Hi folks, how are you doing?
Its been a while since our last update, we are very busy with our daily jobs and we are using all our free time to fix and improve Exodemon in these last 3 months.
First of all we had to make a set of tools to help us to recover the levels, after that we started the manual process of replacing all the broken objects in every level for valid versions of these objects, fixing a lot of lost references, baking all the lights again (a process that takes from 15 to 40 minutes), well, a lot of work.
Here is a list of what is already done:
- Unity engine updated to latest version, this may bring a significant performance boost.
- All levels recovered.
- Loading screen glitch fixed and some improvements on its design.
- Fixed some missing geometry in levels.
- Lots of small performance improvements.
- New sound system, we lost all the data from our custom system, so we decided to use FMOD instead.
- Improved level decoration in some of the levels.
- Some minor level design changes, such as enemy positions, item locations, item amount, etc.
- Claw attacks kills the enemies instantly if they are low on health.
- Overall weapon rebalance.
- Charge weapon redesigned.
- Final level redone from scratch.
- Most shaders redone.
- Correct particle direction on hitting walls.
- Overall enemies rebalance.
- Door animations reworked.
What else needs to be done for the next update:
- Finish game localization in English, Portuguese and Spanish. (Want to help with another language? Join our Discord Server)
- Fix debug/cheats console.
- Fix score calculations.
- Linux and MacOS support.
- Configure all of the sounds volumes and areas/falloff.
- Lots of small bug fixes.
Whats planned for future updates:
- Level selection.
- Difficulty options on new game.
- Steam cards.
We believe itll take an additional 2 to 3 months to actually release this big update. We dont want to rush and release a mess again!
Other news, today we are raising Exodemons Steam price to 9.99 (USD) to match the amount of work we are doing in the game. Its important to do it right now, instead of doing it when the update comes live, because Steam locks a lot of features for developers when the price is changed, so the earlier the better in this case.
None of the early purchases will be affected by this price change. ;)
Thank you for all your support and understanding, it has been an awesome experience to ship our first game in such a wonderful company!
[ 2019-10-25 15:05:58 CET ] [ Original post ]