately 50 teams participating in the showcase, Anima Flux made it into the top 10 finalists of the GDC Pitch! This granted us the opportunity to pitch our game to a wide audience. Each finalist was allocated 5 minutes to present the game, team, and development roadmap, followed by feedback and questions from a panel of three judges.



The showcase buzzed with energy, drawing significant interest from the audience at our booth.



In addition to the positive feedback, we carefully listened to the comments and wishes of the players. This feedback was invaluable, especially considering that we unveiled an updated demo version that will soon be available on Steam, offering players from around the world a chance to experience it firsthand.





As every adventure must eventually conclude, we're grateful to GDC for the warm welcome and the opportunity to interact in person with both players and game development professionals. This experience marks another significant milestone on our journey towards release!


[ 2024-03-29 16:59:52 CET ] [ Original post ]

PCGamesN Interview with Anima Flux Developers

[h3]Hello fellow gamers,[/h3]

We want to express our heartfelt thanks to the amazing PCGamesN team for taking the time to visit our booth at the recent Game Developers Conference (GDC 2024). Their enthusiasm added an extra spark to the event, and we were delighted to share our passion for game development with them.

During their visit, PCGamesN conducted a captivating interview with our team. Their insightful questions and genuine interest made the interview a truly enjoyable experience for all involved.

For those who are curious to learn more about our game and the inspiration behind it, we invite you to read the full interview with PCGamesN here. We hope you find it as engaging to read as we did to participate in!

Once again, thank you to the entire PCGamesN team for their visit and for their ongoing commitment to showcasing the diverse talent within the gaming community.

Warm regards,
Anima Flux Development Team


[ 2024-03-25 18:25:21 CET ] [ Original post ]

Join Us at GDC 2024!

Greetings, fellow gamers! The atmosphere at GDC 2024 is electric, and we're thrilled to announce that Anima Flux is front and center, dazzling attendees with its innovative gameplay and mesmerizing visuals.



Here's what's in store for you if you're in the vicinity:

1. Demo Showcase: Immerse yourself in the captivating world of Anima Flux at our demo showcase. Experience firsthand the adrenaline-pumping action and intricate storytelling that await you.



2. Pitch participation: Join us as we celebrate Anima Flux's successful participation in the GDC Pitch competition! Experience the excitement as we share our journey from concept to reality and unveil what the future holds for Anima Flux.

[previewyoutube=qnKrlP5uCCU;full][/previewyoutube]

3. Exclusive Insights: Gain exclusive insights into the development process, meet the minds behind the game, and learn what sets Anima Flux apart in the gaming landscape.

4. Connect with Us: Whether you're a fan, a fellow developer, or simply curious, we'd love to connect with you! We're also excited to meet influencers and content creators, so if you're in the business of gaming, come by and let's collaborate!

Check out these snapshots from our inspiring GDC experience and be sure to drop by if you're in the area!







Stay tuned for more updates and exciting news from the Anima Flux team!


[ 2024-03-22 18:02:10 CET ] [ Original post ]

Anima Flux Co-op Metroidvania at Steam Remote Play Together Fest 2024

Hi everyone! Steam Remote Play Together Fest 2024 kicks off! We're excited to invite you to experience the intense world of Anima Flux with your friends.



Gather your party and embark on an epic journey aboard ARK, humanity's last bastion against extinction. Prepare to face hordes of mutants as you fight to ensure the survival of human civilization.

Discover each character's unique abilities together. Whether it's strategic planning, swift combat skills, or puzzle solving, coordinating with your teammate will unlock the full potential of your team.



Grab your controllers, connect with friends, and immerse yourselves in the action-packed world of Anima Flux.



Watch our livestream on the Steam page this week

Join Anima Flux Discord and get a chance to win in the giveaway!

The festival is here, and thrilling challenges await you!


[ 2024-02-12 17:11:53 CET ] [ Original post ]

On the Highway to Release 12/28/2023 - Top Stories of 2023

Hi everyone!

As we bid farewell to this year, it's the perfect time to pause and reflect on our journey. It's been an incredible year filled with significant achievements and growth. We're filled with gratitude when we look at all we've managed to do, and we're equally excited about what lies ahead. Your unwavering support has been the foundation of our progress with Anima Flux.

As we sign off for 2023, let's revisit some of the standout moments from our journey this year. Join us on this delightful walk down memory lane.

Demo for our Community in May

This spring, we were thrilled to offer an exclusive first glimpse of Anima Flux to our Discord community with a special demo. Your insights and suggestions have been invaluable, helping us refine and improve the game. We've already incorporated many of your brilliant ideas.



Moreover, we launched a new trailer on Steam and YouTube, providing a captivating preview of the world of Anima Flux:

[previewyoutube=7FQbicRTC7M;full][/previewyoutube]

Our Moment at Nordic Game

In the blossoming days of late May, Anima Flux shone brightly at Nordic Game 2023 in the beautiful city of Malm, Sweden. We joined the Pitch Battle by G.Round alongside many creative game studios and emerged victorious! This achievement opened the doors for us to introduce Anima Flux on the G.Round platform, where over 500 players tried our game and generously shared their feedback.



Tokyo Game Show Adventures

September brought us an exciting adventure to Japan for the Tokyo Game Show 2023. We presented our demo and mingled with some of the biggest names in the gaming industry, gathering valuable feedback directly from the community. It was an amazing experience to be a part of such a prestigious international event.





Highlights from Steam Next Fest

In October, we had a major highlight with Steam Next Fest. For this event, we released a public demo on Steam, inviting gamers worldwide to explore our creation. We hosted live streams throughout the week, sharing the story of Anima Flux and engaging in meaningful conversations with players.



Experiences from Other Events
The year also saw us participating in events like DevPlay.RO and Nordic Game in Helsinki. These weren't just opportunities to showcase our game, but also precious moments to connect with you, our players, and gather your invaluable feedback.

As we transition into the new year, your feedback continues to inspire and motivate us. We eagerly look forward to unveiling our plans and bringing our dreams to fruition.

From everyone at the Anima Flux team, we wish you a serene and joyous New Year! Here's to a year of pursuing dreams with passion and finding happiness in every step of the journey!



See ya! steamhappy


[ 2023-12-28 15:26:50 CET ] [ Original post ]

On the Highway to Release 11/03/2023 - Demo Update

Hi everyone!
We carefully evaluated and considered all the feedback we received during Steam Next Fest and today wed like to share with you a list of improvements which weve implemented recently.



  • Weve made the combat more balanced against groups of enemies, by adding a longer stun animation.



  • There is now a function to change controls in Game settings. You can now control characters using the D-Pad.

  • Improved game optimization, significantly increasing FPS.

  • The player now has more control over the character while jumping.

  • The game's combat music has changed a bit. It appears more gradually.

  • The archer can now aim 320, including full overhead aiming.





  • Cooperatives and hints have appeared in the game. Now in co-op mode, some actions can only be performed simultaneously with the second player.




  • There is full support for the PS5 controller.

  • The number of enemies at levels has changed.

  • The amount of boss health has been balanced.

  • Fixed the problem regarding the amount of enemy health changed the fact that it was different in co-op and single player.


Please update the demo and share your thoughts with us :)
Stay tuned ;)


[ 2023-11-03 16:49:33 CET ] [ Original post ]

Co op game Anima Flux on Steam Next Fest!

Anima Flux is on Steam Next Fest!


Check out our co op gameplay, take control on two genetically enhanced soldiers, special agents of a theocratic regime.


Fight your way through swarms of mutants through a desolate, dystopian space city and save humanity's last stronghold, if, of course, anyone is still alive.


Join our social media:

Discord: https://discord.com/invite/TNET46mTPe

Twitter: https://twitter.com/animafluxgame

Faceebook: https://www.facebook.com/animafluxgame

YouTube: https://www.youtube.com/@AnimaFlux


[ 2023-10-11 13:26:13 CET ] [ Original post ]

Anima Flux is on Dev.Play!

It's a real festival season for our team!


See you guys on Dev.Play 4-6th October

The schedule is available here:
https://dev-play.ro/indie-festival/


[ 2023-10-02 15:52:39 CET ] [ Original post ]

Anima Flux stream on Steam Next Fest

Anima Flux is on Steam Next Fest!

Check out our co op gameplay, take control on two genetically enhanced soldiers, special agents of a theocratic dictatorial regime. Fight your way through swarms of mutants through a desolate, dystopian space city and save humanity's last stronghold, if, of course, anyone is still alive.


Join our social media:

Discord: https://discord.com/invite/TNET46mTPe

Twitter: https://twitter.com/animafluxgame

Faceebook: https://www.facebook.com/animafluxgame

YouTube: https://www.youtube.com/@AnimaFlux


[ 2023-10-02 14:47:19 CET ] [ Original post ]

Anima Flux at Tokyo Game Show 2023. Travelers Diary

Hey, dear followers!

Today we want to fill you in some details of our Tokyo trip and participation in the Tokyo Game Show 2023. It is no secret that this trade fair is one of the biggest in the world. And to become a part of such an event is a great honor. Especially for game developers.


The first Tokyo Game Show ever held in 1996 and since then takes place in Makuhari Messe convention center, which includes 11 exhibition halls, a concert and an international conference hall. The event lasts for four days. First two are business days for networking with the representatives of gaming companies. The last two ones are the real treat for gamers. Tokyo Game Show is one of the most visited game shows in the world, and this year it reached 243.248 visitors. Impressive, isnt it?


The Anima Flux team's task was to present our game as worthy as possible. And judging by the number of rave reviews, we made it. Representatives of large companies and people whose work we focused on while creating our game were interested in us. Another proof that we are going in the right direction. And this is good news.



About 50 people tested our game in total. Sometimes whole families would come up to us and play in co-op mode. Every second player gave us detailed feedback and thanks to them once we once again determined the vector of our work. There were also players who had not tested the games at the exhibition but noted the best for themselves. And, passing by our booth and noticing the description of our Metroidvania, they immediately wishlisted Anima Flux on Steam and set a reminder about the release of the free demo version of the game.

