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X4: Foundations 1.30 Update Released

Added graphics setting to show graphics card and screen separately on multi-GPU systems. Added option to restore all default settings. Added Nividium to items bought by Argon and Teladi trade stations. Added SSAA 2x and 4x options back in. Improved accuracy of turrets and gimballed weapons. Improved skill gain profile for NPCs. Improved station-based traders to sell products at at least the price set at their station. Improved options for selling illegal wares. Removed non-functional engine mod type. Removed mining turret compatibility from Sunder. Removed display of type icons for unknown objects on map. Removed mouse cursor emulation in start menu. Removed option to shuffle station construction plan for HQ. Fixed logbook showing oldest 1000 entries instead of newest. Fixed searching for ware names to use the correct trade filter. Fixed missing guidance information in Mission Manager Fixed invasions stalling and starving the war missions of suitable situations. Fixed illegal build plot for advanced gamestart "The Unworthy Entrepreneur". Fixed player-owned ships sometimes dropping cargo without the player telling them to. Fixed passengers or prisoners sometimes being promoted to captain thereby changing ship ownership. Fixed turrets on M-sized ships flown by the player and set to attack all enemies not engaging hostile XS-sized ships. Fixed case of patrolling ships failing to engage pirates pretending to belong to their faction. Fixed police ships penalising unpaid plots in locations where they do not have police authority. Fixed "Promote best crewmember" button not working if ship has no pilot and all crewmembers have 0 skills. Fixed being able to recruit crew from NPC-owned capital ships. Fixed another case of AutoTrade not functioning. Fixed AutoMiners not selling the resources that they gather. Fixed some player-owned ships not allowing you to dock. Fixed L-sized turret and shieldgenerator blueprints not being available to the player. Fixed certain collectables not being picked up when you fly over them. Fixed ships stuck while docked awaiting an invalid build to complete. Fixed characters being stuck in unhelpful places. Fixed being able to clone crew members. Fixed player logo being applied to HQ asteroid. Fixed player HQ information menu not working after adding a production to the HQ. Fixed missing dock areas on builder ships. Fixed incorrect type of mines near gate in Eighteen Billion. Fixed error incorrectly appearing if build is completed. Fixed asteroid scanning not being possible. Fixed missing text localization in several places. Fixed missing German station announcements and other voiced lines. Fixed a case of ships having no collision detection. Fixed ships skipping collision avoidance in certain situations. Fixed most cases of clipping through docking bay floors when docking. Fixed a case of the player ship warping to an invalid location on undocking. Fixed more cases of the player ship warping around (e.g. after taking control). Fixed crash when installing broken equipment mods. Fixed occasional unrecoverable freezes. Fixed several other causes of rare crashes.


[ 2018-12-07 15:49:53 CET ] [ Original post ]



X4: Foundations
Egosoft
  • Developer

  • Egosoft
  • Publisher

  • 2018-11-30
  • Release

  • Simulation Singleplayer
  • Tags

  • Game News Posts 219  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Mostly Positive

    (18002 reviews)


  • Review Score

  • https://www.x4foundations.com
  • Website

  • https://store.steampowered.com/app/392160 
  • Steam Store



  • X4: Foundations Main Linux [50.72 M]

  • Public Linux depots



  • Freedom to personally fly all ships:

    X4 will allow you to fly all ships personally. From small scouts over a wide range of ship classes up to the biggest carrier, everything can be piloted from the cockpit or an external view.

    A big focus in the development of X4 has been to achieve a seamless and immersive experience when moving between ships. You can leave a ship, climb down a ladder, walk over the dock of a large space station into another ship you may have parked there and replace the pilot that was working for you just by clicking on his chair.




    Modular stations and ship upgrades:

    Building space stations and factories has always been a foundation of the X games. After gaining enough money through fighting or trading, most players want to establish their own economy and start influencing the universe on a larger scale. In X4, it is now possible to be completely free and creative. Stations can be constructed from a variety of modules, be it production modules, living sections, docks or many other types of parts. The powerful new map system allows you to drag and connect modules using a connection system to design your own unique creations.

    Ships also offer a variety of upgrades. Engines, weapons and other equipment can be added in a graphical editor and actually seen on the ship.




