Hello everyone!
May is coming to an end. Wed like to give you our final spring report before the summer comes into power! Today we are sharing new arts, screenshots, animations, and a piece of lore. Lets go!
For starters, heres something thats still being developed.
Pneumatic elevators
Unlike conventional elevators, pneumatic ones can carry people and goods over very long distances at a high speed. We use them to quickly move around ARK.
Its a pretty old technology, but it took us a while to make it safe for people to use. Nevertheless, the pneumatic network has existed for quite a while. Several Ark generations have cant get around without it.
Hub gateway
The ginormous hub has a lot of separate rooms, connected by the gateway. Use it to get from one section to another.
In case of danger, the gateway can be used for isolating Hub sections. Its fast, easy, and reliable.
Energy doors
The energy doors have a functionality similar to the Hub gateway, but they look completely different.
Theyre ordinary doors that look like energy barriers, used just like ordinary doors. You can find them in all kinds of public places, but rest assured, you dont want them at home.
The energy doors are used in warehouses and labs. Theyre transparent, and yet they isolate rooms completely. The latest versions are also soundproof.
Thats all about the Arks high-tech lore. Lets turn our attention to something truly spectacular now.
Creating monsters and interior elements
Let's take a look at the process of creation of ARK system terminal and Chameleon.
We begin the creation of the system terminal with a sketch in our design document. A sketch, along with a short description, goes to the artist, who comes up with a few concepts. After one of them gets approved, the artist continues working on it until the team reaches a final version. This is the version that the players will see.
When we created Chameleon, we used an almost identical approach. Theres just one peculiarity: it was the monster that needed animations. This was a painstaking but highly engaging process. We were to create a realistic animation, looking as naturally as possible in the game world (if a mutant monster can look natural at all).
Whats more natural than a Kamikaze explosion? Perhaps, your desire to run as far away and as fast as you can!
Speaking of which, dont you think that the owner of the pincer is just too handsy? Although who knows what this thing really is? Maybe, its just the correct amount of handsy.
And now to the summer! Well see you real soon.
[ 2020-05-29 18:04:27 CET ] [ Original post ]
🎮 Full Controller Support
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Imagine an alternative future, where you are a Special Forces soldier. Shoulder to shoulder with a reliable partner you fight all kinds of enemies, mutants, robots, security devices, and, of course, bosses.
Cooperate with the partner to coordinate your actions, collect equipment, interact with the environment, and complete level-specific unique tasks! With the breathtaking story, extraordinary puzzles, and bosses that scare the dear life out of you, you will find the atmosphere of a great old-school action game surprisingly authentic.
Lost in Sky Features:
- Dive into this fascinating retro-futuristic world, and it will fill you with cherished memories of the past and carry you away to the infinite and unexplored space. The original soundtrack creates the sensation of mystery and adventure.
- Team level completion. Play together with your friends in a cooperative mode or summon an AI-controlled character.
- The story told in comic book form is full of sudden twists, mysteries, and formidable enemies.
- Hand-drawn and well-conceived levels in high detail. Made with love!
- OS: SteamOS 2.117. Ubuntu 16.04
- Processor: Dual-core Intel Core i5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics Card Supporting DirectX 11.0
- Storage: 500 MB available space
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