[img]


We would like to express special gratitude to everyone who took part in organizing the Tokyo Game Show. It is impossible to imagine how much people, resources and effort were spent on creating a real holiday for everyone who is interested in, loves and respects the gaming industry. We are incredibly excited to be a part of this amazing story. And we really hope to continue such an exciting adventure.

Thank you, hospitable Japan and Tokyo Game Show, for believing in us and giving us the opportunity to talk about our brainchild globally.

Stay tuned and enjoy our open demo!


[ 2023-09-29 14:43:01 CET ] [ Original post ]

The demo is public now

The day is here!

Join the incredible space adventure


Your Anima Flux team.


[ 2023-09-28 16:12:13 CET ] [ Original post ]

Participation in the Tokyo Game Show, new localizations and public demo

Hey, everybody!

Let us to spread a word about several big events.

Anima Flux took part in the Tokyo Game Show! The team flew to Japan to present a demo version of our co-op metroidvania. We got contacts of cool people from the gaming industry and collected feedback right on the spot. We made a Japanese localization especially for this case. It was incredible to participate in an international event and be among the giants of the gaming world! Check out photos from the scene.




Speaking of localization. In addition to Japanese language, we have added Spanish and Portuguese to the game for our fans from Latin America.


We're also going to take part in the Steam Next Fest, so we are going to make our demo public! Now there is no need to request a personal key in Discord, as anyone can download the demo and immerse themselves in the adventures of Roy and Eileen.

This is such an important and exciting moment in the history of our project. Thank you all for your support.

Stay tuned!


[ 2023-09-25 13:46:23 CET ] [ Original post ]

On the Highway to Release 8/30/2023

Hey, everyone!

We have released one of the largest updates to the demo version. We are happy to get the feedback from the G.Round platform and from our Discord server. We managed to do a lot of work while preparing for the release of an open demo version of our game.

And now lets do the news about 0.1.732 version!

We rewrote previous dialogues and even added new ones. In addition, we paid great attention to the emotions which the main characters and npc depict on the screen, as well as clarified their goals in the game.



We have not just updated the combat, but have created epic versions of super attacks. Of course, we did not forget about the balance and finalized it in full detail.


Also you will come across a lot of improvements and UI changes during the game.

There is a new window that appears at the beginning of the demo, which warns players about saving. In order to avoid system errors it is not advisable to quit the game while saving. We have also created new settings and reworked some of the old ones.



In addition to the considerable work noted above, we've worked on some bugs, as well as on the long overdue improvements. Naturally, there is still a lot of interesting work ahead, but you will see its results in the next update.


And we are preparing for big events, which we will announce very soon.
Let's keep in touch!


[ 2023-08-30 14:53:06 CET ] [ Original post ]

On the Highway to Release 7/14/2023

Hello, everyone!

We have done a lot of work to make our game better and better over the past month. Our team has collected a large amount of feedback from our Discord members who managed to test the demo. Many thanks to everyone who responded and shared their opinion. Due to this, we were able to make a number of important changes and polish the game in the right direction.

So what's new in 0.1.705 version?

We have updated the Bot Command navigation. Now the bot in a single player mode can be guided no worse than players. You just cant easily lose it. all it and it will get to you. The bot will no longer get stuck in platforms or behave strangely while moving.


The combat improved significantly. The severity of character attacks feels much better. The more powerful the attack, the more noticeable it will be for the player. In addition, the bot has become more useful in combat. The effectiveness of swordsman Roy in battles has also been increased.


An equally important update is the Character Switch. We have added a number of effects that will help you better navigate in space and during missions. Now players will be able to visually understand which characters they control and which ones they give out commands.


The final boss in the demo has changed, it has become more impregnable for the archer. Now Eileen will not be able to attack the boss so freely and easily at any time!

We also fixed a lot of bugs, from critical to minor. The game has become much more stable and enjoyable.

You can see all these updates right now. If you still didnt play in our demo, join our Discord and ask for a Steam key!


[ 2023-07-14 13:33:00 CET ] [ Original post ]

Anima Flux at Nordic Game 2023 Spring


It all started with an exciting adventure, and ended with pleasant recognition As Anima Flux became one of the most noticible participant during Nordic Game 2023 Spring showcase!

Nordic Games is one of the biggest European game conference, which takes place in Malm, Sweden twice a year in spring and autumn. Since 2022 Nordic Game is also organized in Helsinki, Finland. The finalists and winners are determined by judges from Finland, Denmark, Sweden, Iceland and Norway.

This year Nordic Game was held on May 22-26th in Malm. Anima Flux participated in the pitch battle by G.Round along with over 60 game studios. But our game turned out to be the best and received the first prize, which gives the opportunity to test the game on the G.Round platform!



As for the showcase, it was a pleasure to see how visitors played both single- and co-op modes and get the feedback from them. It was an amazing experience, as our game was tested by both real professionals of the game industry and hard-core players of metroidvania genre at such a big and influential conference. Their emotions and impressions are especially important for us as a team.



Also we met old friends, and make new good acquaintances. And it was especially amazing to communicate with those people with whom previously we only had online-connection and followed their activities.



It is a great honor to be a part of such an event, and to receive the highest praise from game industry experts. And of course, this would not have happened without you, dear subscribers, who supported us all along our thorny path. Special thanks to those users who tested our game and shared their feedback with us. Thanks to your suggestions, we have made important improvements to the game. And due to this, we managed to bring our game to the Nordic Game conference. We promise that we will pleasantly surprise you more than once.


You'll see!

P.S.
If you haven't tried our demo yet, please go to our Discord server and ask for Steam-keys!


[ 2023-05-30 14:18:05 CET ] [ Original post ]

On the Highway to Release 5/16/2023

Hello everyone!

We've all been waiting for this moment. Fingers crossed. Hold our breath and this is what happened! Weve released a closed demo version of the Anima Flux game! And from this moment every member of our Discord community may play the game for an hour or so. And, of course, you are free to leave feedback for our devs. Also we have already implemented some of your suggestions into the game.


So, whats new our devs have?

We are working on the navigation system update. AI copes with complex jumps between platforms much better.


Level design changes of some locations with more details. You can feel the dark atmosphere of the space city with your skin.



Added Commander El quest with a fun dialog.


There is a new group of engineers in Saferoom! From now on our characters wont feel lonely while having a rest after a fight with mutants.


Also there is an animated biomass.


We kindly remind you that anyone can test the Anima Flux demo. Just write in our Discord server, and pretty soon the Steam-key will be waiting for you in the DM.

Stay tuned!





[ 2023-05-16 13:58:47 CET ] [ Original post ]

On the Highway to Release 3/31/2023

Hey, everyone!

How are you doing? We continue to work at full speed towards releasing the demo for our community!
Here's what we've been up to over the past month.

We conducted playtests at the multimedia cluster. The game was tried out by hardcore action platformer fans and AAA project lovers. They played both single-mode and co-op. We gathered valuable feedback, and the overall impression was positive. Players highlighted the level design and the vibe itself especially.


We finished animating a new NPC that is planned for Hub 4. We'll be integrating it soon!


Refining the combat system and character controls took our team a lot of time, but it made the gameplay more responsive and smooth.


We also worked on the animation of the archer's aiming. What a great variety of abilities: simple shot, power shot, fan shot, and of course attack with special arrows.


Our artists continue to work on the cutscenes. Check out what's coming in our new promo video.



Join our Discord and become the first exclusive players of the Anima Flux game! The demo version will be available to subscribers of our community upon request.

steamthumbsuphttps://discord.com/invite/TNET46mTPe


See you in the dark world of space dystopia!


[ 2023-03-31 14:50:28 CET ] [ Original post ]

On the Highway to Release 01/12/23

Happy New Year, everyone!

May all troubles of the past year stay behind! We hope they aren't going to chase you in 2023... unlike those nasty mutant worms that are always after our heroes.



Our whole team is energized. We've already reached a flow state and are polishing the game.
To the news!

We've finished the Barracks, and the new game build is ready for download! It means that minor glitches and issues are successfully fixed. Enjoy!





A new NPCs appeared in the game: the Walking Scientist!



All in all, there are several types of weapons in Anima Flux, and the explosive grenades are the most powerful and spectacular.



The development is in the final stages. We have 5 big locations, a great selection of monsters and bosses, and two main characters featuring different super abilities.



To answer the most frequently asked question: yes, after the PC version is released, we'll port the game to consoles, such as Nintendo Switch, PS4, and Xbox.



A demo version and a promo video are coming soon! Stay tuned!

Join our Discord channel: https://discord.com/invite/TNET46mTPe


[ 2023-01-12 15:03:29 CET ] [ Original post ]

Happy New Year 2023!

Happy New Year dear friends, players, and fellow devs!



May all of your dreams come true!


[ 2022-12-29 14:40:27 CET ] [ Original post ]

Anima Flux is on Discord now!

Anima Flux is on Discord now!
https://discord.gg/XpxwZegj9f



Join our channel and be the first to read the news about the couch co-op metroidvania Anima Flux! Become one of the first community members and stay tuned for details of the upcoming release.

meet new friends
read the latest news
steamhappyfollow the updates
ask us your questions
steamthumbsupshare your ideas
have a great time!

Join our diverse and friendly crowd!


[ 2022-12-07 17:43:33 CET ] [ Original post ]

On the Highway to Release 11/04/2022

Hi everyone!
We've been off radar for a while, and for a good reason! Well tell you everything in the next article, but now all eyes are on the traditional mini-summary of what weve done in recent weeks.

We improved the archer aiming UI, making it smoother and easier to control.



All NPC have important missions in our story. For example, a smuggler will improve the damage you deal to enemies in return for finding his dog.