    Most dynamic X universe ever:

    X4 will be the first X game to allow our races and factions to freely build and expand their empires; the same flexibility the player enjoys in creatively designing space stations from modular building blocks is also available to them. Races expand their empire based on supply and demand, which leads to an extremely dynamic universe where every action the player makes can influence the course of the entire universe.




    Managing your empire with a powerful map:

    Once you have more ships and many NPCs working for you as pilots, crew or station managers, the map will be your preferred method of managing it all. Ships can be ordered with simple clicks and through drag-and-drop operations to set their future path and commands.

    Graphically plan your trade routes, coordinate attacks with your entire fleet, manage the hierarchy or send ships on remote exploration missions.


    Most detailed X economy ever:

    One of the key selling points of X games has always been the realistic, simulated economy. Wares produced by hundreds of stations and transported by thousands of ships are actually traded by NPCs and prices develop based on this simulated economy. This is the foundation of our living and breathing universe. Now with X4, we have taken another, massive step. For the first time in any X game, all parts of the NPC economy are manufactured from resources. Ships, weapons, upgrades, ammo and even stations. You name it. Everything comes out of the simulated economy.


    Research and Teleportation:

    The seamless change from ship to ship and from NPCs controlling your empire for you continues on a higher level. Once you own a larger fleet, you will be very interested in researching a technology from your HQ: Teleportation. Once you've unlocked teleportation, you can jump from ship to ship a lot quicker and experience all the critical situations your NPCs encounter first hand.

    Every order you have given to a ship before turns into a mission objective when you pilot the ship yourself. The moment you leave again, your pilot takes the helm and continues with their previous orders.


    Get into the game:

    In X4, you can start your journey from a number of different gamestarts and as a number of different characters, each with their own role, set of relationships and different ships and technologies to start with. No matter how you start, you are always free to develop in any other direction. Focus on exploration, make money with illegal trading and theft, command large battle fleets or become the greatest entrepreneur ever. It's all up to you to decide.
    MINIMAL SETUP
    • OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
    • Processor: Intel i5-4590 3.3GHz or AMD equivalentMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 780/970 or AMD equivalent (Vulkan support required)
    • Storage: 35 GB available space
    RECOMMENDED SETUP
    • OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
    • Processor: Intel Core i7-6700 or AMD equivalentMemory: 16 GB RAM
    • Memory: 16 GB RAM
    • Graphics: Nvidia GTX 1070 or AMD equivalent (Vulkan support required)
    • Storage: 50 GB available space
    GAMEBILLET

    [ 5951 ]

    16.99$ (15%)
    24.87$ (17%)
    8.25$ (17%)
    15.00$ (50%)
    10.50$ (70%)
    4.12$ (17%)
    7.47$ (61%)
    5.21$ (74%)
    2.00$ (90%)
    8.27$ (17%)
    5.94$ (83%)
    5.36$ (73%)
    8.69$ (13%)
    1.48$ (81%)
    2.50$ (75%)
    5.00$ (75%)
    17.17$ (14%)
    16.79$ (16%)
    4.59$ (8%)
    6.00$ (70%)
    12.59$ (16%)
    41.47$ (17%)
    33.96$ (15%)
    8.69$ (13%)
    16.79$ (16%)
    12.29$ (18%)
    17.19$ (14%)
    12.71$ (15%)
    9.40$ (53%)
    40.99$ (18%)
    GAMERSGATE

    [ 3198 ]

    3.75$ (85%)
    5.0$ (75%)
    1.8$ (82%)
    2.0$ (80%)
    11.99$ (25%)
    0.51$ (74%)
    17.99$ (40%)
    1.31$ (81%)
    1.46$ (89%)
    25.0$ (50%)
    9.0$ (70%)
    3.59$ (55%)
    3.75$ (81%)
    2.25$ (92%)
    2.5$ (75%)
    4.95$ (67%)
    2.25$ (89%)
    2.0$ (75%)
    0.48$ (52%)
    4.95$ (67%)
    2.25$ (85%)
    0.53$ (92%)
    9.0$ (77%)
    6.0$ (70%)
    3.14$ (48%)
    15.0$ (62%)
    0.56$ (81%)
    1.84$ (74%)
    2.5$ (50%)
    1.31$ (81%)

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