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Hi everyone, hope you are having an awesome weekend slashing aliens! Exodemon is our first commercial title and it has been under development since 2016 by Roni Silva and Kaol Porfirio. Further into the development, Caio Lima helped us with development tools, speeding up development a lot. Hexenkraft provided the soundtrack you listen to in game, and Pedro Falcao wrote the content you can find in the loading screens. Please note Exodemon was developed by a very small team with a very small community to test it and, for this reason, you may find bugs and weird stuff in your playthrough. We are fully committed to fix any issue you may find, so please contact us if you have any questions or feedback at contact@kuupu.com.br. Our next steps will be addressing issues the game has at the moment, including some due to our team losing the project files a year before release. We had to rely on an already built version, hacking our way through development, making it very difficult to add or remove content and fix bugs in the game. There are no known big issues with Exodemon at the moment, so you can dive in without fear of being stuck in a level or losing your save. Here's what we're also working on: - Steam Trading Cards We plan to add Trading Card in the coming weeks. - Controller Support The launcher (before actually booting the game), menus and score screens have poor to no controller support. This issue will be fixed in the near future. - Linux and Mac Support After losing the original project files, the only updated version we had to work with was the Windows version. For this reason, the game is not available on Linux or Mac right now, but we'll do our best to find a way to port the game to these systems. - Loading Screen Graphics Glitch In the current version, you may face some glitches while in the loading screen in full-screen mode, and it may also affect the Steam overlay. We are currently working to fix this issue. - Music Variety We intended to have a unique soundtrack for each chapter in the game, but due to losing the project it was really hard to insert new tracks in the current build. For now we have only two tracks in the game, both composed and recorded by Hexenkraft. We hope you have a fun time playing Exodemon. Thank you for your purchase!
[ 2019-08-03 12:53:04 CET ] [ Original post ]
🕹️ Partial Controller Support
In Exodemon you play as a scientist in the edge of the universe who was infected by an alien entity. The symbiotic force is trying to take control, but you may find a way to control the beast on the confederation laboratories Resist the infection and blaze through various locations to reach the last escape pod before you lose what’s left of your humanity.
Features
- Fast Paced First Person Shooter
Tired of slug-like FPS protagonists? You are in the right place! Fast movement and sharp controls, no cover, no regenerating health and no reload time. - Old School Feel
Do you remember when games used to respect your intelligence? No hand holding in this game. If someone tries to hold your hand here, oh boy! Just tear them with your claws! - Low Poly/Low Res Retro Graphics
All the charm of the classic FPS is here, you can count the polygons yourself! All this combined with dynamic particles and high quality lighting. - Awesome Hands From Hell
This one is self explanatory, right? If you are infected by an alien entity, at least take advantage of its destructive power! - Exciting Boss Battles
At the end of each section of the game you must defeat a giant, full 3D, boss in order to continue your trail of destruction. - Lots of exploration and secrets
Here you will find carefully crafted levels with lots of paths and secrets to find. Each enemy of the game is manually placed, nothing of that procedurally generated schmuck. - Full controller support
Mouse and Keyboard are not your thing? (really? *sigh*) Well, you can play Exodemon with most controllers.
- Processor: Intel Core 2 Duo E6320 (2*1866) or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 GS (512 MB) or equivalent
- Storage: 1 GB available space
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