We added a new scene in Barracks. A good fight is the best way to show off it!



Stay tuned! We'll come back soon!


[ 2022-11-04 15:43:57 CET ] [ Original post ]

On the Highway to Release 08/31/2022

Hey hey hey! We had a very busy and fun summer, and we hope you did too! Here it comes!
Today we give you: NPCs, mystical and not so much, improved lighting, and interactions with the environment.

Our entire adventure on Ark is shrouded in secrets and mystery. You will come across the first one just after the tutorial. Check out the huge order-giving hologram! Sinister and impressive.



As you progress through the levels, you will meet other NPCs, uncover their mysteries, and complete their mission. Heres a couple:



Were on our own mission, and it is to make the Ark levels look even cooler. We worked on the lights and color schemes of the Sewers and the City, so the atmosphere is simply wow!





It was so much fun that we decided to add interaction with objects. From now on, even if you dont have anyone to kick their ass, you can always take it out on a flower bed :)


[ 2022-08-31 18:34:23 CET ] [ Original post ]

On the Highway to Release 06/04/2022

Hi all!
This is our traditional mini-summary of what weve done this month: added stuff, revamped stuff, overhauled stuff, one thing at a time!

Stores
They received a lot of attention: new items, modifications, and other goodies. Pet mutants arent available yet, but thats negotiable



NPC
Meet your new old friend. Concepts of the guard who lived (and geared up). Doesnt he look handsome in red?



Resurrection
We tweaked the logic of the resurrection of a killed partner. If the other hero died a glorious death on the battlefield next to you, the Last Breath mode is activated (its a draft name, by the way). If you manage to kill all mutants in the room on your own, your partner will be so impressed that he or she will return to life without CPR.



Tutorial
Fully overhauled. Its aimed to make your character swifter, higher, stronger, and lethal, of course.



And now to some sightseeing. Beauty is in the eye of the beholder, and we know for a fact that you love our Sewers!

Sewers
The Sewers went green! Its the color of life, only the mutants are unaware of it: they will use every chance to take your life. And the life of your partner.





Lighting
Did some magic with light sources, tinkered with this, tweaked that, enhanced something, dimmed something how do you find it?







Thats all for today. Well see you soon, stay tuned!


[ 2022-06-04 10:50:01 CET ] [ Original post ]

On the Highway to Release 04/09/2022

Hi everyone!
Today we give you new updates of Lost in Sky!

Character selection screen

We implemented new looks of our characters and overhauled the character selection screen. We also added an option to choose keyboard or gamepad while playing in the coop mode.



A new NPC

Meet the new NPC! Hes one of the best hackers in the world, but he will deny everything. Keeping things hidden is the best way to go on ARK



But since weve found him anyway, lets take a look at his humble abode. Heres a concept of entrance doors. Its simple but expressive.



And heres the abode. Humble, only bare necessities such is a laptop. Dont tell anyone but we think that our own rooms were the source of inspiration



Dialogue system

We keep honing our dialogue system. Pop-up speech bubbles with characters avatars are laconic, readable, and compact.



We love doors!


Apart from modest doors of hackers lair, these are monumental. Theres no way for you to find something ordinary behind them.



Some action

You dont always have time to enjoy the graceful combat tango in the heat of the battle. Heres a picture board of Roys polished and deadly movements



and see them in action! Float like a butterfly, crash like a brick!



Well see you soon! We promise!


[ 2022-04-09 08:25:18 CET ] [ Original post ]

On the Highway to Release 02/11/2022

Hey everyone!

Youre probably still a little cautious about the year 2022. What challenges will it bring? Will it finally give us a break? In the meanwhile, were done relaxing. Picking up speed!

Theres no time for a warm-up. Diving straight into



Sewers!

Just look at that! New enemies, throwing around leftover Christmas marshballows! Which name would you pick for them? Apart from the obvious Wastrel, of course.



And look at this place! Isnt it cozy? Dont you just love it? We hope you can really appreciate the beauty of sewers



And back to sunshine. Enjoy the latest bright and juicy screenshots from other levels.








Casually updating UI typefaces, making them a better match for the game theme: strict, high-tech, and stylish.





Who is this cutie cute? Whos a good boy? Whos happy to see us? Its one of our bosses! Come here, boy, we're gonna kill you.



Well see you soon!


[ 2022-02-11 15:54:43 CET ] [ Original post ]

On the Highway to Release 2021 Retrospective

Hi everyone! 2021 brought us lots of wonderful beginnings and even some achievements.

In this article, we'd like to cast your mind back to some great results, we achieved this year.

First and most important: we participated in Dev.Play and NYX Game Awards!

During Dev.Play our game was live-streamed and more than 3000 players got a chance to see the gameplay first!

At NYX Game Awards 2021 Lost in Sky won the golden awards in the categories PC Game - Indie Game and PC Game - Action Game.



Were very proud that our game has been appreciated, and were keeping it up!
With all the victories, contests, and streams weve had so much new energy that added a ton of new stuff.

New Character Look

We announced Roy and Eileens new looks a while ago. Now its time to check them out in the game!
How do you like them?



Cut Scenes
If youre following us on social media, you must have seen the new Lost in Sky trailer. If you arent, its time to subscribe! :D

The trailer shows fine examples of future cut scenes in the game, among other things. Heres one for you:




Coop Camera
We tweaked it to improve interaction and your comfort during cooperative play.
The camera automatically zooms out when the distance between the characters increases. It zooms back in when the characters are closer;
If the characters are too far from each other (you dont want that on the Ark, by the by), a small windows pops up if your partner dies.



Weapons

A very quick overview of new types of weapons.

Grenades. High AOE damage, different effects on different types of grenades.



Arrow tips. Long range, different effects on different types of arrow tips, of course.



Map

As we are a classic case of a 2D action platformer, so the implementation of the most important metroidvania element was only a matter of time



The Rage Mode

Its not new, it has existed in the game for a long while. However weird it may sound, there was not enough rage in it. We tweaked it a bit, and the effect was astonishing: for a short period, the Rage kicks in, making the characters so strong that enemies simply blow up. Three marks on the Rage scale restore over time. The rest of it must earned in combat or found elsewhere.



Monster Buffing

By our GIFs, you might think that combat in Lost in Sky is all too easy. Trust us, this is far from being true. And to assure every headshaker here, we've added another "obstacle," namely, the monster buffing. This means that some monsters will come in packs accompanied by a pack boss, which grants protection to his minions. There's no point in attacking other monsters before you defeat the pack boss.



Thanks for following us! Stay tuned and Happy New Year!


[ 2021-12-29 16:02:59 CET ] [ Original post ]

On the Highway to Release 11/20/2021

Hi everybody!

Its been two long months since our last post, and weve got gazillion news! First and foremost, we participated in Dev.Play and NYX Game Awards! It was really swell and exciting.

Lost in Sky won the golden awards in the categories PC Game - Indie Game and PC Game - Action Game.



And a handful of silver awards:
PC Game - Best Visual Art
PC Game - Best Art Direction
PC Game - Best Animation
PC Game - Best Gameplay
PC Game - Platformer Game
PC Game - Best Character Design

Were very proud that our game has been appreciated, and were keeping it up!
With all the victories, contests, and streams weve had so much new energy that added a ton of new stuff: overhauled the characters look, created new cut scenes, introduced a checkpoint room, and many other things. Lets take a look.

New Character Look

We announced Roy and Eileens new looks a while ago. Now its time to check them out in the game!
Roy, the brave swordsman and Arcs invincible warrior:



Eileen, the graceful and deadly archer:



How do you like them?

Cut Scenes

If youre following us on social media, you must have seen the new Lost in Sky trailer. If you arent, its time to subscribe! :D


The trailer shows fine examples of future cut scenes in the game, among other things. Heres one for you:



Pins on the Map

To make sure you dont get lost, we dropped a handful of pins on the map, showing where the useful things are: elevators, exits to other levels, and so on.



The Converter

The electric converter feeds current to various devices, such as doors, platforms, elevators, etc. But it turned out that it has to be fed current before it can distribute it! What a surprise and we surely have options to make it work.



The Checkpoint Room

We gladly give you the checkpoint room, where your characters will respawn after death. That's where you can take a breather after another bloodbath.



Screenshots! Screenshots!

Were publishing the new screenshots here instead of placing them at the end of the article, and were going to tell you why. Enjoy the grim Barracks where underground worms and exploding flyers are. Isnt it the best location to shoot a horror movie?





Thats all for today! See you!


[ 2021-11-20 07:12:41 CET ] [ Original post ]

Lost in Sky at the Indie Festival at Dev.Play 2021

Hi everyone!
Were happy to announce that Lost in Sky will participate at the Indie Festival at Dev.Play 2021!

Our game is eligible for all awards and will also be shown during the live-stream at 17:30 - 18:00 EET on October 26th on multiple platforms: Twitch, YouTube, and Steam.

Youll be the first to see Lost in Sky gameplay streaming live!





We also joined the Eastern European Games powered by Dev.Play. On October 25 live broadcasts will be displayed on the top of the events page https://store.steampowered.com/sale/devplay

Well broadcast our game all day long on the top of our Steam page! Enjoy the stream and remember to add the game to your wishlist!


[ 2021-10-20 17:38:58 CET ] [ Original post ]

On the Highway to Release 09/11/2021

Hey!

Autumn is gaining momentum, its getting colder outside, and were rushing to warm your homes with our latest hot news. Sit closer, lets get warm together.
In todays program: latest coop features, UI update, concept art, and bloodbath!

Coop Camera
We tweaked it to improve interaction and your comfort during cooperative play.
The camera automatically zooms out when the distance between the characters increases. It zooms back in when the characters are closer;
If the characters are too far from each other (you dont want that on the Ark, by the by), a small windows pops up if your partner dies.



Biomaterial Autocollector
Were here to serve you! Tired of looting biomaterial? Purchase an internal magnet and watch the goodies literally fly in your direction.



Skill Screen
Were filling in more UI information, such as the inventory or maps. Our latest addition is the tab with the description of all unlockable skills.



Transformer
This is just some concept art. Looks cool but we wish we knew what to do with it! No worries, well come up with something.



New Cover
Overhauling our characters. You might have noticed how we replaced the covers and banners on Steam and social media.



We now take you to our What-If section!
"What if"
Whats gonna happen if you have a grenade on you and meet a spider? A spectacular kill and a spectacular walk-away. Cool guys dont look at explosions



What if you take a stroll around ARK on your own? Your friends are going to miss a good fight!



What if you go down the energy tunnel into the dark? You will encounter monsters. Seriously, did you expect something else?



And now we give you the long-awaited screenshots! Well see you next time!







[ 2021-09-11 09:29:25 CET ] [ Original post ]

On the Highway to Release 07/30/2021

Hi everybody!

July seems to be over too soon, and we need to look back to realize how much we've done. That is, there's a new addition in our crew of NPCs, another chemical weapon, and added monster baffling.

New NPC
Here's the concept of the new NPC. We'll keep his role and mission secret for now, but you can make a guess judging by his looks.



Monster Buffing
By our GIFs, you might think that combat in Lost in Sky is all too easy. Trust us, this is far from being true. And to assure every headshaker here, we've added another "obstacle," namely, the monster baffling. This means that some monsters will come in packs accompanied by a pack boss, which grants protection to his minions. There's no point in attacking other monsters before you defeat the pack boss.



Chemical Weapon
Let's take a step back and see some of our heroes' weapons in action. Chemical arrows and grenades infect enemies upon hit, making them lose hit points over time. Just make sure you hit as many enemies as you can, and let the poison and chemical compounds do its job.





Obstacles and Stashes
We often tell you that you should keep an eye out on ARK!
The utmost alertness and concentration may save your life:



Or bring you a good reward:



And finally, here are some long-awaited screenshots only for you!









See you just before the fall!


[ 2021-07-30 17:22:45 CET ] [ Original post ]

On the Highway to Release 07/03/2021

Hi everyone!

The first summer month is over, and its time to share the news! Lost in Sky features a couple of newborn and overhauled monsters, a level map, new avatars, and many other things.

Monsters

Our new arrivals and latest changes made us really proud, so wed love to tell you as much about them as we can. Lets fly up in the air and take a closer look at these gorgeous flying creatures.
Eggspawner has got brand new animations. We put them together for you.



Thorn Thrower is happy to show off its new animations! Just look at him fly!



And were back on the surface, where Stinger knows how to use the sting not only for defense but for masterful close combat attacks.



Lets see them in action: heres a skirmish against Scorpion in close combat with the air support of Thorn Throwers. Classic!



Map

Were a classic case of a 2D side scroller action platformer (at least, for now), so the implementation of the most important metroidvania element was only a matter of time. Were happy to give you the Level Map, v.1



Antigravity Tunnel

Last month we told you about the Antigravity Energy Tunnel, a device used for fast vertical travels. Now you have a chance to see it live in the game!



Character Avatars

The main characters models will see a renovation very soon. In the meantime, heres a nice little teaser for you: new character avatars.



Screenshots

A couple of traditional screenshots of locations for you to enjoy.
Well see you next month!




[ 2021-07-03 08:32:55 CET ] [ Original post ]

On the Highway to Release 05/28/2021

Hi everyone!

It's almost summer, and everyone is packing to go on their holidays but we just can't stop! Let's go over the things we've done.

Elevator Navigation
We've got a great number of elevators on Ark. It's getting hard to track down which goes where, so we decided to add some navigation for you. You'll find special signs on each elevator, showing their destinations. We hope it'll save you some hiking around Ark.



Newborn Monsters
The Spring is a wonderful time! The nature is coming alive: plants, birds, animals, and monsters. Welcome two monster babies in our Bestiary. We can't reveal any details yet, but you'll have a chance to check out their abilities.
For instance, this baby is often compared to a unicorn, but not for its love to marshmallows!



The other newcomer is way more serious. Its hard shell and humongous size allow it to take the most direct approach. It literally bulldozes you in.





Energy Shield
We added the new visual to characters' armor. The energy sphere clearly reacts to incoming hits. Just wait and you'll see.



Interactive Objects
We added two new interactive objects that are supposed to make your life easier and your progress faster.
The elevator that will deliver you from the nearest checkpoint to the thick of the battle. Now you can focus on beating the boss without taking long runs through locations every time you die.



That's right, this is a jumping pad. We call it Antigravity Energy Wormhole. Yes, we can do it just because we said so. Oh, and because the action takes place in the future, of course.



And lastly, we give you several traditional screenshots straight from the development workshop!






[ 2021-05-28 18:13:25 CET ] [ Original post ]

On the Highway to Release 04/23/2021

Hi everybody!

The past month was very fruitful. We can give you the revamped Rage mode, new obstacles, health pack vending machines, and many other things.

Lets take a closer look at each.

The Rage Mode

Its not new, it has existed in the game for a long while. However weird it may sound, there was not enough rage in it. We tweaked it a bit, and the effect was astonishing: for a short period, the Rage kicks in, making the characters so strong that enemies simply blow up. Three marks on the Rage scale restore over time. The rest of it must earned in combat or found elsewhere.





New Obstacles

There are doors that can let you in but wont let you out! But once you switch them off, you can freely enter and exit through them as you please.



Health Pack Machines

You spend hit points to mine resources from monsters. Now you can spend resources to restore hit points. This is the natural resource cycle.



Locations

New cool screenshots of the ongoing Presses locations development.







Bear in mind that fast reaction, quick decision-making, precision and accuracy in characters control are the main survival factors on ARK!



Well see you soon!


[ 2021-04-23 18:39:23 CET ] [ Original post ]

On the Highway to Release 03/20/2021

Hi yall!

Its been a little over a month since our last post, and weve had some progress to share.

For starters, wed like to give you some refreshed visuals.

We completely redesigned the gates between locations. Now they perfectly fit the overall design.



Threw in more details and increased sharpness of ladders and platforms.



In addition to the familiar objects, we introduced a brand new one. Its working title is horizontal obstacle. Well tell you more about it in one of the upcoming posts.



UI has been partially redesigned. The health, armor, stamina, charges, and other bars of the information board are now bigger and brighter. All characters key parameters are now at your fingertips during battles!



Were testing and introducing a lot of new weapons. Today you will see a new type of grenades!
Paralyzing grenades allow you to control the situation to an extent. An explosion forms a small energy field, which stuns and immobilizes the enemies inside it. Yes, it can affect multiple targets if thrown at the right moment!



New grenades mean new targets. How would you like the underground spiders? Theyre as fast as common spiders (if theres anything common about them at all), and they jump at you from under the ground and suddenly attack! A couple of paralyzing grenades are supposed to give you a sense of security against these things.



We keep polishing the existing locations, such as the City. Enjoy the latest screenshotsand see you in a month!






[ 2021-03-20 09:38:22 CET ] [ Original post ]

On the Highway to Release 02/12/2021

Hi everyone!

It's nice to see you all for the first time in the year 2021! Yeah, we're aware that the New Year began a month ago!

Presses

We've had our share of Battletoads during the holiday ;)
and decided to come up with MOAR levels in the location where presses are stomping. We give you several new scenes!





We updated their visualization, as well. Now you can admire the view while waiting for a saved game to load after another death.



Arsenal

The ingame arsenal becomes even bigger. The range of weapons totally calls in for a separate UI now.



Check out the Weapon Inventory, v.1.0. The selection screen is divided into two parts, for both characters. The available weapons are shown on the left and on the right. The selected weapon is in the central part of the screen. Cool, huh?

Weapons

A very quick overview of new types of weapons.

Grenades. High AOE damage, different effects on different types of grenades.



Arrow tips. Long range, different effects on different types of arrow tips, of course.



Interactive objects

We updated visuals of the interactive objects. Kick them, smash them, shoot them... Enjoy!

Press Control Terminal



Elevators



Checkpoint indicators



The new year has been super productive so far. We're totally planning to keep it up, and of course, the highest quality will always be our top priority.

Thanks for your interest and the immense support you give to Lost in Sky! We'll see ya!


[ 2021-02-12 17:58:54 CET ] [ Original post ]

On the Highway to Release 12/31/2020

Hi everybody!

In the holiday fuss, there's always time and place for something good and kind. Something that would inspire hope and make people smile and forget their problems for a minute... so we suggest we talk mutants, ginormous spiders, and insane new locations! :)

December was a real lava lake for us, but we had some great results, like a whole bunch of new colorful and elaborated locations in the City.





In a sense, we had come up with our own Night City even before the Cyberpunk hype kicked it :D





We added some new interactive stories. Even if the floor doesn't crumble under your feet, don't expect the ceiling to behave. It might as well collapse on your head.



We know for a fact that as much as you'll love the collapsing things, you will love the first encounter with the old friends: the cute adorable spiders, who have really grown since you last saw them. Can't wait to meet them? Come over to the old recycling plant and check out the hydraulic presses, panoramic view windows, and the three pairs of legs on every spider.



Then there are concepts and finalized versions of containers, such as vials, beakers, buckets, barrels, jars, and Petri dishes (kiddin', no Petri dishes!). With biomaterial, of course. It's kind of a currency, which you can spend on various upgrades, items, and weapons at trained professionals a.k.a. NPCs.



That's all for today. The Lost in Sky team wishes you a happy New Year! All the best -- and let bosses in video games be the hardest obstacle on your way through the year 2021! :D


[ 2020-12-31 08:35:52 CET ] [ Original post ]

On the Highway to Release 11/20/2020

Hi all!

The weather is turning from cold to frosty, and the Christmas Spirit is in the air! This year is (finally!) going to end.

It's been a while since our last report. We've got a lot but let's make it real quick!

The highlight of today is visuals of levels. We improve the look of our locations, adding more parallax effects, and upgrading the interiors. Textures, lighting, and animations are polished slowly but thoroughly.



Not all concepts from the early stages made it to the game, but you can enjoy the most prominent of them.

Hub. Lost in Sky's main location. A lot of concepts, dozens of different visual solutions, an infinite number of small fixes. The path from a draft sketch to the finalized location was hard.





Today's view of the Hub is truly spectacular. Where did that tree come from? Why is it protected by the dome? Who built the luxurious glass terrace? Isn't this futuristic place epic and mysterious?



Terminal. Previously accessible for VIP and staff only by a special pass. Well, nothing's changed here. Find the pass and come on in. No one's going to check on your status.



And finally there goes some good old hacking and slashing! You've been waiting for it, haven't you?

This animation was intended as a parallax effect demonstration, but just check out hat spectacular combat! Breathtaking. Oh, and the parallax, of course.



An arrow to the knee, and an ax to the neck. That's some teamwork alright!



When the planets align, the Mercury in retrograde strikes! What a shame it's only a drill.



That's all for today. We'll see you again one more time in 2020. Take care!


[ 2020-11-20 16:43:01 CET ] [ Original post ]

On the Highway to Release 09/25/2020

Hi everyone! While the world is trying to get back to normal, we work for you! And today weve got something exciting to show you. We give you the September special.

Chemical arrows

You might remember Eileens chemical arrowheads from several issues ago. They proved themselves quite worthy: keep your distance, and you can poison a lot of enemies. Poison deals damage over time, so theyll die one by one while trying to catch up with you.



Spiker animation

Thorns sound like roses, but their only desire is to kill everyone on sight. Just look at em!



If the agility or long-range attacks are not your strongest suits, youd probably want to avoid the Spikers. Even if your reflexes are quick, youre likely to suffer damage.



Tutorials

Some new tutorial elements are there for you, in case you didnt know how the double jump and dash work \ () /



Vertical shot
While shooting upwards or downwards, or using other techniques, dont forget that your enemy can go BOOM! As simple as that. Mighty effective.



Remember that youre also vulnerable in the air. The Thorns can totally get you there. Nevertheless, the vertical shot is an excellent move if you know how to use it.

New visuals

And finally, some latest renovations. They look good but we doubt anyone would want to live here.
The lower level smeltery is your top choice if you failed to spend your vacation somewhere tropical.



Sewers are for those who love the thrills and humid air.



Thats all for today! Stay tuned!


[ 2020-09-25 17:00:24 CET ] [ Original post ]

On the Highway to Release 08/21/2020

Hello all!

Summers almost gone, but the living is still easy, fish are jumping, and the cotton is still high. Not so easy for us, though The team is full of energy and swarming with ideas!

Here are some new very cool features we introduced over the past month:

[h3]Characters' Vertical Strike / Shot[/h3]

Two main goals here:


  • To break through weak floors to enter secret areas



  • To fly up straight, quite literally rise over the situation a.k.a. enemy forces, and come out victorious







[h3]Artifacts[/h3]

Theres word on the street that strange objects are hidden all over the place in Arks secret stashes. Some say that these artifacts grand unbelievable power on their owners. Others insist that artifact cast a horrible curse on those who find them. But we have no way of knowing that for certain!



[h3]Ladders[/h3]

However intricate the humanity may be in creating different types of pathways, a ladder will always remain the simplest and the most reliable tool for vertical movement. Add just a bit of gloss and futuristic elements, and Bobs your uncle!



[h3]New Presses
[/h3]
We wont lie to you, we have a soft spot for this location. Theres no other place that will smash and grind you this effectively.

We threw new effects, animations, backgrounds, and designs in all locations. Heres a time-lapse that will show you how the Presses transformed over time.



Theres only one thing about them that never changes: the Presses do not forgive mistakes and will instantly kill you if youre too slow. This time they were lucky, but who knows, how many takes they did to record this video?



Thats all for today! Take care! Well see you next time.


[ 2020-08-21 16:22:38 CET ] [ Original post ]

On the Highway to Release 07/04/2020

Hi everyone!

The heat of the summer is climbing, and its time to cool down, relax, and enjoy our latest development report while drinking a cool shake on a sandy beach. Doesnt it sound like a perfect summer? We know it does! Anyhoo, the report is here! Lets go.

[h2]Chemical arrows
[/h2]
Its a version of Eileens common arrow tip. It poisons the enemy and deals damage over time. Enjoy a lovely green shade.



[h2]Stairs[/h2]

Ark is the city of the future, but you still needs some stairs to climb. We made them as classy and futuristic as we could (to the fullest extent possible with the stairs).



[h2]Obstacles: Roots
[/h2]
Nobody knows where the roots came from, but theyre literally all over the place: in vent shafts, on the walls, and in the doorways. They dont seem that dangerous, but it isnt easy to make your way through them! You might need something more powerful than the default special abilities of the main characters.



[h2]Super ability
[/h2]
Oh, itll come in handy! Just the thing you need to get through harsh terrain and destroy hordes of monsters. Were especially proud of the visual FX when receiving the ability.



You cant just gain a super ability and not use it straight away. We dont mind! On the contrary! Everyone is going to love the power strike and the piercing shot.



[h2]Chameleon Attack
[/h2]
A chameleon isnt just about changing colors and swallowing flies. A chameleon is a cruel monster that can kill a person with any part of its body, you name it.



That's all for today! We hope your shake was refreshing, just like our report. See you next time!


[ 2020-07-04 08:47:31 CET ] [ Original post ]

On the Highway to Release 05/29/2020

Hello everyone!

May is coming to an end. Wed like to give you our final spring report before the summer comes into power! Today we are sharing new arts, screenshots, animations, and a piece of lore. Lets go!
For starters, heres something thats still being developed.

Pneumatic elevators

Unlike conventional elevators, pneumatic ones can carry people and goods over very long distances at a high speed. We use them to quickly move around ARK.



Its a pretty old technology, but it took us a while to make it safe for people to use. Nevertheless, the pneumatic network has existed for quite a while. Several Ark generations have cant get around without it.



Hub gateway

The ginormous hub has a lot of separate rooms, connected by the gateway. Use it to get from one section to another.



In case of danger, the gateway can be used for isolating Hub sections. Its fast, easy, and reliable.

Energy doors

The energy doors have a functionality similar to the Hub gateway, but they look completely different.
Theyre ordinary doors that look like energy barriers, used just like ordinary doors. You can find them in all kinds of public places, but rest assured, you dont want them at home.



The energy doors are used in warehouses and labs. Theyre transparent, and yet they isolate rooms completely. The latest versions are also soundproof.

Thats all about the Arks high-tech lore. Lets turn our attention to something truly spectacular now.

Creating monsters and interior elements

Let's take a look at the process of creation of ARK system terminal and Chameleon.
We begin the creation of the system terminal with a sketch in our design document. A sketch, along with a short description, goes to the artist, who comes up with a few concepts. After one of them gets approved, the artist continues working on it until the team reaches a final version. This is the version that the players will see.



When we created Chameleon, we used an almost identical approach. Theres just one peculiarity: it was the monster that needed animations. This was a painstaking but highly engaging process. We were to create a realistic animation, looking as naturally as possible in the game world (if a mutant monster can look natural at all).



Whats more natural than a Kamikaze explosion? Perhaps, your desire to run as far away and as fast as you can!



Speaking of which, dont you think that the owner of the pincer is just too handsy? Although who knows what this thing really is? Maybe, its just the correct amount of handsy.



And now to the summer! Well see you real soon.


[ 2020-05-29 20:04:27 CET ] [ Original post ]

On the Highway to Release 04/17/2020

Hi everybody!

Weve spent a month working remotely, like almost everyone else in the world. We must say, this is an unusual experience! Thankfully, our pipelines are good enough to keep the development process going at full speed!
Today we give you a quick word about our latest developments. Lets go!

Our enemies could drop valuable items, such as armor, rage charges, etc. We added a clot of biomaterial, which you will need to collect. Its an important resource, exchangeable for other needful things: weapons, armor, and other goodies.



We introduce arrowheads for Eileen arrows, allowing you to fine-tune her tactics.



Meet the new NPC, the Storekeeper, who arrived at the Barracks. Hell gladly trade fun stuff for the biomaterial you collect from dead monsters.



The young Chameleons animations betray his eager wish to prove himself in ARK.



And this is our remote office, 24/7! We thought you might be curious.



Take care of yourself. Stay healthy, stay safe, stay home.


[ 2020-04-17 18:43:08 CET ] [ Original post ]

On the Highway to Release 03/27/2020

Hi everyone!

Woah, has it been a whole month since our last post? It's gone by so fast!
It's time to review what we achieved! Are you excited? Let's go!

Spike Shooter is our biggest creation in more ways than one. He's hard to kill (and he's already nerfed, mind you!), but you just can't miss him!



We're happy to give you the first Lost in Sky's NPC ever: Ticola Nesla! The senior scientist around here, he has made hundreds of discoveries and inventions. He's one of the few survivors, who lived through the catastrophe in his lab. Who knows what other mysteries can be hidden in his safety locker!



We redesigned the City, and added new textures, posters, overhauled lighting, and parallax effects.





The representatives of the Kamikaze family have got new spine animations.



This one is ready to dive headfirst in battle: with the new animations, he looks more reckless in his bold attacks on the characters.



That's all for today! Stay home, and be safe!


[ 2020-03-27 17:07:29 CET ] [ Original post ]

On the Highway to Release 02/28/2020

Hi everybody!

We've been pretty busy over the last few weeks, and now we're excited to show you what we've done!

Monster animations

Fresh, smooth, well-polished: the new monster animations look familiarand scary, and impressive, all at the same time!



Flying enemies

Let's do some shooting! A sword will do, too.



Training site

We added a couple of new simulators:

Monster holograms, an engineering marvel.



If holograms are too tough, special weakened species are at your service. There's nothing to be ashamed of, you're still in training... kind of.



Some good old-fashioned bloody fight to finish!

Hot-blooded young Headgrabber is eager to fight.



Here's what happens if you sneak up on an elite ARK fighter from behind.



That's it for today! We'll see you around, folks.


[ 2020-02-28 17:49:22 CET ] [ Original post ]

On the Highway to Release 02/07/2020

Hi, all!

Weve been working hard to polish the Lost in Sky game universe based on your feedback. You can see the most obvious overhauls in our Developers Diary posts: the redesigned characters in cut scenes, new monster concepts, recolored locations.
Its obvious that theres a completely different way to show the Lost in Sky world. We can make it richer and deeper by adding more detail.

Today we want to show you the new concept art for the scenes were working on. Their atmosphere and mood are completely different, and you will feel it in every location you visit.

[h2]Menagerie[/h2]

This level begins with the Headquarters. The external appearance is solemn and concise, with distinctive military flavor, dominated by light colors.



[h2]City[/h2]

The city is divided into several very different districts.

Enclosed urban area

A corridor-type location, almost without windows. It features excessive artificial lighting, mainly in neon shades. The place is filled with screens showing bright videos.



Elite apartments

The uptown is the elite district. The architecture is concise and laconic, featuring huge spaces with hi-end furniture, home appliances, and decorations. The lighting is moderate. The information pollution level is kept at its minimum. This district hardly sustained any damage during the monster attack.



Lower class apartments

The downtown wasnt as lucky: theres destruction and dead bodies everywhere. Apartments are small and tense, and extremely minimalistic.



[h2]Industrial and military City districts
[/h2]
Barracks

The military premises with bare walls. No unnecessary or brightly colored items. Everything is designed strictly by the book. The discipline and order are in the absolutes. These are special technical facilities for research and development.

Presses

This is the industrial area with furnaces, smelter, and conveyor belt. The place is full of heaps of scrap metal and broken automatic manipulators. Tipped tanks with spilled hot metal create additional obstacles on your way.



This is just a small portion of our new concepts. We will continue with the new outlook on the Lost in Sky world and ARK. Share your opinions: tell us what you liked in particular and what youd change. Your feedback is the fuel that drives us!


[ 2020-02-07 16:33:25 CET ] [ Original post ]

On the Highway to Release 01/10/2020

Hi all!

The Lost in Sky team remembers the past year by the incredible show cases where players gave us a lot of useful feedback. We carefully evaluated and considered all the feedback we received and decided to go a completely different way with the game.

As you may have noticed on our social networks (by the way, sign up if you havent!), were constantly drawing, coloring, animating, and implementing many new monsters in the game. Why? It turns out, we dont have enough different easy and intermediate enemies! We were overly fixated on bosses (but theyre good, arent they? Nothing was in vain) and forgot about the population of minor enemies.

The task isnt as simple as it seems. It requires a comprehensive solution. For starters, we came up with a system for creating new monsters. All names, terms, and paragraphs youll see below are drafts and placeholders.

Firstly, we introduce a Family, which consists of up to ~4 species, for instance:


  • Larva
  • Tadpole
  • Youngling
  • Mature

Each Family will have a specific game mechanics (shooting, poisonous, flying, ground families, etc). The players can see how the Family members progress along the game: each next monster will be more dangerous than the previous. The older a family member, the more developed their unique family feature, the more difficult it is to defeat.

And now it's time to proceed to the color concept arts. Remember: appearance, name, and features are subject to change.

Spider Family



Die-Hard Family



Gas-Blower Family



Chameleons



Heres an animation of the Mature representative of the Spike-Shooting Family for dessert.



The year 2020 is going to be highly productive. Stay tuned and good luck to all of you!


[ 2020-01-10 15:28:33 CET ] [ Original post ]

On the Highway to Release 12/06/2019

Hi everybody!

Today we shall give you a brief review of the things weve done over the past couple of weeks.

Boss Tree

So far, youve seen the Boss Tree attack the characters in every possible way. Its time we restored justice. Here are the fresh and crispy death effects of one of his eyes, followed by lets call them consequences.



Locations

Sometimes, the screen overflows with monsters, visual effects, and all kind of events. We completely overhauled the wall geometry on all levels, as well as the camera angle and perspective.
Because of the new contrasting volume and view depth, the visual effects and characters are now clearly visible.





Active space

Consequently, we tried our best at concealing all minor and unnecessary elements. They wont be a distraction anymore.
Lets take enemies, for example. Now the players can see only highlighted monsters and focus only on a current situation, without getting distracted by something outside the scene (building, room, etc).





New monsters

The ARK fauna has become even more diverse with the new tentacled creatures and spiders.
So far, theyre on the concept art stage, but it wont be long till they appear in the game!





Thats all for today. Well see you soon!


[ 2019-12-06 16:37:58 CET ] [ Original post ]

On the Highway to Release 11/01/2019

Hi! Here's what we've done over the past few weeks.

The visuals.
We announced a big recoloring and changes in lighting of all game locations. Today we proudly show you the new Menagerie and the City. New color scheme, new lighting, and renovated 3D walls add visual depth to the picture.





We also updated the doors, both horizontal and vertical:





A lot of game characters were overhauled, too. We refined the artwork in dialogues: added a number of small details and cleaned up the picture:





Our good old Tree, which is at the same time a dreadful Boss, has learned some spectacular (and powerful) attacks. You could easily dodge the laser beams, but it's a whole different story with the projectiles.





While working on the main characters, monsters, bosses, and even guards, we almost forgot about the loyal companion, the self-propelled turret! We want to make it right.

The turret has got an energy shield that can extend her lifetime till all the enemies are dealt with:



In case if not all enemies are dealt with, the turret dies with dignity. We've already added a new cool animation of turret's death:



Last but not least, we give you concepts of completely new monsters - the kamikaze group:



We'll see you on the battlefield!


[ 2019-11-01 16:54:00 CET ] [ Original post ]

On the Highway to Release 09/13/2019

Hi everyone!

The past two months since our last update were fruitful. We visited Game Daily Connect 2019 in the USA. Distant flights, packed event days, and heaps of feedback! However, this doesnt mean that we put the work on Lost in Sky on halt. Quite the opposite! We never stopped to work, and now wed like to share the latest news with you.

Color and lighting


This was the biggest change in the recent weeks. We completely change the level color scheme and lighting. Were also implementing new interior objects with parallax effect. The picture has become less colorful but acquired depth and distinctive atmosphere. And were being serious! Full stop.







Rage mode


If follow us on social media, you shouldve seen the presentation of this new feature. In fact, its very simple yet effective. You will find a new bar in the character interface. This is the rage bar, and the rate of rage accumulation will depend on several factors: damage done, damage received, and special rage flasks consumed.

When the bar is full, the rage mode activates. This is where the hardships are relieved: you gain endless endurance and increased damage, while the effect lasts. You only need to find more enemiesbut no worries, well take care of it



Bot improvement


Were well aware that it one cant always find a loyal friend to play co-op Lost in Sky with. Were trying to teach our AI character if not to replace but at least resemble a living human being and imitate normal human behavior. We made a step toward the ultimate goal.



Random cues


We focus on bubbles with cues that should replace big dialog windows covering your screen. Now players will receive incoming information non-stop along the course of action.
Characters can react with a cue to an enemy or a situation.



Minor fixes


With the latest reviews and suggestions from Game Daily Connect 2019, weve already started working on some new things:

- When a partner character dies in a co-op, your half of the screen expands full-screen. Its simply too cruel to make you stare at your dead partner. And not very comfy, either.

- The enemies! Some thought they were sloppy. Others thought they were tough. We decided to give them some balance and ended up making them tough for everyone! Just joking. In fact, were following up on it, looking to find the right balance that every player would be okay with.

And thats where the summer ends for the Lost in Sky team. We expect autumn to be no less eventful and rewarding.

Heres a little something for you right from the development workshop. This is the redesigned Worm Boss location, creepy and depressing



Well see you soon!


[ 2019-09-14 10:45:28 CET ] [ Original post ]

On the Highway to Release 07/12/2019

Hi all!

Since our last article we added a few cool features to Lost in Sky we'd like to share with you. We're really excited about them!

Parallax effect


We added a frontal layer that moves past slower than the foreground layers, which adds depths to the scene. However weird this might sound, in fact, it's a very cool feature. Well, a picture's worth a thousand words!



Upgraded levers


Levers got a new look, now they're easier to be seen. It takes just one glance to tell an enabled lever from a warden, an elevator, or a health kit. And from a disabled lever as well. Just in case: green means ON, red means OFF.



Langoliers' new attack


We decided that a repulsive look of a langolier isn't enough to show how much it is, in fact, hostile toward players. Now langoliers swell and become bright red just before they attack. There must be no doubt as to what is happening.



Ally resurrection


Lost in Sky's main feature is a two-character action. If one of them died, we had to restart the whole level. We thought that the survivor deserves a chance to go on on its own. Now, if one of the characters mistakes a langolier for a lever and dies, the other can find a resurrection point and bring their buddy back to life.



Stamina visuals


We mentioned changes in Stamina system in one of our recent posts, so here are some quick facts. When you're about to run out of Stamina, here's what you see:

- the stamina bar blinks;
- Stamina level moves beyond the tick that indicates a low stamina warning;
- a white screen border appears.

Just a few minor things that might allow you to quickly notice that something's wrong. It's supposed to work like an insurance against situations, where you're surrounded by crowds of enemiesand you suddenly run out of Stamina. We hope it helps.



Critical damage visualization


It's easy. Old-school shooter style. When you character is almost dying, a red screen border appears, and your health bar starts blinking like crazy. Just like the Stamina thing, only red \_()_/



That's all for today! We'll come back to you with more cool stuff! Stay tuned!


[ 2019-07-12 17:11:20 CET ] [ Original post ]

On the Highway to Release - Local Co-op Play

Hi all!

We received tons of feedback after DevGamm and Casual Connect, the gaming conferences we took part in. A lot of your comments come down to saying, "We want the co-op mode!" This is why we dedicated all our time and energy to co-op mode developmentand we've got something to show you. Dear players, we're happy to give you the Lost in Sky local co-op play mode!



The best way to implement it is the split screen, a thing you're pretty familiar with. The first iteration offers you a vertical split, where each player plays on their own side of the screen. We'll give a try to other options until we find a solution that works for everyone.



Lost in Sky was intended as a game for two: whilst one player is fighting the enemy, the other supports them by pulling levers and pressing buttons. Basic game mechanics remain untouched, but now that you can play with your friend, it's more fun!

Now, let's see how the local co-op mode can help you and your friend boost your gameplay.

A sword fighter chops off some scorpion's legs, protected by an arrow shooter from random spiders coming from behind.



Classic: a character presses a button to open a trap door, while the other shoots off the attackers.



Eileen runs across the top to activate the elevator, otherwise unavailable to Roy.



The arrow shooter drops a health kit for Roy, who got badly hurt in a battle.



These are just a few examples of Lost in Sky teamplay. There's still room for perfection, so we're still working on many things here.

One of them is dynamic split screen, where the two sides of the screen become whole when both characters meet and split into two when they're apart. Who likes to see a double set of characters on the screen, right? The dynamic split screen makes the whole thing look much better! As you may probably have noticed, this feature is already working but could use some more polishing.



We can't wait for you to try out the power of team co-op play! That's why we're working on it as fast as we only can. Stay tuned! See you in the upcoming updates!


[ 2019-06-21 16:29:32 CET ] [ Original post ]

On the Highway to Release 05/24/2019

Hey y'all!

We've been off radar for a while, and for a good reason! We showcased our game on DevGAMM Moscow 2019 last week, and the upcoming week will give us another great opportunity. Casual Connect London will also see Lost in Sky! So as you can imagine, the whole team has been fixing bugs, hunting glitches, polishing things, and improving the demo version.

Here's the list of major fixes and improvements:


  • Suicidal enemies now blow up if hit by an arrow



  • We improved the looks of the Sewers



  • Double-checked if avatars grab and hold as intended;
  • Fixed the situation when characters failed to detect a cage platform;
  • Improved the AI bot's movements (previously it ended up falling off platforms instead of landing on a higher one; it also fell off the moving platforms while following the player);
  • Fixed the controls in accordance with your feedback to the demo version.


Today we're working on the feedback we received during DevGAMM in Moscow. We're also putting your previous vision to good use!

New updates are coming very soon!


[ 2019-05-24 16:24:20 CET ] [ Original post ]

On the Highway to Release 04/17/2019

Hi all!

Today we're going to tell you about Lost in Sky's new mechanics and visual updates. Let's start with the visuals.

User Interface


The UI has faced the most notable changes:


  • we overhauled the character panel:
  • we brought out the active character;





  • HP and armor bars are now larger and better readable;
  • we also moved the stamina bar to the character panel and changed its appearance.




Shortcuts

We added a tooltip in the lower left-hand corner. Now you can see the control keys (or gamepad shortcuts if you're playing on a console):

  • tab switch between the characters;
  • Q order the partner to follow the active character;
  • H use health kit;
  • G drop a health kit for the partner.




We're refining all game visual effects and animations. Eileen the archer received a few upgrades.

Upgraded arrows


She shoots faster, sharper, and the arrows leave a clear bright "trail" behind them.



Fan shot


With the new animation this shot looks even more spectacular, and its lethality is beyond any doubt.



Power shot


Since we're on the subject, let's talk about the new mechanics. Eileen's power shots are now able to pierce through targets. The new ability allows you to shoot a pack of monsters, unfortunate enough to stand too close to each other.



Grenades

Normally they would bounce off the walls and explode with a short delay. We've made them smarter than that. If you aim carefully and throw it precisely into a cocoon, it'll go off right away! Leave nothing to chance!



That's all for today. We'll see you again soon!


[ 2019-04-17 17:06:30 CET ] [ Original post ]

On the highway to release Combat system overhaul

Hi all!

Today we are going to tell you about our work on the combat system in Lost in Sky.

In this update, we stuck to several basic ideas:


  • Making the combat more realistic and spectacular;
  • Making the battles more dynamic and aggressive;
  • Encouraging player's quick reaction and turning down the reluctant playstyle.


Here's what we implemented:

Characters' basic and power blows

The new animations made the combat even more realistic. Roy puts all his bodyweight in a sword blow, and Eileen bends her bow with all the might. Attacks look sharper, swifter, and more threatening than before.



However, we wouldn't want to turn the game into one big hack-and-slash no-brainer. Characters stop after dealing a blow or shooting an arrow. This encourages the player to watch the attack timers and choose the exact moment to deal another blow. We'll be monitoring this mechanic and fixing it if needed.



Stamina

We had to redesign the stamina system to support the rapid combat. Now characters consume stamina very quickly, but it restores in no time.

Dash

Each character now has a unique, specific blow:

Roy makes a short dash to zip between the targets in combat



Eileen's dash has become longer. Now she can jump forward and shoot the enemy that's following her.



In addition, all dashes now consume less stamina, and you can use them more often.

Monsters

We speeded up the gameplay and the characters, so we couldn't leave the monsters behind. Their cooldowns and behavior were upgraded and enhanced. Now they can run faster and hit more accurately.



Moving is living. With the new rapid gameplay, our players have a real reason to live up to this slogan!

We'll see you soon!


[ 2019-04-05 17:00:31 CET ] [ Original post ]

On the Highway to Release - 03/13/2019

Hi all!

We're currently working on another big update. In the meantime, here are a few small but significant changes we made.

New main menu


Let's start from the main menu screen. We completely redesigned it.



Improved visual effect of suicidal worm explosion


The new animation reflects the impact of the explosion: chunks of monster's body fly in all directions, and a poisonous cloud appears to affect everyone in the area.



Redesigned flying fish


We also overhauled the fish from the Sewers. Previously they aimed at biting the characters. Now they prefer attack from a distance, darting caviar that explodes and deals damage.



New grenade explosion animation


We've already told you about Roy's new weapon, the grenade that bounces off on impact and explodes with a short delay. The explosion now comes with a bright blue flare and a handful of shrapnel scattering everywhere.



New control levers


We completely redesigned them and highlighted their indicators in color (ON/OFF).



Item pickup visuals


Previously you could miss how a character picks up an item. Now when an item is picked up, its icon bounces and gets highlighted in the inventory.



Armor

We placed pieces of armor throughout the levels: you can loot single plates (1 Armor point) from monsters and cocoons, whereas full sets are stored in lockers and boxes.



These are the most glowing examples of the latest changes. The complete list is way longer and a whole lot more interesting! Stay tuned for our superbosses in the upcoming news!


[ 2019-03-13 15:25:33 CET ] [ Original post ]

On the Highway to Release - the Sewers

Hi all!

Our protagonists are descending deeper into Ark's underlying structures to understand how massive the damage was. Today we'll have a look at a location called the Sewers, with the new scenery, new mechanics, and, of course, enemies.

The Sewers. The undercity. It has never seen a lot of visitors, apart from patrols and maintenance staff. This influenced the way the location looks. Unlike Barracks, it doesn't have much gore or dead bodies. A complex structure of pipes, pools and puddles in the corridors, flooded roomsthat's what the characters see when they first get to this location.



Water is a great basis for some new mechanics.

Puddles on the floor.


They're pretty shallow, ankle-deep, but they slow down the characters' movement speed, making them more exposed to danger.



Flooded rooms.


Whole sectors were flooded after the mutant attack, and life-support systems went out of order. Such rooms are impossible to walk through without special equipment. First you must drain them with special pumps. Sometimes the obstacle is too big, and you need to drain it in several rounds to be able to pass.



The sewers collected excess water and ARK's sewage. Water purification system allowed to filter out clear water and waste and reuse them. The attack put the purification system out of order, and contagious water flooded the premises. All this affected the monsters that dwell in the Sewers.

Flying fish.

Large specimen, whose fins mutated into some sort of tentacles.



Exploding bugs and worms.

Toxic liquid had an unexpected impact on bugs and worms. The survival mechanism was replaced with uncontrollable rage and an urge to kill. As soon as a mutant spots an enemy, it goes berserk and makes a suicidal attack, its toxic blood explodes and contaminates everything in the area.



As you see, water isn't only a source of life, but it also may cause big trouble. Can it get any nastier on ARK? Stay tuned, and you will find out! See you soon.


[ 2019-02-15 15:39:52 CET ] [ Original post ]

On the Highway to Release - the Barracks

Hi all!

Today we'll tell you about a place that used to belong to a caste of brave warriors. These days this place is good for shooting a horror movie. You might have guessed that the place is the Barracks.

Before the mutant onslaught, Barracks were a training camp and a campus for brave soldiers, defenders of Ark. One of the Lost in Sky's main characters Roy also spent quite a bit of time here, together with his fellow soldiers. Long training sessions and warcraft studies have done their job. The Ark warriors are rightfully considered the elite unit.



Today the Barracks look menacing. There's blood, and gore, and human bodies, and pools of slime, and cocoons, dangling from the ceiling. The mutants damaged some life-support system energy generators during their attack. The electricity cuts are only making the dark picture worse.



The spacious and now gloomy rooms are a great place for langoliers and giant hornets to dwell. In case some of you forgot, langoliers are flying creatures that look like fish. They live and attack in packs. The mutants nosedive on characters, emitting clouds of deadly gas and inflicting huge damage over the area.



Hornets are dangerous because of their enormous size and rapid onset. A flyer attacks, ramming you with a poisonous stinger in the rear part of their body.



You might find something useful in the Barracks. Don't forget that warriors used to live here, after all. You will discover grenades as you walk through the level. They are metal spheres that can be thrown from a short distance and rebounded from a wall. They explode a few seconds after a throw and deal damage over the area. They're very efficient against packs of enemies.



Barracks is the place where Roy's hearth and home used to be. He spent almost his entire life here, and now he hopes to find survivors. The question is, are there any survivors at all?

We'll see you again in two weeks!


[ 2019-01-25 14:36:32 CET ] [ Original post ]

On the Highway to Release - Presses

Hi all!

Here's something brand new for the brand new year! Today we'll have a look at some new levels with curious game mechanics.

First and foremost, it's conveyor belts, that are moving continuously in a specified direction. If you move along with the belt, your movement speed significantly increases, and you'll get past this area very quickly.



Should you choose to move in the opposite direction, your character will slow down and struggle to walk. It's less efficient, but sometimes you must do it to find a better way or survive.



The belts look welcoming and almost safe, except for one thing. The hydraulic presses. They're horizontal. They're vertical. They're fast. They're slow. They're big and deadly. We have one for every taste.

Combinations of the moving belt and presses confront you with a choice: try and slide under the press at full speed or step backwards and wait for a good moment to dash.



If you aren't a fan of risky and reckless solutions, we have the third major option for you: teamplay. You can easily find pressure platforms and levers that switch the deadly pillars' frequency. While one character is standing on a pressure platform or gripping on a lever, the other may pass. Nevertheless, it's not a walk in the park. One successful hit of a press, and you're pancaked. Think twice before you leap.



We also thought you can use a friendly support of enemies, breathing down your neck, to help you take your decisions faster. Since we have new mechanics and new levels, it's only natural to introduce a couple of new enemies. Ladies and gents, we give you...

The Spider



This mutant jumps on your head out of the blue just when you are standing on a very important pressure button. While you deal with it, your partner still has a chance to make it to the end of the conveyor beltbut not in the same shape as you last saw them. Shooting them before going out may save the day.

The Worm



A very stubborn thing. It will ram you with its jaws time and again until it kills you. They usually attack in packs, and they'll do everything to prevent you from getting somewhere you're dying to get (pun intended). Roy's swing against them looks especially stunning.

We added a lot of secret shortcuts for those who like leaving things to chance. Some of them will help you bypass a hot spot. Others will lead you straight into an ambush. Is it worth the risk? It's up to you to decide.



And so we turn the first page of the year 2019! How do you like it? Share your feedback and opinions!

See you in two weeks!


[ 2019-01-11 16:33:18 CET ] [ Original post ]

Merry Christmas 2019!

The Lost in Sky team wishes you a Merry Christmas !

May all your dreams come true! Keep your eyes on the sweet success and you will never taste the bitterness of defeat!


[ 2018-12-24 15:06:31 CET ] [ Original post ]

On the Highway to Release - 12/21/2018

Hi all!

As promised, today we're going to tell you about the City, the cradle of the future. This is the place that unites technology and religion. It's the home for most Ark's people. Nobody was prepared for an assault on the City.



The City is multi-level complex location that requires solo game. While one character explores the skyscrapers, the other should fight their way through the dark cellars. There are many options to move around the level. You can opt for the elevators that go up and down, cling to numerous ledges, climb the stairs, or walk around the network of chambers.



The upper levels of the City with all the billboards, inviting neon signs, tall buildings of glass, and neat and green recreation areas are the peak of the future civilization. However, stains of blood, burning fire, and devastation give a broad hint to the catastrophe that took place here.



Cellars evoke a different mood. They were less presentable and groomed, because the citizens used them mainly as technical facilities, storage, and for production purposes. Mutants got here before they could reach the upper city. Their presence certainly made this unpleasant place even nastier. Faulty lighting that occurred after the enemy onslaught will give a hard time to anyone who chooses to descend to the cellars.



You will meet few survivors in the City, representatives of different layers of the future society. Men and women, children and elderly people, they're all civilians, united by the threat of horrible monsters. They will tell you the whole story of what happened here. Some of them may even give the main characters a quest.



Many life-support systems are out of order after the mutant attack. People are very short of vital resources, such as water and oxygen. While the operational section of the City's AI, Miss Oliver, is trying to restore the life-support systems, Roy and Eileen are on the mission to protect the City against the enemy, clean up the occupied sectors, and save the human survivors.



The major challenge here is that the dangerous creatures, attacking people, have mutated and gained the ability to multiply very quickly. This evolutionary model allows them to survive in every condition. This is why the mutants would lay their eggs, cocoons all over they City.



Cocoons can be located on the ceiling or on the floor. They can contain embryos, or even a pleasant surprise. Some of them block passages, or spawn monsters, or just stay dormant till better days. There's no way to know which of them is in front of you.



How did the mutants made this incursion into the very heart of the human civilization? What are the warriors fighting to protect in the Hub, the following location beyond the City? Why are the monsters forcing their way to the Hub so fiercely? What is hidden in the priests' secret laboratories? All of this and much more remains to be seen.

The Lost in Sky team wishes you a merry Christmas and a happy New Year!

Stay tuned and see you soon!


[ 2018-12-21 12:43:13 CET ] [ Original post ]

On the Highway to Release - 12/07/2018

The great spaceship ARK is cruising through the space in the distant future. This planet-spaceship is made up of multiple biomes, inhabited by humans and mutated deadly beasts.

Over the centuries of wandering the humanity lost its goal and the former level of technology. Owing to the dictatorship of a group of priests, headed by the Creator's AI, the City, ARK's core and the pillar of industrial civilization, remains the only place preserving bits and pieces of the lost knowledge.

All of a sudden, mutated monsters from the Jungle invade the city. Security system crash leads to a bloody massacre, which only the heroes of the warrior caste can stop.



In addition to mutant hordes, the player will face the mysteries of ARK laboratories, which calls into question the very human nature. What is a human? Is it the indomitable spirit or genetic carrier, hostage to the masters of the evolution, run by them from behind the ARK's scenes?

This is the basis of the Lost in Sky: Violent Seed storythe game we're telling you about today.

Main characters


Let us introduce you to the main characters, responsible for protecting the remains of the humanity, the mission that seems impossible at the first glance.

Roy M., the Swordsman. An elite melee warrior from Ark captain's private security team. Absolute combat skills enable him to confront any threat.



Strike

Snaps all types of enemies like twigs, but consumes stamina. Mind your combat strategy in this regard.
A mastery of melee weapons allows to effectively defeat any enemy.


Power strike

Good for smashing cages and supply boxes or kicking back the enemies. Of course, it requires measuring the distance to the enemy and careful timing to prepare the blow.



Jump strike

Effectively takes down airborne enemies.


Dash strike

A situation that is about to go out of control requires a super strike. Sweeping away all enemies from your way feels nice and works well.




Another character is Eileen, the Archer, who deals ranged damage. Her sharp eyes and quick shot spell trouble.



These are her combat abilities:

Shot


Why approaching an enemy in an uphill battle if you can simply take them down from a safe distance?

Power shot

Deals huge damage, but consumes more stamina.



Fan shot

It's the super ability: EIleen shoots a massive fan of arrows. There can't be too many good arrows.


Enemies

Monsters in the Lost in Sky world can walk, fly, crawl, and attack in many different ways. The range of assorted troubles they'll be causing you is very wide.

Langoliers


Petty, annoying, seemingly chaotic flying creatures. They may attack you one at a time or in a swarm.

Check out their sketches:



Scorpios

Quite the tricksters. They can jump and bite, and the smartest of them can burrow for a devious attack.



Spiders

Cowardly and reserved by nature, they spit on you from a distance, travel by their cobwebs, and avoid close encounter at all costs.



Worms

Slow, but nasty. If it fails to bite you, it'll explode. No good either way.



Teamwork

Depending on the character you control, Roy or Eileen, you may command your partner to follow or hold position. You an also share a health kit or simply have a chat.

The gameplay is based on your cooperation and interactions with the game mechanics (levers, push plates) as a team. You can never go alone. Always invite a friend or two.



One or more combat turrets can be a part of your team. It makes fighting your way through the crowd of enemies so much easier.

Levels

At the beginning the players will attend a briefing in the Menagerie training camp. You will practice your combat skills and prepare for the upcoming mission.

The Menagerie in the middle of the City of the Future is where they keep the beasts from the Jungle and other Ark biomes. Caste warriors hold their special practice rounds there. However, the priests remain silent about the real purpose of keeping the beasts in the heart of the secure city.

Menagerie is an endless maze with lots of floors, passages, and platforms. The lighting is malfunctioning because part of city life-support systems is failing, causing the red emergency lights to kick in.



The caged monsters are trying to break out and tear in half everyone who dares standing in their way.



Our next article will cover the City, the cradle of future civilization, with beautiful neon lights on the surface and grim and gloomy inside, in the dark underground passages.

Stay tuned and see you soon!


[ 2018-12-07 18:10:33 CET ] [ Original post ]

The Interstellar ARK Heroes Have Arrived!

Hello all platformer fans and all alternate history video games fans in general!

We want to kick things off by welcoming you all to our community.
Today we present you Lost in Sky: Violent Seed - our well-crafted retro style action game.



The Early Access launch will bring you an action-packed gameplay, characters with different special abilities, a unique retro futuristic game universe and hopefully a very very cool community too!

We plan to post regular updates here to show the team's progress and discuss all the hot issues in the Discussions section.

The game development process will be influenced by your suggestions and wishes as well! If you like something (or not!), please let us know. Your feedback is very valuable to us!

Add the game to your wishlist to get the news first-hand and be among the first players!

We're excited to start this journey with you!

Sincerely yours,
LIS team.


[ 2018-11-27 16:39:44 CET ] [ Original post ]